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One Last Plea - Do the Right Thing


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#4501
3DandBeyond

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Lunch Box1912 wrote...

I didn't realize the pole we were debating was a complete joke.


Oh no I wouldn't say that.  I don't know how it came about, but I do believe a lot of polls are created with good intentions.  I think quite often some just either by design or by accident are not asking the right questions.  You have to really be specific and ask the questions you want really answered.   Some polls are created by amateurs, some by different kinds of pros-PR people, marketing people, even psychologists work for some companies, and then some statisticians.  I can't say there was any ill intent for any poll, myself.

#4502
Netsfn1427

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sH0tgUn jUliA wrote...

I'm going to go you one further. I don't think they should give the player a running total of the paragon/renegade points. These points shouldn't be revealed until after the end of the game. Conversation choices? Call them something different. Maybe "flatter", "persuade", "persuade forcefully", "sarcastic", "intimidate", "be a complete ass". And on the para and ren interrupts, just make them a generic "interrupt". Changes things a bit.

Let the player actually role play for a change and not point play and metagame. Everyone metagames this. No one actually role plays. Not everyone can get Jack and Miranda to stand down. Not everyone can actually get Tali and Legion to come to an arrangement. It's not that simple. It shouldn't be that simple. Not anyone can choose to save both the Quarians and the Geth without metagaming.

The problem with RPGs is that the real RPG only works on the first playthrough without the walkthrough. After that or once you know the formula, it's a checklist anyway. At least without knowing what your percentage of para/ren is makes it a little more difficult

My choices do not exist in the dialogue presented on the Citadel. Shepard turns into a ****ing retard. That is not my Shepard up there. That is a broken stupid putz. My Shepard would have been point/counterpointing that insane little ****er to her last breath.

You can defend that ending all you want, but it has no defense. I value freedom. We have paid the price for freedom in blood. Did you not look around you in the ****ing game? What the hell were you shooting? Those were former people! And they were slaughtering us by the billions! And I have to make a choice? Yet another sacrifice for freedom because Mac Walters doesn't feel we sacrificed enough? We have to do this just to end the ****ing game? **** him and the horse he rode in on.

The EC changed nothing, my friend. It added a sugar coating to cover up the flaws, nothing more, and there are a ton of flaws remaining. With refusal at least I get to see a glimpse of Shepard, but it's for nothing because they decided "it's red, green, or blue, or it's nothing for you."

So to have an ending I can live with I have to play a ton of multi-player and on Rannoch... "Sorry Legion, I've seen the ending, and I'm letting the Quarians slaughter your people while they're as dumb as varren so I can have one ending I can live with. Tali, kill him."


For the record, I completely agree with you on the paragon renegade score thing. Do away with it. Frankly do, away with persuade options in general unless there's a specific reason (ala KOTOR with Force Persuade). It leads to the type of popcorn moralty system we have gotten in the past- top option is good, lower option is bad/renegade. And don't mix and match, because you will be punished for doing so. (Admittedly the reputation system improved on that a lot in 3, in ME2 it's an absolute pain to roleplay)

Choice should be hard. It should be more one or the other type decisions. No splitting the difference and getting the magical happy button for everyone, ala most of the "decisions" in DA:O. It would make replayability more interesting. If I couldn't save everyone in ME2 and some of those party members could come back for ME3 to be used; it could have been sweet. Unfortunately, it also would have been a pain to program all the different scenarios. I'd imagine you'd have to severely limit the cast if you wanted to do this with another game series in the future.

I'm aware of the amount of casulties in the game. It's not pretty. But nameless people we have never met don't illicit responses of sympathy that characters we know do. I wasn't a fan of the dream sequences because I never felt much for the kid, even before he wasshown as  the Catalyst. If you talked about the dreams with your squad members, that was good. The dreams themselves, not so much. On the other hand, had it been Kaiden or Mordin (as they tried to add in the later sequences) it would have worked better.

