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Am I the only thinkin' that taking inspiration from Skyrim for DA3 is madness?


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#26
Cutlass Jack

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I'd rather Bethesda took a little more inspiration from Bioware personally. They create beautiful worlds but I'd rather feel more a part of them and have someone to share them with.

Though they've certainly gotten a little better in this regard with New Vegas and Skyrim.

#27
Volus Warlord

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Cutlass Jack wrote...

I'd rather Bethesda took a little more inspiration from Bioware personally. They create beautiful worlds but I'd rather feel more a part of them and have someone to share them with.

Though they've certainly gotten a little better in this regard with New Vegas and Skyrim.


New Vegas was Obsidian.

#28
The Hierophant

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The only inspirations BW should take from Skyrim is the diversity in the dragon's species(the Wyvern was a nice inclusion), and Skyrim's dlc being created/distributed after it's release.

Modifié par The Hierophant, 30 août 2012 - 03:30 .


#29
Renmiri1

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Actually it might be the other way around... Kal Hyrol (Awakening) reminded me a lot of Mzinchaleft so I bet the Skyrim peeps got some inspiration for dwarven dungeons on DA Deep Roads and Taigs

#30
AngryFrozenWater

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Renmiri1 wrote...

Actually it might be the other way around... Kal Hyrol (Awakening) reminded me a lot of Mzinchaleft so I bet the Skyrim peeps got some inspiration for dwarven dungeons on DA Deep Roads and Taigs

May I remind you that it cannot be responsible for the 10 million copies of Skyrim. Obviously, it doesn't work that way, because BW sells about 3 million, give or take a little.

#31
riccaborto

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Cutlass Jack wrote...

I'd rather Bethesda took a little more inspiration from Bioware personally. They create beautiful worlds but I'd rather feel more a part of them and have someone to share them with.

Though they've certainly gotten a little better in this regard with New Vegas and Skyrim.


IMO New Vegas was much better of Skyrim in terms of Story, Contents, Variety, Choices and Dialogue lines.

Everyone who has been playing TES from the very first installments can tell you Skyrim is not so good, especially compared to Morrowind.

Even Bethesda is doing BioWare's same mistake: trying to gain more audience by "corrupting" their original style.

#32
happy_daiz

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^ That may be the case, but for Bethesda, the point is that it is working well for them. Image IPB

For BioWare...hmm, not so much.

Modifié par happy_daiz, 30 août 2012 - 03:42 .


#33
A Crusty Knight Of Colour

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riccaborto wrote...
Why the hell should you look at Bethesda's work??? I don't understand!


Holla Holla Get $

Modifié par CrustyBot, 30 août 2012 - 03:45 .


#34
Renmiri1

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AngryFrozenWater wrote...

Renmiri1 wrote...

Actually it might be the other way around... Kal Hyrol (Awakening) reminded me a lot of Mzinchaleft so I bet the Skyrim peeps got some inspiration for dwarven dungeons on DA Deep Roads and Taigs

May I remind you that it cannot be responsible for the 10 million copies of Skyrim. Obviously, it doesn't work that way, because BW sells about 3 million, give or take a little.


So ?

Doesn't change the fact those 3 million were sold and released years before the 10 million, does it ?

Making a good game inspired by good stuff from other gaming companies is part of the reason Skyrim sold so well IMHO. Bioware should do the same, copy what is good and works with the DA style games and ignore the bad stuff even if it is from your own company (no ME3 endings on DA please!)

#35
Masha Potato

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depends on what aspect of Skyrim they took inspiration from

#36
Fallstar

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Skyrim is an example of how to take the criticism about your previous game, and improve on said criticism whilst maintaining the same general style of game. Then look at what Bioware did to DA.

There's a reason it sold so astronomically well; each TES game attempts to improve on the previous game without making fundamental changes. With Skyrim's budget, they could have easily afforded a VP. But that's not what Elder Scrolls games are about, they are about "living another life in another world", they are designed with pure role playing in mind. Just because a VP lets you do all sorts of cool stuff, that doesn't mean it's the right move for your franchise. Same with any other fundamental design decisions.

The inspiration Bioware needs to take from Bethesda is how to appeal to the existing market whilst simultaneously improving the game to expand the target audience. With DA2 Bioware seem to have had an all or nothing mentality.

