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One Last Plea - Do the Right Thing


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#4276
3DandBeyond

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Snypy wrote...

Hudathan wrote...

Snypy wrote...

Naturally, the majority of players, who are happy with the ending, are those newcomers. It's probably because they didn't have the chance to create an emotional attachment to the characters and the ME universe. Or maybe it's because they simply enjoy shooting things more than experiencing the story. I'm not saying it's wrong to enjoy shooting stuff. It's just a matter of preferences.

You don't know this. But by all means, believe what you want to believe in order to make your point.


You should've asked: "Do you have concrete numbers to support it?"  And I'd answer: "No."  But I stand by my statement. It's an assertion based on reading many blogs, user reviews, and posts on various social networking sites (from BSN to Facebook to Twitter). It's enough to form my opinion and then use it as a point in discussions. You're free to disagree as you wish, of course. I'm not trying to persuade you one way or the other.


This has been my experience as well.  I've read countless threads and comments on many other sites, including some I don't particularly like.  I've gone to forums on game console sites and read blogs.  I have read far more than I care to on the subject and the vast majority of those who feel compelled to comment and say they are happy with the endings, seem to have only recently come to the ME universe.  And that makes sense because by BW's marketing guy's (Silverman, I think his name was), ME3 was to be the entry game into the universe.  It also was said in numerous inteviews with BW people to be their hope for a breakout blockbuster, Star Wars like thing that was to gaming as Star Wars was to movies.  This very much indicates that the game was geared to new players way more than legacy players and it shows. 

On different panels, BW employees have also answered questions that seem more inclined to trying to appeal to newcomers.  One was the question about the kid at the beginning-it was said he was included in order to make it all more real or some such for Shepard and the player.  Um, I didn't need it to be more real.  I have an awful lot of people that I was already worried about when those reapers came along.  And so much of the game seems to be there just to explain past events that only new players would really need.

But again, most of the comments on the game that I've read stated that the person has played ME3 through a couple of times and loved it and so they are now playing ME1 for the first time or at most they have 1 playthrough done.  That's of people that loved it.  The most glowing other comments I've read are that it's better with the EC, it's ok with the EC, at least it's more finished with the EC, it's still not what we wanted, could be better, still lacks variety, and so on.  Not rave reviews.  Even players that are more satisfied have left and will never return because the EC was not sufficient.  How many, it's true we'll never know.  But I guarantee you had the endings been more like ME2 or ME1 or had there been real variety based on how good a job we did of killing the reapers and saving everything, and not some attempt at a moral passion play that lacks both (for me), the discussions we'd be having here would have been far different and way more fun.  That is one of the saddest things in all of this.  I'd so much rather be having fun playing the game and discussing the fun things, than be begging BW to please listen.

#4277
3DandBeyond

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Archonsg wrote...

Sad news.

Ars Technica's article on Founders of Bioware quiting

Okies.

Now I just feel sad that that two of the best in the RPG industry has decided to quit and leave. While they did not say it I am sure ME3 has to have effected them in some way.
Its too bad that ME3 which could have been their swan song, was hijacked and turned sour all because two morons decided that a nihilistic view of "art" is what the players wanted.

Bah.

Good bye Ray Muzyka , Greg Zeschuck.
Just wished ME3 wasn't the dirge that sent you off.


Only time will tell what all happened here and there's a real truth that there are no secrets in the end.

What I predict will one day happen is that someone will see something lucrative in telling what happened.  I do believe it may be the case that these 2 guys were on the outside looking in because the ones doing the talking have not done a very good job of it all.  I have lost some real hope here.  Looking at what these guys say they want to go on to do, it does point to someone else's sadistic and/or nihilistic views shining through.  I really don't want to get into bashing anyone here.

#4278
Archonsg

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3DandBeyond wrote...

Archonsg wrote...

Sad news.

Ars Technica's article on Founders of Bioware quiting

Okies.

Now I just feel sad that that two of the best in the RPG industry has decided to quit and leave. While they did not say it I am sure ME3 has to have effected them in some way.
Its too bad that ME3 which could have been their swan song, was hijacked and turned sour all because two morons decided that a nihilistic view of "art" is what the players wanted.

Bah.

Good bye Ray Muzyka , Greg Zeschuck.
Just wished ME3 wasn't the dirge that sent you off.


Only time will tell what all happened here and there's a real truth that there are no secrets in the end.

What I predict will one day happen is that someone will see something lucrative in telling what happened.  I do believe it may be the case that these 2 guys were on the outside looking in because the ones doing the talking have not done a very good job of it all.  I have lost some real hope here.  Looking at what these guys say they want to go on to do, it does point to someone else's sadistic and/or nihilistic views shining through.  I really don't want to get into bashing anyone here.


