Dragoonlordz wrote...
3DandBeyond wrote...
Dragoonlordz wrote...
Giving a direct answer would annoy more people than are currently annoyed about not having one. There will people who want him or her alive and people wanting dead, you give a direct answer one of those groups will not be happy. It is better imho to leave it up to the player to decide if alive or dead in their interpretation.
You have no way of knowing this at all. It seems that no matter what anyone proposes, it must always be looked at through the prism of who it will ****** off, with the suggestion of not wanting to do that. Of course, there's no concern whatsoever for those that are basically that way now-there never is a concern for that. Nor was there ever any consideration for the people that would be pissed off who wanted the galaxy destroyed (some wished they had kept the original endings and the mass relay destruction), nor was there ever any consideration for how many people might be pissed off over not having vastly varied endings that relied upon the consequences of your actions rather than a choice. Endings that would have been about cause and effect and not just EMS.
So, why should they now have to consider who they might anger when that's never been a consideration before? It's their game and their story, remember.
I have been here long enough to understand how they generally go about things. Now you might not agree with me, might not like how I see it but neither of those two elements change my stance and how I believe their actions will play out. I stand by my comment and if you do not like it then we will have to agree to disagree here to save any drama.
If you have been here long enough then you also should know that they have done things that do exactly what you say they wouldn't want to do.
I am not concerned about your stance and never have been because it is you who repeatedly has inserted the drama here. And as I said, I'm not one who believes they should just announce that Shepard is alive, because I don't think that would be received well, but that is completely in concert with how I believe they should have acted all along.
If I created ME3, I would know going into it that the endings of it had to in some real tangible way be the resulting consequences of the player's actions and choices, much as in ME2's ending. I would know that the endings should be where all action is the most intense because it is all out war (something BW's own marketing guy said would be the case). I would know that fans expected that Shepard dying would happen and be the easiest and most often consequence of everything done before and during the action within the endings. I would also know that an all out horrific loss was to be expected as easy to get as well. I would then know that what also would be expected would be a way to an all out victory with those still left having a chance to come out alive. I would also know that everything in between would be awesome. Shepard having to sacrifice for something good, really good to happen. Or some others, even a love interest dying.
I would know that people want different things and I would work hard to provide a variety that would appeal to the broadest range of tastes, simply because I would not want to leave anyone out and would want to avoid pissing off big groups of people. I would understand my fans. I would understand that not everyone just loves dead heroes and that some people do like more uplifting hero survives endings while others like hero sacrifices all endings.
I would appreciate all of these things and work toward that end.