One Last Plea - Do the Right Thing
#3826
Posté 13 septembre 2012 - 03:17
#3827
Posté 13 septembre 2012 - 03:20
Blueprotoss wrote...
A license is far from having the developer rights to it. Epic is the one who holds the rights and all of the tools to the Unreal Engine.
Ok, yes. You keep making this more difficult in theory than it has to be. Yes of course someone owns it and owns the right to it. That means they own the rights and can decide the license they give you to use it. It depends on if you are willing to pay them for those licensed rights. The creation of a modding toolbox could be a part of a paid for license-they give you the right to use their content in a specified way. Nothing you say means it could not be done-what makes it harder to do is the fees that may be attached. A modding toolkit as paid for DLC could be an option, but unlikely. Still possible.
And you as a user can even get a free UDK from Epic-to make mods and games, but that is for non-commercial use.
It's like someone says they should have lemons to make lemonade. And you say, "but the store owns the lemons." Ok, yes the store owns them.
But again this is all off topic.
Modifié par 3DandBeyond, 13 septembre 2012 - 03:23 .
#3828
Posté 13 septembre 2012 - 03:20
#3829
Posté 13 septembre 2012 - 03:21
Fiannawolf wrote...
Hmm, wonder if they could add in something or a variable to do with the Keepers. That way they can assist with bypassing the Kid. They've been there for quite some time on the citidel, whos to say how many Cruibles they saw being built? Maybe they know of another path to take with it.
Yes, this would be cool. I really had hoped for some indication of what they were there for.
#3830
Posté 13 septembre 2012 - 03:23
3DandBeyond wrote...
Fiannawolf wrote...
Hmm, wonder if they could add in something or a variable to do with the Keepers. That way they can assist with bypassing the Kid. They've been there for quite some time on the citidel, whos to say how many Cruibles they saw being built? Maybe they know of another path to take with it.
Yes, this would be cool. I really had hoped for some indication of what they were there for.
I'm surprised Bioware didn't try to reveal the Keepers origin
#3831
Posté 13 septembre 2012 - 03:25
AresKeith wrote...
3DandBeyond wrote...
Fiannawolf wrote...
Hmm, wonder if they could add in something or a variable to do with the Keepers. That way they can assist with bypassing the Kid. They've been there for quite some time on the citidel, whos to say how many Cruibles they saw being built? Maybe they know of another path to take with it.
Yes, this would be cool. I really had hoped for some indication of what they were there for.
I'm surprised Bioware didn't try to reveal the Keepers origin
Don´t worry they will clear this via next paid DLC, and with our luck it fart out in the way that Keepers were originally creators of Crucible...
#3832
Posté 13 septembre 2012 - 03:32
#3833
Posté 13 septembre 2012 - 03:42
I'm no IT adherent, but they have just as much right to their head canon as some of the real irrational stuff I've seen in these forums. They also have way more basis. Let's just examine some things that get said about some choices-Shreaper (reaper control god) remains in contact with friends, has an ongoing after death relationship with Liara and can send people emails to say, "Shepard's alive and well as reaper commander"-content of the email is my interpretation of what's been said. Synthesis allows you to choose your evolution. Each individual can decide how much influence it will have in their life. So, really is IT that crazy?
What does IT say? At some point Shepard is indoctrinated, even to the point where some things that are not real are seen as real (based on what IT is described) or it is just used as deception. It could happen before ME3 starts. This does not mean real things don't exist in Shepard's world, but it means that Shepard's understanding of it all could be skewed or it could even be a total hallucination. Nothing in the game disputes that possibility. EC didn't change that. Nor does Leviathan. Even the presence of the kid does nothing to dispute IT at all. In fact one of the most compelling things about IT is everything that happens on the citadel and Shepard's reaction or non-reaction to it.
IT isn't my preferred way to go, but it's ridiculous to suggest there is no basis for it or that Leviathan in any way destroys it as a possibility. No, the game does not show that it is true at the end.
