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One Last Plea - Do the Right Thing


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#3701
nibbo373

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Hi. I think I am probably a relative newcomer to discussions on this than most having only just finished the game on Sunday. I'd like to start by saying thank you to 3D for a beautifully written post, which says exactly what I wanted to say far better than I ever could.

Quite honestly I am still reeling from the absolute nonsense that the tail end of the game delivered. Thinking back to the part near the end where you get to talk to your friends either on site or by using the comm room I remember assuming that the conversations I was having there and then were shaping the ending I was going to receive. When Anderson died this is what I expected from my ending:
The Crucible to be exactly as advertised, a weapon that would finally destroy the reapers. Nothing more, nothing less. With the Reapers destroyed I was expecting a cutscene that began with Anderson's funeral. I expected to see my squadmates in attendance, and a moving speech from Shepard about how much his friend had meant to him and how his sacrifice hadn't been in vain. Then he would say a goodbye for now to his buddies before making good on his word to go and look for Miranda.

What I did not expect however was to be railroaded into a pretty one sided conversation with some sort of AI space baby with a God complex, who presents me with a series of options that all make about as much sense as ****** on a nun. To elaborate:

The destruction ending is a no go as, for reasons unknown, it destroys not just the Reapers but all synthetic life. Goodbye EDI, my friend. Goodbye Geth, who, contrary to the assertions of the all seeing Spacebaby, are helping the Quarians rebuild their lives.

The synthesis option is little better. Make everyone the same, which flies in the face of what I think the game has spent years trying to put across. Not just accepting the differences of others, but finding value in them.

I went with the Control option. Not because I thought it was a good choice. It seemed the lesser of the available evils. So now my Shepard has sentenced himself to an eternity in some sort of weird limbo, in control of the very things he's spent the last few years learning to fear and despise. Hurrah!

I've read through the first couple of pages of the comments and some folks are saying that a happy ending wouldn't be appropriate. The way I see it the ending I described for my Shepard at the beginning of this ever increasing post wasn't what I would call a happy one. I don't think a truly 'happy' ending is feasible. Shepard has lost some of the people closest to him, both team members and friends older still. Whole worlds lie in ruin. Millions, perhaps even squillions, have died. My ending wouldn't have been happy. It would have provided a degree of satisfaction though, because amongst all the bad there would have been a sense of accomplishment and hope.

Modifié par nibbo373, 12 septembre 2012 - 03:34 .


#3702
wantedman dan

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3DandBeyond wrote...

Everyone can change and certainly everyone can even be misunderstood.  Mistakes do need to be handled in a more appropriate way.  I truly do believe people in this just see things differently.  I think it's all been handled in the worst way and there is a real opportunity to make it right. 

We all must participate if we do care.  Fans on both sides have made real mistakes as well.  You can't keep going back, facing the past, and pointing fingers.  And we can't all (BW and fans, even me) keep saying, "but he did it first".

We do need to get beyond all the rhetoric and noise.  I do see one thing here and it is that those that oppose an idea that could provide an opening here to in some way "fix" things reinforce the notion that this is the right thing to do.  And by that I mean asking for them to reconsider and take another less volatile look at the whole thing, what was done right and what was done wrong-and to look and really see what people are trying to say.  And then to try and see a real way to go forward from there.


Look, I appreciate what you're doing here, really. But to believe that Bioware is willing to change at this point is simply naïve. We have already seen their verson of compromise; nothing else, by their own accord, is going to change.

#3703
Blueprotoss

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3DandBeyond wrote...

Blueprotoss wrote...

iakus wrote...

Tragic heroes are tragic because they are undone by their own character flaws.  Shepard may be a tragic hero if played that way.  Or may be a more classical hero.  Who gets railroaded down a tragic ending.

Tagic characters don't need to be undone by their flaws but Shepard was undone by his/her flaw of simply being human and couldn't avoid destiny.


At the end Shepard didn't try to avoid destiny.  Shepard goes along with some skewed form of it, and tacitly agrees that certain things that s/he never saw as inevitable, are inevitable.  Shepard embraces a flawed view of destiny, solidifying that view as reality.  Making a choice promises that what the kid says is inevitable will indeed be inevitable.  Shepard creates a destiny for all that was never inevitable, but will be.

