Aller au contenu

Photo

One Last Plea - Do the Right Thing


  • Ce sujet est fermé Ce sujet est fermé
6432 réponses à ce sujet

#3251
AresKeith

AresKeith
  • Members
  • 34 128 messages

Blueprotoss wrote...

I am disappoint wrote...

In your opinion it is a fact.

If fact was my opinion then you ME2 would have been an RPG, which we all know that ME2 striped most of its RPG elements and retained the RPG label.  If you aren't willing to except the actual facts then you'll never get what you want in ME3.


please stay on Topic BP

#3252
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

Debi-Tage wrote...

I think we can appeal to BW as much as we want for whatever we desire, and I think they actually DO care what happens to this franchise in the end. It was very apparent, however, even before ME3 hit the shelves that BW was making it standard to push the story (and progression of said story) through the use of multiple platforms (comics, novels, apps, a movie, and mobile games) not to mention MP. Truth is ME3 bears little resemblance to the first two games in this regard, and it shows the standalone SP version. Imagine for one moment having played nothing but the vanilla version of all three games in succession and trying to make sense of the story (meaning no comics, novels, Arrival, Lair of the Shadowbroker, etc.). The fact of the matter is that anything that adds to the vanilla essentially changes the story and everything coming after, either directly or indirectly. My opinion is, as long as things are being added to ME3, whether it be delivered through DLC, MP missions, comics, novels, movies, whatever - the storyline is still evolving. Period.
This is the future of single-player experiences for any studio under the tentacles of EA. Welcome to the 21st Century my friends.

To be fair ME2 started the story thing based on how the expanded universe grew around it.  ME3 just expended on what ME2 started.

#3253
I am disappoint

I am disappoint
  • Members
  • 331 messages

Blueprotoss wrote...

I am disappoint wrote...

In your opinion it is a fact.

If fact was my opinion then you ME2 would have been an RPG, which we all know that ME2 striped most of its RPG elements and retained the RPG label.  If you aren't willing to except the actual facts then you'll never get what you want in ME3.


Why do you think ME2 is an RPG?

#3254
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

AresKeith wrote...

Blueprotoss wrote...

I am disappoint wrote...

In your opinion it is a fact.

If fact was my opinion then you ME2 would have been an RPG, which we all know that ME2 striped most of its RPG elements and retained the RPG label.  If you aren't willing to except the actual facts then you'll never get what you want in ME3.


please stay on Topic BP

I know.

#3255
AresKeith

AresKeith
  • Members
  • 34 128 messages

Blueprotoss wrote...

AresKeith wrote...

Blueprotoss wrote...

I am disappoint wrote...

In your opinion it is a fact.

If fact was my opinion then you ME2 would have been an RPG, which we all know that ME2 striped most of its RPG elements and retained the RPG label.  If you aren't willing to except the actual facts then you'll never get what you want in ME3.


please stay on Topic BP

I know.


also he was talking about 10 people in this thread we counted

#3256
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

Warrior Craess wrote...

Dragoonlordz wrote...

If you think that then Bioware should drop Mass Effect and make Mass Warfare FPS, after all more people like FPS so why would they not want more money and more fans from a genre which has more of both? You want them to have more fans and therefore more money but only if they continue to make what you want.


Who said thats not what EA and Bioware planned? Why even bother with the no decision style of play, if your not testing for this very possiblity? Why take away resource space, and time, if your simply not going to be making any more games for this franchise?   Why take the chance of hurting your flagship game if you didn't have other plans for it?

You do know that the ME3's MP was going to be a stand alone FPS that was basically like Star Wars: Battlefront and this was a decision by Bioware to do so.  Later on EA saw it and shelved it, which is far from what you thought.  B)

#3257
AresKeith

AresKeith
  • Members
  • 34 128 messages

Blueprotoss wrote...

Warrior Craess wrote...

Dragoonlordz wrote...

If you think that then Bioware should drop Mass Effect and make Mass Warfare FPS, after all more people like FPS so why would they not want more money and more fans from a genre which has more of both? You want them to have more fans and therefore more money but only if they continue to make what you want.