But, wouldn't it be funny if when all DLC has been released if the very last thing (change in the kid's dialogue in even some minor way) indicates that synthesis is the indoctrinated choice, control is the misguided choice, and destroy is deceptive so Shepard won't choose it, but is a real choice, whereas refuse is the unindoctrinated or indoctrination rejection choice that wakes Shepard up? I think it would be really funny.
#3834
Posté 13 septembre 2012 - 03:44
That is a contradiction whether you compare Stargate or Star Trek to ME because they have an easier time to do their story with all of their series and movies.3DandBeyond wrote...
Correct.
Games will always have weaknesses for time and length especially when we're talking about sci-fi like Star Trek, Battlestar Galactica, Babylon 5, Stargate, Farscape, and Andromeda. TV shows can start out being shorter then games, but they can quickly outlast those games especially when they release movies.3DandBeyond wrote...
Well, writers keep what they call Bibles-things that contain all the lore of a story, especially needed with huge numbers of characters and such things as in ME.
There are programs out there you can buy or people use Excel to keep track of their stories or even create their own databases.
And ME had a Bible. One of the writers or devs talked about it when discussing ME2.
It's actually series like Star Trek and movies like Star Wars that really bore out the need for such things. In fact, you can go online and get guides as to each of these that tell you things you need to know to be able to write books set in each of their "worlds". They have set lore that you have to follow, especially if say with Star Wars you want to get permission to get your book published.
And, ME is a lot shorter than SG1. So, saying that a tv series has a better chance or more potential to finish things off because it's long just doesn't make sense to me. It has way more chances and possibilities of getting everything wrong and of not satisfying people. The longer a series goes, the more information contained in it and the more it gets replayed all over the place, so people are fairly familiar with the story by the time it ends. That's what's also part of what's wrong at the end of ME3. People had replayed ME1 and 2 several times over and then replayed them right before they got ME3. They saw the faults right away because they were familiar with and had a lot of content to back up what they knew about the story. The story and the ending conflicted with a lot that they'd just played and it still does for many of us.
The EC was far from just pictures, narration, Catalyst diaogue, flesh being torn from Shepard, and so on.3DandBeyond wrote...
All the EC did was add pictures, cool sounding narration, kid dialogue, and more flesh getting ripped from Shepard's face. Shepard can't ask the tough questions, the kid doesn't fully answer questions asked-he answers the questions he wanted to be asked (anyone in PR would say he did an average job of deflection), and so on.
Politics is never the answer.3DandBeyond wrote...
Media training (as used in political and other debates) would inform you here. Say I ask you if you will reduce crime if elected. Well, maybe you don't know if you can reduce crime and don't want to promise to. You don't answer that question. You change the question. Instead, you answer the question "are you against crime?" So, you say, "I am 100% for a real effort to reduce crime and to save people from the heartache of the effects of crime. I am appalled that my opponent would imply that we just have to live with crime that's out of control." In no way did you answer the question. This is actually taught in media relations. You prepare answers for the questions you want to answer. So the question could easily be, "Should we pay more taxes to fight crime?" or "Your opponent says you are soft on crime. Are you?" The answer you have prepared works no matter what question comes up on crime.
Shepard just asked the questions that can be answered .3DandBeyond wrote...
So, with the kid, Shepard asks questions, but he never answers the question really. Some of the questions asked are really not the right ones to ask either. But, what we still get to is that the EC didn't really change anything so much. It made it all look and sound better and things that were changed were made somewhat sillier. It just isn't such an immediate drop off as the original endings were.
Modifié par Blueprotoss, 13 septembre 2012 - 03:49 .
#3835
Posté 13 septembre 2012 - 03:46
Bioware can only do so much with the Unreal Engine because Epic has all of the tools in the kit for the Engine unlike the public version that everyone can use.3DandBeyond wrote...
Blueprotoss wrote...
A license is far from having the developer rights to it. Epic is the one who holds the rights and all of the tools to the Unreal Engine.