Shepard doesn't even consider his/her own journey to get where s/he is and just ignores what is at his/her core being: you sacrifice for the good, but you don't sacrifice someone else in achieving it.  The choices at the end destroy everything Shepard worked, fought, died once for and will mostly die for this time.  Diversity (destroyed by synthesis), unity (destroyed by destroy), autonomy (destroyed by control) are banished.  If one choice is made, all of these themes are destroyed, because making a choice agrees that the reason for their existence is true.

At the end Shepard did embrace his/her destiny of defeating the Reapers to save the billions of lives that are still left.  Shepard became a sacrafice when the Reapers became the true enemy and it was later solidified when humanity would become the Reaper's Capital ship for this cycle.

#3704
Blueprotoss

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3DandBeyond wrote...

I do think control and synthesis will very easily will create conflict and they rely on reaper intervention even more fully than before and the reapers are alive. Actually, the kid AI is "alive" as well in both.

To be fair the Catalyst isn't shown to be dead even when the Citadel survives.

#3705
Blueprotoss

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wantedman dan wrote...

3DandBeyond wrote...

Everyone can change and certainly everyone can even be misunderstood.  Mistakes do need to be handled in a more appropriate way.  I truly do believe people in this just see things differently.  I think it's all been handled in the worst way and there is a real opportunity to make it right. 

We all must participate if we do care.  Fans on both sides have made real mistakes as well.  You can't keep going back, facing the past, and pointing fingers.  And we can't all (BW and fans, even me) keep saying, "but he did it first".

We do need to get beyond all the rhetoric and noise.  I do see one thing here and it is that those that oppose an idea that could provide an opening here to in some way "fix" things reinforce the notion that this is the right thing to do.  And by that I mean asking for them to reconsider and take another less volatile look at the whole thing, what was done right and what was done wrong-and to look and really see what people are trying to say.  And then to try and see a real way to go forward from there.


Look, I appreciate what you're doing here, really. But to believe that Bioware is willing to change at this point is simply naïve. We have already seen their verson of compromise; nothing else, by their own accord, is going to change.

Yet you would be an example of naivity based on how this isn't about changing the endings.

Modifié par Blueprotoss, 12 septembre 2012 - 03:36 .


#3706
3DandBeyond

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Blueprotoss wrote...

At the end Shepard did embrace his/her destiny of defeating the Reapers to save the billions of lives that are still left.  Shepard became a sacrafice when the Reapers became the true enemy and it was later solidified when humanity would become the Reaper's Capital ship for this cycle.






No, Shepard gave up.  Shepard chose to not even try.  Shepard chose to give in.  Shepard was not Shepard.  Shepard didn't even really want to know what doing such things would mean.  Making a choice is like going to buy a car and just being glad it has tires and doors and an engine, and then gladly paying what a Porsche would cost sight unseen.  It's like saying "as long as it works, sort of, it's great."  It's taking what is given without having the appropriate context with which to make such a galaxy-changing decision.  Neither choice is given the appropriate clarity they needed.  Destroy is a mess-the description is ambiguous at best, but so are the others.  There's no exploration of the future except that for now the reapers are docile or dead.  And in 2 or 3 choices there's no clear idea that you defeated the reapers at all.  And no idea if you won a better future or if you doomed the galaxy with all choices.  It's all riddled with ambiguity.  The car Shepard bought most likely will ruin things even more certainly and painfully.

Modifié par 3DandBeyond, 12 septembre 2012 - 05:22 .


#3707
N7 Lisbeth

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wantedman dan wrote...

Look, I appreciate what you're doing here, really. But to believe that Bioware is willing to change at this point is simply naïve. We have already seen their verson of compromise; nothing else, by their own accord, is going to change.


1. You clearly don't appreciate what they're attempting to do.
2. Troll someone else's thread.

Seriously. The people on these forums, ugh.

#3708
3DandBeyond

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Blueprotoss wrote...

3DandBeyond wrote...

