Why are you trying to impede Super MAC's demolition of the franchise, Reclaimers?macarius5 wrote...
iakus wrote...
That's fine. Adjust the Shepard Lives ending to be more hopeful that Shepard survives beyond those last moments we see the gasp. Include a rescue team finding Shepard. Include the Normandy receiving a message that Shepard's been found. Expand the breath scene to include Shepard standing up, climbing out of the rubble, or even radiong fro an extraction. This is minimal work to turn "implication" to "closure"
I would like it very much if the ME team of Bioware expands the breath scene. It is really a teaser. By the way, although much has been said of the original ending, and on the EC, just recently finished an whole SP campaign again with the Leviathan DLC, the Extended Cut is great! It would have been a more gratifying experience if the EC was there in the beginning when I first completed the SP campaign. Any new contend be it pre of post ending is very much welcome.
One Last Plea - Do the Right Thing
#2751
Guest_Arcian_*
Posté 07 septembre 2012 - 08:11
Guest_Arcian_*
#2752
Posté 07 septembre 2012 - 08:48
alleyd wrote...
If there is a song I could dedicate to this thread its
DON'T STOP BELIEVING......Hold on to the feeling
Shepard's People ha-huh-ha
Absolutly!
For my shep it would have to be TOOLs: Part of me; with this verse in particular:
I know you well.
you are a part of me.
I know you best,
better than anyone.
I know you well,
you are a part of me.
I know you best,
better than one might think.
It's time for you
to make a sacrifice.
It's time to
die a little.
Give it up.
I know you best,
better than anyone.
I know you better than I know myself.
A part of me.
<3
Modifié par Calamity, 07 septembre 2012 - 08:50 .
#2753
Posté 07 septembre 2012 - 08:52
iakus wrote...
Wish GrantedEntropicAngel wrote...
iakus wrote...
The words "galactic wasteland" spring to mind. His own words.
I'd love to see proof of this. Regardless, I never saw any such thing in ME3 so I can't accept that it is. His words are contradicting what actually happened.
It's funny. Mac didn't even succeed at blowing up the ME universe. All he had to do was make the low-EMS Destroy vid play no matter what we did.
#2754
Posté 07 septembre 2012 - 08:53
alleyd wrote...
RenegonSQ wrote...
Stop spamming this thread, I would hate to see a thread of this magnitude get closed because of stupid spam.
And i dislike being called a spammer, especially when I'm offering to help
I am a supporter of this thread and wish it every success. i am even willing to offer my services and talents to raise this campaign profile in a positive way. I am more than capable of delivering a reasonable quality musical recordings of my protest and parody songs for any aspiring vocalists out there
If this thread wants to have a musical soundtrack to its plea, done with the heart and soul of a mass effect fan. Then give me a reason to spend a couple of hundred quid in a new soundcard and mixer and I'll deliver on my proposal to the best of my ability.
Maybe you can contribute and we can send a tribute to the creative team through humour and maybe we can get some dialogue with the folks at Bioware, also feel better about ourselves for the effort. you want an anthem for the thread, I've done a few that tell Shepard's story.
I'll drop the sales pitch now. Let's get this thing on youtube and all media. i'll do my bit to hold the line, and give us a few songs in our hearts for the fight.
I really didnt see it as spamming. Sometimes you need to take a break from all the seriousness and have a little fun.
#2755
Posté 07 septembre 2012 - 10:10
#2756
Posté 07 septembre 2012 - 01:11
Calamity wrote...
Question to all those that liked Anderson so much (I liked him in 1 but not so much in 3)...Where any of you pissed that he was going to take the Normandy from you? Apparently you were not going to have a trial but this Normandy that was built for you from Cerberus he was going to take? I was so pissed when this was mentioned.
He was going to be on the ship with you...
So it wouldn't have been...much of a difference.
#2757
Posté 07 septembre 2012 - 01:18
EntropicAngel wrote...
iakus wrote...