Who said thats not what EA and Bioware planned? Why even bother with the no decision style of play, if your not testing for this very possiblity? Why take away resource space, and time, if your simply not going to be making any more games for this franchise?   Why take the chance of hurting your flagship game if you didn't have other plans for it?

You do know that the ME3's MP was going to be a stand alone FPS that was basically like Star Wars: Battlefront and this was a decision by Bioware to do so.  Later on EA saw it and shelved it, which is far from what you thought.  B)


EA didn't shelve it, they liked the idea and morphed it into a tacked on MP for ME3 instead of a stand-alone downloadable game

#3258
AlanC9

AlanC9
  • Members
  • 35 825 messages

I am disappoint wrote...

Blueprotoss wrote...

I am disappoint wrote...

In your opinion it is a fact.

If fact was my opinion then you ME2 would have been an RPG, which we all know that ME2 striped most of its RPG elements and retained the RPG label.  If you aren't willing to except the actual facts then you'll never get what you want in ME3.


Why do you think ME2 is an RPG?


Excellent. We haven't had a "what is an RPG" thread in weeks.

#3259
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Blueprotoss wrote...

BearlyHere wrote...

Archonsg wrote...

I am still curious to see just how well Bioware's next game will sell. Given its a "Command and Conquer" game which appeals to an entirely different genre of players.
More telling, probably Dragon Age 3, if it even gets off the storyboard.

Or another Mass Effect game.

Bioware did buy back some good will wuth the EC, and I know some actually bought Leviathan because they were hoping for a huge impact for a new ending, even ignoring advice to "wait and see".
Even now there are rumblings that Omega would hold the "key" for an alternate end, but seriously, if it isn't obvious by now, the current planned DLCs and BW's own track record indicates that tgey just don't care and want the issues with the ending to be swept aside.

Sad isn't it?
That everything fir the past 5 years to end the way it did?
It could have been remembered fir being the Epic game of the Decade, instead it became a sad reminder that "core fans" are just numbers and that a company's integrity and reputation for doing what is right towards its fans (aka paying customers) means little to nothing.


Exactly. It could have been a game talked about for years and been the standard for others to follow, like Baldur's Gate 2 still is. Now it's becoming a cautionary tale.

It seems to me like a perfect storm of dev burnout, hack writing, impossible deadlines, and corporate overlords who aren't from the gaming world and don't understand the product they're selling. It's sad to see Bioware go this direction. And I also wonder if it's deliberate. Maybe it's one way of getting out of EA's tentacles.

To be fair Bioware hasn't done anything wrong because they did create ME and own the rights to ME as well.  The perfect storm was done with Starcraft: Ghost and Half-Life 2, but the difference between the two is that Half-life 2 survived while Starcraft: Ghost died.  If a small amount of crazy fans killed Bioware then games like Mario, Zelda, Halo, CoD, Assassain's Creed, and most of the other video game series would have died.


Nice.  Calling people crazy.  You do more harm to yourself than anyone you have so labeled by using such a juvenile term.

None of the games you have listed ever had any outcry that rose to any level nearing what occurred here.  I have friends that don't play any video games that asked me about the ME3 debacle and they already had their own opinions on it.  And I have relatives that play video games that have never heard of those you've listed.  None of the things that happened in them caused such a disconnect with fans as has occurred here.  And Halflife 2 is a particularly funny mention since what fans have always believed by and large is that they are waiting for H3.  You cannot compare this situation to any other because the level of this is so far above any other just plain disgruntled fan activity and you need to ask yourself why.

The answer is clear to me because I've played games that sucked.  What mostly happens is I just don't care about them very much, so my concerns are sometimes there and sometimes expressed and if it's a fixed item, then fine.  If not, then I've seen the game series go away.  ME3's outcry resulted from just how good the series and a lot of parts in ME3 itself were and are.