I do think control and synthesis will very easily will create conflict and they rely on reaper intervention even more fully than before and the reapers are alive. Actually, the kid AI is "alive" as well in both.

To be fair the Catalyst isn't shown to be dead even when the Citadel survives.


If you mean destroy-I'm pretty sure he says you will destroy us, whatever that means because he is and isn't the reapers.  And, I've said that's a possibility as well in other threads-it's quite possible he survived since he only specifies that synthetics are targeted, tech is damaged.  So, again ambiguous.

Modifié par 3DandBeyond, 12 septembre 2012 - 03:52 .


#3709
3DandBeyond

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nibbo373 wrote...



Hi. I think I am probably a relative newcomer to discussions on this than most having only just finished the game on Sunday. I'd like to start by saying thank you to 3D for a beautifully written post, which says exactly what I wanted to say far better than I ever could.

Quite honestly I am still reeling from the absolute nonsense that the tail end of the game delivered. Thinking back to the part near the end where you get to talk to your friends either on site or by using the comm room I remember assuming that the conversations I was having there and then were shaping the ending I was going to receive. When Anderson died this is what I expected from my ending:
The Crucible to be exactly as advertised, a weapon that would finally destroy the reapers. Nothing more, nothing less. With the Reapers destroyed I was expecting a cutscene that began with Anderson's funeral. I expected to see my squadmates in attendance, and a moving speech from Shepard about how much his friend had meant to him and how his sacrifice hadn't been in vain. Then he would say a goodbye for now to his buddies before making good on his word to go and look for Miranda.

What I did not expect however was to be railroaded into a pretty one sided conversation with some sort of AI space baby with a God complex, who presents me with a series of options that all make about as much sense as ****** on a nun. To elaborate:

The destruction ending is a no go as, for reasons unknown, it destroys not just the Reapers but all synthetic life. Goodbye EDI, my friend. Goodbye Geth, who, contrary to the assertions of the all seeing Spacebaby, are helping the Quarians rebuild their lives.

The synthesis option is little better. Make everyone the same, which flies in the face of what I think the game has spent years trying to put across. Not just accepting the differences of others, but finding value in them.

I went with the Control option. Not because I thought it was a good choice. It seemed the lesser of the available evils. So now my Shepard has sentenced himself to an eternity in some sort of weird limbo, in control of the very things he's spent the last few years learning to fear and despise. Hurrah!

I've read through the first couple of pages of the comments and some folks are saying that a happy ending wouldn't be appropriate. The way I see it the ending I described for my Shepard at the beginning of this ever increasing post wasn't what I would call a happy one. I don't think a truly 'happy' ending is feasible. Shepard has lost some of the people closest to him, both team members and friends older still. Whole worlds lie in ruin. Millions, perhaps even squillions, have died. My ending wouldn't have been happy. It would have provided a degree of satisfaction though, because amongst all the bad there would have been a sense of accomplishment and hope.







Thank you for your kind words.


This indeed is a great post.  It sums up things so very well.  And again addresses the idea of what a true ending would mean.  I keep remembering a product ad for Bissell's cleaning machine.  "Life is messy, clean it up."  I kind of think that is what things would be like post-decent-ending.  Yes, my view of a decent ending.  Heartbreaking, would be the feeling afterward. 

Modifié par 3DandBeyond, 12 septembre 2012 - 05:42 .


#3710
3DandBeyond

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Archonsg wrote...

Reminds me of Bubbles.



@redbelle

Perhaps that needs to be clarified little more, that Bioware wants to keep the direction wherein Shepard is in one way or another removed from the Mass Effect World. But if so and this they seemed to realized a little too late, and they have said so, was too bleak an outcome.


Hence the "breath scene".
Many aren't opposed to this scene. (gee, I wonder why)
So, building upon it, isn't such a big deal is it?

It still all boils down to, one group saying "There's still so more that can be done, make it optional, and we are willing to pay for it." and another group saying "we don't care if it's optional, the possibility of such optional DLCs devalue what *we* have. We don't care if you don't get what you want."



snipped...



Great points made here.  Since when is it necessary for companies to always "eat their young".  They create something good or great and must be the ones to totally destroy those very things at the end?

