One Last Plea - Do the Right Thing
#3776
Posté 13 septembre 2012 - 01:48
#3777
Posté 13 septembre 2012 - 01:53
Isz Niv wrote...
I know of one way to fix this. Once Shepard goes into the crucible and speaks to the catalyst he should upload Trojan antivirus and delete catalyst. Problem solved.
Yes, where the heck is an AV program when you need one? Probably didn't update the dang thing.
#3778
Posté 13 septembre 2012 - 01:54
Benchpress610 wrote...
Haha, that would be worth the price of admission.ShepnTali wrote...
Too bad Shepard can't throw the catalyst into the pipe, kinda like Vader throwing Palpatine. That could be a hot seller.
That would be even priceless.
#3779
Posté 13 septembre 2012 - 01:57
xGamerx599 wrote...
with the retake moment back, we should hopefully gain some more awareness here. never stop fighting retakers! mass effect deserves a good ending.
Leviathan introduces star kid within the narrative rather than the last 5 mins.
Our endings now clearly show the results of each final option
Star kid fully explains the choices with next to zero ambiguity
We get an awesome love interest final scene
Our squadmates no longer teleport to the normandy
Its not perfect, but its superior to most game endings found in the industry:
It fully differentiates depending on choices made throughout the series, which is awesome.
The ending reflects on many of our accomplishments throughout the game, shows an epilogue of sorts for all of shepards squadmates, offers a ceremony for shepard and even gives us a peak into the distant future
Originally the ending was a mess, but its much improved at this point. Its good and if it were released originally as it is now and along with leviathan, there would have been no mass effect 3 ending fiasco
Modifié par Dendio1, 13 septembre 2012 - 01:58 .
#3780
Posté 13 septembre 2012 - 02:27
sH0tgUn jUliA wrote...
I just wanted to check in and say yeah. Better targeting.
I've been moving heavy stuff around doing a major remodeling of my studio today. Ugh. What's the saying? Up to my ass in alligators and still trying to figure out how to get out of the swamp?
I've never heard that saying before
#3781
Posté 13 septembre 2012 - 02:30
Dendio1 wrote...
xGamerx599 wrote...
with the retake moment back, we should hopefully gain some more awareness here. never stop fighting retakers! mass effect deserves a good ending.
Leviathan introduces star kid within the narrative rather than the last 5 mins.
Our endings now clearly show the results of each final option
Star kid fully explains the choices with next to zero ambiguity
We get an awesome love interest final scene
Our squadmates no longer teleport to the normandy
Its not perfect, but its superior to most game endings found in the industry:
It fully differentiates depending on choices made throughout the series, which is awesome.
The ending reflects on many of our accomplishments throughout the game, shows an epilogue of sorts for all of shepards squadmates, offers a ceremony for shepard and even gives us a peak into the distant future
Originally the ending was a mess, but its much improved at this point. Its good and if it were released originally as it is now and along with leviathan, there would have been no mass effect 3 ending fiasco
Explain exactly what the whole description of destroy means. There will be losses but no more than you have already suffered (paraphrasing). The crucible will target all synthetics. Even you are partly synthetic. What does that mean exactly?
Our squadmates no longer teleport to the Normandy. You mean the ones that Harbinger sits back and watches leave Shepard to face his/her fate alone. One's injured, the other not so much. Or do you mean the ones at the FOB, that don't have any explanation for how they got there let alone how they got on the Normandy. Not much room for Joker to hover there and no one asking for uninjured crewmates to be picked up-as if they would leave, anyway. And Garrus and Joker, yes let's get out of here-no freaking way.
How are those choices made different by what you did in the series? You don't even have to play ME1 and 2 and you get the exact same choices based on EMS, with outcomes based on paragon and renegade. You might get a few different slides and that's about it. The choices and outcomes have nothing much to do with how you played the game. We can both play it in vastly different ways and get the exact same endings.
Leviathan adds backstory to the reapers but so what? The reapers are the kid's lap dogs. Leviathan is there and then gone and it adds information that was never really that important to the endings or the choices, anyway. It doesn't change how I feel about the endings and the kid. It doesn't make me want to let the reapers live or desire to kill EDI and the geth just to kill them anymore than I already do.
