CronoDragoon wrote...
I think the precedent argument stems from the fact that fans are forcing a dev to change their story, not so much the mere fact of changing an ending itself. It's still a dubious argument, but I don't think your Zilart expansion cuts to the heart of the issue.
But, no matter the point of the argument, none of it is even true or even a genuine argument. No one is forcing anyone to do anything. You can't do so in this situation. You can plead, beg, demand and even do a lot of nastier things, but you can't force that to happen. It all comes down to the dev deciding a win/loss ratio. In businesses, even the airline industry, there's an acceptable loss factor. Airlines decide how many people they can afford to lose as customers (unhappy, injured, or dead) and factor in cost vs. savings and profits. Other companies may deal with theft and the costs of dealing with returns or other such lost profit, items known as shrink. For Bioware to do anything, they must as a company decide whether the benefits outweigh the costs.
The other part of it is, that game devs already do change their stories based on fan input. They may not change the current game (but they do if they do beta testing), but they often incorporate things into DLC and/or in the next game they make. It's a fact, there was no, is no, could never be any precedent set here, because the precedent already exists.
Even if it were not in games, specifically, it exists in all kinds of other consumer products. Buyers/fans/focus groups/product testers/publishers/editors/reviewers/critics/youtube/producers/benefactors/psychologists/marketers and a lot of other people all decide what consumers ultimately will buy even before consumer products are ever made. ME exists because of things that came before-SF books, games, movies, tv shows, and all kinds of things. In creating ME, the devs already used fan input. They did so, the very first time they considered a mass relay or any other thing in the game. It's because all things and not just SF is derived from some other thing. George Lucas used movies like Wings as the inspiration for fights in space because Wings was done well and was a fan favorite.
I'm just saying that everything we do, and game devs are no different, is basically done (for the most part) because we want other humans to like us. Bioware creates games to sell and make money, so they do so with an idea that fans must like them and they should be constantly considering what that means or they will fail. I don't want that, but you don't just throw stuff out there and tell people to like it, because that's all they're getting. They would never have used all the big and little pieces of other stories that were successful if this was about not forming the games to fit fan preferences.