I can live with ME3 being the end of Shepard's story and I always believed it would be, but why make it literally the end (sort of) of Shepard?  I don't buy it.

Stop the insanity.

It's what I keep saying.  Be innovative.  Be unique.  Don't create characters that people must care about and that they care far more about than in other games only to rip that all apart especially without some real foundation for this within the stories.  Just realize that it is this level of greatness that your characters achieved that makes what was done so inexplicable. 

It just seems that at some point there was a decision made that the characters no longer mattered to you and we're expected to agree without ever having been let in on this "joke".  It seems like that.  It's part of the reason why there is this game, company, and fan disconnect.  We have never been in on the "joke".  We're inside the game, but on the outside looking in.  We get to care about the characters but had no idea they'd be ripped up in the end.  It's like viewing a life you made from some fringe location and being forced to deal with it, when you always were involved before.



It would really be transcending if someone in charge created a Q & A thread where only constructive attitudes are allowed, up front, no flack of a personal nature from anyone, and where a real discussion could take place about things in the game and why they were what they were.  And why many of us feel like they are not what they could have or should have been in our opinions, of course. 


It would be nice and it might change up things.  I know what has come before.  I know what feelings exist.  But, I still think there's no time like the present to work to get somewhere to change the discussion and to change all POVs on this.  I do believe everyone has the potential to do this.  If you say I'm wrong, it's because you personally are unwilling to try and it means I have far more faith in you then you do.

I know this sounds cheesy, but where else do you go from here?

Modifié par 3DandBeyond, 12 septembre 2012 - 05:45 .


#3711
3DandBeyond

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I think one of the things that is largely overlooked is just how much story there is that could be told.

In asking for optional DLC here that would fix the ending for a great many people, I'm also asking for Bioware to consider DLC for a lot of other things.

Sure, probably won't happen, but there's so much in the game that just never gets explained. A great ending would leave me wanting more. Someone said that before-ME1 and ME2 leave you wanting more in a good way. ME3 leaves you with a myriad of feelings, and not so good, if you don't like the endings.

It does leave you wanting more and not wanting to ever see again what you've just seen. It leaves you resisting DLC and wanting DLC because you keep hoping and then you keep smacking yourself for daring to hope.

The ambiguity and off feeling at the end is exhibited not only in the game, but by players that don't like the ending. They want to like ME3 and play it again, but they don't want to. Please consider ending the ambiguity of all of that. We do want to want to play and love the games again.

#3712
Dragoonlordz

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You have had to self bump your own thread four times in a row now. It's getting a bit silly. Either enough people are interested in keeping it alive or not. All your doing with all these self bumps is pushing topics off the front page others care about more.

#3713
3DandBeyond

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Dragoonlordz wrote...

You have had to self bump your own thread four times in a row now. It's getting a bit silly. Either enough people are interested in keeping it alive or not. All your doing with all these self bumps is pushing topics off the front page others care about more.



That's how you see it.  Please respond when you have a constructive thought.  All you can do is criticize.  That's all you've ever done and then your "original" idea was one that was continually expressed here and elsewhere. 

Are you always about tearing things down or are you ever about building things up?


I've added some different thoughts here, so call it whatever you will. 

Modifié par 3DandBeyond, 12 septembre 2012 - 06:02 .


#3714
Applepie_Svk

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N7 Lisbeth wrote...

wantedman dan wrote...

Look, I appreciate what you're doing here, really. But to believe that Bioware is willing to change at this point is simply naïve. We have already seen their verson of compromise; nothing else, by their own accord, is going to change.


1. You clearly don't appreciate what they're attempting to do.
2. Troll someone else's thread.

Seriously. The people on these forums, ugh.


Someone called it reality, I am already in peace that BioWare probably choose way of bad writing - yet if it´s not true and we could recieved closure via DLCs it doens´t sound better. I´ll be happy if they change their mind, but it´s too late for that - not because of the fans which would gladly accept this gift even payed one, but because of time passed since, if they realy want to pleased their fans they would already did it. It was 6 months since the release and their behavior is pretty clear, they simply don´t give a crap about those which are pissed off - someone even said that...