Anyway, the point is citing the amount of people who died in the galaxy doesn't mean much in video game terms. In the amount of time Mordin took to get blown up, thousands of in game people died. But it's Mordin we care about. Same with Legion and EDI. Most people just hear the casulties numbers and pay little attention. It's not real after all.

The freedom argument is a slippery slope. I can rip apart any RPG by claiming it. Why can I romance Tali but not Dr. Chakwas? Does Bioware hate older women? Why can't I go back to the Alliance in ME2? I always hated Cerberus. Why am I required to kill the Rachni or let it go? Couldn't I just call the Council and have them deal with it? Or to paraphrase Yahtzee from his Fable 2 review, "Why can't I marry my dog?" The answer is because it's not in the game. The game isn't real life. The game has limitations and even in an RPG, you are still confined by the story. You are role playing and part of role playing is seeing what you would do in situations you didn't imagine. If you'd like to role play of situations of your own design, write your own story.

The story put you in a situation where you have to make a difficult choice. Saying that you earned an easy choice isn't an answer. Sometimes you don't get an easy choice. There are plenty of simple choices in the Mass Effect series. I appreciate one that isn't.

I also want to point out that in regards to ending choice itself, the in game decisions make as much difference as any other Bioware game. None of your decisions in the first ME game come into play with the final choice with the council. In DA:O dark ritual and your decision with Loghain is what drastically changes the ending there; your other choices don't make much of a difference. You get slides, which is what we get in the ME3 EC. In KOTOR, all your decisions are rendered totally meaningless by your one decision at the temple. ME2 comes the closest, but there it's not really choices and more did you take the time to do everyone's loyalty quest and whether can you pass reading comprehnsion 101 with the specialist bios. (Still it's the most dependent on player agency, which is nice) DA:2's endings seem to end up in the same place regardless of your final decision.

ME3 isn't unique. It's standard Bioware fare, good and bad. Pre-EC you could argue that you have no idea what your end choices resulted in. Post EC, it's made clear what your big decisions (Krogan, Quarians) meant. At the very least it's DA:O level of resolution for your choices.

#4503
Netsfn1427

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CronoDragoon wrote...

Although hard choices have always been a part of the ME series, I would argue that the Paragon/Renegade system has always been a bigger part. Even choices like the Council in ME1, the Collector Base in ME2, etc....these are all molded into Paragon and Renegade choices. Virmire is special in this regard, since the choice is completely divorced from morality, which in Mass Effect is represnted by the P/R system.

What I was trying to get at earlier with dreman, and admittedly did a bad job, is that many of the choices in ME are in fact easy choices because they focus on morality instead of consequences.

Take the Council. You can save the Council at the cost of soldiers' lives, or you sacrifice the Council to get a better shot at winning the battle. Let us assume that most people can comfortably fall into the Paragon or Renegade. If you are a Paragon taking the Paragon choice, you are leading soldiers to battle in the name of an ideal (what the Council represents). The soldiers who die doing so, do it willingly and succeed in their mission. Therefore, the consequences are actually rewards. Similarly, a Renegade who chooses to sacrifice the Council has nothing to complain about in the ending, since the consequences fit the morality which spurred the decision.

This type of choice that acts more as a pedestal for your morality, instead of a harbinger of negative consequences, reoccurs often in Mass Effect. If you have a Paragon-type of morality, you are safe to just automatically choose the upper option every time, because you know that you will be rewarded with positive consequences every time you do it. Similarly, a Renegade with be rewarded with renegade consequences.

Often, the only negative consequences garnered from Paragon choices are hypothetical future scenarios. Will the geth and quarians truly live in peace? Will the krogans learn from their mistakes or start a new empire? Will the Rachni truly ally with us or turn into a terror once more? Will sparing Sidonus from Garrus's wrath come back to bite us?

The answer to everything is essentially headcanon, and thus the player is insulated from true repercussions. That is why I tend to believe ME choices are relatively easy.