The long and the short of it is, we all have different tastes. The endings don't appeal to one large foreseeable wish-a true victory with the real feeling of accomplishment as well as a happier feeling. The ending doesn't maintain Shepard as a hero, nor does it bring Shepard down to merely human status. Instead, it forces you to turn Shepard into a war criminal who doesn't care to know the real impact of making a choice at all. There's no concern for anything but the moment-this for a character that almost always wondered what even minor decisions might mean for people. These choices aren't at all explained well. Tell me how Synthesis is accomplished and what it does. Control-explain what is and isn't left of Shepard in that-as I see it Shepard is little more than what the people inside reapers are. It's just that Shepard has Administrator privileges.
The point is, you see things vastly different from others and there is no choice for me. I can't change your mind, now can I? So, why then do you think you will change mind, just by saying you like it. I don't think the endings are better than in other games. I've personally not experienced this. There are no games that rely so upon your decisions and that was a promise of the game itself-that the endings would stem from your decisions beforehand and not from some artificially inserted choices at the end.
It's reminiscent of an original Star Trek episode. "A Taste of Armageddon". It's where 2 factions fight a war by computer and casualties and destruction are determined by the computer. Everyone that is killed in the virtual war must submit to termination by going into a booth where they're disintegrated. War by the push of a button.
Ask yourself this-if you like sports. How many sporting events would you like to see be played up until the last few minutes with the outcome being decided when your team gets to decide how much to let the opposing team win by?
#3782
Posté 13 septembre 2012 - 02:32
AresKeith wrote...
sH0tgUn jUliA wrote...
I just wanted to check in and say yeah. Better targeting.
I've been moving heavy stuff around doing a major remodeling of my studio today. Ugh. What's the saying? Up to my ass in alligators and still trying to figure out how to get out of the swamp?
I've never heard that saying before
I've heard it and think it's appropriate here. All SJ has to do is look for 3 choices. Refuse to make one and the alligators win.
#3783
Posté 13 septembre 2012 - 02:36
Dendio1 wrote...
xGamerx599 wrote...
with the retake moment back, we should hopefully gain some more awareness here. never stop fighting retakers! mass effect deserves a good ending.
Leviathan introduces star kid within the narrative rather than the last 5 mins.
Our endings now clearly show the results of each final option
Star kid fully explains the choices with next to zero ambiguity
We get an awesome love interest final scene
Our squadmates no longer teleport to the normandy
Its not perfect, but its superior to most game endings found in the industry:
It fully differentiates depending on choices made throughout the series, which is awesome.
The ending reflects on many of our accomplishments throughout the game, shows an epilogue of sorts for all of shepards squadmates, offers a ceremony for shepard and even gives us a peak into the distant future
Originally the ending was a mess, but its much improved at this point. Its good and if it were released originally as it is now and along with leviathan, there would have been no mass effect 3 ending fiasco
Do you realize that those last 5 minutes happened 6 months ago? So they had to concoct two DLC’s after the fact to explain away the main fault with the ending a.k.a. the glowing blob…kind of trying to squeeze the paste back into the tube don’t you think?...as the saying goes: there is only one chance to make a first impression.
Yeah, I saw those 5 minutes six months ago and nothing can erase that. All I can hope is they give us an additional ending being “Destroy +” or a victory through refusal
#3784
Posté 13 septembre 2012 - 02:40
Benchpress610 wrote...
Do you realize that those last 5 minutes happened 6 months ago? So they had to concoct two DLC’s after the fact to explain away the main fault with the ending a.k.a. the glowing blob…kind of trying to squeeze the paste back into the tube don’t you think?...as the saying goes: there is only one chance to make a first impression.
Yeah, I saw those 5 minutes six months ago and nothing can erase that. All I can hope is they give us an additional ending being “Destroy +” or a victory through refusal
Yes, because a boss conversation is so not what I wanted to have at the end. A real confrontation with the thing that says he controls the reapers would have been more appealing. "Say what, little dude? Come here, stand in front of this tube for a minute. Now hold still."