I know dear.
I just feel. Like its ME3 Pre-EC ending all over again.
Its hard NOT to feel that the people who forced this stupid ending on us broke not just Shepard's heart and soul.
They did that to us too, and it seems to both Ray and Greg. 

Where's that Bioware / Titanic meme again?

#4279
3DandBeyond

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Archonsg wrote...

3DandBeyond wrote...

Archonsg wrote...

Sad news.

Ars Technica's article on Founders of Bioware quiting

Okies.

Now I just feel sad that that two of the best in the RPG industry has decided to quit and leave. While they did not say it I am sure ME3 has to have effected them in some way.
Its too bad that ME3 which could have been their swan song, was hijacked and turned sour all because two morons decided that a nihilistic view of "art" is what the players wanted.

Bah.

Good bye Ray Muzyka , Greg Zeschuck.
Just wished ME3 wasn't the dirge that sent you off.


Only time will tell what all happened here and there's a real truth that there are no secrets in the end.

What I predict will one day happen is that someone will see something lucrative in telling what happened.  I do believe it may be the case that these 2 guys were on the outside looking in because the ones doing the talking have not done a very good job of it all.  I have lost some real hope here.  Looking at what these guys say they want to go on to do, it does point to someone else's sadistic and/or nihilistic views shining through.  I really don't want to get into bashing anyone here.


I know dear.
I just feel. Like its ME3 Pre-EC ending all over again.
Its hard NOT to feel that the people who forced this stupid ending on us broke not just Shepard's heart and soul.
They did that to us too, and it seems to both Ray and Greg. 

Where's that Bioware / Titanic meme again?


No not looking at you as bashing anyone-I'm looking right in the mirror because this does upset me.  I do think the game broke them because clearly they did put heart and soul into it.

#4280
Snypy

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Archonsg wrote...

[...]

I know dear.
I just feel. Like its ME3 Pre-EC ending all over again.
Its hard NOT to feel that the people who forced this stupid ending on us broke not just Shepard's heart and soul.
They did that to us too, and it seems to both Ray and Greg. 

Where's that Bioware / Titanic meme again?


Patrick Weekes stated that the ending is the work of Mac Walters and Casey Hudson. Therefore, we can't directly blame EA for it. That said, the tight deadline for ME3 played an important role as well. Basically, the writers would've to sacrifice some missions to make more endings.


Anyway, about the docs leaving, I've just read this article by Aaryn Flynn. I know he was trying to reassure just about everyone that BioWare can and will continue even after the departure of the founders. But this line made me very concerned:

[...] the Mass Effect universe is vast, and Casey and our teams have plans for another full game. [...] 


Just the other day, I read that Sylvf (and possibly several other ME3 writers) had been working on DA3 for quite some time. ME4 is probably in a very early stage of development, so there's little need for character writers. I still think, however, that BioWare should've kept the good writers from ME3 to help with the setting of ME4. The thought that Mac Walters could be the lead writer again is frightening, to say the least. At any rate, I believe that BioWare should deal with ME3 ending before it moves on to ME4.

Modifié par Snypy, 18 septembre 2012 - 09:42 .


#4281
Archonsg

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Well, for those of you who want a new hope at someone making a RPG game that hold true to the old Baldur's Gate, Planescape : Torment, Neverwinter Nights memory, Project Eternity Being done by Obsidian.

I know they don't have the best of track records but seriously, who would have thought of BIoware pulling a ME3?

#4282
3DandBeyond

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I hope Project Eternity turns out well. I still hope that a real ending is planned for ME3 before an ME4 is on the way. Time will tell and it could be that things were planned in advance. Who knows. I'll still hope until all DLC has been released.

#4283
Archonsg

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3DandBeyond wrote...

I hope Project Eternity turns out well. I still hope that a real ending is planned for ME3 before an ME4 is on the way. Time will tell and it could be that things were planned in advance. Who knows. I'll still hope until all DLC has been released.


I know.
I am just tired though.
I have been active with Bioware's forums (back then I was just Archon, then Silvarian, then stayed with ArchonSG) and it has been a great so many years talking to legends in the industry.

That has of course changed, I still remember people like Chris Avellone, Selene Moonsong, even Ray Muzyka once every while paid a visit and spent some time with us "unwashed masses" but it felt right and they engaged with us over the games we play, and how and why things didn't work and they worked on the next game / expansion to fix it.

That's how Neverwinter Nights mod tools came about, that's why its multi-player STILL has persistent worlds running even today, and why people STILL talk about Baldur's Gate and their other games with very fond memories.

Look at today's forums.
Dev interaction, especially when there is an issue like that of ME3, silence.
Casey Hudson and Mac Walters to still lead future Mass Effect efforts. HAVE YOU PEOPLE LEARNED NOTHING?!
It just breaks one's heart.