This is true and largely has always been true with Bioware games (staring at you Dark Ritual). One of the coolest things about the Quarian/Geth quest was that picking one option constantly could blow up in your face. Choose to rewrite the heretic Geth in ME2 and choose to go Paragon and save Koris' crew and not him in ME3? Doesn't doing those two things alone cause peace to be impossible? It was the rare case where going one route didn't work out the way you'd like.

Wish there were more choices like that in Bioware games in the future.

#4504
Lunch Box1912

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3DandBeyond wrote...

Lunch Box1912 wrote...

I didn't realize the pole we were debating was a complete joke.


Oh no I wouldn't say that. I don't know how it came about, but I do believe a lot of polls are created with good intentions. I think quite often some just either by design or by accident are not asking the right questions. You have to really be specific and ask the questions you want really answered. Some polls are created by amateurs, some by different kinds of pros-PR people, marketing people, even psychologists work for some companies, and then some statisticians. I can't say there was any ill intent for any poll, myself.


I think my angle was that they were trying to say more people liked the endings than disliked them.

While poles can be useful for gathering information I feel that we have the luxury of seeing the events unfolded in real time, and are able research enough overall information to deduce the actual truth than trying to say this part of the audience took a pole and this was the result thus this is the opinion of everyone. Do you follow me?

Modifié par Lunch Box1912, 20 septembre 2012 - 03:19 .


#4505
N7 Lisbeth

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The one thing I do like the Paragon/Renegade decisions for is intent. Those little blurbs we get on the wheel mean nothing compared to what's actually said. Sometimes it's completely opposite of what you wanted to say. But if you know the intent is Paragon, and you pick it, you'll generally be pleased with the result.

I think Paragon/Renegade choices work well where they are, but I will say that Interrupts were misused in ME3. They didn't imply intent -- when talking to Aethyta while in a romance with Liara, Renegade you actually defend Liara's using humour in a Paragon way, and the Paragon interrupt is a renegade-ish threat. What? Ther are repeated examples of Interrupt misinterpretation all over ME3. But ME1 and ME2? Beautiful implementation.

#4506
Iakus

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3DandBeyond wrote...

Lunch Box1912 wrote...

I didn't realize the pole we were debating was a complete joke.


Oh no I wouldn't say that.  I don't know how it came about, but I do believe a lot of polls are created with good intentions.  I think quite often some just either by design or by accident are not asking the right questions.  You have to really be specific and ask the questions you want really answered.   Some polls are created by amateurs, some by different kinds of pros-PR people, marketing people, even psychologists work for some companies, and then some statisticians.  I can't say there was any ill intent for any poll, myself.


Or a poll may be made not to answer a question, but to fish for the answer you want so you can justify your position.  That one appears to be an example of it.  That phrasing may be exactly the one Bioware wanted, to slant the answer in the direction they wanted.

#4507
Lunch Box1912

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iakus wrote...

3DandBeyond wrote...

Lunch Box1912 wrote...

I didn't realize the pole we were debating was a complete joke.


Oh no I wouldn't say that.  I don't know how it came about, but I do believe a lot of polls are created with good intentions.  I think quite often some just either by design or by accident are not asking the right questions.  You have to really be specific and ask the questions you want really answered.   Some polls are created by amateurs, some by different kinds of pros-PR people, marketing people, even psychologists work for some companies, and then some statisticians.  I can't say there was any ill intent for any poll, myself.


Or a poll may be made not to answer a question, but to fish for the answer you want so you can justify your position.  That one appears to be an example of it.  That phrasing may be exactly the one Bioware wanted, to slant the answer in the direction they wanted.


When you do this what is the point of the pole then, why not just say what your slanting the pole to tell you anyways and forget the pole all together.


Just again incase this was missed prior:

I think my angle was that they were trying to say more people liked the endings than disliked them.

While poles can be useful for gathering information I feel that we have the luxury of seeing the events unfolded in real time, and are able research enough overall information to deduce the actual truth than trying to say this part of the audience took a pole and this was the result thus this is the opinion of everyone. Do you follow me?

