Aller au contenu

Photo

One Last Plea - Do the Right Thing


  • Ce sujet est fermé Ce sujet est fermé
6432 réponses à ce sujet

#3551
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

3DandBeyond wrote...

Blueprotoss wrote...

sH0tgUn jUliA wrote...

I think what we've been asking for is a less polluted destroy ending.

Please explain.


It's been stated repeatedly from the OP on and even in places where you've previously participated.

I mean from his/her point of view.

Modifié par Blueprotoss, 11 septembre 2012 - 01:43 .


#3552
Archonsg

Archonsg
  • Members
  • 3 560 messages
@3d
Did you just misquoted me? :-D

I am as pro-alternate ender as you can get. ;)

#3553
Fiannawolf

Fiannawolf
  • Members
  • 694 messages
Hmmm...that is an interesting tidbit right there 3D. Maybe other DLCs will give us the sniper scope to destroy and even other endings? That way its a Reaper Only BBQ. That would be a nice alternative for my Shepard.

#3554
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Blueprotoss wrote...

iakus wrote...

webhead921 wrote...

I appreciate the OP's ideas a lot more than I have appreciated other threads because 3D is asking for more without undermining what is already there, and without insulting those who like the extended cut.


That's the thing about games with multiple endings, it should cover a broader spectrum of players.

The current endings leave too many people out in the cold.

A lot of the "multiple ending" games don't cover a broader spectrum especiially when you factor in all of the choices throghout a single game or series.

Some will always be left out of the cold and that can't be helped whn something isn't tailored on an individual basis.


You're suggesting at least 2 erroneous things here.  One is that this is some individual customization that is being asked for-it isn't.

And the second is that what happens in other games should matter as to what happens in ME-it doesn't.

And it's funny that a game that featured a full spectrum of decsion-making within limits leading to truly good and bad feeling choices, and that featured high levels of customization, including how to feel about certain characters, is now something that should be limited within that spectrum.  We are to go from being able to make decisions that made you feel good wholly or that made you feel good while feeling sad to having only decisions that make you at best feel blah and that mostly make you feel bad.  And we are now told that customization and individual better choices are and never were a part of a game where they clearly always were. 

I don't care what Mario Kart has in the game and don't feel that should be in ME, so why would I want other games to influence how this all could be handled.  The key point for me is that ME always was unique and it allowed for a wide variety of feelings to be affirmed and to be fulfilled.  Achievement and victory of some sort without acting like an unthinking heartless fool does not exist in my game.  My Shepard couldn't make one of those choices, because they are not clearly victories nor good things as outcomes (the slides be damned) and because they are not authentic and not working to fully achieve the main goal.

#3555
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Archonsg wrote...

@3d
Did you just misquoted me? :-D

I am as pro-alternate ender as you can get. ;)


I don't think so-if so, it was not meant.  I'll look back and see what I did.


I can't find anywhere that I did that.  If so, I'm sorry.  I fully know you are pro-alt ending. 

And to be clear I am not fully advocating one way to go about it.  Many do like refuse as a way and that's fine.  Many prefer a true destroy as a way.  I'd be happy with anything that would lead to certain things as possible even if difficult to achieve.  Things such as no intentional destruction of synthetics.  A living Shepard that gets a reunion scene at a minimum-not super sappy bunnies but something sensible.  A real aftermath scenario.  That galaxy has taken a direct hit from galaxy killers.  It needs living heroes to go on and to pick up the pieces and to say a real goodbye to all who have sacrificed so that life can go on.  I want that "phew, we did it" feeling when I put down the controller.

I am stating and asking for a change of heart from Bioware-to consider the value of doing this and realize we are willing to compromise for it, if they will.

Things I've suggested range from totally intrusive and game changing (never will happen) to the least intrusive and least demanding of resources and time (that could happen). 

I have also suggested beyond that there could be other DLC that might round things out for huge groups of people and could be considered as post-ending DLC which I think would become even more real possibilities.  I am stating opinions and suggestions.

Modifié par 3DandBeyond, 11 septembre 2012 - 02:05 .


#3556
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Blueprotoss wrote...

3DandBeyond wrote...

Blueprotoss wrote...

sH0tgUn jUliA wrote...