Ok, yes. You keep making this more difficult in theory than it has to be. Yes of course someone owns it and owns the right to it. That means they own the rights and can decide the license they give you to use it. It depends on if you are willing to pay them for those licensed rights. The creation of a modding toolbox could be a part of a paid for license-they give you the right to use their content in a specified way. Nothing you say means it could not be done-what makes it harder to do is the fees that may be attached. A modding toolkit as paid for DLC could be an option, but unlikely. Still possible.
And you as a user can even get a free UDK from Epic-to make mods and games, but that is for non-commercial use.
It's like someone says they should have lemons to make lemonade. And you say, "but the store owns the lemons." Ok, yes the store owns them.
But again this is all off topic.
#3836
Posté 13 septembre 2012 - 04:07
After drew left as lead writer on me 2 the new one didn't want to continiue drew's story, he wanted it to be his vision.3DandBeyond wrote...
And ME had a Bible. One of the writers or devs talked about it when discussing ME2.
the Me 2 script was halfdone when drew left, the new on rewrote it This was back when it was still being developed.
Not a 100% sure on it, was along time ago i read it.
On topic:
Ill support this dlc beause it will give more closure
Modifié par Troxa, 13 septembre 2012 - 04:13 .
#3837
Posté 13 septembre 2012 - 04:14
To be fair how would it be different after Drew left when one of the leaked endings for ME3 was done by Drew himself. We really don't know how far that goes and "closure" is still speculative based on person to person.Troxa wrote...
After drew left as lead writer on me 2 the new one didn't want to continiue drew's story, he wanted it to be his vision.3DandBeyond wrote...
And ME had a Bible. One of the writers or devs talked about it when discussing ME2.
the Me 2 script was halfdone when drew left, the new on rewrote it This was back when it was still being developed.
Not a 100% sure on it, was along time ago i read it.
Ill support this dlc beause it will give more closure
#3838
Posté 13 septembre 2012 - 04:16
Every lead writer has a different vision & I said i was not 100% sure on itBlueprotoss wrote...
To be fair how would it be different after Drew left when one of the leaked endings for ME3 was done by Drew himself. We really don't know how far that goes and "closure" is still speculative based on person to person.Troxa wrote...
After drew left as lead writer on me 2 the new one didn't want to continiue drew's story, he wanted it to be his vision.3DandBeyond wrote...
And ME had a Bible. One of the writers or devs talked about it when discussing ME2.
the Me 2 script was halfdone when drew left, the new on rewrote it This was back when it was still being developed.
Not a 100% sure on it, was along time ago i read it.
Ill support this dlc beause it will give more closure
Drew left in middle of me 2 scrpt for swtor
Possible ending, drew wanted dark energy
Modifié par Troxa, 13 septembre 2012 - 04:19 .
#3839
Posté 13 septembre 2012 - 04:23
You didn't say you weren't sure until now. Either way we really don't know how far that goes and "closure" is still speculative based on person to person.Troxa wrote...
Every lead writer has a different vision & I said i was not 100% sure on it
Drew left in middle of me 2 scrpt for swtor
Possible ending, drew wanted dark energy
Modifié par Blueprotoss, 13 septembre 2012 - 04:24 .
#3840
Posté 13 septembre 2012 - 04:25
Blueprotoss wrote...
You didn't say you weren't sure until now.Troxa wrote...
Every lead writer has a different vision & I said i was not 100% sure on it
Drew left in middle of me 2 scrpt for swtor
Possible ending, drew wanted dark energy
Troxa did say they wasn't sure on it, but this is getting off-topic
#3841
Posté 13 septembre 2012 - 04:28
Blueprotoss wrote...
Bioware can only do so much with the Unreal Engine because Epic has all of the tools in the kit for the Engine unlike the public version that everyone can use.
Ok, honestly. You're just arguing to argue. Please stop. Nothing is impossible to do. Yes, Epic has the tools which they could license to BW for use in many different ways. I know full well about the public version, the free for non-commercial use version. The tools contained within that developer kit are licensed for use for pay to devs to create games with a vast array of options. If Epic allowed it and BW bought the license for it, such a toolkit would not be for use by players for commercial things, but could be used by players to mod their ME game. It would not be used to create an unlimited bunch of things, but things specified within the particular set of tools. Map creation, character customization, levels, and so on that fall within the ME universe. In fact, there would with the free version now quite possibly be a way for users to create all of these things within ME games, but this apparently is not a licensed use or is disallowed specifically by BW.