3D I think you are one of the best posters here. You have passion and patience, qualities that I now find lacking in myself.
At least where Bioware is concerned.

I have though found sort of a renewed HOPE with Project Eternity, and judging from what is said about Bioware's future direction and plans, concentrating on Free to Play games , aka microtransaction store games, and if you think today's ME3 MP Store is bad, wait till you have to pay $5.00 just for a CHANCE to get a +1 sword ...maybe. 

Greed.
Just as Garrus spoke of his dad, all you have to do is see everything that is presented to you, and logically put everything together. 
The picture isn't all good or what I would call encouraging.
At this point I don't care anymore that those who blindly support Bioware and this horrid ME3 ending would gloat, it is a hollow victory for them. 

As with the founder's exit, and what they have said about never ever (well they said "very unlikely") coming back to the gaming  industry. You have to wonder what was it that broke thier spirit and heart. The fans didn't desert them you know. It happened the other way around and they got caught in the perfect storm.

Modifié par Archonsg, 18 septembre 2012 - 10:27 .


#4284
Xamufam

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3DandBeyond wrote...

I hope Project Eternity turns out well. I still hope that a real ending is planned for ME3 before an ME4 is on the way. Time will tell and it could be that things were planned in advance. Who knows. I'll still hope until all DLC has been released.

the kickstarter have raised 1.6 million
I don't think it's the right time for a Mass effect 4, the universe is just to damaged now. But i hope for a real ending.

Modifié par Troxa, 18 septembre 2012 - 10:58 .


#4285
Warrior Craess

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Snypy wrote...

Archonsg wrote...

[...]

I know dear.
I just feel. Like its ME3 Pre-EC ending all over again.
Its hard NOT to feel that the people who forced this stupid ending on us broke not just Shepard's heart and soul.
They did that to us too, and it seems to both Ray and Greg. 

Where's that Bioware / Titanic meme again?


Patrick Weekes stated that the ending is the work of Mac Walters and Casey Hudson. Therefore, we can't directly blame EA for it. That said, the tight deadline for ME3 played an important role as well. Basically, the writers would've to sacrifice some missions to make more endings.



Or they could have not added in the no descisions version, and freed up that dev team to do other stuff. Same with the Xbox 360 Kinect stuff. Neither of those two options really needed to be in the game, and they took away valuable time and devs that could have been used for something else.. such as better endings, or more war assest scenes,  etc....

#4286
Lunch Box1912

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Snypy wrote...

Archonsg wrote...

[...]

I know dear.
I just feel. Like its ME3 Pre-EC ending all over again.
Its hard NOT to feel that the people who forced this stupid ending on us broke not just Shepard's heart and soul.
They did that to us too, and it seems to both Ray and Greg. 

Where's that Bioware / Titanic meme again?


Patrick Weekes stated that the ending is the work of Mac Walters and Casey Hudson. Therefore, we can't directly blame EA for it. That said, the tight deadline for ME3 played an important role as well. Basically, the writers would've to sacrifice some missions to make more endings.


Anyway, about the docs leaving, I've just read this article by Aaryn Flynn. I know he was trying to reassure just about everyone that BioWare can and will continue even after the departure of the founders. But this line made me very concerned:

[...] the Mass Effect universe is vast, and Casey and our teams have plans for another full game. [...] 


Just the other day, I read that Sylvf (and possibly several other ME3 writers) had been working on DA3 for quite some time. ME4 is probably in a very early stage of development, so there's little need for character writers. I still think, however, that BioWare should've kept the good writers from ME3 to help with the setting of ME4. The thought that Mac Walters could be the lead writer again is frightening, to say the least. At any rate, I believe that BioWare should deal with ME3 ending before it moves on to ME4.




Ray Muzyka and Greg Zeschuk:
Hey sometimes people grow out of things, other things become more important. Maybe this is a good thing, maybe it’s not? We can only wait and see. 

ME4:
It would be nice to see the endings redone, added or fixed? before a ME4 but maybe ME4 is the answer, maybe there is a twist who knows? There is still hope for the series; one can only hope they seize the opportunity. That’s why we need threads like this.

On Mac Walters:
Mac Walters has done writing for Garrus in Mass Effect, Aria and the Illusive Man in Mass Effect 2 and wrote for James Vega in ME3. How Casey Hudson and Mac Walters handled the endings was very poor, and I definitely would like to see someone else get the chance to lead the writers team in a ME4. I still think he is a talented writer just needs to rely more on his team.
 
See Controversy   en.wikipedia.org/wiki/Mass_Effect_3
 
Omega YEAH!Posted Image

From Aarn Flyn Article:
• MASS EFFECT – Executive Producer Casey Hudson and his team are coming off an amazing eight-year run with the Mass Effect trilogy. But they’re not done yet. We are releasing more multiplayer content and we have more single-player stories coming throughout the next six months, including Omega which is coming in the Fall. But the Mass Effect universe is vast, and Casey and our teams have plans for another full game. “Where to go next?” with such a project has been a question a lot of us have been asking, and we’d all love to hear your ideas.

