Dragoonlordz wrote...
sH0tgUn jUliA wrote...
Now I want you guys to put on your tinfoil hats. Got them secured? Good. We're taking a trip down tinfoil hat alley. I'm certifiable today, most days actually, but today more than most. See, we've been looking at Final Hours again, and I'm wondering if this whole ending has been a misdirection. Something is really missing. The ending feels really incomplete. Conspiracy time.
If you look at Final Hours, you'll see Synthesis specifically as "Brave New World" and that's not a happy place if you read the book. You'll also notice in the EC that the people aren't cheering like they are in Destroy or Control. Control is a become a reaper to take control of them. We were supposed to feel empty. First Matrix ending. Shepard Alive is specifically underlined. If you reverse the arrows in the diagram everything makes a lot more sense. It's a misdirect.
Every single DLC we will see for ME3 will scare us into thinking Synthesis or Control are the best choices, and that Destroy is by far the worst when it is the best.
What I think is planned and why they are not changing things is that while we won't be playing Shepard in ME4, we will be rescuing Shepard in ME4. There is no legend save for Control or Synthesis. Shepard died in those endings. Shepard could die in Destroy. That breath could be the final one (figuratively) if our ME4 mission fails. Here's what I think our mission is.
Shepard in Destroy ending has her mind locked inside of the AI Construct and is in a coma battling for her sanity. We have to go into the AI and find Shepard and get her out, then destroy the AI. This is not unprecedented in the series. We did go into the Geth Consensus. This will be more detailed. Hudson obviously is a Wachowskis fan. So I think this will be our first mission. I think we'll be taking Spc. Traynor with us. We need to get Shepard out because of the Leviathans.
This is why I think they're not changing the endings. You can take off your tinfoil hats now.
Personally I am hoping for new protaganist in ME4 with no companions or characters from ME3 present. A fresh start a new characters story not Shepards anymore. I consider Shepards story over or will be once final DLC is done with for ME3 and we had an entire 3 games with him. Time for someone new.
So many potential possibilities. But wait, any continuation of ME should play to it's strengths right? And like em or loath em the characters of Mass Effect are a strength. So while we can have someone new, that person needs to be alot like Shepard in many respects. i.e. Blank canvas who goes forward to be painted in any way we the players desire. The last thing I want to see is a character like the one from Onimisha 4. Gone was Jubei from 1 2 and 3, the silky smooth samurai engine of destruction. And in his place a blonde haired beach bum whose character design keeps cropping up because it's popular in Japan. At least with the ability to customise our Shepards we'll avoid that pitfall.
New companions sounds good, but to completely breakaway from them all would not play to the strength of their characters. Tali, Liara and Garrus should certainly come back as those 3 are essentially the core of the squads in ME1 2 and 3.......... ok Liara was AWOL in 2 till LOTSB but she's still a unique character, and to good to toss out on a whim for all new characters.
Which makes what I say next a little contradictory. We need to focus less on our established characters and focus more on the new ones. Vega in ME3 was a riot in the beginning. Trigger happy, (he had his gun pointed at Liara till Shep slapped him down), Sucidal with delusions of invunerabilty, (ramming a shuttle into the other and nearly fragging the commander in the process), and with a bent outlook on respecting the chain of command, (name one other character in ME who challenged Shep to box and slugged him/her good and hard). Vega was pretty good right up to that point. But from then he just disappeared into he background of established characters who have been present since ME 1 and 2. He's a decent character. He just doesn't have the same emotional connections to the players. He needed more time to shine.
And related to the issue of characterisation. The dialogue............. Who noticed that, unlike ME1 and 2. When you got to the end of a dialogue wheel conversation you couldn't re-enter into it. Instead you were given a stock reply to be repeated every time you spoke to the character. It's a little gripe to be sure. But when I click on a character I'm used to them dropping everything to turn and focus on me. It was a small gesture that made you feel like you could interact meaningfully by making them stop and face you by initiating conversation. A little thing like this, coupled with the loss of ME1's free roaming Mako and sprawling level designs designed to be traversed with a Mako or Hammerhead leads me to conclude that ME has been getting better by cutting out it's soul. ME has been losing bit's of itself along the way. I've ignored it as these issues are hiccups and not game breakers. But if they are seriously considering ME4 then I want them to stop cutting and stream lining and give us a ME game experience that draws from each installment and delivers it, polished, buffed and tied off with a bow.
I want my Mako back. I want my squad to always go into dialogue wheel mode and face me when I click on them. Not stand with their back to me saying the same thing over and over again..........(not convinced? In ME1 you could have a conversation with Shep and Wrex that went something like this........ 'Wrex'......'Shepard'........'Wrex'......'Shepard'........'Wrex'......'Shepard'....... <continue till satisfied>)
I want new characters that I won't ignore if placed next to established characters I already love to bring along. And I want to see ME embrace it's ME1 origin rediscover massive sprawling level designs that don't funnel me along a set path.
Rant over. I'm laying off the coffee for a bit.
Modifié par Redbelle, 28 septembre 2012 - 09:08 .