Aller au contenu

Photo

So, I made a thing... (a manifest completion badge)


  • Veuillez vous connecter pour répondre
529 réponses à ce sujet

#176
Siran

Siran
  • Members
  • 1 760 messages

GuyBlade wrote...


You don't have the medigel upgrade available after operation alloy. That's why it says you still need one more pack.B)


Aah, missed that - good point! :wizard:

#177
Credit2team

Credit2team
  • Members
  • 5 582 messages

Siran wrote...

GuyBlade wrote...


You don't have the medigel upgrade available after operation alloy. That's why it says you still need one more pack.B)


Aah, missed that - good point! :wizard:


same, dammit!

Modifié par thewalrusx, 30 août 2012 - 07:48 .


#178
Spencercl

Spencercl
  • Members
  • 162 messages
Great creativity OP!

#179
Shadow Over Water

Shadow Over Water
  • Members
  • 21 messages
Good idea, and that's quite a laugh when you see how many PSP you need to get all ultra rares :D
(I know it's an approximation but even then it's still funny)

Modifié par Shadow Over Water, 30 août 2012 - 08:08 .


#180
randomfoo

randomfoo
  • Members
  • 417 messages
Hey, first of all, this is awesome.  Good job!

I think there's a bug w/ your til completion code though:

I have 10 UR drops left (so close!) 
At 10% PSP UR drop rate, this should be 990K/UR drop, or 100 drops required (9900k total) left? Your code seems to give half of that.  Maybe it's missing counting one of the guns? (I have a Harrier V and Typhoon V)

http://www.blade.io/...eUR&invert


BTW, a few of us have been tracking PSP UR drop rates (direct link to spreadsheet) and  I'm fairly certain (statistically speaking!) the drop rate is higher than 10%.

Right now the drop rate is 13.5% with a sample size of 652 packs, so at a 95% confidence level, the +/- is 2.6%.  The drop rate is at least 11%, and up to 16% (unlikely).

(feel free to pull the drop rates from this sheet. if you want to dynamically pull it, drop me a line, i've written a lot of gdata code in the past, should be trivial in any language. also, if anyone wants to help add their numbers to the sheet, drop me a pm)

Modifié par randomfoo, 30 août 2012 - 08:16 .


#181
spaceling

spaceling
  • Members
  • 1 468 messages
Good stuff OP.

#182
SavagelyEpic

SavagelyEpic
  • Members
  • 3 734 messages

GuyBlade wrote...

ilyoungbang wrote...

a suggestion. can you leave the user name out of the images? if it's just going in peoples' signatures anyways, everyone will already know who the stats belong to. it would kind of be more aesthetically pleasing imo.


I put the username in so that there was something like accountability on what image a user was linking to. It would seem lame to have a user with a crappy manifest link to someone's image with a complete manifest.


Why not link it to an Origin ID/GT instead of forum name? Some people's in-game IDs don't match up with their forum names, and it would also let people know who they are in game.

But great idea.

#183
Xenmir

Xenmir
  • Members
  • 118 messages
A neat idea GB. Depressing to see how much is left for UR though. lol.

#184
JackLazar

JackLazar
  • Members
  • 621 messages
Can you make one 'Til Completion Badge without the USD for all non Americans?

#185
Tybo

Tybo
  • Members
  • 1 294 messages
Cool

#186
BreakJohn

BreakJohn
  • Members
  • 294 messages
this is awesome

edit; Xenmir i need to know how you made yours like that.:devil:

Modifié par BreakJohn, 30 août 2012 - 09:52 .


#187
DullahansXMark

DullahansXMark
  • Members
  • 9 557 messages
Awesome idea! Thanks!

#188
Igneous Roc

Igneous Roc
  • Members
  • 8 messages
Very cool. Thanks! I hope I put it in the sig correctly...

Edit: I actually didn't originally - I guess that's what you get when you don't bother to read the second post!

Modifié par Igneous Roc, 30 août 2012 - 10:28 .


#189
Bwnci

Bwnci
  • Members
  • 240 messages
That's pretty cool, thank you very much. Although I'm sure it's gonna take a lot more than 475 packs to ever get the Paladin at this point.

#190
Mordred_Moridin

Mordred_Moridin
  • Members
  • 273 messages
Nice little tool OP. Got mine just now.

#191
GuyBlade

GuyBlade
  • Members
  • 235 messages

SavagelyEpic wrote...

GuyBlade wrote...

ilyoungbang wrote...

a suggestion. can you leave the user name out of the images? if it's just going in peoples' signatures anyways, everyone will already know who the stats belong to. it would kind of be more aesthetically pleasing imo.


