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One Last Plea - Do the Right Thing


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#4776
sH0tgUn jUliA

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Ozida wrote...
Instead we got neither a real piece of conceptual art, neither an epic-cheezy game. We got some fan-fiction by Hudson and Walter of how they fantasise within ME universe margins, which has nothing to do with the
rest of players.


And this is what happens when artists do something for mass consumption and it goes out the door without peer review or without anyone over them holding them in check to make sure they didn't go off the rails. They went completely off the rails with the ending.

Synthesis, the way they did it is absolutely impossible, and breaks any and all suspension of disbelief, and rewrites everyone in the galaxy which essentially destroys who they were. But EDI is now alive and is not alone. Such a trade. And now they're making rumbles about this being canon?

Posted Image

#4777
mjb203

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sH0tgUn jUliA wrote...

Ozida wrote...
Instead we got neither a real piece of conceptual art, neither an epic-cheezy game. We got some fan-fiction by Hudson and Walter of how they fantasise within ME universe margins, which has nothing to do with the
rest of players.


And this is what happens when artists do something for mass consumption and it goes out the door without peer review or without anyone over them holding them in check to make sure they didn't go off the rails. They went completely off the rails with the ending.

Synthesis, the way they did it is absolutely impossible, and breaks any and all suspension of disbelief, and rewrites everyone in the galaxy which essentially destroys who they were. But EDI is now alive and is not alone. Such a trade. And now they're making rumbles about this being canon?

*cutgif*


Regarding the bolded, as a biochemist, synthesis bugs the heck out of me. Posted Image

#4778
GarvakD

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+1 for gif
Its darned frustrating. There is a point at which they REALLY will go too far.

#4779
BearlyHere

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Ozida wrote...
snip:

But by adding Synthesis, writers went over their own heads. The concept is so hard to understand within 10 minutes only, that it should’ve taken a full game to prepare players for it. Slowly building up an idea that it is the right solution and explaining how it works. Instead, they through at us a really big concept and just expect to swallow it right away and discuss how “unique” and “special” it is. Without going in any further critiques of Synthesis, I just wanted to state that if BioWare really wanted to make ME3 some piece of art that philosophers would debate about, it should’ve been done much more differently.

Instead we got neither a real piece of conceptual art, neither an epic-cheezy game. We got some fan-fiction by Hudson and Walter of how they fantasise within ME universe margins, which has nothing to do with the
rest of players.


Hence the suggestion in the article to hire some real writers. I've read fanfic which is far superior to what Walters and Hudson gave us. Bioware goes all out on good voice actors unlike some, (I'm agreeing with the article and looking at you, Bethesda), and then skimp on the writing and important story details, and wonder why a sh!tstorm erupts. That's why I asked earlier, do they even play their games anymore? EA definitely needs to hire something like a content editor with power to rein the writers in, and they need to go back to writing as a team so they can bounce ideas off one another. 

#4780
3DandBeyond

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I have come to the conclusion that there were considerations of what could and was expected would be done gave rise to a fear that they had to do something to make a mark. But when you do that you have to make darn sure that the mark you leave will not be a festering wound. You make a mark in order to achieve your signature work, something that says you've made it and are a force to be considered and reckoned with. But, if it goes awry, then you've quite possibly dealt your creation a fatal wound with a scar for all to see.

Now, those that like the endings can't see the problems with all of this. Had they merely created what was expected at the end they'd have made their mark and it would have been good. All it needed was to be good. They may have tried to make it great. But to do that you must give it heart, emotion, and a soul that people want to revisit. It must be loved. I'd have loved a good ending, an expected ending, with good and bad variations. The balance would have been within that. A win or a loss. The characters and the stories within spoke for the whole game. All the ending had to do was end it. I think that's why so many of us come back to the idea that that is what we want and what we don't have. It's a real disconnect between what they tried to do to seem great and what they could really have done to be so. They seemingly wanted to go esoteric and serious and be considered intellectual, at a time when they should have created something far more visceral.