I think what we've been asking for is a less polluted destroy ending.

Please explain.


It's been stated repeatedly from the OP on and even in places where you've previously participated.

I mean from his/her point of view.


She's supporting what has been said.  And I explained it again.  There was a bare minimum that was and has been repeatedly wished for which was one small reunion scene but for a great many destroy as it is is "polluted" by the addition of an extraneous cost of the geth and EDI and other synthetic beings and synthetics (whatever that includes).

#3557
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

3DandBeyond wrote...

You're suggesting at least 2 erroneous things here.  One is that this is some individual customization that is being asked for-it isn't.

All I'm saying is that everyone can't be pleased.

3DandBeyond wrote... 

And the second is that what happens in other games should matter as to what happens in ME-it doesn't.

There are multiple endings with their own differences in ME3, but there is a limit on what can be dione like in the Witcher and Fallout.  

3DandBeyond wrote... 

And it's funny that a game that featured a full spectrum of decsion-making within limits leading to truly good and bad feeling choices, and that featured high levels of customization, including how to feel about certain characters, is now something that should be limited within that spectrum.  We are to go from being able to make decisions that made you feel good wholly or that made you feel good while feeling sad to having only decisions that make you at best feel blah and that mostly make you feel bad.  And we are now told that customization and individual better choices are and never were a part of a game where they clearly always were.

To be fair the Elder Scrolls and Fallot series are filled with a full spectrum of decsion-making while they even reach their limits.  ME has been limiting choice based aound its story since ME1.

3DandBeyond wrote...  

I don't care what Mario Kart has in the game and don't feel that should be in ME, so why would I want other games to influence how this all could be handled.  The key point for me is that ME always was unique and it allowed for a wide variety of feelings to be affirmed and to be fulfilled.  Achievement and victory of some sort without acting like an unthinking heartless fool does not exist in my game.  My Shepard couldn't make one of those choices, because they are not clearly victories nor good things as outcomes (the slides be damned) and because they are not authentic and not working to fully achieve the main goal.

I'm not talking about Mario Kart while a good example on choices and multiple endings are the Survival Horror games that appeared in the 90s like Resident Evil, Silent Hill, Parasite Eve, Dino Crisis, Fatal Frame, Clock Tower, Alone in the Dark, and Siren.

3DandBeyond wrote...

She's supporting what has been said.  And I explained it again.  There was a bare minimum that was and has been repeatedly wished for which was one small reunion scene but for a great many destroy as it is is "polluted" by the addition of an extraneous cost of the geth and EDI and other synthetic beings and synthetics (whatever that includes).

Personally I would rather her what he/she is saying.  Either way the Geth and EDI die based on them having Reaper tech in them whether as upgrades or a full body. 

Modifié par Blueprotoss, 11 septembre 2012 - 02:14 .


#3558
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Archonsg wrote...

@3d
Did you just misquoted me? :-D

I am as pro-alternate ender as you can get. ;)


The only one I found is a quote of a quote of you which does not do it justice.  So here's the full quote of what you said-the whole question which someone else snipped.

Archonsg wrote...
Is asking for a REFUSAL Victory based on the highest possible Assets
gained, not EMS mind you but actual assets that requires the player to
have played at least one prior installment, if not both, and to
actively do ALL quests as well as find most if not all of the "uncharted
world" assets asking too much?



#3559
Ieldra

Ieldra
  • Members
  • 25 190 messages

3DandBeyond wrote...
And in previous posts Iedra2 is indicating it might well be the canon choice-destroy.  Because without EDI and the geth dying everyone would choose it.  I assume that means Iedra2 would also choose it, so if you would choose it and if a lot of others that don't now pick destroy, would choose it, remind me why that would be a bad thing?

No. I said it would be perceived as the canon choice by many. it would have a weight in the player base's perception that would make it pseudo-canonical regardless of intent.

I may not have said it, but am not, in principle, against an ending where we don't have to compromise our principles. I am, however, against ONE ending being of that kind and not the others, while all get an equally bright future. I recall I once argued to replace the death of the synthetics with the destruction of the relays in Destroy while keeping them intact in the other endings. Would that have been acceptable? Probably not I guess.