Still, the thing is what I'm asking them to think about, is a way that the endings wouldn't have to be changed for others, but would be added to for those who'd want that and would pay for it.
Modifié par 3DandBeyond, 13 septembre 2012 - 02:41 .
#3785
Posté 13 septembre 2012 - 02:42
3DandBeyond wrote...
AresKeith wrote...
sH0tgUn jUliA wrote...
I just wanted to check in and say yeah. Better targeting.
I've been moving heavy stuff around doing a major remodeling of my studio today. Ugh. What's the saying? Up to my ass in alligators and still trying to figure out how to get out of the swamp?
I've never heard that saying before
I've heard it and think it's appropriate here. All SJ has to do is look for 3 choices. Refuse to make one and the alligators win.
Haha, I heard that first from Vince Scully the great play-by-play Dodgers broadcaster describing a pitcher who had bases loaded and nobody out.
#3786
Posté 13 septembre 2012 - 02:47
Benchpress610 wrote...
Dendio1 wrote...
xGamerx599 wrote...
with the retake moment back, we should hopefully gain some more awareness here. never stop fighting retakers! mass effect deserves a good ending.
Leviathan introduces star kid within the narrative rather than the last 5 mins.
Our endings now clearly show the results of each final option
Star kid fully explains the choices with next to zero ambiguity
We get an awesome love interest final scene
Our squadmates no longer teleport to the normandy
Its not perfect, but its superior to most game endings found in the industry:
It fully differentiates depending on choices made throughout the series, which is awesome.
The ending reflects on many of our accomplishments throughout the game, shows an epilogue of sorts for all of shepards squadmates, offers a ceremony for shepard and even gives us a peak into the distant future
Originally the ending was a mess, but its much improved at this point. Its good and if it were released originally as it is now and along with leviathan, there would have been no mass effect 3 ending fiasco
Do you realize that those last 5 minutes happened 6 months ago? So they had to concoct two DLC’s after the fact to explain away the main fault with the ending a.k.a. the glowing blob…kind of trying to squeeze the paste back into the tube don’t you think?...as the saying goes: there is only one chance to make a first impression.
Yeah, I saw those 5 minutes six months ago and nothing can erase that. All I can hope is they give us an additional ending being “Destroy +” or a victory through refusal
Yes. The original ending was horrible. Its better now. Be happy
#3787
Posté 13 septembre 2012 - 02:50
Dendio1 wrote...
Leviathan introduces star kid within the narrative rather than the last 5 mins.
Our endings now clearly show the results of each final option
Star kid fully explains the choices with next to zero ambiguity
We get an awesome love interest final scene
Our squadmates no longer teleport to the normandy
Its not perfect, but its superior to most game endings found in the industry:
It fully differentiates depending on choices made throughout the series, which is awesome.
The ending reflects on many of our accomplishments throughout the game, shows an epilogue of sorts for all of shepards squadmates, offers a ceremony for shepard and even gives us a peak into the distant future
Originally the ending was a mess, but its much improved at this point. Its good and if it were released originally as it is now and along with leviathan, there would have been no mass effect 3 ending fiasco
I pretty much agree with what you are saying. It's not the best, but it's much better than the vast majority of video games endings. I think the ending to ME3 with the extended cut is good, but not great. But at the same time, why not strive for more? I'm a pro-ender, but I also like choices. Why not have more choice? Even if I end up not choosing whatever new ending is offered, I don't necessarily have a problem with having other options available. I never kill Wrex. I won't. However, I like that ME1 gives me the option.
#3788
Posté 13 septembre 2012 - 02:50
Dendio1 wrote...
Yes. The original ending was horrible. Its better now. Be happy
You have your opinion and should be happy. We have ours and are not. I can't change your feelings and opinions and you can't change mine by just saying you like the endings now.
If you didn't like the endings originally, you are here doing the same thing that was done to you when you stated that. But, now that you are happy, is that all that matters?
I don't want that taken away from you. Keep what you like. I'm asking Bioware to think about ways to make this better and in the end it might even help you.
#3789
Posté 13 septembre 2012 - 02:56
webhead921 wrote...