#4781
3DandBeyond

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mjb203 wrote...

sH0tgUn jUliA wrote...

Ozida wrote...
Instead we got neither a real piece of conceptual art, neither an epic-cheezy game. We got some fan-fiction by Hudson and Walter of how they fantasise within ME universe margins, which has nothing to do with the
rest of players.


And this is what happens when artists do something for mass consumption and it goes out the door without peer review or without anyone over them holding them in check to make sure they didn't go off the rails. They went completely off the rails with the ending.

Synthesis, the way they did it is absolutely impossible, and breaks any and all suspension of disbelief, and rewrites everyone in the galaxy which essentially destroys who they were. But EDI is now alive and is not alone. Such a trade. And now they're making rumbles about this being canon?

*cutgif*


Regarding the bolded, as a biochemist, synthesis bugs the heck out of me. Posted Image




As a person who just reads stuff, synthesis bugs the heck out of me.

#4782
CaIIisto

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As a gamer, and fan of the ME series, synthesis disturbs my sh*t.

Modifié par Bester76, 23 septembre 2012 - 10:34 .


#4783
3DandBeyond

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Bester76 wrote...

As a gamer, and fan of the ME series, synthesis disturbs my sh*t.


Well, as I said in another thread whether it's reaper tech or tech created by organics which is then somehow integrated with people genetically or molecularly or whatever, is that really a level of trust that people would suddenly have.

I mean synthesis could somehow conceivably happen accidentally to people or forcibly to people, and then somehow self-replicating nanites could enter the foodchain and so on.  But, many are considered to work as in having specific properties and directives.  Some in medicice for say the use of rebuilding internal frameworks such as organs or tissue and so on.  These nanites-would they then suddenly just morph into some other purpose?  And would they become a part of new DNA?  I can't see how.

The other problem is all tech in this game is reaper or organic created tech.  And none of it is without some error rate.  So, even say that a created synthetic being creates nanites.  His programming is still imperfect so anything made will be imperfect.  Everything we create has a margin of error.  The reapers themselves are evidence of a computer error.  And that computer error (the kid) wants to dispense someone's idea of perfection upon the galaxy by integrating tech internally in organic life, all organics. 

I think this is the idiocy factor and why many scientists write about the possibility of synthesis between synthetic and organic life-they write cautionary tales.  It's like saying be careful of what lies ahead.  Even to my understanding the idea of a technological singularity is more along the lines of tech becoming superior.  But so much of this stuff just ignores the people factor-it ignores errors and it ignores certain random acts by humans.  The cautionary tales tend to take all that into account, synthesis in ME3 is purposely ignoring it.

#4784
darthoptimus003

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i think that BW needs to do something with refusal because it is the only ending that stays true to the story and stays true to shepard that was established in the story and if they keep relesing DLCs and giving war assets it is the only ending that can reflect this
well destroy that targets only reapers but refuse is the best

#4785
3DandBeyond

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darthoptimus003 wrote...

i think that BW needs to do something with refusal because it is the only ending that stays true to the story and stays true to shepard that was established in the story and if they keep relesing DLCs and giving war assets it is the only ending that can reflect this
well destroy that targets only reapers but refuse is the best


I truly like refuse.  The only problem as I see it is that it's probably the one that would require the most work.  I wish truly they would do this and would even consider making a game or huge post-ME3 expansion that develops from doing that.  It would or could give us everything asked for.  A real fight, war assets in action, a chance to fight with other characters as well as the use of all assets gained from DLC, whether it's Leviathan or Aria or other things gained later on.  I can see many ways they could wrap this all up and make for a true end once and for all and a segue to future games. 

#4786
Ghost

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darthoptimus003 wrote...

i think that BW needs to do something with refusal because it is the only ending that stays true to the story and stays true to shepard that was established in the story and if they keep relesing DLCs and giving war assets it is the only ending that can reflect this
well destroy that targets only reapers but refuse is the best


Not to my Shepard.