Really, all I'm seeing here is the wish to replace the downside with something that isn't felt that keenly. I can understand, but if you get it in your Destroy-the-Reapers scenario, I want it in my transapient future as well. I'd like an ending where I get that without having to rewrite all life.

(I would've played 100 hours of MP to get that, btw, and yeah, I would pay for it)

Modifié par Ieldra2, 11 septembre 2012 - 02:18 .


#3560
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Blueprotoss wrote...

3DandBeyond wrote...

You're suggesting at least 2 erroneous things here.  One is that this is some individual customization that is being asked for-it isn't.

All I'm saying is that everyone can't be pleased.

3DandBeyond wrote... 

And the second is that what happens in other games should matter as to what happens in ME-it doesn't.

There are multiple endings with their own differences in ME3, but there is a limit on what can be dione like in the Witcher and Fallout.  

3DandBeyond wrote... 

And it's funny that a game that featured a full spectrum of decsion-making within limits leading to truly good and bad feeling choices, and that featured high levels of customization, including how to feel about certain characters, is now something that should be limited within that spectrum.  We are to go from being able to make decisions that made you feel good wholly or that made you feel good while feeling sad to having only decisions that make you at best feel blah and that mostly make you feel bad.  And we are now told that customization and individual better choices are and never were a part of a game where they clearly always were.

To be fair the Elder Scrolls and Fallot series are filled with a full spectrum of decsion-making while they even reach their limits.  ME has been limiting choice based aound its story since ME1.

3DandBeyond wrote...  

I don't care what Mario Kart has in the game and don't feel that should be in ME, so why would I want other games to influence how this all could be handled.  The key point for me is that ME always was unique and it allowed for a wide variety of feelings to be affirmed and to be fulfilled.  Achievement and victory of some sort without acting like an unthinking heartless fool does not exist in my game.  My Shepard couldn't make one of those choices, because they are not clearly victories nor good things as outcomes (the slides be damned) and because they are not authentic and not working to fully achieve the main goal.

I'm not talking about Mario Kart while a good example on choices and multiple endings are the Survival Horror games that appeared in the 90s like Resident Evil, Silent Hill, Parasite Eve, Dino Crisis, Fatal Frame, Clock Tower, Alone in the Dark, and Siren.


I'm not looking to please everybody, just a major portion of the fanbase-hence, the idea of compromise.  People are all so wonderful stating that that's what the endings require and yet, they can't do it or agree to it in a thread that isn't even asking them to give up a thing.  No change for them which means no compromise for them means "no can do" for them.  And I'm called selfish?  No, you can't please everybody, but game devs can't afford to alienate huge portions of their fanbase, so I'm hoping to find a way to have something that appeals to everyone-not that makes them just love life and all, but a way to get beyond all this constructively.

I'm not asking for infinitely variable things.  And again, I don't care about the Witcher and Fallout (though F3 allowed you to win).  I care here about ME and it is lacking something that easily could be put into it-a hero survives and a win ending. You think the endings show enough variety and I disagree.  A heck of a lot of other people also disagree, but there are some that think this should just be ignored.  Well, I believe that this post-game outcry could easily have been foreseen-it was obvious it would have occurred.  And it could have been avoided and can still be addressed.  A huge segment of all of the population (not just gamers) prefer victorious, hero wins and lives endings.  Gamers play games to win and to feel like they won.  ME could have that and is not limited to what now exists-to imply that it is limited in this way, is silly.

Again, I don't care about '90s survival and linear horror games.  Was I playing a '90s survival horror game here?  No.  That's my point.  I wasn't playing a Barbie game either.  ME can have it's own endings and have a variety of them that appeals to everyone in some way.  I fully get that I can't have my Shepard running around naked everywhere in the game (maybe in a mod it could happen) or that Shepard could be played by Lady Gaga.  I'm not asking for that.  I'm asking for simple additions that would address many of the wishes of others that would help them like the game again and be more likely to buy other DLC and so on.  I do not care about other games.  If they are good or bad, there are forums for them.

This seems so directed at misdirecting the thread.

#3561
Warrior Craess

Warrior Craess
  • Members
  • 723 messages

Ieldra2 wrote...

Archonsg wrote...
Is asking for a REFUSAL Victory [...] asking too much?