I pretty much agree with what you are saying. It's not the best, but it's much better than the vast majority of video games endings. I think the ending to ME3 with the extended cut is good, but not great. But at the same time, why not strive for more? I'm a pro-ender, but I also like choices. Why not have more choice? Even if I end up not choosing whatever new ending is offered, I don't necessarily have a problem with having other options available. I never kill Wrex. I won't. However, I like that ME1 gives me the option.
Again, thank you for a truly rational thought. I agree that we have many choices in ME that some of us never choose. There was a thread once about that. Many of us don't get to say at the end that we have a choice and one that we always pick, so we don't pick other things. I think variety is a bit lacking and while you can't solve everything or make infinite choices available, there could have been a range. I have presented ways that I think might be the least upsetting to others. And I've never killed Wrex, either. I even knew that if I did that there was a way for Mordin to live, but one required me to do something and the other allowed Mordin to finally feel he had fully redeemed himself for what he'd done. If I went with getting Mordin out alive, he might hate me forever for it.
#3790
Posté 13 septembre 2012 - 03:01
3DandBeyond wrote...
Troxa wrote...
Stargate had a similar issue but they didn't break suspension of disbelief, but it only destroyed.
social.bioware.com/forum/1/topic/355/index/12888478
Ha, all the more reason for me to watch Stargate since it sounds like they did it right.
Stargate is fantastic, but didn't much like the last season when they fought religious maniacs with supernatural type powers. Some episodes were good, though. And Stargate Atlantis was also good - great bad guys, the Wraith, the life-vampires.
Only one that was real slow to take off was Stargate Universe and it had just beguin to get extremely interesting when they pulled the plug on it. It wasn't like the other 2 seies in that it was nearly all shades of gray, no real Hero figures. I think that was part of the slow start and lack of it getting the fan base. People like heroes!
That's why I loved the other 2 Stargates, apart from the obvious original Ancient Egyptian links (which are hokum, but GOOD hokum, with excellent research on all that stuff!) It had Heroes, flawed but real ones who tried to do their best, who didn't succumb to the easy options ever. M<orale building stuff, I ate it up and still visit the series eery now and then to enjoy it again.
#3791
Posté 13 septembre 2012 - 03:03
Dendio1 wrote...
Benchpress610 wrote...
Dendio1 wrote...
xGamerx599 wrote...
with the retake moment back, we should hopefully gain some more awareness here. never stop fighting retakers! mass effect deserves a good ending.
Leviathan introduces star kid within the narrative rather than the last 5 mins.
Our endings now clearly show the results of each final option
Star kid fully explains the choices with next to zero ambiguity
We get an awesome love interest final scene
Our squadmates no longer teleport to the normandy
Its not perfect, but its superior to most game endings found in the industry:
It fully differentiates depending on choices made throughout the series, which is awesome.
The ending reflects on many of our accomplishments throughout the game, shows an epilogue of sorts for all of shepards squadmates, offers a ceremony for shepard and even gives us a peak into the distant future
Originally the ending was a mess, but its much improved at this point. Its good and if it were released originally as it is now and along with leviathan, there would have been no mass effect 3 ending fiasco
Do you realize that those last 5 minutes happened 6 months ago? So they had to concoct two DLC’s after the fact to explain away the main fault with the ending a.k.a. the glowing blob…kind of trying to squeeze the paste back into the tube don’t you think?...as the saying goes: there is only one chance to make a first impression.
Yeah, I saw those 5 minutes six months ago and nothing can erase that. All I can hope is they give us an additional ending being “Destroy +” or a victory through refusal
Yes. The original ending was horrible. Its better now. Be happy
Oh I am very happy. I appreciate the effort they made to provide closure, but that doesn’t alleviate the main problems the ending: the lack of cohesive narrative with the rest of the story, the star kid with its faulty logic, the transformation off the story from hard sci-fi to fantasy, the lack of player control during those last five minutes, and so on and so forth
Sorry but a little bandage wont fix that.
Modifié par Benchpress610, 13 septembre 2012 - 03:07 .
#3792
Posté 13 septembre 2012 - 03:04
webhead921 wrote...
Dendio1 wrote...