#4787
GarvakD

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3DandBeyond wrote...

darthoptimus003 wrote...

i think that BW needs to do something with refusal because it is the only ending that stays true to the story and stays true to shepard that was established in the story and if they keep relesing DLCs and giving war assets it is the only ending that can reflect this
well destroy that targets only reapers but refuse is the best


I truly like refuse.  The only problem as I see it is that it's probably the one that would require the most work.  I wish truly they would do this and would even consider making a game or huge post-ME3 expansion that develops from doing that.  It would or could give us everything asked for.  A real fight, war assets in action, a chance to fight with other characters as well as the use of all assets gained from DLC, whether it's Leviathan or Aria or other things gained later on.  I can see many ways they could wrap this all up and make for a true end once and for all and a segue to future games. 


The thing is, with a refuse ending available, despite the vast power and amount of forces you have acquired, the Reaper force is still extremely powerful and I feel that a good amount of devastation would be caused.  Not on the scale of Destroy though (plus, no geth genocide, no EDI death, and you would have opportunity to not die or just be stuck in rubble with the 5000 EMS Destroy ending); Deus Ex Machina style.  Hell, I'm almost willing to accept that Elephant Theory idea where the quarians salvaged reaper tech/weapon and save the galaxy.  Either way, if it happens, I'll be choosing refuse (but for now, I'll stick to destroy).  

And all this discussion of watching your war assets in action/fighting alongside them.  Would that be part of this post-ending DLC or that revamped Priority: Earth DLC some people want?  

Modifié par GarvakD, 24 septembre 2012 - 03:11 .


#4788
N7 Assass1n

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The concept of synthesis in the game is perceived in a wrongful way. Based on the opinions of the people in the ME universe themselves. It would like be sacrificing one's own free will to fill a supposed detriment highlighted by an intelligence stating an inevitability that he has forced before just to bend to his "solution" (Relating to the interference with the Reapers and the synthetic intelligence in the Prothean cycle and with the Geth in ME1). However, in reality to a lesser extent, synthesis is actually inevitable. Not on an entirely molecular level but, within the next 20-30 years based on findings from a british geneticist, they will be able to "Trick" your body to not get old. The reason the human lifespan is roughly judged at 100 is because, people who subsequently die because of "Natural causes" actually has some background knowledge on it. When your corporal form is reaching a later stage in life your body, at a molecular level perceives this as a reason to slow down cell reproduction (Hence why when senior people get hurt it is more likely that it is more severe in comparison to someone who is 30-40), and once it ceases, the person dies of natural causes. With the vast technological advances being made each year, this geneticist predicts that we will be able to "trick" our bodies into believing that we are the very age we are at the state of that treatment, thus being able to live several lifespans longer than what the average/known lifespan is. However, in relation to synthesis, this will requires synthetic technology. Way off topic, but I felt the need to let it out.

#4789
3DandBeyond

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N7 Assass1n wrote...

The concept of synthesis in the game is perceived in a wrongful way. Based on the opinions of the people in the ME universe themselves. It would like be sacrificing one's own free will to fill a supposed detriment highlighted by an intelligence stating an inevitability that he has forced before just to bend to his "solution" (Relating to the interference with the Reapers and the synthetic intelligence in the Prothean cycle and with the Geth in ME1). However, in reality to a lesser extent, synthesis is actually inevitable. Not on an entirely molecular level but, within the next 20-30 years based on findings from a british geneticist, they will be able to "Trick" your body to not get old. The reason the human lifespan is roughly judged at 100 is because, people who subsequently die because of "Natural causes" actually has some background knowledge on it. When your corporal form is reaching a later stage in life your body, at a molecular level perceives this as a reason to slow down cell reproduction (Hence why when senior people get hurt it is more likely that it is more severe in comparison to someone who is 30-40), and once it ceases, the person dies of natural causes. With the vast technological advances being made each year, this geneticist predicts that we will be able to "trick" our bodies into believing that we are the very age we are at the state of that treatment, thus being able to live several lifespans longer than what the average/known lifespan is. However, in relation to synthesis, this will requires synthetic technology. Way off topic, but I felt the need to let it out.


