Am I the only thinkin' that taking inspiration from Skyrim for DA3 is madness?
#1
Posté 30 août 2012 - 07:38
TES offers a large world and many things to do of course.. but what about characters?
Can you even compare Alistair, Morrigan, Oghren, Garrus.. to Bethesda's "Empty" Characters?
BioWare doesn't need to take inspiration from Skyrim. BioWare's formula is already magic, when properly used:
- Great Characters with Personality
- Epic Stories
- Epic Musics
- Interesting Locations
- Interesting Lore
- Choices
- Romance
You can do that BioWare... Why the hell should you look at Bethesda's work??? I don't understand!
I think most of BioWare Fan don't even care about having an Open World Game, they just want a GOOD GAME!
#2
Posté 30 août 2012 - 08:19
The one thing that is pretty cool in Skyrim is the open world and the possibility to explore it. But I don´t miss it in Bioware´s games. I would miss the things mentioned above.
I think Skyrim is sometimes only there for the lulz:
"O look there, unimportant commoner, I´m the mightly Dragonslayer/Archmage/Boss of the Thieves Guild!!!"
NOBODY caaaares.
(In DAO I have a dwarf child named after me, a pretty tomb for my corpse and an mage tower... *g*)
Or the otherwise pretty good DLC Dawnguard, where you get the mission to kill some vampires and are story-forced to follow the vampire girl to her vampire-lord-fathers castle (!) for NO reason! If something like that would happen in Mass Effect or DA there would be such a ****storm...
Modifié par agonis, 30 août 2012 - 08:26 .
#3
Posté 30 août 2012 - 08:55
Skyrim is an example of a highly successful revamp of a character creation/leveling system.
Artistically they could be a source of inspiration too.
#4
Posté 30 août 2012 - 11:40
#5
Posté 30 août 2012 - 11:53
#6
Posté 30 août 2012 - 12:43
Wulfram wrote...
Depends on what exactly they're taking from Skyrim.
Skyrim is an example of a highly successful revamp of a character creation/leveling system.
Artistically they could be a source of inspiration too.
Exactly my thoughts on the subject! Both games are great and have strengths that can inspire the other to be better. Bioware's strength's have always been in story telling, but TES has always been a great sandbox game with lots of exploring, and it's something that I've wanted in the Dragon Age games since they seem far more linear.
#7
Posté 30 août 2012 - 01:26
#8
Posté 30 août 2012 - 01:33
bloodmage13 wrote...
Bioware could take inspiration from Skyrim's easy to inventory
No. Skyrim's Inventory is horrible. HORRIBLE!
It's just an alphabetical list.
No stat sorting function.
No icons.
One wrong click and you have left the menu.
You have to select an item to see it's stats.
Sure Dragon Age II's isn't much better, but Skyrim's Inventory is an example of how to do it wrong.
#9
Posté 30 août 2012 - 01:52
Gameplay wise, Skyrim is brilliant.
There nothing stopping Bioware from adding brilliant gameplay to their brilliant stories.
#10
Posté 30 août 2012 - 02:35
Modifié par Eilaras, 30 août 2012 - 02:35 .
#11
Posté 30 août 2012 - 02:38
#12
Guest_greengoron89_*
Posté 30 août 2012 - 02:41
Guest_greengoron89_*
But if I were making the game, I'd rather have DA:O's audience instead.
Modifié par greengoron89, 30 août 2012 - 02:42 .
#13
Posté 30 août 2012 - 02:46
#14
Posté 30 août 2012 - 02:46
#15
Posté 30 août 2012 - 02:49
And I don't think the guys (and gals) at Bethesda are bad story or dialogue writers. I just think when you are creating as much content and open world-ness to your game, it requires your writing to be much less flexible. If DA wants to copy some of that and make a larger world that is more wooden, then I don't think they will find Skyrim sales at the end of their rainbow.
#16
Posté 30 août 2012 - 02:51
Modifié par AngryFrozenWater, 30 août 2012 - 02:58 .
#17
Posté 30 août 2012 - 02:53
How about "we wanna make something awesome" ? If they do not like it, too bad.
True, I love Skyrim. Bethesda's open-world games are completely unrivaled. But Bioware is not Bethesda, and vice versa.
#18
Posté 30 août 2012 - 02:54
#19
Posté 30 août 2012 - 02:55
Volus Warlord wrote...
How about "we wanna make something awesome" ? If they do not like it, too bad.
Well... they did make that one button last March...
#20
Guest_greengoron89_*
Posté 30 août 2012 - 02:55
Guest_greengoron89_*
I dare Bioware to do better this time - personally, I don't think they've got it in 'em anymore, especially if they're looking into games other people made instead of their own. People want a Bioware game, not a Treyarch or Bethesda game.
Modifié par greengoron89, 30 août 2012 - 02:57 .
#21
Posté 30 août 2012 - 03:00
That said, if they want to take inspiration from Bethesda's support for their modding community, that'd be just fine.
#22
Posté 30 août 2012 - 03:11
Fast Jimmy wrote...
Volus Warlord wrote...
How about "we wanna make something awesome" ? If they do not like it, too bad.
Well... they did make that one button last March...
Do not remind me of the heretical marketing ploy known as the "awesome button." It is too painful.
#23
Posté 30 août 2012 - 03:11
Modifié par AngryFrozenWater, 30 août 2012 - 03:13 .
#24
Posté 30 août 2012 - 03:17
AngryFrozenWater wrote...
There is so much incredible talent at BW and it is wasted, because they are now trying to compete in the largest segment of the industry (action games), which already is overcrowded. Looking at Skyrim's strong points doesn't get you there, because that's obviously counterproductive. The RPG section only has a few competitors, because everyone *thinks* RPGs are a niche market and that's why BW wants out. The over 10 million Skyrim copies sold proved that wrong. There is no reason to borrow from Skyrim, though. If BW wants to compete then maybe they need the same dedication: Create great RPGs with their own signature.
Dedication? No. BW wants rinse-and-repeat games loaded with microtransactions.
#25
Posté 30 août 2012 - 03:20





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