dreman9999 wrote...
Influence is choice. On the matter of war assets is a matter of how significat it felt to the player in the end of the game. Ofcorse it did not, none of it was ever shown in the last battle. The war assets score not being good just mean bioware did priority earth badly, not that choice did not matter.Chaotic-Fusion wrote...
@Dreman
That relates to Shepard's influence. The one relating to choices, called "War Assets feel like they matter and significantly impact the endings" is on page 25/26.
The survey makes it pretty clear that making choices matter is among the things people felt the EC didn't do at all.
"The EE improves War Assets the least of any issue, with the total disagree score falling from
54% to 45% and the total agree score rising from 30% to 37%."
And most of the "total agree" score comes from the "agree" option, with few people choosing "strongly agree". While many people choose "strongly disagree".
Most of war assets are not brought in by basedon player choice. A good portion is gained via search and rescue. Other is via import from MP. War assets being graded bad is not an issue of lack of player choice influence being that you can get a good protion without making plot choices. That just an issue of them not being shown...Aka, for BW to fix it they need to redo priority earth.
Did you miss the "... and significantly impact the endings."
What you linked from page 23 is asking people if they felt the Shepards actions directly and clearly influence the overall goals (stopping the reapers). It never mentions choices. Many people in the OE endings felt that Shepard wasn't responsible for the crucible firing since he was just allowed to use it by the catalyst, he didn't contribute much. That's slightly fixed in the EC, though the dialog options. That's what that question was refering to.




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