I believe if I am not mistaken that is a part of quantum mechanics or some such thing.  The idea as I understand some theories is partly due to how our mental attitude affects the physical-for instance negativity can create an inability of certain cells to take in protein and when they replicate that creates more imperfect cells.


However, none of that involves synthesis.  Any form of synthesis can occur-it's the creation of a new thing by combining 2 or more other things together.  So, even combining 2 metals to make another new one is a form of synthesis.  It's just that what is postulated in ME3 is ludicrous.  I mean there's the possibility that synthetic DNA will one day be combined with organic DNA, but is that going to jump the evolutionary wall and just be created by mutation?  I don't see how.  The fact it is synthetic means artificially created.  It has to in some way be inserted into organic beings.  Of course we now do have chemicals that may alter DNA or do genetic damage, but I don't know if this is persistent damage.  It's just that in ME3 they are talking about something that combines with DNA (they show it doing that) and alters every organic thing in the galaxy.  Even if science one day does created self-replicating nanites that can attach to DNA and alter it, is it likely to be pre-programmed.  Take the instance of wanting to wipe out all disease.  Well, what person could possibly program nanites to do this for all the different races and genetic traits that exist. We don't even know what all diseases exist and new bacteria and organisms are found all the time.  There are some similar entimologies-diseases related to others, but knowing a type of disease wouldn't enable a cure for every disease in that family.  And that's just one thing.

Are you programming nanites to create perfect hair?  By whose definition?  To impart instant knowledge?  From what database?  No person could ever program this kind of thing.  Does a person then program the nanites to learn and adapt on their own?  Well, no problem there, right?  The human body already has problems sometimes distinguishing what is good or is not good within the body.  There's a long list of auto-immune disorders, so why not add tech that might go haywire and make this worse?  And what do nanites within the body use as a frame of reference for adaptation?  The mind of the person they're inside, their desires, and so on? 

I'm thinking that the idea of synthetic DNA might happen, but getting it to join with organic DNA is a real stretch.

The problem here is the kid only says tech will be fully integrated inside organics.  Whatever that means-but it shows it integrating with DNA, so out comes the preposterous.

There's tech and there's synthetic DNA.  Scientists are working on synthetic DNA, but what ME3 shows is more like circuit boards imbedded in every DNA strand. 

#4790
3DandBeyond

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GarvakD wrote...

3DandBeyond wrote...

darthoptimus003 wrote...

i think that BW needs to do something with refusal because it is the only ending that stays true to the story and stays true to shepard that was established in the story and if they keep relesing DLCs and giving war assets it is the only ending that can reflect this
well destroy that targets only reapers but refuse is the best


I truly like refuse.  The only problem as I see it is that it's probably the one that would require the most work.  I wish truly they would do this and would even consider making a game or huge post-ME3 expansion that develops from doing that.  It would or could give us everything asked for.  A real fight, war assets in action, a chance to fight with other characters as well as the use of all assets gained from DLC, whether it's Leviathan or Aria or other things gained later on.  I can see many ways they could wrap this all up and make for a true end once and for all and a segue to future games. 


The thing is, with a refuse ending available, despite the vast power and amount of forces you have acquired, the Reaper force is still extremely powerful and I feel that a good amount of devastation would be caused.  Not on the scale of Destroy though (plus, no geth genocide, no EDI death, and you would have opportunity to not die or just be stuck in rubble with the 5000 EMS Destroy ending); Deus Ex Machina style.  Hell, I'm almost willing to accept that Elephant Theory idea where the quarians salvaged reaper tech/weapon and save the galaxy.  Either way, if it happens, I'll be choosing refuse (but for now, I'll stick to destroy).  

And all this discussion of watching your war assets in action/fighting alongside them.  Would that be part of this post-ending DLC or that revamped Priority: Earth DLC some people want?  


