3DandBeyond wrote...
I want to appeal to Bioware, one last time to please reconsider all this. The endings as they are ask many of us to do things we cannot in all good conscience do and so they ruin what has been the favorite game of all time for many of us. Many of us have said this repeatedly-the endings are genocide, totalitarianism, and forced eugenics, along with suicide.
That depends on the perspective of those who prefer certain endings over others. Yes, all the endings are evil, all the endings have their cons, but that's what makes it Mass Effect: difficult decisions that no one else will make but you. You've made these decisions from the moment you decided which class your Shepard was going to be right down to whether you save or sacrifice the council, etc. etc.
What caused me to write is this: I have quite a few friends on my friend's list here (not saying this to be arrogant, just pointing something out), and no 2 people come from the same backgrounds or experiences or even very similar ones. I am so lucky. But, what it reminds me of is the lack of understanding and appreciation for the fans that Bioware somehow managed to get to love their games. This is important. It transcends many other things. There are people from all over the globe and of all ages and of all political, religious, ethnic, racial, and sexual orientation and alignment. There are people who have had trouble in life who love(d) these games. And there are people that have loved a good story, writers, literary critics, literary professors, and just plain folks who have loved these games. What Bioware had was gold. I'd say it's due to the heart that the games had. It was the idea that no matter how bad things got in the game, there was a way to overcome it. The games reinforced what people would like to be in their real lives-the hero and even the superhero. This has been squandered for a CoD-like experience.
I don't see anything CoD-like in any of the recent BioWare games, even ME3. That aside, this is not about idealism. This game is plucking on a hard string, and you have to consider what it means for those who love science fiction. And I mean real classic science fiction that ME3 espouses, not the swashbuckling sci-fi generic gimmicks that many people play at.
But, as someone whose lived a lot of life so far and whose parents served in the Canadian military in WWII, whose uncle was under age and lied about it to fight against the things that this game's endings force me to decide between, I don't feel the heart of ME at the end of ME3.
This is what I meant by emotional blackmail: you're forcing BioWare into a position akin to Hitler, just by the mere mention of WWII. Last time I checked, not all stories follow the usual war gibberish.
I'm sorry, but it does come down to being forced into genocide, totalitarianism, or forced eugenics on an uninformed galaxy. It's a game. This isn't uplifting or fun. Why can't you talk about this and let us in on what you were going for, if not this? If you were trying to make a political statement or a religious one, why do it here? Let us play and finish the game.
Which is exactly what we did. If you don't like it, then find CoD or some other game to play.
My appeal is this: pay attention to the DLC people are begging you to create and sense the theme there. Sure, you're free to run your company as you wish, but you asked for all this. You made us care and then you dropped us like radioactive sludge. Funny thing is, you misunderstand us still. You don't get it that we still do care. We still are asking for an ME4 but can't see it if you do nothing to fix this ME. People are asking you for reunion DLC and ME2 squadmates' DLC and more romance DLC. Go back and look at youtube vids prior to the ME3 ending debacle. Most of them centered on the characters and all that they were doing. There weren't a lot of "look at my new cool gun" videos-they were "full dialogue and romance between Liara and Shepard" and "romancing Tali" and "Garrus, my bro". It was more about Mordin's sacrifice than it was about coolness. And the requests for Omega DLC-what are people asking for with that? More time with Aria. Why do people care about Omega? It's not because it's beautiful-it was Bladerunner dark. It's because of Aria and Patriarch and so on. Please understand this.
You're assuming that there is something to be fixed. BioWare doesn't see that. Neither do I or many other fans.
In making Shepard choose those current endings and not giving people one truly satisfying ending that is the result of people truly uniting and lifting themselves up, you have ruined Shepard for many of us. In leaving Shepard in a heap in the only possible way for Shepard to live, after committing an unconscionable act, you are seeming to show disdain for fans and for Shepard. In adding refuse, which has the true Shepard back again, you are proving that people are just plainly incompetent and will fail. Please share with us what you mean by all this. It's not fun.
Bittersweet is what they decided to do and they stuck to it, and they're better for it, IMO, because we have seen too many endings where heroes live and there is no price to pay. Mass Effect was always about sacrifice, and it always asked you what you were willing to sacrifice. If you're not up for that challenge, then you haven't grasped the nature of Mass Effect.
What I wish you would do is use DLC to add onto the endings to make one ending that will achieve the goal of destroying the reapers, viable and attainable. Along with that, I wish you would make it possible for Shepard to be alive in the end and have a true, even if quick reunion with friends and LI, and cutscenes, an epilogue of Shepard helping in the unity needed for rebuilding and for the galaxy to get its heart and soul back again after the reapers nearly destroyed all that.
Not gonna happen. If a LOW EMS destroy ending with the Crucible leads to almost all of life including the Reapers wiped out, what do you think less than that is going to achieve? Nothing. It doesn't matter as long as you do the most good for the most living. You speak of WWII, and yet you ignore the fact that the A-bomb was dropped on Hiroshima, which many people (not myself) argue that it ended the war and prevented more casualties than ever could have been without it. You're asking BioWare to change the ending AND the universe. The Reapers are unstoppable. Their defeat does not come without a sacrifice. It doesn't teach you anything if you just had an easy way out, which Mass Effect, by the way, never offered us.
You needed to work more with that and not throw everything into the ending and call it art.
It's their right. There's no other way the trilogy could have ended.
I understand this would mean you'd have to change your minds again, but I consider it "doing the right thing". It wouldn't have to be something everyone would be forced into playing or having, but it would just exist for those that want it.
You're not going to make any headway at all by telling BioWare that they're wrong. They've done the "right thing" in my opinion: stuck to their roots and made it the ending they wanted it to be, not some single fanboi or fangirl having their ending shoved on others (God forbid that you have your way shoved onto mine). It kills the game. The endings as they are right now are not perfect, but they're great and far better than any fan-made alternative.
Games and stories that have always shown people trying to rise above and do better, should have endings that reflect that and reward that. Please.
Which is exactly what we're seeing here: Shepard has accomplished the impossible in several games, destroyed a Reaper vanguard, defeated a nigh-unstoppable race of modified Reaper slaves with a dozen of the galaxy's best at his/her side, cured the genophage (or not), and ended the geth-quarian war. Now, he has a chance to defeat the Reapers with the least casualties possible in the current state, given the dire situation of the war. This is the reward: to play god and decide the future of the galaxy. There is no greater sacrifice than that of one to save an entire galaxy. A true hero knows that his or her life means nothing in the balance of things, and doesn't stick to petty pride and values to make himself/herself feel better for a short moment while everyone around him/her is dying.