Leviathan introduces star kid within the narrative rather than the last 5 mins.
Our endings now clearly show the results of each final option
Star kid fully explains the choices with next to zero ambiguity
We get an awesome love interest final scene
Our squadmates no longer teleport to the normandy
Its not perfect, but its superior to most game endings found in the industry:
It fully differentiates depending on choices made throughout the series, which is awesome.
The ending reflects on many of our accomplishments throughout the game, shows an epilogue of sorts for all of shepards squadmates, offers a ceremony for shepard and even gives us a peak into the distant future
Originallythe ending was a mess, but its much improved at this point. Its good and if it were released originally as it is now and along with leviathan, there would have been no mass effect 3 ending fiasco
I pretty much agree with what you are saying. It's not the best, but it's much better than the vast majority of video games endings. I thinkthe ending to ME3 with the extended cut is good, but not great. But at the same time, why not strive for more? I'm a pro-ender, but I also like choices. Why not have more choice? Even if I end up not choosing whatever new ending is offered, I don't necessarily have a problem with having other options available. I never kill Wrex. I won't. However, I like that ME1 gives me the option.
We can always strive for better, but now that the ending is no longer a dumpster fire, I rather they focus on bringing out additional great single player dlc. The dlc production was already pushed back once. They need to get this stuff out before the player base furthers its natural dissipation.
Modifié par Dendio1, 13 septembre 2012 - 03:06 .
#3793
Posté 13 septembre 2012 - 03:06
Wow!!! first reasonable pro-ender in these forums...kudoswebhead921 wrote...
Dendio1 wrote...
Leviathan introduces star kid within the narrative rather than the last 5 mins.
Our endings now clearly show the results of each final option
Star kid fully explains the choices with next to zero ambiguity
We get an awesome love interest final scene
Our squadmates no longer teleport to the normandy
Its not perfect, but its superior to most game endings found in the industry:
It fully differentiates depending on choices made throughout the series, which is awesome.
The ending reflects on many of our accomplishments throughout the game, shows an epilogue of sorts for all of shepards squadmates, offers a ceremony for shepard and even gives us a peak into the distant future
Originally the ending was a mess, but its much improved at this point. Its good and if it were released originally as it is now and along with leviathan, there would have been no mass effect 3 ending fiasco
I pretty much agree with what you are saying. It's not the best, but it's much better than the vast majority of video games endings. I think the ending to ME3 with the extended cut is good, but not great. But at the same time, why not strive for more? I'm a pro-ender, but I also like choices. Why not have more choice? Even if I end up not choosing whatever new ending is offered, I don't necessarily have a problem with having other options available. I never kill Wrex. I won't. However, I like that ME1 gives me the option.
#3794
Posté 13 septembre 2012 - 03:07
Dendio1 wrote...
webhead921 wrote...
Dendio1 wrote...
Leviathan introduces star kid within the narrative rather than the last 5 mins.
Our endings now clearly show the results of each final option
Star kid fully explains the choices with next to zero ambiguity
We get an awesome love interest final scene
Our squadmates no longer teleport to the normandy
Its not perfect, but its superior to most game endings found in the industry:
It fully differentiates depending on choices made throughout the series, which is awesome.
The ending reflects on many of our accomplishments throughout the game, shows an epilogue of sorts for all of shepards squadmates, offers a ceremony for shepard and even gives us a peak into the distant future
Originallythe ending was a mess, but its much improved at this point. Its good and if it were released originally as it is now and along with leviathan, there would have been no mass effect 3 ending fiasco
I pretty much agree with what you are saying. It's not the best, but it's much better than the vast majority of video games endings. I thinkthe ending to ME3 with the extended cut is good, but not great. But at the same time, why not strive for more? I'm a pro-ender, but I also like choices. Why not have more choice? Even if I end up not choosing whatever new ending is offered, I don't necessarily have a problem with having other options available. I never kill Wrex. I won't. However, I like that ME1 gives me the option.
We can always strive for better, but now that the ending is no longer a dumpster fire, I rather they focus on bringing out additional great single player dlc. The dlc production was already pushed back once. They need to get this stuff out before the player base furthers its natural dissipation.
and they can also do this through pre-ending DLCs
#3795
Posté 13 septembre 2012 - 03:11
Not how I want my IP work to be remembered!