One of the things I've suggested is an idea of destroy combined with refuse (in a way).  Refusal is seen for what it is, refusing to go along with the choices but that does not shut down the crucible.  Use it to weaken the reapers then blow their little (er gargantuan) behinds into smithereens in a real fight.  Yes, losses and that's appropriate.  But a real fight with consequences and self-determination.  It won't happen because all of that would require lots and lots of stuff as in a big game.  But, I can dream.  So, right now I'd settle for the crucible being some destroy all reapers gun.  And I think that the variety of good and bad for it could include what currently happens now with different EMS, but as it gets toward the happier side, the crucible is getting better and disables reaper tech along with destroying the reapers, so EDI and the geth might lose any reaper enhancements, then there'd be a best outcome and a full win.

#4791
CronoDragoon

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N7 Assass1n wrote...

The concept of synthesis in the game is perceived in a wrongful way.


X-Men 3 knew this immediately. The solution is not to force everyone to be a mutant or to get rid of mutants, but for those who want to change the cure/option is there, like Rogue.

I think Synthesis would be a lot better if Shepard throwing himself into the beam provided a type of blueprint, data for the possibility to synthesize organic and synthetic life. You still get hope but you also get choice, individual choice. And if the player wants they can headcanon that the blueprint is never used.

Modifié par CronoDragoon, 24 septembre 2012 - 04:04 .


#4792
pgcis136

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mjb203 wrote...

sH0tgUn jUliA wrote...

Ozida wrote...
Instead we got neither a real piece of conceptual art, neither an epic-cheezy game. We got some fan-fiction by Hudson and Walter of how they fantasise within ME universe margins, which has nothing to do with the
rest of players.


And this is what happens when artists do something for mass consumption and it goes out the door without peer review or without anyone over them holding them in check to make sure they didn't go off the rails. They went completely off the rails with the ending.

Synthesis, the way they did it is absolutely impossible, and breaks any and all suspension of disbelief, and rewrites everyone in the galaxy which essentially destroys who they were. But EDI is now alive and is not alone. Such a trade. And now they're making rumbles about this being canon?

*cutgif*


Regarding the bolded, as a biochemist, synthesis bugs the heck out of me. Posted Image

Biology major here, with a minor in anthropology (mixed studies), I can safely say...........
SYNTHESIS IS F***ED UP! Posted Image

#4793
3DandBeyond

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CronoDragoon wrote...

N7 Assass1n wrote...

The concept of synthesis in the game is perceived in a wrongful way.


X-Men 3 knew this immediately. The solution is not to force everyone to be a mutant or to get rid of mutants, but for those who want to change the cure/option is the there, like Rogue.


That's the thing-deciding to have tech augmentation is one thing, and they do that now in ME.  But being altered internally and not for some clear need or purpose, but "just because we can" is really ridiculous.

#4794
GarvakD

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3DandBeyond wrote...

GarvakD wrote...

3DandBeyond wrote...

darthoptimus003 wrote...

i think that BW needs to do something with refusal because it is the only ending that stays true to the story and stays true to shepard that was established in the story and if they keep relesing DLCs and giving war assets it is the only ending that can reflect this
well destroy that targets only reapers but refuse is the best


I truly like refuse.  The only problem as I see it is that it's probably the one that would require the most work.  I wish truly they would do this and would even consider making a game or huge post-ME3 expansion that develops from doing that.  It would or could give us everything asked for.  A real fight, war assets in action, a chance to fight with other characters as well as the use of all assets gained from DLC, whether it's Leviathan or Aria or other things gained later on.  I can see many ways they could wrap this all up and make for a true end once and for all and a segue to future games. 


The thing is, with a refuse ending available, despite the vast power and amount of forces you have acquired, the Reaper force is still extremely powerful and I feel that a good amount of devastation would be caused.  Not on the scale of Destroy though (plus, no geth genocide, no EDI death, and you would have opportunity to not die or just be stuck in rubble with the 5000 EMS Destroy ending); Deus Ex Machina style.  Hell, I'm almost willing to accept that Elephant Theory idea where the quarians salvaged reaper tech/weapon and save the galaxy.  Either way, if it happens, I'll be choosing refuse (but for now, I'll stick to destroy).  