Yes. Because it was the point of the ending that you had to compromise your principles. I can agree, to some degree, with the wish to extend the Shepard-lives scene into something that feels more real, but add any ending where you win and don't need to compromise your principles and the whole ending scenario will be undermined.

Unless they add a downside on par with the death of the synthetics in Destroy. And then, what's the point? You might as well choose Destroy.


What all the home worlds in ruins, untold more millions killed becuase of the time it took to defeat the reapers conventionally isn't somehow on par with losing the geth and EDI? 

#3562
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Ieldra2 wrote...

3DandBeyond wrote...
And in previous posts Iedra2 is indicating it might well be the canon choice-destroy.  Because without EDI and the geth dying everyone would choose it.  I assume that means Iedra2 would also choose it, so if you would choose it and if a lot of others that don't now pick destroy, would choose it, remind me why that would be a bad thing?

No. I said it would be perceived as the canon choice by many. it would have a weight in the player base's perception that would make it pseudo-canonical regardless of intent.

I may not have said it, but am not, in principle, against an ending where we don't have to compromise our principles. I am, however, against ONE ending being of that kind and not the others, while all get an equally bright future. I recall I once argued to replace the death of the synthetics with the destruction of the relays in Destroy while keeping them intact in the other endings. Would that have been acceptable? Probably not I guess.

Really, all I'm seeing here is the wish to replace the downside with something that isn't felt that keenly. I can understand, but if you get it in your Destroy-the-Reapers scenario, I want it in my transapient future as well. I'd like an ending where I get that without having to rewrite all life.

(I would've played 100 hours of MP to get that, btw, and yeah, I would pay for it)


Ok your last sentence is key-you would want it, would pay for it, and yet you are dead set against it.  And great you'd play 100 hours of MP for it.  Well, nice for you. 

Guess what I understand here that you don't seem to understand.  Some people do not play MP, do not like MP, have a lousy internet connection so MP is a horrid experience for them, can't get anywhere in MP, or don't have xbox live gold and can't afford to get it just to play MP and wouldn't if they don't like MP.  They can and may save the money to buy DLC, but not to play MP.

I abhor having MP connected to SP within a game that never specified it would be, because I fully understand that MP is not a universally desired or attainable thing.  So, you'd play MP for it-I'd pay outright for it.  Tell me then again why if you would do that, how you can reconcile that with the fact you are deadset against something you would even buy.

And if all you are seeing is one thing here-"all I'm seeing here is the wish to replace the downside with something that isn't felt that keenly", then you need new glasses.

I have stated just the opposite so many times that this becomes truly unfunny when a comment like this is made.  Please do read and then comment.

The suggestion that the relays be destroyed instead is a non-starter and I shouldn't have to say why.  It should be self-evident.  That would kill the galaxy.  It should.  Read Desperate Measures for one thing.  And it goes back to what was one part of what was so off about the original endings-the relays destruction would end everything.

As for your first point, that still goes back to the idea that you think it would be wrong because too many people would like it.  Well, that means an awful lot of people would buy it, so it might be a money-maker.  I've said it before-threaten me with a good time.

Modifié par 3DandBeyond, 11 septembre 2012 - 02:46 .


#3563
AresKeith

AresKeith
  • Members
  • 34 128 messages
I'm still saying the endings shouldn't have gave us choices in the first place, but Posted Image

#3564
Fiannawolf

Fiannawolf
  • Members
  • 694 messages
Hmmm...Maybe to obtain the newest versions of endings since not all MP, have SP assests retrofitted with higher values. IE if the person plays more sp then Mp then the game can pick up on that. Or put more assests into SP since thats fairly easy to do since it has numerical value.

Personally: Elcor Bombing Squad would be awesome :D

#3565
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Fiannawolf wrote...

Hmmm...Maybe to obtain the newest versions of endings since not all MP, have SP assests retrofitted with higher values. IE if the person plays more sp then Mp then the game can pick up on that. Or put more assests into SP since thats fairly easy to do since it has numerical value.

Personally: Elcor Bombing Squad would be awesome :D


Well this could be, but rather the extra EMS might all be contained within the DLC itself.  As well anything found that would add to assets might be specifically needed to get the "better" outcome.  If you don't get everything then it's not only a number's game with assets, it's the quality of the assets themselves.