I've posted here that I have played From Software's Demon's Souls and Dark Souls on the PS3.  Demon's Souls was originally planned only for Japan but it went viral and due to people importing that in NA and elsewhere, first an NA version and then an EU version was released.  It was a little game with overwhelming, unplanned for success and the NA version of the integrated SP/MP play was not flawless but it basically worked-it's a unique way of integrating the 2 as a core part of how you want to, but don't need to play the game. 

Dark Souls was a sequel of sorts and also had that SP/MP integration option, but it didn't work.  The distributor's handling of the servers was different from Demon's Souls and people couldn't play with anyone online, and definitely not friends or any specific person-even when the game advertising said you'd play online with friends.  This game was still an awesome game and it got marginally better when they made the P2P lobbies bigger, but online play was still not as easy as it had been in Demon's Souls.  But, it was for a small game a very big firestorm of complaining because the game's online aspects just never worked right.  And in trying to fix it, From even all but totally broke the Japanese version in a patch (sent out first to Japan)-the Japanese complained about being used as beta testers and From released an apology and very quickly fixed what they broke.

Recently, there was another firestorm because the PC version was to be released and it was to use Microsoft Gaming instead of valve, I guess-From decided to I think use both or to just use Valve, due to fan outcry.

How many people are aware of this?  And it was a fairly big issue-the console version's problems and the PC release's complaints.  And yet, the dev is trying to address the situations.  And there's one more thing.

From Software is known for being singularly against DLC-they feel (or felt) that a game should be complete upon release.  They've said this repeatedly, but fans really wanted DLC for Demon's Souls and have begged for it for Dark Souls.  This company that was diametrically opposed to DLC because they thought it was taking advantage of players, are set to release DLC for Dark Souls.  Due to fan request.  And this is a company that has basically for the most part been happy to merely release games for a Japanese audience-fans all but forced it (and SCEJ) to release a game globally (not by demanding or even asking, but by playing) and then fans all but forced it (by asking repeatedly) to create a PC version and then fans all but forced it (by asking repeatedly) to release DLC.  And From, when they made mistakes, apologized, and when fans asked, they responded to them.


The bottom line is companies that form relationships with fans understand they will complain, but they also will support them.  From is a Japanese company that never expected any of what happened to them and not all of it was good, but they consistently attempted to turn it around and even did something they never wanted to do before, because of fans' wishes.

Modifié par 3DandBeyond, 10 septembre 2012 - 04:58 .


#3260
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

AresKeith wrote...

Blueprotoss wrote...

Warrior Craess wrote...

Dragoonlordz wrote...

If you think that then Bioware should drop Mass Effect and make Mass Warfare FPS, after all more people like FPS so why would they not want more money and more fans from a genre which has more of both? You want them to have more fans and therefore more money but only if they continue to make what you want.


Who said thats not what EA and Bioware planned? Why even bother with the no decision style of play, if your not testing for this very possiblity? Why take away resource space, and time, if your simply not going to be making any more games for this franchise?   Why take the chance of hurting your flagship game if you didn't have other plans for it?

You do know that the ME3's MP was going to be a stand alone FPS that was basically like Star Wars: Battlefront and this was a decision by Bioware to do so.  Later on EA saw it and shelved it, which is far from what you thought.  B)


EA didn't shelve it, they liked the idea and morphed it into a tacked on MP for ME3 instead of a stand-alone downloadable game

The stand alone game was shelved by EA and the ME3 MP was far from that concept.

#3261
AresKeith

AresKeith
  • Members
  • 34 128 messages

Blueprotoss wrote...

AresKeith wrote...

EA didn't shelve it, they liked the idea and morphed it into a tacked on MP for ME3 instead of a stand-alone downloadable game

The stand alone game was shelved by EA and the ME3 MP was far from that concept.


no, they had to change it to that because the games engine wouldn't allow it http://kotaku.com/58...ooter/gallery/1

#3262
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Blueprotoss wrote...

The stand alone game was shelved by EA and the ME3 MP was far from that concept.


