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Am I the only thinkin' that taking inspiration from Skyrim for DA3 is madness?


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#51
Arthur Cousland

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They're simply looking at Skyrim, not attempting to make an open world/sandbox rpg.  As I like to explore and play adventurer in my rpgs, I wouldn't mind if Dragon Age opened up a bit, but I wouldn't expect DA3 to be anything other than a heavily story-driven rpg, similar to what they've done in the past.

#52
riccaborto

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Arthur Cousland wrote...

They're simply looking at Skyrim, not attempting to make an open world/sandbox rpg.  As I like to explore and play adventurer in my rpgs, I wouldn't mind if Dragon Age opened up a bit, but I wouldn't expect DA3 to be anything other than a heavily story-driven rpg, similar to what they've done in the past.


Yes Man that's the point: Thay shouldn't make a sandbox/open world. We don't expect DA3 to be other than a heavily story driven rpg, as THEY've done in the past. THEY should look at their old games.. BioWare Games.

#53
KAM12780

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Skyrim has so much to it that I get overwhelmed by it and I haven't finished it yet, but I love DA. It has its side quests, but it has the main quest you need to complete. I tried and tried, but I just can't finish Skyrim. I wouldn't mind an open world style like Skyrim had, but that's it.

Modifié par KAM12780, 30 août 2012 - 09:39 .


#54
Foolsfolly

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KAM12780 wrote...

Skyrim has so much to it that I get overwhelmed by it and I haven't finished it yet, but I love DA. It has its side quests, but it has the main quest you need to complete. I tried and tried, but I just can't finish Skyrim. I wouldn't mind an open world style like Skyrim had, but that's it.


You honestly can't finish Skyrim. You either get tired of a character or you simply have role-played your character to a stopping point. There's no finish point and there's hundreds of repeatable quests and dozens of respawnable caves/forts/what-have-you.

You can finish the main quest though. Can't be more than 18-20 quests and most of them are short. But you can finish a character without ever touching the main quest. In fact, I recommend it for at least one of your characters. I get sick of having damn dragons drop out of the sky and killing towns people. Especially if they're blacksmiths.

#55
KAM12780

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Foolsfolly wrote...

KAM12780 wrote...

Skyrim has so much to it that I get overwhelmed by it and I haven't finished it yet, but I love DA. It has its side quests, but it has the main quest you need to complete. I tried and tried, but I just can't finish Skyrim. I wouldn't mind an open world style like Skyrim had, but that's it.


You honestly can't finish Skyrim. You either get tired of a character or you simply have role-played your character to a stopping point. There's no finish point and there's hundreds of repeatable quests and dozens of respawnable caves/forts/what-have-you.

You can finish the main quest though. Can't be more than 18-20 quests and most of them are short. But you can finish a character without ever touching the main quest. In fact, I recommend it for at least one of your characters. I get sick of having damn dragons drop out of the sky and killing towns people. Especially if they're blacksmiths.

That's what I'm saying. You're the dragonborn so you can go down that road. You have the fight between the Imperials and the Stormcloaks. Then there's the Mage thing, the Thieves Guild, the Black Brotherhood, the Companions. There's just so much that I'm just like o.o... x_x

#56
withneelandi

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There is one thing bioware and EA should learn from Skyrim, you can make a traditional, geeky western style RPG with orcs, goblins and dragons, and without anime haircuts and "hot rod" design (or whatever it was) and still be a massive commercial success and broaden the appeal of the frachise.

Skyrim sold loads by doing what Bethesda did well in Oblivion and such like and tweaking the established succesfull formula to make a really good game, the existing fan base liked it and people that wouldn't usually play RPGs gave it a shot because it was just a really good game and did what it set out to do well.

Bioware have tried to expand their market by stepping away from what they traditonally did well and do what they think people want to play not what they are actually good at making.

Hopefully have learned this lesson and will make a game in Dragon age 3 that improves upon the studio's established style and forumula, making the sort of game that they have been making well for years, not the sort they think "the masses" want to play.

"the masses" just want to play the best examples of any genre, make the best damm story based RPG on the market and the sales will follow.