Modifié par Applepie_Svk, 12 septembre 2012 - 06:19 .


#3715
Iakus

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3DandBeyond wrote...

I think one of the things that is largely overlooked is just how much story there is that could be told.

In asking for optional DLC here that would fix the ending for a great many people, I'm also asking for Bioware to consider DLC for a lot of other things.

Sure, probably won't happen, but there's so much in the game that just never gets explained. A great ending would leave me wanting more. Someone said that before-ME1 and ME2 leave you wanting more in a good way. ME3 leaves you with a myriad of feelings, and not so good, if you don't like the endings.

It does leave you wanting more and not wanting to ever see again what you've just seen. It leaves you resisting DLC and wanting DLC because you keep hoping and then you keep smacking yourself for daring to hope.

The ambiguity and off feeling at the end is exhibited not only in the game, but by players that don't like the ending. They want to like ME3 and play it again, but they don't want to. Please consider ending the ambiguity of all of that. We do want to want to play and love the games again.


What Bioware has largely failed to realize is that the destination is as important as the journey.  If the story ends tragically, or ambiguous as to its happiness, what point is there is continuing the journey?  What should I shell out more money for a story that makes me unhappy?  But if I had the option to choose something happy or sad, depending on what I felt like, not only does that make me inclined to buy DLC and more games, that adds replayability. 

I'm hoping against hope that Bioware will notice the number of people begging, begging for these options, willing to spend more money to make a game "complete" for them.  I'm hopping that Bioware will ralize that, if they really want to boraden thier audience, they have to make endings that cater to a broader selection of fans.  Else they are simply trading one group for another. 

#3716
sdinc009

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Hey 3DandBeyond,
Excellent thread!! I've given up that they'll set things right, but at least you're keeping hope alive against impossible odds. Kind of reminds of this game I once played, oh what was it called, it started with a Ma ended in ect. Anyway, here supporting the appeal hopes Bioware will correct their collosal failure. There's nothing wrong with admitting a mistake and correcting it, there is a wrong in ignoring it.

#3717
AlanC9

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nibbo373 wrote...
When Anderson died this is what I expected from my ending:
The Crucible to be exactly as advertised, a weapon that would finally destroy the reapers. Nothing more, nothing less.


Umm.... that wasn't how the Crucible was advertised. I don't know how Bio could have told us any more clearly that the Crucible was going to do something weird when it finally activated. All we know about its function is that the Protheans believed in the project and the Reapers tried to stop it.

#3718
Juggle

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Applepie_Svk wrote...

Someone called it reality, I am already in peace that BioWare probably choose way of bad writing - yet if it´s not true and we could recieved closure via DLCs it doens´t sound better. I´ll be happy if they change their mind, but it´s too late for that - not because of the fans which would gladly accept this gift even payed one, but because of time passed since, if they realy want to pleased their fans they would already did it. It was 6 months since the release and their behavior is pretty clear, they simply don´t give a crap about those which are pissed off - someone even said that...


They said that? How cute...

#3719
3DandBeyond

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AlanC9 wrote...

nibbo373 wrote...
When Anderson died this is what I expected from my ending:
The Crucible to be exactly as advertised, a weapon that would finally destroy the reapers. Nothing more, nothing less.


Umm.... that wasn't how the Crucible was advertised. I don't know how Bio could have told us any more clearly that the Crucible was going to do something weird when it finally activated. All we know about its function is that the Protheans believed in the project and the Reapers tried to stop it.


The problem was in its non-definition.  Had anyone had some clue as to what it would do, then I'd be more crucible-friendly.  Ask me to build something that will do something to somehow do something else that might in some way do something to my enemy and I'm an idiot if I say, "that's what I want to do."

Tell me it looks like it will shoot fireballs while whistling Lady Gaga's "Poker Face" which will drive the reapers insane and out of the galaxy and I'd say, "I want that."  But tell me you think it may quite possible do something and you want me to pull everybody away from defending their home worlds and all the resources we've amassed to go for that, and I am out of this galaxy-it's too stupid to be saved.

However, we got the big MacBattery dumped on us and it's quite literally the biggest attempt to plug a plot hole in the game and we have to let it fly in our games. 