#4508
Iakus

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Lunch Box1912 wrote...

iakus wrote...

3DandBeyond wrote...

Lunch Box1912 wrote...

I didn't realize the pole we were debating was a complete joke.


Oh no I wouldn't say that.  I don't know how it came about, but I do believe a lot of polls are created with good intentions.  I think quite often some just either by design or by accident are not asking the right questions.  You have to really be specific and ask the questions you want really answered.   Some polls are created by amateurs, some by different kinds of pros-PR people, marketing people, even psychologists work for some companies, and then some statisticians.  I can't say there was any ill intent for any poll, myself.


Or a poll may be made not to answer a question, but to fish for the answer you want so you can justify your position.  That one appears to be an example of it.  That phrasing may be exactly the one Bioware wanted, to slant the answer in the direction they wanted.


When you do this what is the point of the pole then, why not just say what your slanting the pole to tell you anyways and forget the pole all together.


Just again incase this was missed prior:

I think my angle was that they were trying to say more people liked the endings than disliked them.

While poles can be useful for gathering information I feel that we have the luxury of seeing the events unfolded in real time, and are able research enough overall information to deduce the actual truth than trying to say this part of the audience took a pole and this was the result thus this is the opinion of everyone. Do you follow me?



Because it sounds better when it looks like we are saying it through the poll.  "Gee all these people had their expectations met, EC was obviously a roaring success"  When people may have had very low expectations because Bioware said from the start the endings weren't changing.  

Polls and statistics can be spun to say any number of things through clever wording.

#4509
BearlyHere

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Greylycantrope wrote...

CronoDragoon wrote...

In fact, most people are either satisfied or happy with the EC:


based on one poll, which asked if it met expectations, not about satisfaction.


GameZone is hardly a definitive source as they are dependent on advertising dollars from companies like EA/Bioware.  I also found it interesting that on the same page is a link to a story stating that only 42% of players have finished ME3. There's also another from March titled "It's only going to get worse for Bioware."

And the source of Walters/Hudson's great art has already been discussed ad nauseum in this and other threads. It's not art, it's the worst kind of high school level "borrowing" from other sources.

#4510
Conniving_Eagle

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Correct, iakus. A poor poll is a biased one, because a common trick is to imply that there is a correlation between the poll and something else. For example, the poll of discussion can be used to imply that people like the endings now.

Also, a voluntary poll is much less accurate than a random one.

#4511
N7 Lisbeth

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The poll I was referring to was a lot more open-ended.

http://www.masseffec...e.de/feedback/# (click on "Survey data" -- it's in the top-header bar).

To sum up the relevant results: 83% (14,612 people) had the EC DLC, the other 17% (2870) didn't. 69.7% (12,193 players) said it was a "terrible ending" anyway. Of the remainder of that 100%, 20.1% (3514) voted they thought there was going to be more, 7% (1229) thought meh, it was okay and only 3.1% (546 players) thought it was a great ending.

Goddamn but those are some landslide numbers saying it (even with the EC DLC) was a terrible ending.

But hey, what do I know? Apparently the 500 person poll that rated "expectations" is more accurate. Hah!

Modifié par N7 Lisbeth, 20 septembre 2012 - 04:10 .


#4512
Lunch Box1912

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iakus wrote...

Lunch Box1912 wrote...

iakus wrote...

3DandBeyond wrote...

Lunch Box1912 wrote...

I didn't realize the pole we were debating was a complete joke.


Oh no I wouldn't say that.  I don't know how it came about, but I do believe a lot of polls are created with good intentions.  I think quite often some just either by design or by accident are not asking the right questions.  You have to really be specific and ask the questions you want really answered.   Some polls are created by amateurs, some by different kinds of pros-PR people, marketing people, even psychologists work for some companies, and then some statisticians.  I can't say there was any ill intent for any poll, myself.


Or a poll may be made not to answer a question, but to fish for the answer you want so you can justify your position.  That one appears to be an example of it.  That phrasing may be exactly the one Bioware wanted, to slant the answer in the direction they wanted.


