Reviving wrote...
Thanks for your hard work creating this very useful tool.
A quick question, I'm sure you don't store any personally identifiable data (it's all public anyway) but I was wondering if you keep a track of any aggregate statistics. I am particularly interested in what are the average values for the UR/H number. Mine sits around 0.12 and I feel that I have fairly bad luck in the store, it would be nice to see what the community average was.
I'm also guessing that you would be able to make the best estimate of the UR drop rate, given that you know the number of gold and UR cards that a person has unlocked. Of course it needs to be before they start unlocking lvl IV ammo, so you'd have to only pick manifests where rares were not maxed.
Unfortunately, I don't store the data in an easily queriable way because I was pretty lazy. I did throw together a quick script to answer the question, anyway:
I have about 1800 people who have their badge information currently cached. I've wiped cache information a few times in the past, mainly when I've started collection new data. Based on what I have, here are the aggregate stats:
Rares / hour 0.022781022639514
Urares / hour: 0.008764278675299
Avg N7 lvl: 1483.6
Now, the thing to remember here is that the most avid players are probablly overrepresented here and once they've maxed their manifest, they start driving down the x/hour stats since the max rares/urares is fixed but play time can continue essentially forever.
Modifié par GuyBlade, 04 mars 2013 - 08:11 .