Modifié par DuskWarden, 30 août 2012 - 04:04 .


#37
Dragoonlordz

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It is right to look at any game within the genre you create yours for inspiration and ideas. This includes Skyrim, Witcher and others. You do not need to worry about Bioware suddenly making Skyrim clones if thats your concern. Skyrim is not about characters or even narrative. It is more about the world itself and doing what you want within it. Bioware's are about the characters and narrative but this doesn't mean they cannot see what is compatible with their games and use it to improve them within the confines of what principles their games have always been about..

I for one want them to put more effort into the worlds rather than the characters and narrative alone. Whats the point in playing a good character in a ****ty world setting. I want good characters in a good fleshed out, well designed and immersive world. One that has great branching in plot like Witcher, a living world feel like elements from Witcher and Skyrim plus great customisation like Skyrim but keeping the quality of narrative and characters also in focus which Bioware does. The immersive world and customisation look at Skyrim for, not the characters or narrative because it is ****** poor quality those elements in Skyrim and Bioware do narrative and characters better than Bethesda.

Modifié par Dragoonlordz, 30 août 2012 - 04:16 .


#38
Nerdage

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"Taking inspiration" doesn't necessarily mean lifting mechanics from another game, or copying their design and abandoning your own, it doesn't mean you'll even see the influence in the finished product. So no, it's not madness, certainly not yet.

That said, if the areas in DA3 could be a bit less theme park I wouldn't complain.

#39
Chromie

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Volus Warlord wrote...

Cutlass Jack wrote...

I'd rather Bethesda took a little more inspiration from Bioware personally. They create beautiful worlds but I'd rather feel more a part of them and have someone to share them with.

Though they've certainly gotten a little better in this regard with New Vegas and Skyrim.


New Vegas was Obsidian.


People like to forget Obsidian > Bioware.

#40
AngryFrozenWater

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Renmiri1 wrote...

AngryFrozenWater wrote...

Renmiri1 wrote...

Actually it might be the other way around... Kal Hyrol (Awakening) reminded me a lot of Mzinchaleft so I bet the Skyrim peeps got some inspiration for dwarven dungeons on DA Deep Roads and Taigs

May I remind you that it cannot be responsible for the 10 million copies of Skyrim. Obviously, it doesn't work that way, because BW sells about 3 million, give or take a little.

So ?

Doesn't change the fact those 3 million were sold and released years before the 10 million, does it ?

Erm... Whatever. :o

#41
riccaborto

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Renmiri1 wrote...

AngryFrozenWater wrote...

Renmiri1 wrote...

Actually it might be the other way around... Kal Hyrol (Awakening) reminded me a lot of Mzinchaleft so I bet the Skyrim peeps got some inspiration for dwarven dungeons on DA Deep Roads and Taigs

May I remind you that it cannot be responsible for the 10 million copies of Skyrim. Obviously, it doesn't work that way, because BW sells about 3 million, give or take a little.


So ?

Doesn't change the fact those 3 million were sold and released years before the 10 million, does it ?

Making a good game inspired by good stuff from other gaming companies is part of the reason Skyrim sold so well IMHO. Bioware should do the same, copy what is good and works with the DA style games and ignore the bad stuff even if it is from your own company (no ME3 endings on DA please!)


Then tell me why Kotor didn't take ispiration from Morrowind... and yet it was an amazing game.

It's not about the features, it's just money. BioWare wants to change the way they make games, and Quality loss is always the price to pay. Think of DA2, ME3, TOR...

"We want call of Duty's audience" yeah allright by I won't probaby part of that audience if they keep on this line.

#42
The Hierophant

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riccaborto wrote...

Then tell me why Kotor didn't take ispiration from Morrowind... and yet it was an amazing game.

Kotor is sci-fi/space opera while Morrowind is high fantasy, which makes them two completely different genres of rpg. 

Modifié par The Hierophant, 30 août 2012 - 04:58 .


#43
Fast Jimmy

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The Hierophant wrote...

riccaborto wrote...

Then tell me why Kotor didn't take ispiration from Morrowind... and yet it was an amazing game.

Kotor is sci-fi/space opera while Morrowind is high fantasy, which makes them two completely different genres of rpg. 


That didn't stop DA from adopting the dialogue wheel from ME.

#44
Mclouvins

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I swear if they add lizards with breasts I am done.