Most of this is internet rumor and all that.  The conventional wisdom (and we all know that conventional anything is impossible) said a lot of things-MMORPG was next, or was it?  FPS was next, or was it?  In order to make that happen they'd likely have to change the infrastructure of the game completely and that's not cheap.

Well, TOR, may help them decide what will be.  We as consumers have no clue as to what any game dev does or does not want to do, especially in the case of larger companies.  The smaller ones are sometimes more transparent, because they care to have fans like them-they tend to share with fans. 

Modifié par 3DandBeyond, 10 septembre 2012 - 04:49 .


#3263
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages
The point still is none of this matters. What does matter is that companies do have to form relationships with fans and they have to act like they're wearing teflon. That doesn't mean that fans shouldn't act responsibly and tone down the rhetoric. Keep things in perspective and realize it's about a game and all. I think all sides should do this and remember, we are all real people and we'd like to see a great product and we do, I do want them to continue making this kind of thing, not something else, this unique thing.

#3264
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

3DandBeyond wrote...

Nice.  Calling people crazy.  You do more harm to yourself than anyone you have so labeled by using such a juvenile term.

Sending death threats would be accurate when someone is crazy.

3DandBeyond wrote... 

None of the games you have listed ever had any outcry that rose to any level nearing what occurred here.  I have friends that don't play any video games that asked me about the ME3 debacle and they already had their own opinions on it.  And I have relatives that play video games that have never heard of those you've listed.  None of the things that happened in them caused such a disconnect with fans as has occurred here.  And Halflife 2 is a particularly funny mention since what fans have always believed by and large is that they are waiting for H3.  You cannot compare this situation to any other because the level of this is so far above any other just plain disgruntled fan activity and you need to ask yourself why.

Yet the did  have a small outcry of hate since everyone isn't a Starcraft or Half-Life fan.  ME3 is still a small uproar just like what Skyward Sword, Diablo 3, RE: ORC, Street Fighter x Tekken, the PC version of Dark Souls, Hitman: Absolution, and the Tomb Raider reboot have received so far this year.

3DandBeyond wrote...  

The answer is clear to me because I've played games that sucked.  What mostly happens is I just don't care about them very much, so my concerns are sometimes there and sometimes expressed and if it's a fixed item, then fine.  If not, then I've seen the game series go away.

I have also played games that did suck or recieved the "suck" for not being a mainstream game but I have no reason to lash out because I bought the game whether it was a good or bad buy.

3DandBeyond wrote...  

I've posted here that I have played From Software's Demon's Souls and Dark Souls on the PS3.  Demon's Souls was originally planned only for Japan but it went viral and due to people importing that in NA and elsewhere, first an NA version and then an EU version was released.  It was a little game with overwhelming, unplanned for success and the NA version of the integrated SP/MP play was not flawless but it basically worked-it's a unique way of integrating the 2 as a core part of how you want to, but don't need to play the game.

Demon Souls was originally Japan only and Atlus picked it up to do an English translation then it exploded again, which denied the chance of Atlus owning the series after that success.

3DandBeyond wrote...  

Dark Souls was a sequel of sorts and also had that SP/MP integration option, but it didn't work.  The distributor's handling of the servers was different from Demon's Souls and people couldn't play with anyone online, and definitely not friends or any specific person-even when the game advertising said you'd play online with friends.  This game was still an awesome game and it got marginally better when they made the P2P lobbies bigger, but online play was still not as easy as it had been in Demon's Souls.  But, it was for a small game a very big firestorm of complaining because the game's online aspects just never worked right.  And in trying to fix it, From even all but totally broke the Japanese version in a patch (sent out first to Japan)-the Japanese complained about being used as beta testers and From released an apology and very quickly fixed what they broke.

Ironically the Japanese do demo a lot of games just like what everyone does when a game is ported to a different reason.  Either the Koreans still beat the Japanes on demoing games.

3DandBeyond wrote...  

Recently, there was another firestorm because the PC version was to be released and it was to use Microsoft Gaming instead of valve, I guess-From decided to I think use both or to just use Valve, due to fan outcry.