For instance, say you need something that allows the crucible to use the reaper IFF for targeting.  It's the IFF widget.  It might be worth 150 (just a number) in assets, but you also need the widget itself.

Or say it is some war unit that is missing something so the crucible is damaged.  If you get enough points you still can't get the ending you want, if you don't get that missing part of the unit.

Modifié par 3DandBeyond, 11 septembre 2012 - 02:49 .


#3566
AresKeith

AresKeith
  • Members
  • 34 128 messages

Fiannawolf wrote...

Hmmm...Maybe to obtain the newest versions of endings since not all MP, have SP assests retrofitted with higher values. IE if the person plays more sp then Mp then the game can pick up on that. Or put more assests into SP since thats fairly easy to do since it has numerical value.

Personally: Elcor Bombing Squad would be awesome :D


well before Leviathan DLC, the max of EMS you could get by doing every side-mission and fetch quest plus Planet scanning is over 7000, given that each new DLC will give out new War Assets by the missions, more scanning Planets, and probably more side-quest. I'd say it would be possible

#3567
Applepie_Svk

Applepie_Svk
  • Members
  • 5 469 messages

Warrior Craess wrote...

Ieldra2 wrote...

Archonsg wrote...
Is asking for a REFUSAL Victory [...] asking too much?

Yes. Because it was the point of the ending that you had to compromise your principles. I can agree, to some degree, with the wish to extend the Shepard-lives scene into something that feels more real, but add any ending where you win and don't need to compromise your principles and the whole ending scenario will be undermined.

Unless they add a downside on par with the death of the synthetics in Destroy. And then, what's the point? You might as well choose Destroy.


What all the home worlds in ruins, untold more millions killed becuase of the time it took to defeat the reapers conventionally isn't somehow on par with losing the geth and EDI? 


Catalyst wasn´t even honest with his answers, than why should I look for compromise with someone which couldn´t achieved compromise with others for billion years. and yet even now he is the one who dictating - my future - future of galaxy ?
It´s far away from compromise... for compromise you need two sides looking for consensun, and not just one dictating to you what´s your choice - there is no compromise betwen Shepard and Catalyst, Catalyst just spreading his fallacies and you either pick one of his dinner menu or you will die.

Each of his dinner menu is just achieving of his agenda, you will either destroy organic evolution and set force eugenics for whole galaxy, destroy actual synthetics which achieved peace with organics and yet they neet to be lamb for bloody god or become law/order space police.
It was told by Leviathan that intelligence is looking for unkown goal and until it will achieve his goal till than he will continue with cycle, so even by using the Crucible he needs to be here to observing results of using the Crucible. 

Did you ever ask yourself where that little ****** left in the Destroy ending when was Shepard just shooting tubes ?
Red wave came after destroying of tube, so he had enough time to hide.

Modifié par Applepie_Svk, 11 septembre 2012 - 02:54 .


#3568
Chashan

Chashan
  • Members
  • 1 654 messages

Fiannawolf wrote...

In the vanilla ending there was no downside to destroy b/c of lack of content in all 3. EDI and the Geth were alive but on the other hand all relays died in all endings....


This game is really missing a

http://tvtropes.org/...in/GoldenEnding

This is esp relevent if you have a save file all across the series. I expected shep to do the ulimate sacrifice ala DA O in some of the endings but not in nearly all of them. If you like one of the endings adding in more options wont invalidate what you like. Its not like anyone is saying one choice is canon over the others...well until Bioware makes ME4 then they might be forced to. Who knows at this point.

I want more options. I want something that leads to a suicide mission 2.0 but since its Reapers Ive already lost people I like:

Legion, Mordin, Ash/Kai depending

So really I cant get the "Save everyone" achievement this time anyway.

Lets say High EMS refusal would need 8 or 9k EMS. Then MP would be required. Make it hard to obtain. Still use the Cruible but since you have all the assets you need have your science peeps bypass/hack the Kid and fire the cruible to take out the Reapers only. What ever science team you send in will die. Like the Suicide mission lets say you have to choose Kas, David Archer, and/or Kaylee Sanders to go in to lead. That would make things interesting.