Modifié par Lunch Box1912, 18 septembre 2012 - 11:31 .


#4287
darthoptimus003

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Lunch Box1912 wrote...

darthoptimus003 wrote...

maybe BW will get a head knock to wake them and see this is not what we paid for
at this point im willing to pay just to get the ending that this series deserves
as long as MP doesnt effect it that is



Does this go back to you have thousands of people who are willing to pay for widgets and you refuse to manufacture widgets. WHY?
I’m just saying … Not trying to bring up old posts here but just saying… I’d definitely pay for it too! Posted Image

well cause i didnt spend $300+ on the CE and DLCs just to imagine an ending
but your right a bunch of people will be buy

#4288
3DandBeyond

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darthoptimus003 wrote...

Lunch Box1912 wrote...

darthoptimus003 wrote...

maybe BW will get a head knock to wake them and see this is not what we paid for
at this point im willing to pay just to get the ending that this series deserves
as long as MP doesnt effect it that is



Does this go back to you have thousands of people who are willing to pay for widgets and you refuse to manufacture widgets. WHY?
I’m just saying … Not trying to bring up old posts here but just saying… I’d definitely pay for it too! Posted Image

well cause i didnt spend $300+ on the CE and DLCs just to imagine an ending
but your right a bunch of people will be buy


I do agree it just seems like a no brainer to make something that would appeal to a lot of people and lead to better feelings especially since they are now discussing another ME game as in the works. 

#4289
Xellith

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So is ME4 going to be an empty box with a piece of paper saying "imagine your own story"?

#4290
3DandBeyond

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Xellith wrote...

So is ME4 going to be an empty box with a piece of paper saying "imagine your own story"?


Ha ha ha.  The ultimate head canon appreciation game.

The gist of the "interviews" that I've read is that they are looking for input from fans on this one.  We shall see.  What I wish for here is that destroy happens (at least destroy) with a fully intact crucible that targets the reapers.

I then would really love a prologue for an ME4 set after this game in this galaxy where there are either scenes or discussions of Shepard's life, the rebuilding of the galaxy, and so on and then it can segue to a new game with a new hero (if we must let go of Shepard).

I'm really not interested in playing some full prequel without this ending fixed in some way and I can't see playing a whole game of a prequel unless.  The beginning of the game could go over the things that happened in ME3 and the real ending (IMO) and then it could go back and explore the other cycles.  But even that seems just so depressing because we know what happened to them.  They died.  So, I just wouldn't want to get emotionally involved in a story with a bunch of people that will die by reapers.

#4291
hiraeth

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3DandBeyond wrote...

Xellith wrote...

So is ME4 going to be an empty box with a piece of paper saying "imagine your own story"?


Ha ha ha.  The ultimate head canon appreciation game.

The gist of the "interviews" that I've read is that they are looking for input from fans on this one.  We shall see.  What I wish for here is that destroy happens (at least destroy) with a fully intact crucible that targets the reapers.

I then would really love a prologue for an ME4 set after this game in this galaxy where there are either scenes or discussions of Shepard's life, the rebuilding of the galaxy, and so on and then it can segue to a new game with a new hero (if we must let go of Shepard).

I'm really not interested in playing some full prequel without this ending fixed in some way and I can't see playing a whole game of a prequel unless.  The beginning of the game could go over the things that happened in ME3 and the real ending (IMO) and then it could go back and explore the other cycles.  But even that seems just so depressing because we know what happened to them.  They died.  So, I just wouldn't want to get emotionally involved in a story with a bunch of people that will die by reapers.


agreed.

#4292
BearlyHere

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3DandBeyond wrote...

I do agree it just seems like a no brainer to make something that would appeal to a lot of people and lead to better feelings especially since they are now discussing another ME game as in the works. 


Sometimes I think they just don't care because they made the bulk of their money already.  I wonder if the founders were just tired, or burned out, or if EA forced them out. I think we can all cite examples of writers, bands, tv shows, etc. where the passion was gone for years, and it's painful to watch them just going through the motions. Maybe Hudson/Walters were able to inflict this travesty on us because the people at the top were just tired. We may never know, but I'm losing all hope of Bioware giving us a fair ending for the game we payed for. I think they're already counting their money they think they'll make on DA3.

#4293
3DandBeyond

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BearlyHere wrote...

3DandBeyond wrote...

I do agree it just seems like a no brainer to make something that would appeal to a lot of people and lead to better feelings especially since they are now discussing another ME game as in the works. 