When the story peaked there was 10,000 signatures to counter the Games for Windows feature while its still there.

3DandBeyond wrote...  

How many people are aware of this?  And it was a fairly big issue-the console version's problems and the PC release's complaints.  And yet, the dev is trying to address the situations.  And there's one more thing.

From Software is known for being singularly against DLC-they feel (or felt) that a game should be complete upon release.  They've said this repeatedly, but fans really wanted DLC for Demon's Souls and have begged for it for Dark Souls.  This company that was diametrically opposed to DLC because they thought it was taking advantage of players, are set to release DLC for Dark Souls.  Due to fan request.  And this is a company that has basically for the most part been happy to merely release games for a Japanese audience-fans all but forced it (and SCEJ) to release a game globally (not by demanding or even asking, but by playing) and then fans all but forced it (by asking repeatedly) to create a PC version and then fans all but forced it (by asking repeatedly) to release DLC.  And From, when they made mistakes, apologized, and when fans asked, they responded to them.

A petition that has over 100,000 signatures is really hard to disagree in a 1 million player fanbase.

#3265
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

AresKeith wrote...

Blueprotoss wrote...

AresKeith wrote...

EA didn't shelve it, they liked the idea and morphed it into a tacked on MP for ME3 instead of a stand-alone downloadable game

The stand alone game was shelved by EA and the ME3 MP was far from that concept.


no, they had to change it to that because the games engine wouldn't allow it http://kotaku.com/58...ooter/gallery/1

Kotaku is far from reliable while its better to look at Gamespot, GI, 1up, Penny Arcade, and some of the other more reliable video game news sites because Kotaku is a rumor mill site looking only for hits.

#3266
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

3DandBeyond wrote...

Blueprotoss wrote...

The stand alone game was shelved by EA and the ME3 MP was far from that concept.


Most of this is internet rumor and all that.  The conventional wisdom (and we all know that conventional anything is impossible) said a lot of things-MMORPG was next, or was it?  FPS was next, or was it?  In order to make that happen they'd likely have to change the infrastructure of the game completely and that's not cheap.

Well, TOR, may help them decide what will be.  We as consumers have no clue as to what any game dev does or does not want to do, especially in the case of larger companies.  The smaller ones are sometimes more transparent, because they care to have fans like them-they tend to share with fans.

This is very true other then the Indy guys since they can stand on a game for 3-5 years to make tweaks here and there.  Most of the Developers do care about their fans but they also need to make money when their games cost 7 or 8 figures.

3DandBeyond wrote...

The point still is none of this matters. What does matter is that companies do have to form relationships with fans and they have to act like they're wearing teflon. That doesn't mean that fans shouldn't act responsibly and tone down the rhetoric. Keep things in perspective and realize it's about a game and all. I think all sides should do this and remember, we are all real people and we'd like to see a great product and we do, I do want them to continue making this kind of thing, not something else, this unique thing.

Oh I do keep things in perespectative and I see that you do as well, but there has to be a middle ground and Bioware somewhat snapped based on some on that rediculous treatment that they received since Baldur's Gate 2.

Modifié par Blueprotoss, 10 septembre 2012 - 05:13 .


#3267
Applepie_Svk

Applepie_Svk
  • Members
  • 5 469 messages
Is it wrong to want proper ending for Shepard ?

#3268
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

Applepie_Svk wrote...

Is it wrong to want proper ending for Shepard ?

What is proper is in the eye of the beholder.

#3269
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

AlanC9 wrote...


Excellent. We haven't had a "what is an RPG" thread in weeks.


There's no debate here really.  RPG is such a broad term that the truth is most games are RPGs.  The use of that as a genre is rather silly.  If I play a car racing game, that's role playing.

RPG encompasses such disparate things as:
Fallout, Oblivion, Skyrim
Dark Souls
Dragon Age
ME

And so on.

These games are so different as to really need their own categories.
At the core you are role playing any time you are not playing as yourself in a game or any time you are being put into a situation in a game that is not your real life.