SHould have put a warning label on ME1, then
Warning: This series will not end well. Do not get drawn into the heroics, romance, or derring-do of the characters. Seriously, it will all end in tears at the very end. Your chocies won't matter.
You're smarter than that, and I sincerely hope you're joking.
I would like to present you with a warning label for life
Warning: This 77 years will not end well. Do not get drawn into the heroics, romance, or erring-do of other people around you. Seriously, it will all end in tears at the very end. Your choices won't matter.
Aaaaaaaaaaand, I don't know about you, but I stopped the demigods who'd been culling the galaxy for more millenia than I can fathom--my choices sure did matter.
Oh please. Really. ME is real life now? I often here this repeated by people here. Get over it, it's just a game. Well, guess what it was a game, not real life that ends quite certainly with death. This is a demeaning attitude you display here, you're just parsing it differently from other people who say that others don't get it that life is hard and you can't always get what you want. Guess what, we all live in the real world and we play games to have fun and get out of that real world often because we realize just how hard it is and that we can't always get what we want. We play games to not always have to think about the things that are sad out there.
I assume you've read books before. Stories and especially stories within series have internal promises and they set certain story worlds that include settings, characters, themes, as well as for want of a better term the formula for what will occur. It doesn't tell you the story, but it gives you a kind of map for the way things are handled.
ME1 showed Shepard was the hero who we thought for a few moments had died-Shepard lived. ME2 started off with Shepard dying and Shepard lived. They all went on the Suicide Mission and that created the impression that someone might not come back-heck, they might all not survive it even if successful. You could get them all back alive. You could even save the principle crewmembers if you acted quickly enough-the ones taken by the Collectors. Your actions throughout determined this success. The internal promise was being created and was reiterated in both stories. The hero returns and in the first rejects those who will not listen that a threat is coming, in the second rejects those who realize the threat and want to try and own it for their own myopic reasons. The outcomes (destruction of the threat) of both were not decided upon at the last second by some moral debate over which way to help out the foe faced. The outcomes came out of what you did before.
ME3 was the final story in a trilogy-it was a fight for all the marbles. It should have been that. In the game you are racing to get these things together-they try to get you to have that feeling by labeling so many things Priority, so you think you have to get all those done ASAP. And you're constantly trying to get all these assets and people to work together to save the galaxy and destroy the reapers. You run and you fight and it all stops dead at the conduit. Then you get to have a lazy conversation with the guy sending things to "eat" the galaxy, not a confrontation, not a dispute, not a debate, not anything that connotes an adversarial attitude. And why should it, when the kid is offering you ways to use the crucible that you worked to get everyone to build. There's no fight there. There's a boss conversation. Very little of what you did in 3 games even matters at that point. I can play all 3 games and get every asset and have the highest possible EMS and get the same exact choices as someone that played far less-I can put in over 100 hours playing these things and get the same exact choices as someone that played for 25 and that didn't even care about the story at all.
The game was touted as being about taking Earth back-I have a problem with the focus being so narrow, since it was always about the galaxy before that. It was marketed as this big fight against the reapers-it had set us up for this in the previous 2 games. I do agree that in these stories/games they set the bar, they set the lore and the world as being one in which the hero meant something to everybody within it and where the hero was so very much the avatar of the player, and where they always allowed you a path even if difficult, to bring the hero home alive. A gasp in rubble does not bend the story's internal rules, it breaks them. It was foreseeable that some people would have a problem with these endings and then especially foreseeable that people would have a problem with the best ending being a gasp-it was a real problem with the original endings and does not at all fit the definition of closure. That was by and large the one ending that people most asked for closure for and didn't get, yet it was also the one thing that diverged the furthest from what ME games had previously shown could happen. You work hard enough you get a "happier" ending.
ME1 had a cost at the end-the Citadel was a mess, lots of people had died. ME2 had a cost-a lot of colonists had been sucked up into goo, the plague on Omega had killed a lot of people. But both of those had real tangible authentic rewards to go along with those sadder things.