Hint:  The crucible alone needs it's own PR firm or ad agency because the current one isn't working.

#3720
Applepie_Svk

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JDeelane wrote...

Applepie_Svk wrote...

Someone called it reality, I am already in peace that BioWare probably choose way of bad writing - yet if it´s not true and we could recieved closure via DLCs it doens´t sound better. I´ll be happy if they change their mind, but it´s too late for that - not because of the fans which would gladly accept this gift even payed one, but because of time passed since, if they realy want to pleased their fans they would already did it. It was 6 months since the release and their behavior is pretty clear, they simply don´t give a crap about those which are pissed off - someone even said that...


They said that? How cute...


I think it was Chris Priestly, and said something like - We are sorry that you don´t like our art, so if you realy don´t like it none keeps you here...

#3721
3DandBeyond

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sdinc009 wrote...

Hey 3DandBeyond,
Excellent thread!! I've given up that they'll set things right, but at least you're keeping hope alive against impossible odds. Kind of reminds of this game I once played, oh what was it called, it started with a Ma ended in ect. Anyway, here supporting the appeal hopes Bioware will correct their collosal failure. There's nothing wrong with admitting a mistake and correcting it, there is a wrong in ignoring it.


Thank you!  Means a lot to me, really.

I am the very model of a hopeful hopeless ending "hater".

#3722
Redbelle

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AlanC9 wrote...

nibbo373 wrote...
When Anderson died this is what I expected from my ending:
The Crucible to be exactly as advertised, a weapon that would finally destroy the reapers. Nothing more, nothing less.


Umm.... that wasn't how the Crucible was advertised. I don't know how Bio could have told us any more clearly that the Crucible was going to do something weird when it finally activated. All we know about its function is that the Protheans believed in the project and the Reapers tried to stop it.


Their's something in the Mars archive's that may help us stop the Reapers.

Liara says it's a prothean weapon called the cruicible that will stop the Reapers.

The weapon design is incomplete.

Let's throw everyone, everything and the kitchen sink at building this crucible

.............. does anyone know what the crucible does? No? Liara said it was a weapon?............ Good enough for me :)

Sooooo, that VI huh. Not a prothean weapon........... heh, that's embaressing....... Think of all the cycles who have tried to make this thing work and failed............ Aw hell, if push comes to shove we'll plug commander Shepard into it and power it with his or her awesomness.

Still missing vital componet, ppl are talking about blast zones, what we need is on the citadel........ Let's go Zulu on the Reapers and make this thing work. Even if it doesn't help.......... at least we'll die knowing what it did!

Bzzzt, Shepard to everyone. You'll never guess! It's not realy a weapon! It's a.....a...... tbh I'm not sure what to call it but it's awesomeness nearly rivals my own. Oh and I found the Catalyst. It looks like this boy I saw get vaped on Earth........ wooooah, lost so much blood I'm ready to trip balls! Where was I.......... doesn't matter. I'm just gonna plug me into this thing. Should make about as much sense as anything I've heard up here........ Rainbow Dash? Flee now! You can make it if you run! GEROMINOOOOOOOO!!!

Bzzzt, Hackett to all hands..... How did it come to this?

#3723
Applepie_Svk

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Redbelle wrote...

AlanC9 wrote...

nibbo373 wrote...
When Anderson died this is what I expected from my ending:
The Crucible to be exactly as advertised, a weapon that would finally destroy the reapers. Nothing more, nothing less.


Umm.... that wasn't how the Crucible was advertised. I don't know how Bio could have told us any more clearly that the Crucible was going to do something weird when it finally activated. All we know about its function is that the Protheans believed in the project and the Reapers tried to stop it.


Their's something in the Mars archive's that may help us stop the Reapers.

Liara says it's a prothean weapon called the cruicible that will stop the Reapers.

The weapon design is incomplete.

Let's throw everyone, everything and the kitchen sink at building this crucible

.............. does anyone know what the crucible does? No? Liara said it was a weapon?............ Good enough for me :)

Sooooo, that VI huh. Not a prothean weapon........... heh, that's embaressing....... Think of all the cycles who have tried to make this thing work and failed............ Aw hell, if push comes to shove we'll plug commander Shepard into it and power it with his or her awesomness.