People who read the novels would feel for Kaylee, and the game only peeps who had overlord would be for David to survive and Kas is a no brainer for most. Make it Suicide Mission 2.0.

Even though my peeps survived the Collector base it was still hard decisions.

Have somethign similar for the other endings too. Control: In order to get shep hooked up you have to sac a science team. That way organic human shep is in complete domination of the reapers and not Catayst AI SHEP. Have it also very High EMS option.

For Synth: Same thing. Unless you have resources the beam will disinigrate Sheppy.

Destory: Post Breath Reunion.

Edit: 

Spot on Drayfish. 3D as always :D Bro/sisfist to all the excellent people in this thread.


You know, that is one damn nice idea right there. It would also add more meaning to the otherwise rather passive science-division working on the Wunderwaffe.

Not to mention that I honestly expected the developers to go for a "revival"-scenario possible for each ending with high-enough EMS/TMS prior to the release of the Director's Cut. Of course, one can very well argue that Shepard 3.0 is pretty much a continuation of Shepard-Commanders' personalities already in Blue, and with the ressources at hand for such a God-construct throwing together an actual avatar to visit its mortal companions is hardly out of the question, far as I am concerned.

Of course, I am still pretty much shocked Green did not get the fantastic "ressurection" of Shepards I still have in mind for that and would play in my mind had the rest of that ending been more tastefully done. I did not wish for techno-babble for that one, I wished for an aesthetically pleasing new take on an utopia. Certainly not what Green ended up being as of now, which is primarily why I can humor the idea behind it, but simply not the execution.

#3569
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

alleyd wrote...



If anyone is wanting an update on my Mass Effected comedy/protest songs I posted lyrics to last week, I have added an musical backing and posted the first video on the link above.

It's a version of Pink Floyd's Comfortably Numb, and the lyrics will appear Karaoke style on the screen for those who feel a bit "Uncomfortably Husked" in any way. I hope some of you check it out and enjoy the joke.


I think this got missed sometime back and it could be a lot of fun as a diversion for all the seriousness here.

It's part of what the games should be able to be for as many people as possible.  Fan videos are things I've wanted everyone to think about-those that speak about how we have felt about this whole series and why for many of us it feels off.

You love something (a game isn't a person, but you can love it in a way) and that means you want the best for that thing.  You also want the best in that thing.

Alleyd always makes us laugh with such good treatments of songs with a reaper effect.

#3570
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

3DandBeyond wrote...

I'm not looking to please everybody, just a major portion of the fanbase-hence, the idea of compromise.  People are all so wonderful stating that that's what the endings require and yet, they can't do it or agree to it in a thread that isn't even asking them to give up a thing.  No change for them which means no compromise for them means "no can do" for them.  And I'm called selfish?  No, you can't please everybody, but game devs can't afford to alienate huge portions of their fanbase, so I'm hoping to find a way to have something that appeals to everyone-not that makes them just love life and all, but a way to get beyond all this constructively.

I know that you're looking for compromise but there will always be some that don't want to compromise.

The Night Mammoth wrote... 

I'm not asking for infinitely variable things.  And again, I don't care about the Witcher and Fallout (though F3 allowed you to win).  I care here about ME and it is lacking something that easily could be put into it-a hero survives and a win ending. You think the endings show enough variety and I disagree.  A heck of a lot of other people also disagree, but there are some that think this should just be ignored.  Well, I believe that this post-game outcry could easily have been foreseen-it was obvious it would have occurred.  And it could have been avoided and can still be addressed.  A huge segment of all of the population (not just gamers) prefer victorious, hero wins and lives endings.  Gamers play games to win and to feel like they won.  ME could have that and is not limited to what now exists-to imply that it is limited in this way, is silly.

You can only do so much in a video game whether its a stand alone or a trilogy that has a choice system.  Gamers can't always be happy and a fine example of that is the Fable series.

The Night Mammoth wrote... 

