masleslie wrote...
It is meant to be an impossible choice with no obvious 'happy ending', not to spoil our fun but to challenge us intellectually, emotionally & morally. Which actually it does quite well.
Your post is very well-written, and while I am "on another side of fence", I appreciate you expressing your point respectfully to supports of this thread. I will try to do the same.
I have quoted the last part, because this part has actually made me thinking of something. Of many things, in fact. This is more of my own experience analysis, but I would guess that some people would find it close to their experiences as well.
The first thought I had when I've read about "tough decisions" in your post, was how much I am actually burnt by original endings (pre-EC). While I agree, that EC made it better (not in terms of quality, in my opinion, but in terms of state of universe), I always keep the picture of original disaster in mind. Once again, I am not talking about my feelings about the ending overall, but rather about what happened to the ME universe in original endings due to my understanding of it. Remember all that: "Will they starve to death?", "The will all die in explosions from mass relays", "Normandy is all crushed, they are doomed" and so on? Well, surprisingly, I still remember, and it seems that those original endings will always affect my view of ME, no matter what improvements they made or will make. It is beyond of my control, unfortunately, but the image of doomed galaxy is imprinted in my brain now.
For that reason, I didn't buy happy endings in EC either. I was looking for those dark moments without realizing it, and I found them. To me, galaxy still stays in a very gloomy situation even after EC, no matter which one of 4 choices I pick. And this challenges me emotionally... yet skipping the intellectual and moral part. Why bother with morality, when, to my opinion, I will get the same terrible results? Once again, I am not talking now about the quality of writing or anything like this, I am talking about my vision of universe. Even Destroy seems to be missing the victory sense as Geths are gone along with other synthetic civilizations. We are also practically not shown negative results of our choices, only positive impact (talking about high EMS, of course).
And this is why I do not consider those choices tough or challenging. I just consider them bad. Maybe if they were written or executed better, it would be easier for me to follow BioWare's lead to philosophical view of video game. But at this point I do not feel challenged, I feel depressed.
Many people have been guessing if the Dark Energy plot would work better. I do not want to place any bets because we will never know now. But reading the draft choices to be made at the end, I had more pleasant "trouble" picking between those two. It would've been really challenging for me, I must say, to pick between humanity and Reapers. With the right approach, it could've been presenting almost as saving humanity is a bad choice, which would've make it even harder. I also refer to my signature often to a link of a fan-made endings that got me thinking as well. Just to show what I am talking about and what I was looking for in ME3.
Morality choices as those were you have to pick for the best of all by sacrificing something personal. Bad choices are those, were you have to pick the best from the worst by sacrificing something larger than you could control. For example, in Destroy you have to kill a race. I find this is not a personal matter, it is something Shepard has no rights to decide for. Same happens with Control and Synthesis. Honestly, if it was "Save Shepard and let Reapers kill half of galaxy - or kill Shepard and save every and single one living thing", I would have more fun time picking the choices rather than "Let Shepard make a dramatic decision in 5 seconds that would probably require several years of debates in real life". Honestly, even calling his friends and Hacket from Citadel and consulting before picking any of those 3 choices would work better. It would show that Shepard is involved, but he is not "the chosen one" to make the final choice for the rest of the galaxy.
And I am also I big believer of variety. Maybe BioWare was going for intellectual challenges... but shouldn't they also consider people who did not want to be challenged? I mean, this strictly comes to testing your product first and running some polls, but ME fans are not all philosophers seeking for morality stimulations. Heck, I cannot even understand how Synthetic works and this "intellectual challenge" makes me fell dumb. I do not like to feel dumb, and I especially don't like to feel dumb because of a video game. Should they want keep 3 choices as main approach, fine. Make a easy happy-end almost impossible to reach without some real hard work. Make it unlocked after first play through, or make a different DLC (

).
The last note is just a personal note. When I heard Shepard saying: "But you are taking our hope. And without a hope we are no better than machines", and then seeing those 3 original endings, I felt a huge clash between overall ME feel and ME3 endings. In my personal opinion, ME was not a game to try out some intellectual/ moral/ emotional challenges. It was a game about kicking some butts, and it should've stayed that way. But this is IMHO, of course.
P.S. Sorry for the wall of text, everybody, I guess I got carried away a little bit.
Modifié par Ozida, 19 septembre 2012 - 03:12 .