And all this discussion of watching your war assets in action/fighting alongside them.  Would that be part of this post-ending DLC or that revamped Priority: Earth DLC some people want?  


One of the things I've suggested is an idea of destroy combined with refuse (in a way).  Refusal is seen for what it is, refusing to go along with the choices but that does not shut down the crucible.  Use it to weaken the reapers then blow their little (er gargantuan) behinds into smithereens in a real fight.  Yes, losses and that's appropriate.  But a real fight with consequences and self-determination.  It won't happen because all of that would require lots and lots of stuff as in a big game.  But, I can dream.  So, right now I'd settle for the crucible being some destroy all reapers gun.  And I think that the variety of good and bad for it could include what currently happens now with different EMS, but as it gets toward the happier side, the crucible is getting better and disables reaper tech along with destroying the reapers, so EDI and the geth might lose any reaper enhancements, then there'd be a best outcome and a full win.

Bioware could quite possibly be building up all this DLC to the point where enough assets are acquired for such a thing.  Doubtful though.  But as you stated, I can dream.  Actually, in quite a literal sense.  Any spare time I have I walk/sit around thinking about these add-ons and the ending desired.  Whenever I get a lucid dream, I put those into action.  
Does anyone have any resources for Bioware staff?  A facebook, twitter, blog, or something I can check to keep up with their thoughts, plans, and implications.  

#4795
sH0tgUn jUliA

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CronoDragoon wrote...

N7 Assass1n wrote...

The concept of synthesis in the game is perceived in a wrongful way.


X-Men 3 knew this immediately. The solution is not to force everyone to be a mutant or to get rid of mutants, but for those who want to change the cure/option is there, like Rogue.

I think Synthesis would be a lot better if Shepard throwing himself into the beam provided a type of blueprint, data for the possibility to synthesize organic and synthetic life. You still get hope but you also get choice, individual choice. And if the player wants they can headcanon that the blueprint is never used.


Hope? Shepard is dead. That's not hope to me. That's "Is surrender not better than extinction?" That is not freedom to me. I ... just ... cannot ... do ... it.

But the Catalyst sees it as a universal solution to its problem. It is a flawed construct. It's solutions are flawed. It needs to either self destruct or be destroyed.

#4796
CronoDragoon

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sH0tgUn jUliA wrote...

Hope? Shepard is dead. That's not hope to me. That's "Is surrender not better than extinction?" That is not freedom to me. I ... just ... cannot ... do ... it.


You have a very limited definition of hope, then. You end the Reaper war and don't change anything except provide the possibility for a new future, one that no one is forced to follow.

Just to be clear, I have other problems with Synthesis, but they are more practical, like what's stopping the Reapers from deciding, like any super powerful race, to take everything over? But the alternate Synthesis I proposed eliminates the violation of autonomy that forced Synthesis represents.

Modifié par CronoDragoon, 24 septembre 2012 - 04:57 .


#4797
Snypy

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darthoptimus003 wrote...

i think that BW needs to do something with refusal because it is the only ending that stays true to the story and stays true to shepard that was established in the story and if they keep relesing DLCs and giving war assets it is the only ending that can reflect this
well destroy that targets only reapers but refuse is the best


My Shep didn't have any trouble choosing Destroy. I'm in the middle of my fourth playthrough, and I've always chosen this particular ending. Well, I went for Synthesis once (my first and only pre-EC playthrough), but I had some good reasons to do it. Anyway, I think that Refusal, as it stands now, is even worse than Synthesis.

Modifié par Snypy, 24 septembre 2012 - 08:52 .


#4798
3DandBeyond

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CronoDragoon wrote...

sH0tgUn jUliA wrote...

Hope? Shepard is dead. That's not hope to me. That's "Is surrender not better than extinction?" That is not freedom to me. I ... just ... cannot ... do ... it.


You have a very limited definition of hope, then. You end the Reaper war and don't change anything except provide the possibility for a new future, one that no one is forced to follow.

