Your not getting my point. The end of the game is based on the players choice, but the players choice don't change whta choice we face at the end of the game. The players choice effect what happen as a result of choosing the end choices.Snypy wrote...
dreman9999 wrote...
That doesnot mean we get to pick the choices we face. We never did. That mean were don't get an easy way out because we want one. Asking for one is asking to pick the choices you face.Snypy wrote...
dreman9999 wrote...
It was never stated the player comletely shaped the outcome. That would mean we dicide what choices we have. ME never was like that. We were alway brought to an event were we are given choice to make. We as player react to what given to us not state what should be given to us. We don't pick what choices we face.Snypy wrote...
dreman9999 wrote...
As I said before...SpamBot2000 wrote...
dreman9999 wrote...
I'm sure Hamlet , Romeo and Juliet wanted that happy ending option in there endings, too.
You mean the Hamlet in which you create a character called Hamlet and make all these choices, like whether to stab Polonius or not, and the story changes according to that, advertised with the phrase "Take Denmark back!", and certainly not as "The Tragedy of Hamlet, Prince of Denmark".
Why that's almost as valid as comparing ME with the Teletubbies, but not quite.
So we need an easy way out of the virmire choice, citadel choice, geth choice, collector base choice, and tuchanka choice for them to be good choices given to the player?
You're missing the point entirely. This is not about not having an easy way out of the final decision, this is about not having enough options to choose from. And you can't compare a scripted drama advertised as a tragedy with the the game in which player's decisions are supposed to completely shape the outcome.
And this topic is about an easy way out. Rereadth eopening statement of the op.
You're wrong, actually. "EXPERIENCE THE BEGINNING, MIDDLE, AND END OF AN EMOTIONAL STORY UNLIKE ANY OTHER, WHERE THE DECISIONS YOU MAKE COMPLETELY SHAPE YOUR EXPERIENCE AND OUTCOME."
And no, it doesn't mean that we decide what choices we will face. The meaning of this statement is that we are supposedly given (enough) options in our decisions throughout the game so that we can completely shape our outcome, which isn't true, because we don't have enough options at the end of the game.
To address your second point. What do you mean with "an easy way out"? Having the possibility to achieve a happy ending isn't necessarily an easy way out of the final decision. In particular because to experience such ending, the player would have to spend countless hours playing multiplayer to raise the galactic readiness, as well as finishing all side quests. In my opinion, all that additional effort makes for a way out of the final decisions, but it's not an easy way.
Man, read your previous post again so that you know what I commented on and then read your answer once again so that you see that you're not making any sense at all. Hopefully, you'll get it. If not, well, there's no point in arguing with someone who doesn't actually know what he's arguing over. I'm out of here for today.
Asking for a game the player has 100% decision of the out come means the player decieds the choice they face.
That's not how game work. My point still stands
Having to work more to get an easy way out choiceis still geting an easy way out.




Ce sujet est fermé
Retour en haut