Yes, we all know that life won't end well, but BW implied ME3 could and it isn't real life. I sincerely doubt you sat down to play this game and hoped it wouldn't end with some large cataclysmic event (that is what the conflict and its resolution should have been and was even said would be by BW marketing). This was to be a fight for all the marbles. It ended in a distinctly unsatisfying choice and not even a choice that succinctly meets the goal of the people of the galaxy and Shepard's goal with any clear description of what happens. The outcomes in the slides are also too fluffy for all that has happened and don't reflect the meaning of the choices or their real impact. No this isn't real life at all.
And then you can't understand when a poster says the galaxy would be half of what Fallout looks like. I guess you missed the fact that Palaven was ripped apart by the reapers, that Thessia was overrun, the Earth is in ruins, most colonies were obliterated, billions have died in this cycle alone. There are Fallout like traces strewn across the galaxy due to what happened in previous cycles, so is it so hard to imagine that the galaxy, even if you consider any choice a victory, is a mess? The fact that the slideshows try to trivialize this is rather silly-and the fact that they try to render the choices down to all having happy outcomes even if only by the narration is equally silly and not authentic. Many state that anyone that wants a happier/Shepard lives ending wants bunnies and rainbows. On the contrary, whereas some tell us we have no imagination and use that as a blunt instrument of insult, we actually are using our imaginations and our knowledge of what has happened in the games. It's incredibly funny that these same people often tell us that the choices are good because you can just look at the slideshows and they show you the endings are happy and victorious. Well, they shouldn't. I don't see victory as something that's handed to you by your foe and that exists as choices that are murky at best as to what they will do to the people of the galaxy that you are working to save. I see victory as something you achieve by your hard work. I see it as something that is fundamentally about real sacrifice for something identifiably good. Life isn't just about surviving-it's about what that life is that comes after.
What you are missing is that most of us would have been happier had this been way more authentic and more rooted in realism at the end-it would have been satisfying for it to be people fighting to save themselves and the galaxy. You can't have it both ways-you can't argue for real life consequences (that aren't a part of any of these choices) and then also have these artificially inserted, contrived, made up unrealistic choices as the way to end a fight to the death. I wouldn't watch a hockey game the ended with my team close to a win or even in a tie having to stop in the final seconds of the final period and making one of 3 choices that would determine how to help the other team win. That's not fun and it doesn't feel like anything they did led up to that.
We all understand that real life ends in death. Duh. But I assume you do understand that there are other kinds of death beyond just the final death that takes us from this life. There is the death of the heart, mind, spirit, and all as well as the body. Living under an arbitrary authority, no matter how innocuous it is initially, with no say as to its existence or power is not life. Being altered internally for some arbitrary reason or notion of what is best for you is not life. Murdering others (a whole race and a friend-allies) without a clear idea of what the other casualties will be as an additional cost, kills the spirit and the heart. Who could want to live after deciding to do that, no matter what supposedly offsetting good is achieved? We see from time to time that rescuers will say go to rescue someone trapped on a mountain-they may be rescuing one person. And sometimes unfortunately and horribly rescuers die doing this. It can happen that 3 people die trying to rescue one person. They would do it again because they feel one life is worth that and that's why they are there. They choose to do this. The reason is because that one life has value and they know that person matters to others. They also understand the alternative-we leave the person to fend for himself and to die. That's making a brutal calculation that the potential loss of others is way more important than that one life.
When life comes down to some numerical estimation or cost, it is devalued to the point of worthlessness. We value one life and would sacrifice willingly to save that one life, but we wouldn't force someone to give up fheir life to save us or anyone else, not in that way. That's their choice, not ours. If we are at war we don't use our friends as cannon fodder and treat them as mere numbers. We cannot sacrifice and are not sacrificing something that is not ours to give away.
We would have preferred a real experience with authentic possibilities and instead we got life-killing choices with super silly outcomes. Makes sense to me.
