robertthebard wrote...
I have viewed every video game I have ever played as their story. No matter how many choices I may get in dialog, and let's use DA: O as a prime example, the story is still going to one place. Now, that place can have varying outcomes, depending on how you want to approach it, but the main story arc is still BW's story. It doesn't matter if you save the elves or the werewolves, either side will fight for you when it counts. It doesn't matter if you save the mages or destroy them. All of these "choices" result in the same thing, forces at Denerim. I could not, on my City Elf, wait for Denerim to burn to kill the Archdemon. I could not tell the various treaty races to solve their own petty squabbles and do what the treaty implies. I could not, if I'd wanted to, avoid getting involved in politics, despite the fact that the Grey Wardens aren't supposed to get involved in politics, which is how they got kicked out of Ferelden in the first place. It's all BW's story, and, interestingly enough, all of these points were discussed when Origins was new and exciting. You are always limited by the writer's idea.
But by that same example, your chocies changed the story. As you said, your story determined if you had elves or werewolves help against the Archdemon (and perhaps is Zathrien was there to help you as well) Your actions determined if you had golems with your dwarven army, mages or templars, and so on.
And most importantly, you determined how the archdemon was slain. And what people say about it afterwards.
No, you can't let Denerim fall. In a computer game, there will always be limits. But in a good rpg, the limits won't feel so...limiting...
The secret to good railroading is gettig the player to think this was the path they were going to take anyway.




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