Often these all get some kind of modifier to further describe them and those are silly too.

Some say that Dark Souls is a JRPG in the style of western RPGs.  No, no it isn't.  There are not western RPGs like it.  Some call it an action RPG, but then so is ME and they are nothing alike at all.  That's the problem with the category.  And even trying to use other terms to define them both doesn't work.  In Dark Souls, you are literally creating the story by what you do.  Well, you are doing the same thing in ME and they are totally different.  In Dark Souls, you are doing non-linear things to reach the end.  So too in ME.  This is the problem and you could even say any FPS is also an RPG, so have fun with that.  In CoD, I am roleplaying if I play as Soap.  In Resistance Fall of Man, as Hale.  Uncharted is an "action" game.  Ok, but seriously I fully feel like I'm playing as Drake.  But these games aren't seen as RPGs.  But Uncharted is in the same category as Black Ops.

This is the thing.  I know I keep talking about Dark Souls, but I think there's a real comparison to be made here.  Some people prefer a Bethesda type RPG and really laughed at DS and vice versa.  DS is unique within the genre.  ME is unique within the genre and not like DS at all.  And that's great.  But Bethesda games are unique as well-no one creates games like they do and I love them.  It's what I'm saying-unique is great.  I wouldn't want Skyrim to become an FPS-mages with guns.  And I wouldn't want CoD to become like Skyrim-soldiers with spells on horses.

I remember having a discussion though in the Demon's Souls forums about wanting to be able to jump and to use whips and lightning in the next game and guess what?  Dark Souls included jumping, whips, and lightning. 

#3270
Iakus

Iakus
  • Members
  • 30 431 messages

Blueprotoss wrote...

Applepie_Svk wrote...

Is it wrong to want proper ending for Shepard ?

What is proper is in the eye of the beholder.


You'd think with multiple endings there'd be a wider variety of properness to behold

#3271
Remanentmoss01

Remanentmoss01
  • Members
  • 148 messages
Demon and Dark Souls are two of the best games ive played, they are very challenging in a good way, Ive often wondered what ME would be like if Miyazaki was head honcho of the Mass Effect team , I bet he would have left us a way to beat the Reapers though it most likely would have been steam coming out of your ears torture by the time you managed it, But no matter how impossible it seems theres always a way to win in Souls

#3272
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Blueprotoss wrote...
Oh I do keep things in perespectative and I see that you do as well, but there has to be a middle ground and Bioware somewhat snapped based on some on that rediculous treatment that they received since Baldur's Gate 2.


The point is they shouldn't have.  Individuals may, but companies cannot.  If we have had tantrums, well they have had them too.  The difference is a company must always be the adult face and can't be as immature as fans may be.  That's what I'm saying about From Software.  It's a small company and it entered unknown territory and believe me From got called every name in the book.  Neither they nor Namco Bandai got all personally insulted by all of that.  They tried to address the problems and complaints and not everything was about non-working things. 

Some of it was pretty trivial, but they acted like a company and still acted like human beings.  From apologized in writing to fans.  Namco (that gets a lot of heat and hate all the time) participated in petitions for things.  They didn't close up and back off-they participated even when they got called some pretty horrible things.  And believe me there was a lot of discontent over the whole online issue, but they responded.  And afterward they even took up fan requests and used them.  That's what I'm talking about.  The debacle was huge for them, but it was handled and lastly, the lesson is this: even fans that were extremely unhappy with them, came back, and begged them to make the PC version and DLC, which happened and is happening.  They didn't decide to just keep distant from fans and they kept their options open.

As I've said it is that middle ground that should be sought, but this whole thing is like a relationship between a parent and children.  BW must act like a parent.  And yes, we all have been acting like children.  But, it does not help matters to allow some to think they are the favorite child or something and like we're all vying for attention or to see who is loved the best or something.  That's the toxic atmosphere here.