#2758
Posté 07 septembre 2012 - 01:21
Calamity wrote...
Question to all those that liked Anderson so much (I liked him in 1 but not so much in 3)...Where any of you pissed that he was going to take the Normandy from you? Apparently you were not going to have a trial but this Normandy that was built for you from Cerberus he was going to take? I was so pissed when this was mentioned.
I actually didn't understand that bit. Like, what was he going to do with it?
#2759
Posté 07 septembre 2012 - 01:24
Calamity wrote...
alleyd wrote...
RenegonSQ wrote...
Stop spamming this thread, I would hate to see a thread of this magnitude get closed because of stupid spam.
And i dislike being called a spammer, especially when I'm offering to help
I am a supporter of this thread and wish it every success. i am even willing to offer my services and talents to raise this campaign profile in a positive way. I am more than capable of delivering a reasonable quality musical recordings of my protest and parody songs for any aspiring vocalists out there
If this thread wants to have a musical soundtrack to its plea, done with the heart and soul of a mass effect fan. Then give me a reason to spend a couple of hundred quid in a new soundcard and mixer and I'll deliver on my proposal to the best of my ability.
Maybe you can contribute and we can send a tribute to the creative team through humour and maybe we can get some dialogue with the folks at Bioware, also feel better about ourselves for the effort. you want an anthem for the thread, I've done a few that tell Shepard's story.
I'll drop the sales pitch now. Let's get this thing on youtube and all media. i'll do my bit to hold the line, and give us a few songs in our hearts for the fight.
I really didnt see it as spamming. Sometimes you need to take a break from all the seriousness and have a little fun.Lighten things up a bit.
I don't think it was directed at Alleyd and the songs at all, I think it was more about all the one-liners that I too participated in. Fun is fine-but I think there was a genuine concern that if we didn't remain on topic and relate this to ME3, the thread could get locked. It's happened. Even fun threads related to ME3 can and do get locked.
So the point was well taken and don't take the comment personally. I was a big offender and I didn't. And I should know better, having created this thread. The point is we're trying to do something constructive and not so destructive and all here and make suggestions and plead our case. It is best to try and keep it relevant.
And believe me, I sincerely appreciate the support, the song tributes and the heart that is displayed here. I also appreciate the nudges to keep it real and keep it relevant.
:wub:Feel the love.
#2760
Posté 07 septembre 2012 - 01:38
AlanC9 wrote...
iakus wrote...
Wish GrantedEntropicAngel wrote...
iakus wrote...
The words "galactic wasteland" spring to mind. His own words.
I'd love to see proof of this. Regardless, I never saw any such thing in ME3 so I can't accept that it is. His words are contradicting what actually happened.
It's funny. Mac didn't even succeed at blowing up the ME universe. All he had to do was make the low-EMS Destroy vid play no matter what we did.
This proof is constantly posted and then the people that request it never view it as proof. Mac created the Arrival which showed what would happen when a relay is destroyed. The game has the codex Desperate Measures in it, that tells what will happen with a ruptured relay (Charon relay in destroy anyone). The final hours talked about the crucible creating a galactic dark ages. The galaxy was supposed to be screwed. People saw the original endings and realized this-no one could live after what had happened. That meant the gasping torso would die, the Normandy was in for a world of hurt, and nothing we did mattered because most everyone would die. So, they started to retcon it on twitter based on the most unlikely (I want to say ridiculous) of reasons why this was not so-the explosions weren't that great (it's what some fans had tried to say probably happened even though it didn't explain anything else that said the galaxy would be ruined). They had specifically created endings that meant the galaxy was destroyed-this was most likely their way to show ME was over and it went along with their vision of what DLC and any new games would be like. They'd be set in the past or in the current time, but not after. I'd say that's really putting a limit on what could be done if they ever were to use the ME title again.