Again, I don't care about '90s survival and linear horror games.  Was I playing a '90s survival horror game here?  No.  That's my point.  I wasn't playing a Barbie game either.  ME can have it's own endings and have a variety of them that appeals to everyone in some way.  I fully get that I can't have my Shepard running around naked everywhere in the game (maybe in a mod it could happen) or that Shepard could be played by Lady Gaga.  I'm not asking for that.  I'm asking for simple additions that would address many of the wishes of others that would help them like the game again and be more likely to buy other DLC and so on.  I do not care about other games.  If they are good or bad, there are forums for them.

This seems so directed at misdirecting the thread.

I'm not misdirecting anything because you can only do so much in a comic, novel, movie, tv show, or game.  ME3 has 65,000+ plotlines when you have played Shepard from the start of ME1 to the end of ME3 while this is most likely without DLC being included.

#3571
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

Warrior Craess wrote...

Ieldra2 wrote...

Archonsg wrote...
Is asking for a REFUSAL Victory [...] asking too much?

Yes. Because it was the point of the ending that you had to compromise your principles. I can agree, to some degree, with the wish to extend the Shepard-lives scene into something that feels more real, but add any ending where you win and don't need to compromise your principles and the whole ending scenario will be undermined.

Unless they add a downside on par with the death of the synthetics in Destroy. And then, what's the point? You might as well choose Destroy.


What all the home worlds in ruins, untold more millions killed becuase of the time it took to defeat the reapers conventionally isn't somehow on par with losing the geth and EDI? 

A conventional victory isn't possible against the Reapers and this would derail the topic, which is a good idea to kill it now.  Either way the Geth died based on Reaper upgrades since ME1 and EDI died based on EVA's body being built from Reaper tech.

Applepie_Svk wrote...

Catalyst wasn´t even honest with his answers, than why should I look for compromise with someone which couldn´t achieved compromise with others for billion years. and yet even now he is the one who dictating - my future - future of galaxy ?
It´s far away from compromise... for compromise you need two sides looking for consensun, and not just one dictating to you what´s your choice - there is no compromise betwen Shepard and Catalyst, Catalyst just spreading his fallacies and you either pick one of his dinner menu or you will die. 

Each of his dinner menu is just achieving of his agenda, you will either destroy organic evolution and set force eugenics for whole galaxy, destroy actual synthetics which achieved peace with organics and yet they neet to be lamb for bloody god or become law/order space police.
It was told by Leviathan that intelligence is looking for unkown goal and until it will achieve his goal till than he will continue with cycle, so even by using the Crucible he needs to be here to observing results of using the Crucible. 

Did you ever ask yourself where that little ****** left in the Destroy ending when was Shepard just shooting tubes ?
Red wave came after destroying of tube, so he had enough time to hide.

The Catalyst is honest just like Legion was honest on the Geth defending themselves against the Quarians and Leviathan for saying that they created the Reapers.

Modifié par Blueprotoss, 11 septembre 2012 - 03:06 .


#3572
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Chashan wrote...

Fiannawolf wrote...

In the vanilla ending there was no downside to destroy b/c of lack of content in all 3. EDI and the Geth were alive but on the other hand all relays died in all endings....


This game is really missing a

http://tvtropes.org/...in/GoldenEnding

This is esp relevent if you have a save file all across the series. I expected shep to do the ulimate sacrifice ala DA O in some of the endings but not in nearly all of them. If you like one of the endings adding in more options wont invalidate what you like. Its not like anyone is saying one choice is canon over the others...well until Bioware makes ME4 then they might be forced to. Who knows at this point.

I want more options. I want something that leads to a suicide mission 2.0 but since its Reapers Ive already lost people I like:

Legion, Mordin, Ash/Kai depending

So really I cant get the "Save everyone" achievement this time anyway.

Lets say High EMS refusal would need 8 or 9k EMS. Then MP would be required. Make it hard to obtain. Still use the Cruible but since you have all the assets you need have your science peeps bypass/hack the Kid and fire the cruible to take out the Reapers only. What ever science team you send in will die. Like the Suicide mission lets say you have to choose Kas, David Archer, and/or Kaylee Sanders to go in to lead. That would make things interesting.

People who read the novels would feel for Kaylee, and the game only peeps who had overlord would be for David to survive and Kas is a no brainer for most. Make it Suicide Mission 2.0.

Even though my peeps survived the Collector base it was still hard decisions.