When you do this what is the point of the pole then, why not just say what your slanting the pole to tell you anyways and forget the pole all together.


Just again incase this was missed prior:

I think my angle was that they were trying to say more people liked the endings than disliked them.

While poles can be useful for gathering information I feel that we have the luxury of seeing the events unfolded in real time, and are able research enough overall information to deduce the actual truth than trying to say this part of the audience took a pole and this was the result thus this is the opinion of everyone. Do you follow me?



Because it sounds better when it looks like we are saying it through the poll.  "Gee all these people had their expectations met, EC was obviously a roaring success"  When people may have had very low expectations because Bioware said from the start the endings weren't changing.  

Polls and statistics can be spun to say any number of things through clever wording.


I agree with that... I just think the point in the discussion I was commenting on got lost way back in 178 or something?Posted Image

#4513
BearlyHere

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Lunch Box1912 wrote...

3DandBeyond wrote...

 Choosing refuse might actually let them see through Origin that a lot of people don't like the EC. Is that wrong? I don't think so. What would be better, choosing to do that or taking a poll no one cares about?


You can bet they keep track of people playing MP and buying things in that MP, so what's wrong with choosing refuse.  I've never used it for that, because I've actually only been able to finish the game about 4 times, I chose refuse to see the speech and my Shepard saying it.  I chose Destroy to see if that made any more sense with the explanation.  And I chose synthesis and control each once to verify what happens with a paragon just so I knew personally.  I've watched them on youtube more times than I care to remember.  And if I now personally want to hear the kid's dialogue and decide to see that, I don't finish the game or I go on youtube.




What about all the skewed numbers from people who just wanted to blast Starkid in the face again after downloading the Extended Cut who then got the refuse ending?... Well I guess if we were blasting Starkid in the face maybe there was some dissatisfaction there in the first place?Posted Image



There were already many vids on Youtube showing Shep blasting the starbrat before the EC. I and many others think that's the reason for the 4th middle finger option if you did that.

#4514
Lunch Box1912

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BearlyHere wrote...

Lunch Box1912 wrote...

3DandBeyond wrote...

 Choosing refuse might actually let them see through Origin that a lot of people don't like the EC. Is that wrong? I don't think so. What would be better, choosing to do that or taking a poll no one cares about?


You can bet they keep track of people playing MP and buying things in that MP, so what's wrong with choosing refuse.  I've never used it for that, because I've actually only been able to finish the game about 4 times, I chose refuse to see the speech and my Shepard saying it.  I chose Destroy to see if that made any more sense with the explanation.  And I chose synthesis and control each once to verify what happens with a paragon just so I knew personally.  I've watched them on youtube more times than I care to remember.  And if I now personally want to hear the kid's dialogue and decide to see that, I don't finish the game or I go on youtube.




What about all the skewed numbers from people who just wanted to blast Starkid in the face again after downloading the Extended Cut who then got the refuse ending?... Well I guess if we were blasting Starkid in the face maybe there was some dissatisfaction there in the first place?Posted Image



There were already many vids on Youtube showing Shep blasting the starbrat before the EC. I and many others think that's the reason for the 4th middle finger option if you did that.



I was one of the Sheps who on second and third run-throughs when I still ended up at the same goddamn place began to regularly blast away at Starkid. That’s why I do not like Refuse because to me as I had played and finished the game several times already before the Extended Cut was released it felt like Bioware saying oh you don’t like our ending ... you don’t like our Starkid well SLAP right across the face this is what you get. F*** You is what it felt like. You get nothing and you’ll like it.

So I’m a little torn when people say they chose not to choose.

#4515
GarvakD

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I was a bit surprised. I didn't think blasting starbrat would actually cause him to react (like how when I shot a keeper it did nothing).  Fourth playthrough/import of ME3,  I was just pissed at him and blasted him for fun:

Me: godm asshle *blam blam*

Starbrat: SO BE IT

Me: uhhh...What did I just do? :/ *watches annihilation* :(

Anyways, is this currently the biggest/fastest growing thread out there for such a topic as this? I'm sure we've gotten a few heads turned. Some attention. Maybe now that so many people are yelling loud enough...things will be taken into great consideration?