#57
Heimdall

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They said that they were looking at skyrim, not copying it. Personally, I think there are some things they could adapt.

* Open world cities, obviously much larger than those large villages Skyrim called cities. Not a whole open world country, I'd just like to see something like the capital of Orlais in more than a few small snippets. Looking at the in game map of Denerim, though a backwater, seeing something like that in open world wouldn't be too much of a stretch.

* Horses, horses as fast travel mechanics. In skyrim you could hire a cart to take you places, now imagine using your character's very own horse to make the distance between locations on the world map. Saddlebags could also be used as a party storage space that traveled with you rather than being just at the party camp.

* Explorable side area, I'm sure you know what I'm talking about if you've ever played Skyrim. One of the funnest things I found on my first play through was wandering through all those ruins and bandit hideouts I discovered on my journey. So imagine that after you travel to a place you unlock a grouping of extra mini-dungeons around it on the world map.

#58
New Kid

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I would really hate horses. I would like it to be a bit more open world but not like Skyrim, it managed to feel so big but so empty at the same time.

#59
Heimdall

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Ceron44 wrote...

I would really hate horses. I would like it to be a bit more open world but not like Skyrim, it managed to feel so big but so empty at the same time.

Why hate horses?

#60
New Kid

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I think all the games ive played that have them have disappointed me, but then again that would just be oblivion and skyrim lol

#61
Renmiri1

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Lord Aesir wrote...

Ceron44 wrote...

I would really hate horses. I would like it to be a bit more open world but not like Skyrim, it managed to feel so big but so empty at the same time.

Why hate horses?

Shadowmere :wub:

#62
Heimdall

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Ceron44 wrote...

I think all the games ive played that have them have disappointed me, but then again that would just be oblivion and skyrim lol

. Well, I would just have them as lore friendly explanations for quick travel and the ludicrous amount of equipment the characters haul around.  Besides, they have horses in the rest of dragon age media, their conspicuous absence even as scenery pieces in the games has always bothered me. =]

#63
Renmiri1

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Maybe the DA darkspawn and dragons are particularly fond of horsemeat ?

And have you ever wondered what mabaris eat ?

#64
Heimdall

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Renmiri1 wrote...

Maybe the DA darkspawn and dragons are particularly fond of horsemeat ?

And have you ever wondered what mabaris eat ?

Actually I'm pretty sure I remember being told that Orlais took most of the horses with them when they left the country.  Seemed like a cop out though.  Still, not many successful medieval armies can get away with not having cavalry.  It just... bothers me :blush:

#65
tishyw

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Well if they get inspired to include a creation kit again, I'll be a very happy gamer.

And this

Lord Aesir wrote...

They said that they were looking at skyrim, not copying it. Personally, I think there are some things they could adapt.

* Open world cities, obviously much larger than those large villages Skyrim called cities. Not a whole open world country, I'd just like to see something like the capital of Orlais in more than a few small snippets. Looking at the in game map of Denerim, though a backwater, seeing something like that in open world wouldn't be too much of a stretch.

* Horses, horses as fast travel mechanics. In skyrim you could hire a cart to take you places, now imagine using your character's very own horse to make the distance between locations on the world map. Saddlebags could also be used as a party storage space that traveled with you rather than being just at the party camp.

* Explorable side area, I'm sure you know what I'm talking about if you've ever played Skyrim. One of the funnest things I found on my first play through was wandering through all those ruins and bandit hideouts I discovered on my journey. So imagine that after you travel to a place you unlock a grouping of extra mini-dungeons around it on the world map.


And being able to "camp" at Inns, not having to, but being able to if you want.

Modifié par tishyw, 31 août 2012 - 02:14 .


#66
Heimdall

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tishyw wrote...

And being able to "camp" at Inns, not having to, but being able to if you want.

Hmm, what if the party camp was an inn, but a different inn depending on which location you just left?

#67
hussey 92

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Lord Aesir wrote...

Renmiri1 wrote...

Maybe the DA darkspawn and dragons are particularly fond of horsemeat ?

And have you ever wondered what mabaris eat ?