Then, the EC came out and in the EC announcement "interview" Walters and Hudson said they couldn't understand how people could get the idea the galaxy was destroyed from all that since they never meant for that to be the case. Really? This is not helpful. It's like they aren't even trying. All they needed to say was that they had wanted to show the galaxy was a mess but they went overboard and so they attempted to fix that in the EC. This is what is so wrong all along with the way things are handled. There's nothing wrong with making a mistake-we all make them all the time. There is something very wrong with doing something so obvious as this and then saying you didn't. You did. What is so wrong with admitting that? It wasn't the more horrible thing to ever have done, but they couldn't even admit that. We accept that mistakes happen. We live in the real world. We accept that that was your original vision and you changed it. There's nothing wrong with admitting that. But it does exemplify an injurious attitude-the self-inflicted wound. That was a minor thing that could have been handled differently and would have revealed real character.
#2761
Posté 07 septembre 2012 - 02:03
3DandBeyond wrote...
Calamity wrote...
alleyd wrote...
RenegonSQ wrote...
Stop spamming this thread, I would hate to see a thread of this magnitude get closed because of stupid spam.
And i dislike being called a spammer, especially when I'm offering to help
I am a supporter of this thread and wish it every success. i am even willing to offer my services and talents to raise this campaign profile in a positive way. I am more than capable of delivering a reasonable quality musical recordings of my protest and parody songs for any aspiring vocalists out there
If this thread wants to have a musical soundtrack to its plea, done with the heart and soul of a mass effect fan. Then give me a reason to spend a couple of hundred quid in a new soundcard and mixer and I'll deliver on my proposal to the best of my ability.
Maybe you can contribute and we can send a tribute to the creative team through humour and maybe we can get some dialogue with the folks at Bioware, also feel better about ourselves for the effort. you want an anthem for the thread, I've done a few that tell Shepard's story.
I'll drop the sales pitch now. Let's get this thing on youtube and all media. i'll do my bit to hold the line, and give us a few songs in our hearts for the fight.
I really didnt see it as spamming. Sometimes you need to take a break from all the seriousness and have a little fun.Lighten things up a bit.
I don't think it was directed at Alleyd and the songs at all, I think it was more about all the one-liners that I too participated in. Fun is fine-but I think there was a genuine concern that if we didn't remain on topic and relate this to ME3, the thread could get locked. It's happened. Even fun threads related to ME3 can and do get locked.
So the point was well taken and don't take the comment personally. I was a big offender and I didn't. And I should know better, having created this thread. The point is we're trying to do something constructive and not so destructive and all here and make suggestions and plead our case. It is best to try and keep it relevant.
And believe me, I sincerely appreciate the support, the song tributes and the heart that is displayed here. I also appreciate the nudges to keep it real and keep it relevant.
:wub:Feel the love.
<3
Seriously...I was just trying to keep bumped during the times that you all are asleep... LOL Shhhhh dont tell!
#2762
Posté 07 septembre 2012 - 02:51
EntropicAngel wrote...
AresKeith wrote...
planets burning, millions of lives all ready killed, resources basically slim now. Thats pretty much half of Fallout, unless you wanna go with Mac Walters original ending
Planets are not "burning." If you'll recall Anderson's words, he says that the Reapers are focusing on population centers--reaping, ya know. So that means that most places outside of population centers--like rural areas--the places that actually have recsources--are not bad off.
Millions of lives killed, yes. But if I recall correctly, aren't there like a trillion people simply on Earth? To say nothing of other species who've been about the galaxy far loonger than we.
Not slim resources, already established that.
What do you mean, Mac Walters original ending? This was the only ending they chose, and the only ending they've had since ME1.
Population of Earth is 11.4 Billion. The emphasis of ME3 seems to be geared toward dispensing with humans first, hence the reason the citadel is moved to Earth. Perhaps 2 reasons-the threat of humanity as personified by one human in particular and the desire to make a new reaper ASAP since they'd been thwarted before.
