Aller au contenu

Photo

Timestop Sounds


  • Veuillez vous connecter pour répondre
6 réponses à ce sujet

#1
Illustair

Illustair
  • Members
  • 62 messages
I got Timestop to work for a while now, had it from one of the scripts in nwvault. My question is how can I place sounds when timestop spell has been casted? I'm sure many of you have played BG-2, I think it was pretty cool. The black and white appearance is harder I guess, but for the tik tok sounds, that sounds more doable.

Let's say I already have the clock sound, what do I do with it exactly? Like convert to whatever file format needed, then edit values somewhere, maybe in spell.2da?

#2
kamal_

kamal_
  • Members
  • 5 260 messages
Presumably you'd edit the script for the timestop spell to play the sound you want.

I find it funny that there's a clock sound for timestop. Presumably the spell was invented before clocks and the wizards were like "what the heck is that sound?" :)

Modifié par kamal_, 30 août 2012 - 02:12 .


#3
Illustair

Illustair
  • Members
  • 62 messages
Haha yeah I get what you mean. But really, don't you like the Timestop from Baldur's Gate? The clock ticking makes you feel you're more in control of time (not that you can get any more than you already have had). Every tik tok reminds you of that. Was it just me enjoying that sound? And especially the black and white surroundings, everything felt they really stopped (of course they did). I don't know the exact science, light may not exist that's why? I'm just guessing. For the clock sound, there's no realistic appeal for that...just the feeling like I said earlier.

Would you happen to know how to add custom sounds for scripts? If you have some, existing examples may do, I'll try to take it over from there.

EDIT: I think I've found what I'm looking for - PlaySound(). I hope that works for custom sounds. I'll test that out soon enough. But if someone knows, it'll make my work easier. Thanks

Modifié par Illustair, 31 août 2012 - 01:54 .


#4
Dann-J

Dann-J
  • Members
  • 3 161 messages
What's the alternative - the sound of sand passing through an hour glass? You'd want to have good ears to hear it.

Also - wouldn't it be more appropriate if the spell played the sound of sand *not* moving through an hour glass? Maybe that's the sound the game is already playing...

Seriously though, most spell sounds are incorporated into the visual effect via the Effects Editor. If you use PlaySound instead, you'll probably have to use AssignCommand to play it through a creature (preferably the character who cast the spell).

#5
rjshae

rjshae
  • Members
  • 4 508 messages
The Jeopardy theme springs to mind. ^_^

#6
Morbane

Morbane
  • Members
  • 1 883 messages
PlaySound will only give your grief ActionPlaySound iant any better - only certain things can play a sound like creatures specifically - for objects to play a sound its a can of worms - so in theory a wizard is a creature so assigning the command to the caster shouldnt be a worry. the sound needs to be a .wav and you must include the .wav in the file name iirc.

that should point you in the right direction -

#7
Illustair

Illustair
  • Members
  • 62 messages
Aaah thanks guys for being helpful!

EDIT: I'm still a complete script noob. As in a really really complete one.:)) I'd try that as soon as I fully understand the AssignCommand or some other functions on what to call. On a side note, I guess you're also talking about this on some other thread..sorry, I'll post the results when I get it.

Modifié par Illustair, 06 septembre 2012 - 05:40 .