In the Dark Souls debacle, there were people that worked with or for Namco that would tell others who were insulting unhappy people that they needed to stop.  They never used fans as the butt of jokes or got laughs over the whole matter.  BW employees have used twitter to get others to feel sorry for them (rightly or wrongly), have used conventions and/or let surrogates like IGN say horrid things about their customers.  This should have been stopped.  I know fans were out of hand, but this is not done.  Again, imagine this as a parent/child relationship-you have a child that's behaving badly.  Do you let the neighbors insult your kid openly on the internet?

We all need to be responsible for what we do and have done.  Companies have the floor, they have the loudest voice always.  And fans, need to discuss the content and not the people.  The behavior as behavior and not as the character of the person involved.  It's fair to say the story sucked.  It's not fair to say so and so is a scum sucking poo poo head for writing it.  It's fair to say fans need to be constructive with their comments.  It's not fair to say or imply you are being personally threatened because someone says they won't buy your games anymore if you don't fix this.  It's fair for reviewers to say that fans are insulting and threatening (when they threaten to do bodily or property damage) and need to stop and remain constructive and to say you liked the game, but it's not fair to say that fans are entitled whiners who are demanding a dangerous precedent be set.  It's fair to say someone lied.  It's not fair to call them liars.  It's fair to say people disliked the endings, complained about them, even hated the endings and you have a different opinion, but it's not fair to call them haters.  And it's fair to say you disagree with someone who likes the endings, but it's unfair to say they are kiss ups, suck ups, BW secret agents, and so on.  It's fair to say this is your opinion, but it's not fair to say that someone else's opinion is wrong.

I say all of this knowing full well I am as guilty as anyone.  I just also see that much of this continues on.  It's hard to not respond in kind when someone attacks you and says things about you that you know are not true.  But we can all try.

#3273
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

iakus wrote...

Blueprotoss wrote...

Applepie_Svk wrote...

Is it wrong to want proper ending for Shepard ?

What is proper is in the eye of the beholder.


You'd think with multiple endings there'd be a wider variety of properness to behold

To be fair a lot of games really don't have the openess that some people thought ME would have as a whole.

Modifié par Blueprotoss, 10 septembre 2012 - 05:52 .


#3274
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Remanentmoss01 wrote...

Demon and Dark Souls are two of the best games ive played, they are very challenging in a good way, Ive often wondered what ME would be like if Miyazaki was head honcho of the Mass Effect team , I bet he would have left us a way to beat the Reapers though it most likely would have been steam coming out of your ears torture by the time you managed it, But no matter how impossible it seems theres always a way to win in Souls


Yes, can you imagine it--oh man, it's kind of what I'm talking about.  Getting to the end of both of them is so gut-wrenching and tortuous, especially if you get invaded a lot and yet you can.  This is something I wish everyone could appreciate.  And these 2 games give you a sense of accomplishment like no other games I've ever played.  ME could have done it storywise and with an action adrenaline type ending could have succeeded in being as satisfying in a different way.  It's so hard to tell anyone who has not played these games just what getting to platinum in them means.  I have to say I loved the atmosphere in places in Demon's Souls far better than DKS, my hands would literally shake and I couldn't play some parts at night (Latria), but both are so good at what they do.  I get tense just thinking about playing certain parts.  No game ever made me feel like that.  I never needed to know why anyone in it wanted to kill me, I just needed to run or fight or die.  Don't tell me some things are impossible.  I platted both of these games.  Imagine fighting a reaper in them-heck, most of the bosses were the size of reapers just about and nastier.

I seriously think BW could learn a lot from From and the Souls' games.

#3275
Iakus

Iakus
  • Members
  • 30 431 messages

Blueprotoss wrote...

iakus wrote...

Blueprotoss wrote...

Applepie_Svk wrote...

Is it wrong to want proper ending for Shepard ?

What is proper is in the eye of the beholder.


You'd think with multiple endings there'd be a wider variety of properness to behold

To be fair a lot of games really don't have the openess that some people thought ME would have as a whole.


Shepard's dead in virtually every ending!  It doesn't get much more closed than that!