Modifié par GarvakD, 20 septembre 2012 - 04:36 .


#4516
Lunch Box1912

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GarvakD wrote...

I was a bit surprised. I didn't think blasting starbrat would actually cause him to react (like how when I shot a keeper it did nothing).  Fourth playthrough/import of ME3,  I was just pissed at him and blasted him for fun:

Me: godm asshle *blam blam*

Starbrat: SO BE IT

Me: uhhh...What did I just do? :/ *watches annihilation* :(

Anyways, is this currently the biggest/fastest growing thread out there for such a topic as this? I'm sure we've gotten a few heads turned. Some attention. Maybe now that so many people are yelling loud enough...things will be taken into great consideration?



Is it sad that the first time I discovered Refuse as I planted one right between the eyes of Starkid was the last time I received a thrill from ME3.... Well in single player anyways.

#4517
GarvakD

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I thought ME3 was a good game (for the most part). Maybe some more dialogue and cutscenes with certain characters here and there and I'm glad the couple DLCs they have put out added more dialogue.  Otherwise, I enjoyed it. Until the end. I just want more added on just as I mentioned in my previous posts. Afterwards, they can continue with their mid-game Omega DLC and such (plus, maybe more stuff like your assets and crew/ex-crew fighting during the Earth mission). And I will happily support them.

Modifié par GarvakD, 20 septembre 2012 - 04:57 .


#4518
Iakus

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You know that quote about the importance of stories "Fairy tales are more than true. Not because they tell us dragons exist, but because they tell us dragons can be defeated"? ME3 doesn't do that. Sure ME1 and ME2 did. But ME3 tells us dragons can't be beaten no matter how you struggle or prepare. Whatever you do, it won't be enough. Dragons cannot be beaten.

But they can be appeased. If you're willing to compromise yourself.

#4519
Applepie_Svk

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N7 Lisbeth wrote...

The poll I was referring to was a lot more open-ended.

http://www.masseffec...e.de/feedback/# (click on "Survey data" -- it's in the top-header bar).

To sum up the relevant results: 83% (14,612 people) had the EC DLC, the other 17% (2870) didn't. 69.7% (12,193 players) said it was a "terrible ending" anyway. Of the remainder of that 100%, 20.1% (3514) voted they thought there was going to be more, 7% (1229) thought meh, it was okay and only 3.1% (546 players) thought it was a great ending.

Goddamn but those are some landslide numbers saying it (even with the EC DLC) was a terrible ending.

But hey, what do I know? Apparently the 500 person poll that rated "expectations" is more accurate. Hah!


It´s pointless to show samples - (do you remember that pos-ending sample from 70-80 thousand of fans???), some pro-ending troll appears and told you that you are still minority and blah blah herp derp... 

And you now lot of people which now saying that EC is fine are saying also that ending is now acceptable that doesn´t sound like they like it much anyway....

Still when you are looking on that feed, you can´t miss the replayability most of the people played game 1-3 times, hell it´s far away from the ME1 or ME2 which I spend over 10 playthroughts for each one.

Modifié par Applepie_Svk, 20 septembre 2012 - 05:26 .


#4520
Xamufam

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Applepie_Svk wrote...

N7 Lisbeth wrote...

The poll I was referring to was a lot more open-ended.

http://www.masseffec...e.de/feedback/# (click on "Survey data" -- it's in the top-header bar).

To sum up the relevant results: 83% (14,612 people) had the EC DLC, the other 17% (2870) didn't. 69.7% (12,193 players) said it was a "terrible ending" anyway. Of the remainder of that 100%, 20.1% (3514) voted they thought there was going to be more, 7% (1229) thought meh, it was okay and only 3.1% (546 players) thought it was a great ending.

