robertthebard wrote...
No, this is not what has already happened. In order for your assessment to be accurate, BW would have had to rewritten how the endings play out, since this is part of what is asked for here. Let's look at part of it:
We want a Destroy ending that, with high enough EMS, the Geth and EDI don't have to die, and Shepard is seen flying off into the sunset on the Normandy. This is, despite claims to the contrary, a complete rewrite of the Destroy ending. They can't just add this or that to make it work without rewriting it. Cool with me, not the issue here. The issue here is you claiming that they have already rewritten the ending to satisfy somebody else. That's not what happened. They provided the EC for everybody, not everybody liked it. This is different than writing the EC for people that were already happy with the endings. They wrote it and released it for those that weren't and it didn't work for some, did for others. This is an unintended consequence, not setting out to please a select group. Is this semantics? Possibly, however, context is important, and the context you're providing is inaccurate.
Now, how are they going to provide such an ending? Well, they are either going to have to change EMS in the SP campaign, release a ton of what would now be required DLC, or, require MP promotions to get it. For some here, that's not an issue. For me, it is. I don't play much MP, because I'm not very good at it and unlike in the SP game where when I mess up bad, I can reload, I'm dragging three other people down with me. Not cool. When I wasn't very good at a specific class in the MMO's I've played, I didn't join groups to bring everyone else down. I carry that over into MP, no sense in ruining everyone else's fun because they have to carry me, whether that's my intent or not. So, I'd be cut out, if I cared about it all, due to never being able to get high enough EMS. How is this not writing it for a specific group of people?

Robert, I will stop you right at the beginning of what you say. Your implication is that it's a total rewrite. No, it isn't. Adding on content that does not change what you currently have is not a rewrite. If for instance the Crucible was to become an intact complete device and could target only reapers, that does not remove the indiscriminate one from existence. That ending would still exist. It's just like what exists now, but more. There's a low EMS ending that still exists even though a higher EMS one does as well.
And really I don't see what horse you have in this race. You don't like the endings and yet you don't want them added to. I appreciate and have always appreciated your discussion. You are however putting words into my mouth in suggesting people would need MP to get such endings as I've suggested (something that's not at all what I suggest) or saying it would require a lot of DLC to get it. Not true at all. It could be done so they wouldn't need MP nor even to play ME1 or 2 at all-it could fit into the current model that is what BW went with even if I don't totally appreciate that for a game with 3 in the name.
As it now stands I have so much EMS due to MP that I can't get the worst endings, right? Not true at all. I can go offline and see those endings if I so choose. I am not forced to use MP at all. Once I go offline, my MP effect no longer exists.
If someone does not like what the EC did to their game, they also can do something about it. Un-install it.
However, I have suggested that they could add to EMS (or utilize current EMS) within a specific for pay DLC that would add to the destroy ending (one possible idea) and make the crucible work "right" and change some of the kid's dialog as well add to the ending, perhaps for said DLC the other choices might become non-choices (again speculation as to how it could be done to dramatize that the only real choice for those that get this DLC is destroy). The EMS obtained or unlocked would create in part this ending content.
That all means that unless you bought the DLC specific for this you would not ever have to see this ending, but it also would allow you to buy this DLC (if you wanted any story attached to it) and still not get high enough EMS to be locked into it. You can do that now if you want the worst ending. The same would be possible for any new content.
Each piece of DLC already seems to be geared toward adding to EMS and yet, the necessary minimum for "best" ending is not raised and with good reason-not everyone wants to play MP or buy DLC. There's no reason this should change even if additional endings were contained within all new DLC-it's related to things you do, things you find, and EMS you get.
Please, Robert, I've asked you before to not put words in my mouth. I was a real opponent to the idea of tying MP to SP with the original endings and I still am, so don't try to say that I am suggesting anything of the kind or similar to that (too high EMS that not everyone can get so they need MP) here at all.
I've said that any additional ending would be specifically tied to EMS geared to that ending. There is way more than enough EMS that exists already to make that happen for anyone that wants it and enough leeway with EMS so that if someone does not want to see new endings they would not have to.
As it stands, I don't have to play anything but the main game to get the story to advance to the ending when online. However, ME3 alone has more than enough EMS within it to get you the same endings I can get. Creating an additional ending with more EMS attached to any items you need to "finish" the crucible would give anyone enough EMS to get that ending. They might have to be more of a completionist within the game and the DLC to get enough EMS to get say the Shepard lives ending, but they could make choices and not get enough EMS and still get the current endings, even with "new ending" DLC.
Modifié par 3DandBeyond, 08 septembre 2012 - 06:31 .