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Enhancement Request: Delayed respawn invulnerability


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6 réponses à ce sujet

#1
Shadohz

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 The enhancement is pretty clear-cut.

Players have an unfair disadvantage after reviving (either self or squad-assist). Players should have respawn immunity/invulnerbilty of about 5-10 seconds after revive.

Here's the disadvantage list:
1. Camping - Mobs do spawn camping or corpse/death camping (depending on your gaming terminology). This act in some games can actually get you banned. The feature itself should be removed but that's an argument for a different day.
2. Clammering - Mobs clammer during the camping which leaves a zero escape route if you're already cornered or have objects between your and the mob.
3. Death disorientation - You have zero shields, a blinking red screen, auto-run in the wrong direction after revival, and are flipped 180 degrees from your previous direction after killed. 
4. Weapon loading - This is THE biggest problem. If your weapon is empty or you're trying to switch missiles then count on using another medi-gel after your initial revival because you won't be getting that shot/reload done. On some maps I won't even use guns. I have to resort to using powers only and having my missile launcher always on the ready.

A spawn immunity/invulnerability would AT LEAST give the players a fair shake at reloading their weapon or switching to missiles to clear out a clammering mob. You should add this feature (or fix all the above problems).

#2
MIA115

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Ten seconds would probably be a bad idea, but something like five would be nice. You would have a nice cushion to get to cover/rocket/reload with.

#3
Pyth the Bull

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Enhancement Request:
1. Shadohz must use search function.
2. Shadohz cannot complain about being told to use search function.
3. Shadohz can't say "Well, I used the search function and I didn't
find any threads like this."

Modifié par Pyth the Bull, 30 août 2012 - 05:18 .


#4
Zero132132

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5-10 is too long. As-is, though, you get immunity while your character is doing the 'get the **** up' animation, and then die pretty much right away if the person reviving didn't bother to clear the area first, or if you're gelling. 2-3 seconds to get into cover of some sort would be enough.

#5
Inedible Food

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Especially in Platinum. If you die while swarmed, then you'll instantly go down due to so many hits and staggering. I play Cerberus a lot and carry. So, if I'm the survivor and I down, I pick myself up and i get bashed and staggered by a Guardian and just go back down.

it would be nice if the enemies didn't start moving until you're able to run because the 2 seconds it takes to stand up, everything is already swarming +1

Modifié par Inedible Food, 30 août 2012 - 05:21 .


#6
Shadohz

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Zero132132 wrote...

5-10 is too long. As-is, though, you get immunity while your character is doing the 'get the **** up' animation, and then die pretty much right away if the person reviving didn't bother to clear the area first, or if you're gelling. 2-3 seconds to get into cover of some sort would be enough.


The resurrection "animation" isn't an invulnerability phase. This is obvious if a Phantom is standing near you. She starts chopping away at before your character even has his bearings. I just did a Platinum with a Nemesis, 2 Banshees, 2 Primes and a Hunter were bearing down on me. I had 4 medi-gels and 2 rockets. I got pounded in the same spot and had my medi-gels depleted in under 20 secs. Never got to fire off a rocket. I was the last man standing on Wave 10. So it kinda ticks you off when you can't even complete the last objective while having a plentiful stock

Of course 5-10 secs is too long. It's a negotiating tactic. I ask for 5-10, we get 2-3. If I asked for 1 sec, then we'd only get one. :)

#7
Rib0flavin

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being immune to stagger for a few seconds longer would do the trick for me.