#45
Provi-dance

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No, I find it cute. Naive-little-child kind of cute. The only good thing about Skyrim is the big open world. Oh, and pretty visuals. The pseudo-twitch combat gets boring fast.. I can't decide if it's less horrible than DA2's combat or not. *few seconds of cogitation* Yeah yeah, it's a sad thing to say, but it is less horrible.

I'm all for a more open world and huge areas as opposed to narrow corridors, but if Bioware's going to annihilate the *feel* of an open and dangerous world with level scaling - what's the point? Just go full cinema-corridors for DA3, Bioware, and release it as an independent film.

#46
Guest_Ivandra Ceruden_*

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Bioware should stop all of this BULL and do what they do best instead of trying to mimick others' games. 'Wider audience' # automatic cash grab.

#47
The Hierophant

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Fast Jimmy wrote...

The Hierophant wrote...

riccaborto wrote...

Then tell me why Kotor didn't take ispiration from Morrowind... and yet it was an amazing game.

Kotor is sci-fi/space opera while Morrowind is high fantasy, which makes them two completely different genres of rpg. 


That didn't stop DA from adopting the dialogue wheel from ME.

Imo, EA happened and it is a terrible addition to the series.

#48
Foolsfolly

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riccaborto wrote...

 I mean.. I like Bethesda kind of games.. but they are totally different from BioWare's! And I prefer BioWare's!

TES offers a large world and many things to do of course.. but what about characters?

Can you even compare Alistair, Morrigan, Oghren, Garrus.. to Bethesda's "Empty" Characters?

BioWare doesn't need to take inspiration from Skyrim. BioWare's formula is already magic, when properly used:

- Great Characters with Personality
- Epic Stories
- Epic Musics
- Interesting Locations
- Interesting Lore
- Choices
- Romance

You can do that BioWare... Why the hell should you look at Bethesda's work??? I don't understand!

I think most of BioWare Fan don't even care about having an Open World Game, they just want a GOOD GAME!


This is my thought exactly. I don't see what they could learn from Skyrim without completely tossing out everything that makes Dragon Age, well... Dragon Age.

I've played the holy hell out of Skyrim (just like Oblvion and Morrowind before it) and the only thing I could think they could take from it would be the pointers from the leveling system.

Skyrim broke tradition from other Elder Scroll games in two fundamental ways when it came to leveling up. One is that there are no attributes anymore. The closest thing to attributes is that once each level you pick do you want to increase your health, mana, or stamina by 10 points. The other is the focus on perks and abilities which only slightly existed in Oblvion (some abilities were more obvious than others).

Now I wasn't against the removal of attributes in Skyrim entirely because I hated the Elder Scrolls' cursed upgrading system so damn much. I don't know if that system would work so well in Dragon Age 3. Perhaps it would and perhaps it wouldn't. It's vastly simpler to explain (Health, Mana, Stamina and each could give a passive like health would also give up a +1% Physical Damage Reistance every 3 levels or somesuch) but I kinda like having alll the current attributes...

...even if I never bump up more than 3 of them with any character.

But I can see them taking that from Skyrim.

As for perks I feel Bethseda looked at other RPGs including those by BioWare and added perks and ability trees. It was very welcome in my opinion.

....on another thought, perhaps they'll take crafting from Skyrim... but I don't see how that'll remotely work without respawning enemies and large open populated forests in which to hunt for leather.

#49
Renmiri1

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Hey my Trash tab is full of ingredients.. That could be used for crafting.

#50
Foolsfolly

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Renmiri1 wrote...

Hey my Trash tab is full of ingredients.. That could be used for crafting.


That is true but it's not inexhaustable like Skyrim's is.

Need leather? Kill animals, tan their hides, now you have leather.
Need wood? Chop wood. Fletch arrows.
Need metal? Mine in mine that respawns metal every in-game month.
Need plant? Pick plants that respawn every in-game week or month (depending).
Need fish? Always availible in the rivers and streams.
Need insect? Always flying around depending on time of day for certain insects.
Need bird feathers? Shoot or shout a bird down.

There's only so many enemies or crates that can be looted.

That doesn't mean that BioWare couldn't add crafting compoents that you can harvest for DA3, however. And I guess I have nothing against that. God knows I've probably spent 10 hours of my life watching my various Skyrim characters usinga pickaxe.