Sometimes I think they just don't care because they made the bulk of their money already.  I wonder if the founders were just tired, or burned out, or if EA forced them out. I think we can all cite examples of writers, bands, tv shows, etc. where the passion was gone for years, and it's painful to watch them just going through the motions. Maybe Hudson/Walters were able to inflict this travesty on us because the people at the top were just tired. We may never know, but I'm losing all hope of Bioware giving us a fair ending for the game we payed for. I think they're already counting their money they think they'll make on DA3.




I do worry as well.  I know some are conjecturing they will decide to go with a sequel with synthesis as canon.  Well that will be the final deal for me.  Even so, without this fixed, I will not be looking at buying any new game at least until I know the ending won't be a war criminal/depression fest and that the story will be maintained throughout.  If it means I wait 3 games, so be it.  If synthesis becomes canon then part of my assumption is since it's pretty much not inevitable it might be one reason the doctors got weary. 

We can only guess but I cannot see that reasonable people would end a story they loved this way.  And with review sites not raving over Leviathan and saying "it's pointless", Omega better be great, but it really indicates prequels would be non-brainers.

#4294
Zan51

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Just put this post in another thread but it works here too. It's about a future ME game. but it also answers why Control and Synthesis cannot work well as Canon without a lot odf space magic. Why? No conflict which is necessary for any story to succeed.

I have a few questions, what makes the ME galaxy the ME galaxy?
Is it the current races of aliens we have? I think so.
Is it the relays and biotics? Has to be cos they use Mass Effect/eezo etc.
Can they do a game with no Humans in it? MM not really, we need the human view point as we are human, mostly...

So it needs to be set at least around now in ME terms or no Humans with space flight, biotics etc. It needs to be therefore set after the current Reaper threat somehow.

If Synthesis is canon there IS no conflict because its all unicorns, rainbows and happy Disney bunnies.
(and some said Shep living was a Disney ending! Huh!)

If Control is canon well, here we go fighting Reapers - again! Why? Shreaper god is in control and will kick asses that don't keep the peace with the monstrous regiment of Reapers.... No conflict, no story.

Which leaves... Destroy. So we have maybe some but not all Relays working, and many worlds in ruins, and we have the usual mercs taking advantage of everyone they can while the good folks all try to help each other. We also may well have some worlds, like Earth where many species all are living together because they got more or less cut off from their home worlds by the war.

We also got the Leviathans and their globes with which they can control folks out there... but they themselves are
stuck on a watery planet because their thrall races are their "hands" to make tech. Well we can nuke the planet from orbit, that's them and the balls dealt with. Good enough for Ripley, good enough for me!

Logically, in my opinion, there you have one at least canvas on which to build a new game, and some good reasons why Synthesis and Conrtol should not be able to work as canon endings.

Modifié par Zan51, 19 septembre 2012 - 07:34 .


#4295
masleslie

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I sympathize with much of what you say & I feel for your (and many fans) disappointment with the endings, but actually the more time I have to think about it the more I believe we should have expected something like this as an ending. I fully expect to get shot down in flames for saying this but please read on.

The truly unique aspect of the Mass Effect games was always the way you were continually confronted with decisions which had real & often dire consequences, often affecting the life & death of much loved characters or even whole worlds. Did it never occur to any of us that the final end to the trilogy would not simply be a bigger battle than ever but a decision of such moral complexity that any choice was all but impossible to make?

Choose destroy and wipe out the geth we had just saved and brought to peaceful reconciliation with the Quarians, as well as killing EDI who had become a trusted friend & crew member. Choose control & stoop to the gross hypocrisy of doing exactly what your enemy has sought all along with no guarantee that you were not simply compromising with the reapers as the Illusive man had. Choose synthesize & treat with contempt the intrinsic self worth of every species whose contributions & sacrifices have made victory possible by transforming them into something else they neither agreed to nor wanted. Refuse to choose & stand by helpless & apathetic as Saren's prophecy that everyone you know & love will all die comes true. That's kind of the point. It is meant to be an impossible choice with no obvious 'happy ending', not to spoil our fun but to challenge us intellectually, emotionally & morally. Which actually it does quite well.

#4296
Snypy

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BearlyHere wrote...

[...]

Sometimes I think they just don't care because they made the bulk of their money already.  I wonder if the founders were just tired, or burned out, or if EA forced them out. I think we can all cite examples of writers, bands, tv shows, etc. where the passion was gone for years, and it's painful to watch them just going through the motions. Maybe Hudson/Walters were able to inflict this travesty on us because the people at the top were just tired. We may never know, but I'm losing all hope of Bioware giving us a fair ending for the game we payed for. I think they're already counting their money they think they'll make on DA3.


