DAIII Freeflow Combat?
#1
Guest_KproTM_*
Posté 30 août 2012 - 07:14
Guest_KproTM_*
In Dragon Age II the combat seemed to be dumbed down a bit from strategic rpg combat to mindless button mashing. Albeit, I still liked its fast-paced action.
Now, with Dragon Age III the developers are stating that they are finding that perfect spot right between the two. In my mind, I was imagining Dragon Age III utilizing some sort of combat engine similar to the Freeflow engine. And if some of you people are confused, just look up gameplay combat from Batman Arkham Asylum/City or Sleeping Dogs.
What do you guys think about a Dragon Age game having a similar combat engine as Freeflow?
#3
Posté 30 août 2012 - 07:22
I'm not sure what you're referring to, with regards to "turn base elements". If your character starts to walk somewhere you don't want them to, just pause the game and tell them what to do. You can even just disable the tactics if they went full retard on you.
#4
Posté 30 août 2012 - 09:56
Batman's combat is excellent, don't get me wrong, but it wouldn't work for a party based game (and Dragon Age needs to remain a party based game, we have so few of them already).
It might work for an Action-RPG with only one character to control, though, but I personally prefer to see something different in every game, instead of copies of other games (even if the source material is really good).
#5
Posté 30 août 2012 - 10:22
I would prefer something more like assassins creeds combat.
Also, why do people believe you can't have action combat in a party game?
Its not hard, you just give orders to your companions while your fighting enemies. If that's too hard for people, just pause the game, give orders, then fight enemies.
Modifié par MichaelStuart, 30 août 2012 - 10:22 .
#6
Posté 30 août 2012 - 10:28
Constantly pausing to give orders to your squadmates would thoroughly defeat the purpose of freeflow combat, though.MichaelStuart wrote...
I could see it working.
I would prefer something more like assassins creeds combat.
Also, why do people believe you can't have action combat in a party game?
Its not hard, you just give orders to your companions while your fighting enemies. If that's too hard for people, just pause the game, give orders, then fight enemies.
While I loved beating up people in the Batman games, this would never work in Dragon Age. You would be unable to play as either a mage or an archer-type character. It would have to be melee weapons all the way.
#7
Posté 30 août 2012 - 10:33
Personally I would like to play Dragon Age without accidentally hitting spacebar, I vowed to play DA2 again without pressing space during combat and it's really really hard because from playing the game normally it's super hard to not press pause :<.
Would be nice to just get rid of the pause
#8
Posté 30 août 2012 - 10:50
Darth Wraith wrote...
Constantly pausing to give orders to your squadmates would thoroughly defeat the purpose of freeflow combat, though.MichaelStuart wrote...
I could see it working.
I would prefer something more like assassins creeds combat.
Also, why do people believe you can't have action combat in a party game?
Its not hard, you just give orders to your companions while your fighting enemies. If that's too hard for people, just pause the game, give orders, then fight enemies.
While I loved beating up people in the Batman games, this would never work in Dragon Age. You would be unable to play as either a mage or an archer-type character. It would have to be melee weapons all the way.
The ability to pause would only be for people who can't multi-task (or for people who just like to pause), for people like me (who found games like Dragon Age painfully slow) won't have to pause.
If archer and mages where fighting on there own I would agree with you, but since you still have a party, you'd just have to send your melee companions to engage the enemy, while you shoot them undisturbed.
#9
Posté 30 août 2012 - 10:54
I know people always say Dragon Age 2 combat is fast, but to me the speed is about below average.
Modifié par MichaelStuart, 30 août 2012 - 10:55 .
#10
Posté 30 août 2012 - 12:25
#11
Posté 30 août 2012 - 12:32
Get back to Call of Duty and Ninja Gaiden. We've already suffered when BioWare decided to appease your kind and turn DA2 into arcade hack-&-slash mumbo-jumbo with bashing AWESOME BUTTONS.KproTM wrote...
Okay, so in my opinion the combat in Dragon Age Origins was pretty good, although I must say that the turn base elements and characters attempting to position themselves really bugged me alot (so with my roommate as well, he's playing the game downstairs and I can hear him yelling in frustrating when his character walks off somewhere.
In Dragon Age II the combat seemed to be dumbed down a bit from strategic rpg combat to mindless button mashing. Albeit, I still liked its fast-paced action.
Now, with Dragon Age III the developers are stating that they are finding that perfect spot right between the two. In my mind, I was imagining Dragon Age III utilizing some sort of combat engine similar to the Freeflow engine. And if some of you people are confused, just look up gameplay combat from Batman Arkham Asylum/City or Sleeping Dogs.
What do you guys think about a Dragon Age game having a similar combat engine as Freeflow?
Modifié par Cultist, 30 août 2012 - 12:38 .
#12
Posté 30 août 2012 - 12:52
Cultist wrote...
Get back to Call of Duty and Ninja Gaiden. We've already suffered when BioWare decided to appease your kind and turn DA2 into arcade hack-&-slash mumbo-jumbo with bashing AWESOME BUTTONS.KproTM wrote...