Goddamn but those are some landslide numbers saying it (even with the EC DLC) was a terrible ending.

But hey, what do I know? Apparently the 500 person poll that rated "expectations" is more accurate. Hah!


It´s pointless to show samples - (do you remember that pos-ending sample from 70-80 thousand of fans???), some pro-ending troll appears and told you that you are still minority and blah blah herp derp... 

And you now lot of people which now saying that EC is fine are saying also that ending is now acceptable that doesn´t sound like they like it much anyway....

Still when you are looking on that feed, you can´t miss the replayability most of the people played game 1-3 times, hell it´s far away from the ME1 or ME2 which I spend over 10 playthroughts for each one.

here is the poll social.bioware.com/633606/polls/
It's the last one

Modifié par Troxa, 20 septembre 2012 - 05:53 .


#4521
Zan51

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Getting off the topic of polls for a moment, and back to possible DLC to give us an ending we can enjoy, rejoice about, that feels like it fits the game we have spent around 100 hours of gameplay on, I came across a thread, and more importantly, an awesome comic - http://browse.devian...58885&offset=24

This would make the most awesome DLC yet. It utilizes all of our crew, ME2 and ME3 - each is doing something to help the cause on the ground AND find Shepard, because she didn't desert them when they needed her, right? So no way are they deserting her! OK the protagonist assumes a Male Shep so Ash is alive, but there is a version with Kaidan there.

It's based on Marauder Shields, and was a joke till Episode 6, but a good one,t hen it gets serious. ME3 stops with Shep shot by Harbie at the beam, and shot by Marauder Shields, now read on...

I don't know about you guys, but I would vote for this. I don't know how it will play out as it isn't over, but some really good ideas here, some inspired uses of Zaeed, Miranda, and all our favorite crew including Joker doing their own parts in a whole concept to kill the Reapers and rescue Shep.

3DandBeyond, I hope I am not derailign the tread, but I felt we should look at this as it is pertinent to your topic here.

Modifié par Zan51, 20 septembre 2012 - 05:59 .


#4522
N7 Lisbeth

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@Zan51: Not the first time Marauder Shields has been brought up here.

Koobismo is definitely on the right track. I'd follow that man into hell, because I know he'd lead me out. Bioware, not so much.

#4523
ld1449

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N7 Lisbeth wrote...

@Zan51: Not the first time Marauder Shields has been brought up here.

Koobismo is definitely on the right track. I'd follow that man into hell, because I know he'd lead me out. Bioware, not so much.


*Immitating sergeant Johnson*

"Koo, just point me to the enemy. We ending haters never die. We just go to hell to regroup"

#4524
Philosophaster

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http://www.masseffec...e.de/feedback/#

@N7 Lisbeth: Perhaps I'm in the wrong here, but it would seem that you have made some errors reading this survey data. The data was collected no later than May 17th and released on the 25th, approximately one month before the release of the Extended Cut. One of the questions in the survey asks, "Do you think that the upcoming Extended Cut can fill all the logical gaps?" The graphs concerning ending choice omit the refuse ending as an option, only the original three choices are represented. Where did you get the 83% statistic for people who had the EC? It seems that this data would serve as an inaccurate gauge of post-EC opinion.

All that being said, I am not implying that there isn't a large faction that remains dissatisfied with the endings as they stand now (this thread is certainly evidence enough). My intent is not to belittle your stance on the endings, rather it is to prevent you from using what appears to be faulty evidence in support of it. It was interesting to read all the same, thanks for the link.

Modifié par inconsiderate rick, 20 septembre 2012 - 06:27 .


#4525
Guest_DirtyMouthSally_*

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inconsiderate rick wrote...
All that being said, I am not implying that there isn't a large faction that remains dissatisfied with the endings as they stand now (this thread is certainly evidence enough). My intent is not to belittle your stance on the endings, rather it is to prevent you from using what appears to be faulty evidence in support of it. It was interesting to read all the same, thanks for the link.

Kudos for being tactful and polite, something which is rare on these forums, unfortunately.