This is most likely the best paragraph from both press releases:

"I want to thank a few groups. First of all, thanks to all my teams over the years – I respect and love you all, and I’ve been honored to work with you. I am proud of you, and I will miss you all very much. Remember the BioWare Core Values you exemplify, remain passionate about your art and craft, and always remember it’s your fans who keep you in business. I have great confidence in you, the leadership and teams of tomorrow; I’m humbled by what we accomplished together, and I am certain you will go on to scale new heights in artistry, innovation, and quality. Remember always that successful entrepreneurship involves a lot of luck, and unrelenting persistence in the face of adversity. Never forget the importance of integrity with your fellow employees, as well as your investors, press and fans, and strive to embrace the power of humility in being able to admit mistakes and truly learn from them."


If only it was true for the team working on ME3...

Modifié par Snypy, 19 septembre 2012 - 10:06 .


#4297
Snypy

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masleslie wrote...

I sympathize with much of what you say & I feel for your (and many fans) disappointment with the endings, but actually the more time I have to think about it the more I believe we should have expected something like this as an ending. I fully expect to get shot down in flames for saying this but please read on.

The truly unique aspect of the Mass Effect games was always the way you were continually confronted with decisions which had real & often dire consequences, often affecting the life & death of much loved characters or even whole worlds. Did it never occur to any of us that the final end to the trilogy would not simply be a bigger battle than ever but a decision of such moral complexity that any choice was all but impossible to make?

Choose destroy and wipe out the geth we had just saved and brought to peaceful reconciliation with the Quarians, as well as killing EDI who had become a trusted friend & crew member. Choose control & stoop to the gross hypocrisy of doing exactly what your enemy has sought all along with no guarantee that you were not simply compromising with the reapers as the Illusive man had. Choose synthesize & treat with contempt the intrinsic self worth of every species whose contributions & sacrifices have made victory possible by transforming them into something else they neither agreed to nor wanted. Refuse to choose & stand by helpless & apathetic as Saren's prophecy that everyone you know & love will all die comes true. That's kind of the point. It is meant to be an impossible choice with no obvious 'happy ending', not to spoil our fun but to challenge us intellectually, emotionally & morally. Which actually it does quite well.


For me, the ME trilogy was about overcoming difficulties; finding strength in diversity; having confidence in oneself; and most importantly, being able to achieve the impossible (provided that you're truly dedicated and make the right decisions).

But what ME3 ending boils down to is that no matter what you do in life, no matter how well you prepare, your final action will result in an atrocity. Not to mention that Shepard certainly dies in three out of four endings. Shep doesn't choose to sacrifice himself/herself, he/she is forced to do so. That's not why I played the trilogy... I think the four endings shlould remain, but there should be a chance -- even a small one -- to win the war without betraying one's principles and dying.

If I wanted to learn how our decisions and lives are meaningless (nihilism), I would read Nietzsche's books. I certainly wouldn't have played a sci-fi trilogy which motivates players until the last 15 minutes that almost anything is achievable.

Modifié par Snypy, 19 septembre 2012 - 10:45 .


#4298
Ieldra

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Snypy wrote...
But what ME3 ending boils down to is that no matter what you do in life, no matter how well you prepare, your final action will result in an atrocity.

How does choosing Control result in an atrocity?

If I wanted to learn how our decisions and lives are meaningless (nihilism), I would read Nietzsche's books. I certainly wouldn't have played a sci-fi trilogy which motivates players until the last 15 minutes that almost anything is achievable.

Bolded for emphasis.

I would also like to draw attention to Javik's statement:  "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer."   Whether you are forced to sacrifice your life is an open question. I don't think so. But you are forced to sacrifice your honor, so to speak. That's the true sacrifice of ME3's ending. If you are not willing to do it and choose Refuse, you reap the consequences. This has nothing to do with nihilism. It sends the message that there are times when outcomes are more important than principles. Life itself, the lives of those who survived to this point and those you might still save by your decision - those are more important than your principles. More important than wreaking justice on the Reapers, more important than the life of any one species, more important than the fear that power will corrupt you, more important than the biochemical purity of organic life.

It's not nihilism. It's just that the message doesn't agree with your value hierarchy. For me, all three main choices are acceptable. Because ending the cycle and saving the civilizations of the galaxy - the present one, the future ones and depending on your viewpoint even the past ones - from the harvesting, yes, I consider that *way* more important than sticking to some moral principle.

Modifié par Ieldra2, 19 septembre 2012 - 11:59 .


#4299
Juggle

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Ieldra2 wrote...

*snip*


Hah, moral choices is a good thing, but not when they kill replayability. Not for me at least. It's game and it's made for fun.

Let's say... I'm more or less okay with control and synthesis (and my principles that I have to break). But what irritates me, is that I must kill my protagonist every time. Is it Shepard not deserve a good life after war? Where he can see all changes and participate in the reconstruction of the world? I have seven playthrough, but I can't replay such optimistic game - and for me it was quite optimistic game, until the end - where I must kill Shepard every f*ckin time.