Okay, so in my opinion the combat in Dragon Age Origins was pretty good, although I must say that the turn base elements and characters attempting to position themselves really bugged me alot (so with my roommate as well, he's playing the game downstairs and I can hear him yelling in frustrating when his character walks off somewhere.
In Dragon Age II the combat seemed to be dumbed down a bit from strategic rpg combat to mindless button mashing. Albeit, I still liked its fast-paced action.
Now, with Dragon Age III the developers are stating that they are finding that perfect spot right between the two. In my mind, I was imagining Dragon Age III utilizing some sort of combat engine similar to the Freeflow engine. And if some of you people are confused, just look up gameplay combat from Batman Arkham Asylum/City or Sleeping Dogs.
What do you guys think about a Dragon Age game having a similar combat engine as Freeflow?
Your mistake, is thinking that Dragon Age 2 appeased anyone.
#13
Posté 30 août 2012 - 01:52
MichaelStuart wrote...
I always play Dragon Age 2 in real time.
I know people always say Dragon Age 2 combat is fast, but to me the speed is about below average.
I played as a DPS freak rogue Hawke, so speed was important for me. Haste spell made wonders!
#14
Posté 30 août 2012 - 02:54
#15
Posté 30 août 2012 - 03:58
Freeflow combat depends more on how fast the player can react as opposed to the character. We are back to the argument between player twitch skill and character skill.
If my party member cannot dodge or has a very low dexterity or is wearing full plate armor the ability to dodge should be almost nil. Just because I the player can push a button fast enough does not mean that my character should be able to dodge. I like real-time with the ability to pause. I prefer turn based tactical. For me real-time with pause is a compromise.
#16
Posté 30 août 2012 - 04:06
#17
Posté 30 août 2012 - 04:15
Realmzmaster wrote...
If my party member cannot dodge or has a very low dexterity or is wearing full plate armor the ability to dodge should be almost nil. Just because I the player can push a button fast enough does not mean that my character should be able to dodge.
Dexterity and armor can still matter.
Even tho you have pushed the button, your character still has to physically move. If your character is not physically faster than your enemy, your going to get hit no matter if you see it coming.
#18
Posté 30 août 2012 - 05:51
MichaelStuart wrote...
I always play Dragon Age 2 in real time.
I know people always say Dragon Age 2 combat is fast, but to me the speed is about below average.
Well i used to pause all the time in DA:0.
In DA:2 i pause once at the start for boss/hard fight, just to make sure the muppets are going after the target i want taken down or at least bussy enough.
DA:2 conbat is not really fast it is just boringly repeatitive (as i rediscovered when I was test my sli parameters for DA2 and DA:0)
in DA:2 i dont care about what the companion are doing, in DA:0 i had to micro manage becuse the char were subobtimal and i had to use every terrain, formation and combined attack that i could use.
that said, i don't mind a flight simulator type of combat ie real time when you give orders, provided that the you have a planing phase before the action. (and there is a pause button for people that want it.)
the thing is that real time or not, i want to have time to tell my companions what I want to them to achieve. (i am even quite happy the companion in question to choose what power/perks he sees the best for the task.
and in that respect any "assuming direct control of that from" in a beat-them-up form will be counter productive.
phil
Modifié par philippe willaume, 30 août 2012 - 06:03 .
#19
Posté 30 août 2012 - 05:59
#20
Posté 30 août 2012 - 06:17
This.
Is.
Not.
A.
Hack.
And.
Slash.
Game.
#21
Posté 30 août 2012 - 06:22
FaWa wrote...
The people who find DAO slow don't understand the point of the strategy based combat.
This.
Is.
Not.
A.
Hack.
And.
Slash.
Game.
I curious, what is the point of strategy based combat?
#22
Posté 30 août 2012 - 06:22
FaWa wrote...
This.
Is.
Not.
A.
Hack.
And.
Slash.
Game.
Unless Bioware suddenly wants to grab the Diablo 3 audience with D3. And you don't need to be Nostradamus to know how that would turn out...
#23
Posté 30 août 2012 - 06:26
In a party-based game we should be controlling all of the characters equally. This is why action combat of any sort will not work.MichaelStuart wrote...
I could see it working.
I would prefer something more like assassins creeds combat.
Also, why do people believe you can't have action combat in a party game?
Its not hard, you just give orders to your companions while your fighting enemies. If that's too hard for people, just pause the game, give orders, then fight enemies.
#24
Posté 30 août 2012 - 06:27
And just because I can't push a button fast enough does not mean that my character shouldn't be able to dodge.Realmzmaster wrote...
If my party member cannot dodge or has a very low dexterity or is wearing full plate armor the ability to dodge should be almost nil. Just because I the player can push a button fast enough does not mean that my character should be able to dodge.
#25
Posté 30 août 2012 - 06:30
Sylvius the Mad wrote...
In a party-based game we should be controlling all of the characters equally. This is why action combat of any sort will not work.MichaelStuart wrote...
I could see it working.
I would prefer something more like assassins creeds combat.
Also, why do people believe you can't have action combat in a party game?
Its not hard, you just give orders to your companions while your fighting enemies. If that's too hard for people, just pause the game, give orders, then fight enemies.
I don't see how were controling them equally in Dragon Age so far?





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