Modifié par Zan51, 13 septembre 2012 - 03:11 .
#3796
Posté 13 septembre 2012 - 03:14
Zan51 wrote...
3DandBeyond wrote...
Troxa wrote...
Stargate had a similar issue but they didn't break suspension of disbelief, but it only destroyed.
social.bioware.com/forum/1/topic/355/index/12888478
Ha, all the more reason for me to watch Stargate since it sounds like they did it right.
Stargate is fantastic, but didn't much like the last season when they fought religious maniacs with supernatural type powers. Some episodes were good, though. And Stargate Atlantis was also good - great bad guys, the Wraith, the life-vampires.
Only one that was real slow to take off was Stargate Universe and it had just beguin to get extremely interesting when they pulled the plug on it. It wasn't like the other 2 seies in that it was nearly all shades of gray, no real Hero figures. I think that was part of the slow start and lack of it getting the fan base. People like heroes!
That's why I loved the other 2 Stargates, apart from the obvious original Ancient Egyptian links (which are hokum, but GOOD hokum, with excellent research on all that stuff!) It had Heroes, flawed but real ones who tried to do their best, who didn't succumb to the easy options ever. M<orale building stuff, I ate it up and still visit the series eery now and then to enjoy it again.
I liked the first couple of seasons, and then I lost interest. However nothing compares to the original movie. I thought the Ancient Egyptian connection was very well done
#3797
Posté 13 septembre 2012 - 03:19
Benchpress610 wrote...
Zan51 wrote...
3DandBeyond wrote...
Troxa wrote...
Stargate had a similar issue but they didn't break suspension of disbelief, but it only destroyed.
social.bioware.com/forum/1/topic/355/index/12888478
Ha, all the more reason for me to watch Stargate since it sounds like they did it right.
Stargate is fantastic, but didn't much like the last season when they fought religious maniacs with supernatural type powers. Some episodes were good, though. And Stargate Atlantis was also good - great bad guys, the Wraith, the life-vampires.
Only one that was real slow to take off was Stargate Universe and it had just beguin to get extremely interesting when they pulled the plug on it. It wasn't like the other 2 seies in that it was nearly all shades of gray, no real Hero figures. I think that was part of the slow start and lack of it getting the fan base. People like heroes!
That's why I loved the other 2 Stargates, apart from the obvious original Ancient Egyptian links (which are hokum, but GOOD hokum, with excellent research on all that stuff!) It had Heroes, flawed but real ones who tried to do their best, who didn't succumb to the easy options ever. M<orale building stuff, I ate it up and still visit the series eery now and then to enjoy it again.
I liked the first couple of seasons, and then I lost interest. However nothing compares to the original movie. I thought the Ancient Egyptian connection was very well done
Yes, seriously the movie was creepy, scary and good. The Sun God and all was so cool and I thought very well cast.
You know that again just reminds me of how important feelings are to stories. I don't mean just emotional feelings, but those physical feelings you get as well. I've played games that scared the crud out of me (though I have plenty of crud that came back).
#3798
Posté 13 septembre 2012 - 04:35
Back to the OP. Bioware! Do the right thing! Please!
#3799
Posté 13 septembre 2012 - 04:49
kyban wrote...
I had a thought... Maybe Bioware's intent was for us all to create our own endings, it is "our" Shepard right!? So then... No that's just crazy.
Back to the OP. Bioware! Do the right thing! Please!
It was not even job of whole team, just Walters and Hudson lock themselves in the office and start working on their own ednigs ingoring all counterplea from the other members.
Dendio1 wrote...
Yes. The original ending was horrible. Its better now. Be happy
If you put on turd few sprinkles it will be still same turd...
#3800
Posté 13 septembre 2012 - 05:13
kyban wrote...
I had a thought... Maybe Bioware's intent was for us all to create our own endings, it is "our" Shepard right!? So then... No that's just crazy.
Back to the OP. Bioware! Do the right thing! Please!
They should have included modding tools then




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