So yeah, I'm with 3DandBeyond on that. Endings will only get better if they be improved.

Modifié par JDeelane, 19 septembre 2012 - 01:22 .


#4300
3DandBeyond

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Ieldra2 wrote...

Snypy wrote...
But what ME3 ending boils down to is that no matter what you do in life, no matter how well you prepare, your final action will result in an atrocity.

How does choosing Control result in an atrocity?

If I wanted to learn how our decisions and lives are meaningless (nihilism), I would read Nietzsche's books. I certainly wouldn't have played a sci-fi trilogy which motivates players until the last 15 minutes that almost anything is achievable.

Bolded for emphasis.

I would also like to draw attention to Javik's statement:  "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer."   Whether you are forced to sacrifice your life is an open question. I don't think so. But you are forced to sacrifice your honor, so to speak. That's the true sacrifice of ME3's ending. If you are not willing to do it and choose Refuse, you reap the consequences. This has nothing to do with nihilism. It sends the message that there are times when outcomes are more important than principles. Life itself, the lives of those who survived to this point and those you might still save by your decision - those are more important than your principles. More important than wreaking justice on the Reapers, more important than the life of any one species, more important than the fear that power will corrupt you, more important than the biochemical purity of organic life.

It's not nihilism. It's just that the message doesn't agree with your value hierarchy. For me, all three main choices are acceptable. Because ending the cycle and saving the civilizations of the galaxy - the present one, the future ones and depending on your viewpoint even the past ones - from the harvesting, yes, I consider that *way* more important than sticking to some moral principle.


The choice at the end is not just in what Shepard is willing to personally sacrifice, but also in what kind of sacrifice s/he is placing upon the galaxy.  It's the unknown sacrifice that all are being forced to make without consent and with certain probable outcomes.  It's making the determination for them that any life no matter how diminished is worth living if some immediate threat is to be easily averted.  Who cares what it means for the future?  Well, Shepard would.  These are all choices that a certain Shepard would willingly die for had they been worthy and led logically to some beneficial outcomes.  But the benefits are not known and far from probable.  Neither good nor bad is inevitable but the bad effects are much easier to logically conclude and many would be almost as instantaneous as the enactment of the choice itself.  Atrocity occurs in several ways within each choice.

Control leaves the reapers intact and ever present.  You'd have to see the reality of this and what it would mean to people.  Imagine if Jeffrey Dahmer were alive and moved next door to you.  Then imagine he's destroyed whole civilizations, killed your family, and even now is digesting your spouse or children.  Then, imagine he is the size of a skyscraper.  It is unrealistic to believe anyone would want this scenario to play out in their lives and ridiculous to think Shepard would feel this is a viable option just on that basis alone.  People do not react well to even lesser evils existing amongst them.  It's not logical that with no one knowing that Shepard controls the reapers, they'd all be suddenly ok with reapers flying around the galaxy.  And Shepard's thoughts and memories are to be uploaded to a system that allowed for the reapers as a solution in the first place.  No, there's no possible problem with that.   And the conflicts that would arise are easy to see.  I have to imagine way too much to envision a happy scenario.  I don't have to imagine much to view it as more negative and I am a positive person.  So much for finding their own path and self-reliance.

Synthesis is done against people's expressed will.  Some people's, including both organics and synthetics.  Some organic people within the ME universe had even rejected implants of any kind.  The true geth rejected being given understanding like this and it was why the heretics in part aligned with Sovereign in the first place, why the schism occurred and why you did Legion's loyalty mission.  And EDI says she's alive.  Wow.  She already said that to my Shepard in London, how redundant of her, whatever that means.  This discussion has been rehashed so many times and you know the deal here. 

You can create pages and pages of head canon to explain it all, even that with the integration of tech within organics that everyone can choose their level of evolution as has been said, but the truth is the kid indicates it is to be used for his idea of approaching some form of ultimate evolution or the end of evolution.  The tech that is there must in some way be reaper tech, so that's just great.  It's not bad enough to have reapers flying around externally being controlled and controlling things.  This suffers from some of the same problems that control does.  The same flawed tech that allowed for the creation of the reapers as a solution is now to be integrated within people.  Great.  And since the kid thinks (and so do you) that once synthetics gain a certain level of sentience, sapience, and knowlege (understanding and such), they will inevitably destroy organics.  The only thing that has changed here with synthesis is that organics no longer exist, so why would synthetics need to have full understanding of something that no longer exists?  Synthetics get full understanding of organics, yet the kid sees organics as fundamentally flawed and in need of augmentation, so why on Earth would synthetics need to understand organics?  The whole thing is like a circle in a circle.  So much for diversity and forging their own future.