Lore expressed before about how they proceed in a cycle is they used to disable relays to isolate the galactic populace and they rip up infrastructure (not to utilize resources but most likely again to reduce mobility and the ability to resist) and then they do the primary harvesting. In ME3 it's clear that they have very quickly wiped out outlying colonies and that they are reducing or attempting to reduce any support Earth might get, but apparently they decided just for kicks to keep the relays active. Hmmm, why would that be? Perhaps because of the crucible and because they wanted it to be used? Speculations abound.
However, it's very likely that they've already killed billions prior to getting to the end. It's quite likely they hit heavily populated and industrial and military targets first-that's the only thing that makes sense. And all indications are that they don't just suck up living organic material but the dead stuff works as well. So, they can kill and run and then come back for major suckage.
Modifié par 3DandBeyond, 07 septembre 2012 - 03:22 .
#2763
Posté 07 septembre 2012 - 03:24
#2764
Posté 07 septembre 2012 - 03:48
EntropicAngel wrote...
AresKeith wrote...
planets burning, millions of lives all ready killed, resources basically slim now. Thats pretty much half of Fallout, unless you wanna go with Mac Walters original ending
Planets are not "burning." If you'll recall Anderson's words, he says that the Reapers are focusing on population centers--reaping, ya know. So that means that most places outside of population centers--like rural areas--the places that actually have recsources--are not bad off.
Millions of lives killed, yes. But if I recall correctly, aren't there like a trillion people simply on Earth? To say nothing of other species who've been about the galaxy far loonger than we.
Not slim resources, already established that.
What do you mean, Mac Walters original ending? This was the only ending they chose, and the only ending they've had since ME1.
lol When they described cities burning in WW2 it was whole cities burning to the ground, not even dresden. That didn't change the fact that they did in fact burn. In the same manner the planets of just about every race are buring. Their population and infrastructure are in ruins, with sever chances at starvation (in the short term). Just becuase bioware glossed over these effects of war doesn't mean that they don't happen.
You have to ask your self, was the ending of WW2 in fact a happy ending? You need to ask that question at diffierent times though to see the differences. And you need to ask places like France, England, Poland, Russia, Italy, and japan since they actually suffered the consequences or war. Ask Directly after the end of the war. and ask now.
At the end of the war, they are happy the war is over, but is it happy times? no.
Now? after cities and nations have been rebuilt? different story.
War is tragic by nature, and there is no happy endings for most of those (the general population) directly involved. If you can't understand that I suggest some serious reading about Dresden, Nagasaki, Hiroshima, London, St. Petersburg, Or read any book about a halocaust surviver. Maybe then you wouldn't be so glib about the effects of war.
#2765
Posté 07 septembre 2012 - 03:54
#2766
Posté 07 septembre 2012 - 04:09
Remanentmoss01 wrote...
Well if the Crucible was fully compieat then it would obviously pinpoint its deathdealing more precisely and Edi and the Geth would survive and only Reapers would die, But what is the Asset we need for that, will it be in the Omega DLC
This could be-it would have a natural tie in.
Omega was part of the story that revolved around stopping the collectors-what did you most need to get to do that? The reaper IFF. What seems to be lacking for the crucible? Targeting. The reaper IFF is used for the Omega IV relay for kind of reverse targeting. Without it, ships are not seen as reapers and are ripped apart. So, it could be one piece that is used to actually allow the crucible to target reapers.
The other things that might be needed (because reaper ships are only part of the problem) are things that would allow it to target reaper variants (husks, cannibals, and so on) that are already on the ground. Not critical because that could be part of "mopping up".
We have no idea whether or not the Normandy is still using the reaper IFF-it only was useful in getting through the relay so it's likely no longer on board. And it's also likely some Cerberus ships are using IFFs so it might help here too.
I see the tie in as quite possibly the reaper IFF and maybe Omega since they do go together.