Again, this is off topic but is on topic as one suggested thing that might be possible for DLC-to create user customization within the game. The right or wrong of it is determined by the individual. I don't care to get into some debate about what Epic now does or does not allow.
#3842
Posté 13 septembre 2012 - 04:31
Blueprotoss wrote...
You didn't say you weren't sure until now. Either way we really don't know how far that goes and "closure" is still speculative based on person to person.Troxa wrote...
Every lead writer has a different vision & I said i was not 100% sure on it
Drew left in middle of me 2 scrpt for swtor
Possible ending, drew wanted dark energy
You quoted what Troxa said and that included that Troxa was not 100% sure. Please stop with the argumentative derailing of the thread. Honestly, if someone says they like yellow, you say red is best. You argue about the most minor points. Please stop and stay on topic.
#3843
Posté 13 septembre 2012 - 04:32
Troxa wrote...
After drew left as lead writer on me 2 the new one didn't want to continiue drew's story, he wanted it to be his vision.3DandBeyond wrote...
And ME had a Bible. One of the writers or devs talked about it when discussing ME2.
the Me 2 script was halfdone when drew left, the new on rewrote it This was back when it was still being developed.
Not a 100% sure on it, was along time ago i read it.
On topic:
Ill support this dlc beause it will give more closure
Yes, this is really what I want as well. A decent bit of closure so the most people possible are ok with it.
#3844
Posté 13 septembre 2012 - 04:47
I'm not arguing just to argue because there's a difference when a game using a licensed engine instead of an in house engine.3DandBeyond wrote...
Blueprotoss wrote...
Bioware can only do so much with the Unreal Engine because Epic has all of the tools in the kit for the Engine unlike the public version that everyone can use.
Ok, honestly. You're just arguing to argue. Please stop. Nothing is impossible to do. Yes, Epic has the tools which they could license to BW for use in many different ways. I know full well about the public version, the free for non-commercial use version. The tools contained within that developer kit are licensed for use for pay to devs to create games with a vast array of options. If Epic allowed it and BW bought the license for it, such a toolkit would not be for use by players for commercial things, but could be used by players to mod their ME game. It would not be used to create an unlimited bunch of things, but things specified within the particular set of tools. Map creation, character customization, levels, and so on that fall within the ME universe. In fact, there would with the free version now quite possibly be a way for users to create all of these things within ME games, but this apparently is not a licensed use or is disallowed specifically by BW.
Again, this is off topic but is on topic as one suggested thing that might be possible for DLC-to create user customization within the game. The right or wrong of it is determined by the individual. I don't care to get into some debate about what Epic now does or does not allow.
#3845
Posté 13 septembre 2012 - 04:48
I'm saying he died mention the 100% until that comment, which I previously said.3DandBeyond wrote...
Blueprotoss wrote...
You didn't say you weren't sure until now. Either way we really don't know how far that goes and "closure" is still speculative based on person to person.Troxa wrote...
Every lead writer has a different vision & I said i was not 100% sure on it
Drew left in middle of me 2 scrpt for swtor
Possible ending, drew wanted dark energy
You quoted what Troxa said and that included that Troxa was not 100% sure. Please stop with the argumentative derailing of the thread. Honestly, if someone says they like yellow, you say red is best. You argue about the most minor points. Please stop and stay on topic.
#3846
Posté 13 septembre 2012 - 05:08
Blueprotoss wrote...
I'm saying he died mention the 100% until that comment, which I previously said.3DandBeyond wrote...
Blueprotoss wrote...
You didn't say you weren't sure until now. Either way we really don't know how far that goes and "closure" is still speculative based on person to person.Troxa wrote...