Destroy as it is institutionalizes the idea (it also reinforces past behavior as valid) that some life is less valid.  In this instance, it is synthetic life.  No one need ever know that Shepard intentionally killed EDI and all synthetics (even you are part synthetic, whatever the heck that means in destroy).  No one has to have a clue that Shepard knew it would kill all the geth, all that would be known is the reaction to it.  Yay, we're alive.  Geth, what geth?  It's just like the Krogan and the Rachni all over again.  But, this time the stage is set for an even worse cataclysm. 

You say that this destruction of organics by synthetics is inevitable (you've argued that it is while I have argued that it is not).  Well, if destroy happens as it is now and synthetics are destroyed, such destruction is way more likely to happen and approach inevitability.  The Krogan never felt it was ok for the genophage to be forced upon them (synthesis anyone), no matter how it was rationalized.  And there was always resentment over it even with some that didn't necessarily agree with it, but understood why it was done or trie to understand.  Wrex and Shepard had just such a confrontation over it.  So, with destroy every organic in the galaxy is going to be happy to be alive and even maybe at some point, a bit guilty, but they will also know all synthetics died so they could live, they were killed so organics could live.  If new synthetics are created and the question is asked about what happened and how organics feel about it, some of the answers might not be pretty ones.  Ask some quarians if they were ok with synthetics dying and them living and you know the answer.  The Krogan and Rachni would have to also see that any race is expendable and that there is a hierarchy (the Volus have long believed this to be true) as to the valued races in the galaxy.  At the top are the Asari, Turians, and Salarians.  Below them and emerging are the humans.  Below them, it gets a little confusing with the Volus and the Elcor just kind of ignored as non-threatening (they'd be cannon fodder).  Below everyone and seen as dangerous would be the Krogan, Rachni, Batarians that are left, and synthetics.  The "war" may have shaken things up a bit with humans being a bit elevated, but a lot of this would merely be reinforced.  So much for unity and redemption.


Any ME set in a post-ME3 galaxy cannot feature control or synthesis because either one would require living reapers and reaper variants be in existence.  No foe could be a credible enemy with reapers in place, not even Leviathan unless there are huge numbers of them-but who wants another reaper fight?  I don't, I'm really pretty sick of them especially now that they are just lap dogs. 

It also requires the galaxy accept either of 2 concepts that by and large were rejected throughout by all sane, unindoctrinated, and non-reaper people within 3 games.  Might as well build the crucible in ME1 and get it over with if either of these are THE choices.  Destroy as it now stands is something that within 3 games Shepard can choose to reject.  Many statements by Shepard can make destroy a non-choice as well.  One being that you don't kill people over here to save people over there.

I don't care what Javik says.  Is he now a savant?  He even says things that contradict himself and his cycle seemed to have very little honor and didn't do quite as well as this one.  So, by all means keep quoting the last person who by some fluke still exists after his cycle went extinct.  It's like asking a person who has been divorced repeatedly for some marital advice.  The protheans were ruthless tyrants with a segmented society.  They had a warrior class that knew nothing of what their scientist class was doing and they subjugated other races, advanced some like the rachni to be used in war, and just enslaved others.  So, yes I think that we should consult the Ancient Romans on how to deal with current events.  Or perhaps it's best to just go ask Barla Von what he would do about all this.  The point is in the game you are given the best possible person to consult-that person is written that way as one who rises above the rest.  It's rather unrealistic sure, but that's what the game set up. 

If you think that Shepard has the final say and right to make one of these choices then the person that should be consulted on all of this is Shepard.  The one you played in 3 games.  When I do that I see a person that does not believe she has the right to damn everyone to some life that is less without full autonomy.  I see a person that wouldn't choose the easy way to avoid a current threat and that would force the galaxy to face a future that is not of their own making.  I see a person that could not murder her allies-the only race that always supported her knowledge that the reapers were coming and were a threat and that wanted to follow her and help her.  I see a person that learned a lot from others and that gave them a whole bunch back and that could not just take that all away because it would just finish things.  She would not just give in to some solution that as far as she knows is set to deal with a problem that is not valid. 

The person that I'd consult on what to do is Shepard and all that she has said and done and none of the current choices is something she could live with or die for.  Make no mistake she would totally give up her life for something that would help people and she's done that before, but not for some flavor of something I see as immoral.  You made a big case of it in another thread that I was forcing my morality on other people by saying these choices are immoral and you were totally wrong.  I was applying morality to my own game and the character I played.  The game was forcing immoral choices on me.  And yes it is about principles, in part.  It's also about doing the wrong thing for what seems to be the right reasons without really applying some reality testing.  Occam's razor applies here and leads to at best uncertain outcomes and at worst and way more likely, not so good outcomes.  The fact that the choices are immoral is the first stop sign in the road.  The outcomes are a dead end.

Modifié par 3DandBeyond, 19 septembre 2012 - 01:58 .