Have somethign similar for the other endings too. Control: In order to get shep hooked up you have to sac a science team. That way organic human shep is in complete domination of the reapers and not Catayst AI SHEP. Have it also very High EMS option.

For Synth: Same thing. Unless you have resources the beam will disinigrate Sheppy.

Destory: Post Breath Reunion.

Edit: 

Spot on Drayfish. 3D as always :D Bro/sisfist to all the excellent people in this thread.


You know, that is one damn nice idea right there. It would also add more meaning to the otherwise rather passive science-division working on the Wunderwaffe.

Not to mention that I honestly expected the developers to go for a "revival"-scenario possible for each ending with high-enough EMS/TMS prior to the release of the Director's Cut. Of course, one can very well argue that Shepard 3.0 is pretty much a continuation of Shepard-Commanders' personalities already in Blue, and with the ressources at hand for such a God-construct throwing together an actual avatar to visit its mortal companions is hardly out of the question, far as I am concerned.

Of course, I am still pretty much shocked Green did not get the fantastic "ressurection" of Shepards I still have in mind for that and would play in my mind had the rest of that ending been more tastefully done. I did not wish for techno-babble for that one, I wished for an aesthetically pleasing new take on an utopia. Certainly not what Green ended up being as of now, which is primarily why I can humor the idea behind it, but simply not the execution.


What I've wanted people to think about could very possibly give you that.  I'm not suggesting to merely affect one ending, though that's what I want at least.  But, why not all endings?  As I've said in destroy the kid says the crucible is largely intact-that means it is not intact.  It's damaged or just not finished.  Getting it to an intact state could and should impact all endings-why not have another variety of control, synthesis, and destroy?  And then, why not have another variety of refuse?  Why not use the crucible and be able to achieve something different?  And then, why not choose refuse and then see that the kid goes away-he shuts off and not the crucible.  The crucible maybe could then be used as something that would weaken the reapers and make them vulnerable in a refuse ending.

Now, some of this may be unrealistic and more costly, but this is for BW to consider.  I am suggesting first an idea of a way to do it-through for pay DLC and I am suggesting there's a willing audience for it and I am suggesting ways it could be done, but not the way it must be done.  They could add to all endings.  My basic hope is that they would at least add to one in some win/lives/reunion way.

These are ideas that are subject first to BW even considering the value of the desire for something more that is out there.

#3573
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Blueprotoss wrote...
I'm not misdirecting anything because you can only do so much in a comic, novel, movie, tv show, or game.  ME3 has 65,000+ plotlines when you have played Shepard from the start of ME1 to the end of ME3 while this is most likely without DLC being included.


And most of those "plotlines" are not a part of the endings at all, so that has no bearing on any of it.  You get minor changes in slides and most all that is considered is EMS and paragon/renegade as to which flavor you get with that EMS.  So, those plotlines have no bearing-that's a major issue, but one that will never be considered since they should have had real bearing on things.

You can play ME3 as a standalone game and not miss much of anything at the end, so you are totally misdirecting things.  Additional DLC wouldn't impact those 65000 supposed plot lines and would be geared toward the endings specifically.  And, if they can add on DLC for other things, then there's no reason some type of additional DLC can't also be explored.

#3574
AresKeith

AresKeith
  • Members
  • 34 128 messages

Blueprotoss wrote...

The Catalyst is honest just like Legion was honest on the Geth defending themselves against the Quarians and Leviathan for saying that they created the Reapers.


what does the Leviathans have to do with anything?

#3575
Applepie_Svk

Applepie_Svk
  • Members
  • 5 469 messages

AresKeith wrote...

Blueprotoss wrote...

The Catalyst is honest just like Legion was honest on the Geth defending themselves against the Quarians and Leviathan for saying that they created the Reapers.


what does the Leviathans have to do with anything?


Tell me about Crucible, who created it ?

You wouldn´t know them and there is not enough time to explain ... 

This is not a way of honesty, otherwise what happened after Shepard´s death is kind you know - just in Shepard´s imagination in last few seconds before death, what´s make it tragic - Shepard have no chance to know if his blind leap of faith was successful, he has no chance to see outcome of his choice and that´s what make the Catalyst´s words little bit empty - only what knew Shapard for sure is his death, it´s not good joking about death...