N7 Assass1n wrote...
Yes, that is part of quantum mechanics, but only with synthetic intervention will we actually be able to prolong our life spans. Frankly, I would love that. Life is far too short. But to the extent of ME3's synthesis no.. However, things like the Cybernetic implants in the series that allow the N7 operatives to be more mobile for example, I see that being possible sooner than later in reality.
I agree there's a lot that could improve things for a lot of people, but I think there does always have to be a reminder or consideration for the rights and desires of the individual. Even ME did at some point understand this since there were some people who didn't want implants at all. It's like they tried way too hard in ME3 to show that tech solves everything. They want to show destroy as being the total refutation or abolishment of tech, control as tech in charge, and synthesis as the happy happy joy joy where tech and people at last live in peace and harmony and roast cybernetic marshmallows together.
When the hell did ME become all about tech? All that tech was in the game up until ME3 was just something that was used to do stuff. By the time ME3 rolls around it's a question of how much tech do we want in our lives. And it's a repeat of some stuff. Save the geth and let them live in peace-ok, man I thought we'd already decided to do that, but ok let's do it some more because at every turn we must decide whether to embrace the tech or not. The creation of the crucible is a total denial of the ability of people to even try to rely on themselves. Hell, tech will do it all-hail the crucible.
You take a look at ME and tech was not even a real big part of the story. Control as well as synthesis played a part, but were rejected. One of the main enemies faced was extremely organic and an old organic-a plant. The tech that became a big part of the story was Sovereign and the geth, but even one main part of that was about the use of organics on Virmire. The whole game was basically about the rejection of control, if anything. You had a biotic cult leader controlling biotics and killing people-arrested or killed. A plant enthralling people-killed. Cerberus attempting to learn the Thorian's secrets-thwarted. The Rachni controlled by Saren and Sovereign-killed and queen killed or saved. Benezia-killed. The whole darn game is a who's who of the controlled and dead or arrested. Even Helena Blake who wanted to control the 3 factions and wanted her rivals dead. And the arguing couple who were fighting about who controlled the decision for the unborn baby.
Then, look at ME2. It seems more like a reinforcement of the idea that total control and synthesis (reaperization) are bad. Miranda wanted a control chip inserted in Shepard-TIM didn't. The effects of indoctrination play out again. The collectors are the indoctrinated Protheans who have been morphed into pseudo-synthesized beings. The heretic geth are an example of both control and synthesis gone awry. The type of synthesis that in the end ME3's choices would impart to synthetics is exactly the kind the true geth rejected and why the heretics left.
I mean this all comes down to an ending game/story that embraces all the things the previous 2 games shed light on and rejected. It also inserts something that was not really so overwhelming before and it makes it the main thing. Tech. It's this taken for granted thing in 2 games, that suddenly becomes the main characters-the hero and the villain-in ME3. It's like tech is fighting itself because on the one hand you have tech that is a tool to be used and on the other hand you have tech that is people. In the middle you have the most abhorrent, horrid brand of tech ever created-the reapers and the kid. Why can't they find a way to use both good forms of tech (tools and people) to really defeat (as in destroy, abolish, smash) the nasty tech to bits? Because, the game says, "no". In order to destroy the bad synthetics, you must destroy and damage all tech. As if this makes any sense at all.




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