Every lead writer has a different vision & I said i was not 100% sure on it
Drew left in middle of me 2 scrpt for swtor
Possible ending, drew wanted dark energy
You quoted what Troxa said and that included that Troxa was not 100% sure. Please stop with the argumentative derailing of the thread. Honestly, if someone says they like yellow, you say red is best. You argue about the most minor points. Please stop and stay on topic.
Enough, we all know what you did because we can read. Enough. I'm not ignorant of what you do in all threads. It's obvious. You continually state the same junk over and over again and disregard the totality of what someone says just to argue. You best exemplify what you are doing by posting. You just want to force people to run away by all this.
It's off topic continually and you are doing that intentionally. Why? Who knows. You have yet to state anything within this thread that is relevant to the discussion. Please post when you can do that and then stop picking out quotes just to argue with.
#3847
Posté 13 septembre 2012 - 05:33
By the way 3D your ideas about fixing the Crucible to save the Geth, What about adding a little dialogue option at Rannoch when Legion is going to upload the Reaper code and you get to remind him of all the things he said in ME2 about the Geth choosing thier own path, that could save the Geth and Legion too
#3848
Posté 13 septembre 2012 - 05:35
Troxa wrote...
After drew left as lead writer on me 2 the new one didn't want to continiue drew's story, he wanted it to be his vision.3DandBeyond wrote...
And ME had a Bible. One of the writers or devs talked about it when discussing ME2.
the Me 2 script was halfdone when drew left, the new on rewrote it This was back when it was still being developed.
Not a 100% sure on it, was along time ago i read it.
On topic:
Ill support this dlc beause it will give more closure
This is accurate. Drew had a different vision. And there were also many ideas thrown around-IT was even one of them, along with Drew's Dark Energy idea.
However, we have what we have and that was never fully fleshed out (so far it hasn't been, but who knows) and what we can do is ask Bioware to revisit things and see if some good compromise can be made.
#3849
Posté 13 septembre 2012 - 05:35
How... Wait... What?! Did I miss the something else in EC? Because to me it was just pictures with narrations and Catalyst dialogue. Even Shepard's breath scene was in the original endings anyway. Why would you possibly say that it was something more?Blueprotoss wrote...
The EC was far from just pictures, narration, Catalyst diaogue, flesh being torn from Shepard, and so on.3DandBeyond wrote...
All the EC did was add pictures, cool sounding narration, kid dialogue, and more flesh getting ripped from Shepard's face. Shepard can't ask the tough questions, the kid doesn't fully answer questions asked-he answers the questions he wanted to be asked (anyone in PR would say he did an average job of deflection), and so on.
e.
P.S. Oh yes, the good-bye scene, I admit, it was added too. Besides that... I don't know, maybe I had to replay ME3 from start to see the "great value" EC has added to the game?
#3850
Posté 13 septembre 2012 - 05:40
Remanentmoss01 wrote...
I see some people say they would be satisfied to just see Shep survive and a reunion even if its only a few extra slides, I dont think id like that at all, I dont like the damn pictures, What id prefer is a real in game aftermath, after the credits your back on the Normandy, As Shep if he survived or one of the others if not and you could travel to the places you've been and have dialogue wheel conversations with a few like Wrex and Eve and see whats happening and what the worlds are now like ,
By the way 3D your ideas about fixing the Crucible to save the Geth, What about adding a little dialogue option at Rannoch when Legion is going to upload the Reaper code and you get to remind him of all the things he said in ME2 about the Geth choosing thier own path, that could save the Geth and Legion too
Yes, I think many options are open. The problem would be as to how far back in the game to go. The further back, the more it would result in problems for programming the rest of the game I'd think. Every decision made after that change would maybe have to reflect that change.
I don't know best how to do it and I'm not stating my ideas are best. I do think from what I've seen that there's just potential there to allow others to keep what they have and those that don't to have something they want.
And an aftermath-I really do wish for a true aftermath. I see the immediate future as very difficult, but as people rise up on their own they can forge their future, not a reaperized version of a future. They can determine to work together and try for the good, but know that bad things can happen and that good things can, too.




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