I put the username in so that there was something like accountability on what image a user was linking to. It would seem lame to have a user with a crappy manifest link to someone's image with a complete manifest.


Why not link it to an Origin ID/GT instead of forum name? Some people's in-game IDs don't match up with their forum names, and it would also let people know who they are in game.

But great idea.


I would prefer to link to the Origin ID, but I'm not aware of a straightforward way of pulling it. The forum name is included on the manifest page, at least.

#192
keystpwned

keystpwned
  • Members
  • 317 messages
Thank you OP!!! This kicks ass!!!

#193
GuyBlade

GuyBlade
  • Members
  • 235 messages

randomfoo wrote...

Hey, first of all, this is awesome.  Good job!

I think there's a bug w/ your til completion code though:

I have 10 UR drops left (so close!) 
At 10% PSP UR drop rate, this should be 990K/UR drop, or 100 drops required (9900k total) left? Your code seems to give half of that.  Maybe it's missing counting one of the guns? (I have a Harrier V and Typhoon V)

http://www.blade.io/...eUR&invert


BTW, a few of us have been tracking PSP UR drop rates (direct link to spreadsheet) and  I'm fairly certain (statistically speaking!) the drop rate is higher than 10%.

Right now the drop rate is 13.5% with a sample size of 652 packs, so at a 95% confidence level, the +/- is 2.6%.  The drop rate is at least 11%, and up to 16% (unlikely).

(feel free to pull the drop rates from this sheet. if you want to dynamically pull it, drop me a line, i've written a lot of gdata code in the past, should be trivial in any language. also, if anyone wants to help add their numbers to the sheet, drop me a pm)


I think pulling the empirical data from the sheet is a fine idea. I've usually found that the easiest way to pull from a sheet is to enable "Publish to Web" and just grab the CSV. If you wouldn't mind enabling it (I don't think there are any security concerns), I'll update my code to periodically pull from your sheet.

Unfortunately, I think doing so will make depressingly large numbers even larger. :lol:

#194
najzere

najzere
  • Members
  • 2 844 messages
I haven't read through to see if this has been suggested before, but you could count the characters in someone's name and reduce the font size for people with longer names so it doesn't run into the numbers.

#195
randomfoo

randomfoo
  • Members
  • 417 messages

GuyBlade wrote...

randomfoo wrote...

Hey, first of all, this is awesome.  Good job!

I think there's a bug w/ your til completion code though:

I have 10 UR drops left (so close!) 
At 10% PSP UR drop rate, this should be 990K/UR drop, or 100 drops required (9900k total) left? Your code seems to give half of that.  Maybe it's missing counting one of the guns? (I have a Harrier V and Typhoon V)

http://www.blade.io/...eUR&invert


BTW, a few of us have been tracking PSP UR drop rates (direct link to spreadsheet) and  I'm fairly certain (statistically speaking!) the drop rate is higher than 10%.

Right now the drop rate is 13.5% with a sample size of 652 packs, so at a 95% confidence level, the +/- is 2.6%.  The drop rate is at least 11%, and up to 16% (unlikely).

(feel free to pull the drop rates from this sheet. if you want to dynamically pull it, drop me a line, i've written a lot of gdata code in the past, should be trivial in any language. also, if anyone wants to help add their numbers to the sheet, drop me a pm)


I think pulling the empirical data from the sheet is a fine idea. I've usually found that the easiest way to pull from a sheet is to enable "Publish to Web" and just grab the CSV. If you wouldn't mind enabling it (I don't think there are any security concerns), I'll update my code to periodically pull from your sheet.

Unfortunately, I think doing so will make depressingly large numbers even larger. :lol:


Heh, well I noticed that bug was fixed so my numbers just doubled, but with the empirical data it should split the difference (about 730K/UR vs 990K/UR).

Here's the CSV link: https://docs.google....aMHc&output=csv

#196
kiko1287

kiko1287
  • Members
  • 799 messages
Neat idea, OP.

#197
DopedGoat84

DopedGoat84
  • Members
  • 335 messages
http://www.blade.io/...02150721

Funky! :)

#198
macriley051

macriley051
  • Members
  • 19 messages
just tried it.

#199
macriley051

macriley051
  • Members
  • 19 messages
...

#200
Rolenka

Rolenka
  • Members
  • 2 257 messages
Awesome, thanks! This is amazing!

http://www.blade.io/...01067385

http://www.blade.io/...01067385

^ for my rares.

Does your completion estimator factor in that the closer you get to the goal, the more ammo you get and the slower it goes? Or is that not true?

And would it be possible to get a completion estimator for uncommons? I'm a greedy greedy noob, I know.

Modifié par Rolenka, 31 août 2012 - 12:04 .