It may be that they are attempting to tie the games together. Leviathan brought back the idea of thralls-an issue central to parts of ME1 and the main asset you gain is the Leviathan Enthrallment Team. Leviathan I think showed the problems with indiscriminate control.
Omega would seem a natural for the Collector base to be included and for the IFF asset-the base and the IFF. It also could give us more Prothean/Collector info. As it stands we know that the Collectors are indoctrinated and then changed Protheans. I can see Omega DLC as showing the problems with indiscriminate synthesis.
Just some ideas.
Modifié par 3DandBeyond, 07 septembre 2012 - 04:18 .
#2767
Posté 07 septembre 2012 - 04:22
#2768
Posté 07 septembre 2012 - 04:33
AresKeith wrote...
I still think adding a Reaper IFF to the Crucible would have done something
It's one thing that I see could be used to make the crucible only see reapers. It can't see what it's supposed to destroy.
I do think Omega could lead to that. I hope it could.
#2769
Posté 07 septembre 2012 - 04:40
You know iv'e been playing The Walking Dead and Mass Effect is starting to feel like that, Waiting for each new DLC episode to come out, was this Biowares plan all along
#2770
Posté 07 septembre 2012 - 04:53
#2771
Posté 07 septembre 2012 - 04:58
I honestly don't think it was originally, but I think it is now.Remanentmoss01 wrote...
You know iv'e been playing The Walking Dead and Mass Effect is starting to feel like that. Waiting for each new DLC episode to come out, was this Biowares plan all along
I hate blaiming EA, because that's the easiest way to go ("Oh, they've ruined the company, they cut the timelines, it's not good ol' BioWare anymore..." and so on), but in this specific case I think this could be true. It seems that many parts of so-called DLCs supposed to be in the game in the first place, but were taken out (for more money, I guess). And it is also proven by the fact that they keep insisting that nothing will affect the endings.
I've already gave credit to BW for IT, thinking that they will use this opportunity to improve (although, I am not an IT supporter); I am not going to give them another chance with Puzzle Theory. Although it could be another way for BioWare to end this conflict in a smart way. I mean, wouldn't they look brilliantly genious if all of a sudden they tell us: "Hey, we were just joking, keep playing and you will get the real ending"? Oh, sweet dreams...
#2772
Posté 07 septembre 2012 - 05:10
#2773
Posté 07 septembre 2012 - 05:28
alleyd wrote...
RenegonSQ wrote...
Stop spamming this thread, I would hate to see a thread of this magnitude get closed because of stupid spam.
And i dislike being called a spammer, especially when I'm offering to help
I am a supporter of this thread and wish it every success. i am even willing to offer my services and talents to raise this campaign profile in a positive way. I am more than capable of delivering a reasonable quality musical recordings of my protest and parody songs for any aspiring vocalists out there
If this thread wants to have a musical soundtrack to its plea, done with the heart and soul of a mass effect fan. Then give me a reason to spend a couple of hundred quid in a new soundcard and mixer and I'll deliver on my proposal to the best of my ability.
Maybe you can contribute and we can send a tribute to the creative team through humour and maybe we can get some dialogue with the folks at Bioware, also feel better about ourselves for the effort. you want an anthem for the thread, I've done a few that tell Shepard's story.
I'll drop the sales pitch now. Let's get this thing on youtube and all media. i'll do my bit to hold the line, and give us a few songs in our hearts for the fight.
I didn't single anyone out did I? The spammers knew who they were, so nothing else needs to be said on that.
#2774
Posté 07 septembre 2012 - 05:34
EntropicAngel wrote...
Vigilant111 wrote...
Angry Joe said it well :"Why the hell not a happy ending?!"
A good ending is long overdue, the purpose of making tough choices throughout the game so we can get the ending we want, its so simple and logical, so why the hell not a happy ending?!
Because they didn't want the series to end that way.
They are in business. It's not about them.
#2775
Posté 07 septembre 2012 - 05:44
vallore wrote...
Great OP post, 3DandBeyond.
Thank you!




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