Actually I'm pretty sure I remember being told that Orlais took most of the horses with them when they left the country.  Seemed like a cop out though.  Still, not many successful medieval armies can get away with not having cavalry.  It just... bothers me :blush:

Did Orais also take the female dwarves with them?Image IPB

#68
hussey 92

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Lord Aesir wrote...

tishyw wrote...

And being able to "camp" at Inns, not having to, but being able to if you want.

Hmm, what if the party camp was an inn, but a different inn depending on which location you just left?

As long as the parties together in one place.  I hated having to go to NPC's houses.

#69
Heimdall

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hussey 92 wrote...

Lord Aesir wrote...

tishyw wrote...

And being able to "camp" at Inns, not having to, but being able to if you want.

Hmm, what if the party camp was an inn, but a different inn depending on which location you just left?

As long as the parties together in one place.  I hated having to go to NPC's houses.

See, I liked each of the NPCs having their own location.  I just wished it was more convenient to travel between them and hated not being able to swap up all their equipment without manually cycling them through my party.

They could still do it on a smaller scale.  Like, a more rowdy companion might be found drinking in the bar while a more nature oriented one might be found sitting out back or even on the roof.  Heck, you could find the Mage conducting experiments in the basements.  That's what I mean, keep the party together but don't make them awkwardly stand around a campfire.

#70
garrusfan1

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I think it depends on how it's done personally I think all they meant was to make it feel more open. As in more locations and more freedom to explore

#71
Cygnus x1

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They have their formula sitting right there in DAO
DAO should be their inspiration.

Evaluate what they left behind (dao)improve on it because rebuilding the game into DA2,disgarding all the dao charactors was an obviouse mistake.
All that time rebuilding and changing the game couldve been better spent creating a true sequal to DAO,everything was there already right at their finger tips,charactors,locations ,the wardens.

I say Burn kirkwall to the ground and stay away from claustrophic repetative environments.
I appreciate the hard work and the product in a short time period they had to build DA2, its charactors,charactors Ide like to see involved with DAO charactors.

There needs to be multiple relations with real impact & paths and real consequences too.
Just like DAO
Witcher 2
Alpha Protocol

Modifié par Cygnus x1, 31 août 2012 - 05:08 .


#72
Cutlasskiwi

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Fast Jimmy wrote...

The Hierophant wrote...

riccaborto wrote...

Then tell me why Kotor didn't take ispiration from Morrowind... and yet it was an amazing game.

Kotor is sci-fi/space opera while Morrowind is high fantasy, which makes them two completely different genres of rpg. 


That didn't stop DA from adopting the dialogue wheel from ME.


There's nothing sci-fi/space opera-ish, like ME, about the wheel itself. It would have been had they copied it and keept all the dialogue.

;)

#73
Rabid Rooster

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withneelandi wrote...

There is one thing bioware and EA should learn from Skyrim, you can make a traditional, geeky western style RPG with orcs, goblins and dragons, and without anime haircuts and "hot rod" design (or whatever it was) and still be a massive commercial success and broaden the appeal of the frachise.

Skyrim sold loads by doing what Bethesda did well in Oblivion and such like and tweaking the established succesfull formula to make a really good game, the existing fan base liked it and people that wouldn't usually play RPGs gave it a shot because it was just a really good game and did what it set out to do well.

Bioware have tried to expand their market by stepping away from what they traditonally did well and do what they think people want to play not what they are actually good at making.

Hopefully have learned this lesson and will make a game in Dragon age 3 that improves upon the studio's established style and forumula, making the sort of game that they have been making well for years, not the sort they think "the masses" want to play.

"the masses" just want to play the best examples of any genre, make the best damm story based RPG on the market and the sales will follow.


100% agree but IMHO, Bioware not only suffers from EA's yoke and wanting to bring in the masses with more generic copy paste games like DA2, but the fact that a lot of the "old guard" Devs that gave us games like BG1-2 and yes even DAO are no longer there. Image IPB

#74
Catroi

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I've always defined Western RPGs as "Bioware-styled RPG" and "Bethesda-styled RPGs" and for a good reason, Bioware you're the masters for story-telling, no one cares about your gameplay, everyone is interested in what tale you're going to tell us!

#75
Guest_Snake91_*

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This is very very stupid idea