Still missing vital componet, ppl are talking about blast zones, what we need is on the citadel........ Let's go Zulu on the Reapers and make this thing work. Even if it doesn't help.......... at least we'll die knowing what it did!

Bzzzt, Shepard to everyone. You'll never guess! It's not realy a weapon! It's a.....a...... tbh I'm not sure what to call it but it's awesomeness nearly rivals my own. Oh and I found the Catalyst. It looks like this boy I saw get vaped on Earth........ wooooah, lost so much blood I'm ready to trip balls! Where was I.......... doesn't matter. I'm just gonna plug me into this thing. Should make about as much sense as anything I've heard up here........ Rainbow Dash? Flee now! You can make it if you run! GEROMINOOOOOOOO!!!

Bzzzt, Hackett to all hands..... How did it come to this?


Whole Crucible plot is so stupid like when you gave 
machinegun to caveman...

Modifié par Applepie_Svk, 12 septembre 2012 - 07:13 .


#3724
nibbo373

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AlanC9 wrote...

nibbo373 wrote...
When Anderson died this is what I expected from my ending:
The Crucible to be exactly as advertised, a weapon that would finally destroy the reapers. Nothing more, nothing less.


Umm.... that wasn't how the Crucible was advertised. I don't know how Bio could have told us any more clearly that the Crucible was going to do something weird when it finally activated. All we know about its function is that the Protheans believed in the project and the Reapers tried to stop it.


Clearly Alan you are a much more perceptive man than I am.  If you had the ending we got telegraphed from early on thenI tip my hat to you.  I hope you'll indulge me a margin for error though, and appreciate how I came to the conclusion I did.

Everyone involved in building the crucible is doing so because it is their firm belief that it is a device to be used offensively against the Reapers.  A weapon.  Numerous characters refer to it as a weapon throughout the course of the game.  The Mass Effect wikia calls it a 'superweapon.'  I'm sure I can't be the only one who assumed it was a weapon in a conventional sense.  Your powers of deduction border on clairvoyance, and I'll level with you, I'm jealous.

Modifié par nibbo373, 12 septembre 2012 - 07:22 .


#3725
Archonsg

Archonsg
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The crucible could have worked I think had they kept it simple and kept it as a weapon. An actual weapon. One of Protean design from the Metacon Wars and none of that "passed down from one cycle to another non-sense.

But again, they had to fit it to the over-arching end plot that "Shepard must die". If it was a weapon then it would have been a means of defeating the reapers, technically its "unconventional" since they used a BFG to win, but some might argue that point.

In any case, they didn't.
Also, do remember that the Original Crucible pre-EC wasn't even explained. It was an McGuffin, just a placeholder for the Catalyst. Its only because back in the "we are listening thread" that its non-nonsensical nature was repeatedly hammered out (against the arguments of the "pro-enders" even then) that BW finally tried to explain it away as a high tech capacitor / battery. Which actually leads to even more illogical engineering paradoxes. One of which is that you have the brightest minds working on this and NO ONE can even figure out that its a big arsed battery? Really?

But .... coming back on track.
What is done is done.
This thread isn't about rehashing stuff we have covered over a 1000+/- pages in the "we are listening" thread.
Its about asking if Bioware would be willing to consider making optional DLC content for those of us who want more content but content that could in time move the ending to a brighter, more hopeful future.

Lets face it.
The EC itself is proof that BW did realise its original "vision" was just way too bleak and it was a sugar coating to sweeten the three original endings. Don't mistake the frosting for the cake which is still the SAME three original choices that taste just as bad, just sweeter.

People who are happy with those endings, good for you.

I unfortunately am not.
I would like to BUY DLCs to change that. To change my current perception of the game, to encourage me to WANT TO buy Leviathan, and any other DLCs, to want to play the game towards an end I can be happy with.

And that is what this thread is about.
3D isn't asking for people to loose the endings that they are happy with.
She and many others are asking, give us MORE endings so that MORE of us can be happy as well.