Artifex est, qui non vis intelligere patronum pauperem
And... back on topic, thinking back to how Dragon Age 2 was structured, I am pretty sure they were experimenting on a format that would allow them to sell DLCs as adventure modules, as even the main campaign felt like separate single disconnected "chapters / modules" that made up the whole. And as with ME3, they ended that game with a "wtf?!" moment (well moments) which left the player thinking "why would I want to continue playing this?". As opposed to DA:O, ME1 and ME2, where the player, that is I was left wanting MORE.
Bioware sadly kept on this course of "lets destroy the worlds we built" and Mass Effect became the latest victim of their current crop of writers.
Please, stop this.
Perhaps you didn't have a clue as to just how much love you had for the worlds you created, and perhaps its not too late to salvage them all. At least, for ME3 franchise, there is still some hope.
Or would even producing an OPTIONAL. DLC for alternative endings / Romance be considered too much of an expense?
I put both Romance and alternative endings in the same category since they both tie in together at an intimate level and in making one, especially if its an alternate end, you are likely to sell the other.
I miss the Bioware who used to talk to us. Even back when all the fuss about how the Original Baldur's Gate 2 (pre-throne of Bhall) or Aribeth's fate unfolded, we fans and Bioware had some form of discussion.
Modifié par Archonsg, 12 septembre 2012 - 12:30 .