Just to be clear, I have other problems with Synthesis, but they are more practical, like what's stopping the Reapers from deciding, like any super powerful race, to take everything over? But the alternate Synthesis I proposed eliminates the violation of autonomy that forced Synthesis represents.


But that's why synthesis offers no hope.  Shepard dies for nothing that is unequivocally good-in other words, for no good GD reason.  It's the very core of why 2 of the 3 choices are not about embracing hope, but doing what seems to be the easy thing for the here and now.  They don't take into account what that means for people at all.  Shepard dying is a ruse.  It makes people think that Shepard is sacrificing in some bittersweet moment so that at last the reapers will be defeated.  Hogwash.  The suicide of Shepard is somehow extrapolated into heroic sacrifice just so people will ignore what those 2 choices mean.  They must be good because Shepard's willing to die for them.  Just as there are a lot of people that unknowingly go with what the kid is saying because he is in an innocuous form, so too people go with those choices (in part) because of Shepard's willingness to die for them.  Cognitive dissonance.

People accept those choices even though they know they are things Shepard spoke out against.  I think Shepard dying was included as a cost for the opposite reason that the geth dying was done for destroy.

I think if Shepard lived in either of those choices, people would wonder why there was no cost for "saving" the galaxy-they would then realize there are flaws within control and synthesis that are just glossed over.  Shepard dying is there to make them look like good choices, just as surely as EDI and the geth and the torso are included in destroy to make it look like a not so good choice.  It's not about balance; it's about confusion.  Shepard would willingly die for a good thing, but couldn't possibly kill a race of people and a friend for one.  It just makes it appear contrived.

All of this is done to provide cover for what is a fundamentally flawed basis for the whole thing.  It's smoke and mirrors, or meant to be.  The kid is a kid because innocence doesn't lie or threaten.  The choices include costs merely to give them or divest them of authenticity.  The whole game is set up to be one big ball of cognitive dissonance.  It was either laziness, oversight, or intentional misdirection in many parts of the game.  It's impossible to fight conventionally, but you are winning in key areas (said in a couple different places), and your chances of winning are even.  We need to find that catalyst, but if we don't we'll fight and give it all we've got.  We can use no strategy or tactic, but fight or die.  Stand together and hope.  Unity through diversity, but a win through assimilation?  Self-determination, independence, autonomy, but a win under total control?  You don't kill some people over here to save some over there, you don't condemn a whole race of people to death for what might happen (statements by Shepard), until you do? 

The whole game is one big attempt to see just what kind of hypocrite Shepard can become-it's about the price you are willing to pay for the privilege of abandoning what you hold dear, values, lives, and the future.  I think the choices and endings are not only not about hope because of Shepard's fate, (that's the clearest measure of what is being lost or gained by making a choice), but they are also about giving hope away.  I tend to think the most honest thing the kid says is that you have hope, but it's not in the choices.

#4799
3DandBeyond

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Snypy wrote...

darthoptimus003 wrote...

i think that BW needs to do something with refusal because it is the only ending that stays true to the story and stays true to shepard that was established in the story and if they keep relesing DLCs and giving war assets it is the only ending that can reflect this
well destroy that targets only reapers but refuse is the best


My Shep didn't have any trouble choosing Destroy. I'm in the middle of my fourth playthrough, and I've always chosen this particular ending. Well, I went for Synthesis once (my first and only pre-EC playthrough), but I had some good reasons to do it. Anyway, I think that Refusal, as it stands now, is even worse than Synthesis.


The big problem I have with destroy is in the description of it-it's ambiguous, as well as everything seeming to be all happy at the end after Shepard has just killed a friend and a whole race of people.  It made Legion's story meaningless.  Understand, that I'd have to pick it because it does achieve the goal, but I can't see any good reason for bringing the torso out of the rubble then-Shepard would feel hollow and would not be happy with the outcome.  And I really do dislike the fact that Hackett gets to talk about how they all won because they worked together-this incompetent who knew what was coming and did nothing, kept telling Shepard from ME1 on that things were impossible (and Shepard did the opposite) and locks Shepard up in detention rather than using his brain to provide cover for events of the Arrival.  That final narrative annoyed the hell out of me.  As if Hackett brought everyone together.

#4800
N7 Assass1n

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3DandBeyond wrote...

N7 Assass1n wrote...

The concept of synthesis in the game is perceived in a wrongful way. Based on the opinions of the people in the ME universe themselves. It would like be sacrificing one's own free will to fill a supposed detriment highlighted by an intelligence stating an inevitability that he has forced before just to bend to his "solution" (Relating to the interference with the Reapers and the synthetic intelligence in the Prothean cycle and with the Geth in ME1). However, in reality to a lesser extent, synthesis is actually inevitable. Not on an entirely molecular level but, within the next 20-30 years based on findings from a british geneticist, they will be able to "Trick" your body to not get old. The reason the human lifespan is roughly judged at 100 is because, people who subsequently die because of "Natural causes" actually has some background knowledge on it. When your corporal form is reaching a later stage in life your body, at a molecular level perceives this as a reason to slow down cell reproduction (Hence why when senior people get hurt it is more likely that it is more severe in comparison to someone who is 30-40), and once it ceases, the person dies of natural causes. With the vast technological advances being made each year, this geneticist predicts that we will be able to "trick" our bodies into believing that we are the very age we are at the state of that treatment, thus being able to live several lifespans longer than what the average/known lifespan is. However, in relation to synthesis, this will requires synthetic technology. Way off topic, but I felt the need to let it out.


I believe if I am not mistaken that is a part of quantum mechanics or some such thing.  The idea as I understand some theories is partly due to how our mental attitude affects the physical-for instance negativity can create an inability of certain cells to take in protein and when they replicate that creates more imperfect cells.


However, none of that involves synthesis.  Any form of synthesis can occur-it's the creation of a new thing by combining 2 or more other things together.  So, even combining 2 metals to make another new one is a form of synthesis.  It's just that what is postulated in ME3 is ludicrous.  I mean there's the possibility that synthetic DNA will one day be combined with organic DNA, but is that going to jump the evolutionary wall and just be created by mutation?  I don't see how.  The fact it is synthetic means artificially created.  It has to in some way be inserted into organic beings.  Of course we now do have chemicals that may alter DNA or do genetic damage, but I don't know if this is persistent damage.  It's just that in ME3 they are talking about something that combines with DNA (they show it doing that) and alters every organic thing in the galaxy.  Even if science one day does created self-replicating nanites that can attach to DNA and alter it, is it likely to be pre-programmed.  Take the instance of wanting to wipe out all disease.  Well, what person could possibly program nanites to do this for all the different races and genetic traits that exist. We don't even know what all diseases exist and new bacteria and organisms are found all the time.  There are some similar entimologies-diseases related to others, but knowing a type of disease wouldn't enable a cure for every disease in that family.  And that's just one thing.

Are you programming nanites to create perfect hair?  By whose definition?  To impart instant knowledge?  From what database?  No person could ever program this kind of thing.  Does a person then program the nanites to learn and adapt on their own?  Well, no problem there, right?  The human body already has problems sometimes distinguishing what is good or is not good within the body.  There's a long list of auto-immune disorders, so why not add tech that might go haywire and make this worse?  And what do nanites within the body use as a frame of reference for adaptation?  The mind of the person they're inside, their desires, and so on? 

I'm thinking that the idea of synthetic DNA might happen, but getting it to join with organic DNA is a real stretch.

The problem here is the kid only says tech will be fully integrated inside organics.  Whatever that means-but it shows it integrating with DNA, so out comes the preposterous.

There's tech and there's synthetic DNA.  Scientists are working on synthetic DNA, but what ME3 shows is more like circuit boards imbedded in every DNA strand. 




Yes, that is part of quantum mechanics, but only with synthetic intervention will we actually be able to prolong our life spans. Frankly, I would love that. Life is far too short. But to the extent of ME3's synthesis no.. However, things like the Cybernetic implants in the series that allow the N7 operatives to be more mobile for example, I see that being possible sooner than later in reality.