Chardonney wrote...
Davik Kang wrote...
Chardonney wrote...
Just look at one of my most favorite book series, "The Lost Fleet" by Jack Campbell (reminds me of the Quarian flotilla, actually). Here we have this big time war hero from the past, brought back to life from an suspended animation escape pod and who ends up leading the whole fleet against the enemy. He succeeds, falls in love while getting there and - this is my main point - has a happy ending with his LI. Now why couldn't BioWare do the same???
Yeah!!!! Why the hell didn't Bioware just copy this ending?? Fools tried to write their own one. What were they thinking.
Copy an ending... Oh, for the love of... Do you even read the posts? It should've been one of the options. An option! Everything in this game is about choices and the ending should've been the same. Not all die-die-breath/rubble scenario. There should've been a happy ending option for those who desired it. <_<
Lost fleet is a brilliant little series. The author wrote other books that contain alot of the same ideas that the lost fleet uses but in TLF it finally come together.
Incidently, BW did copy a game, in spirit if not function with Deus Ex, the first one. Why they went with a Deus Ex instead of keeping the series grounded in it's sci-fi military settings is a mystery. But I maintain that driving Mako's through Reaper ship corridors and shooting it from the inside is the most fun I can imagine. Unless they write in a shootout at sundown against a Reaper and Shepard with a fistfull of cains.
But dispite my misgivings. There is a message in their ending somewhere. 4 really. But ultimately what it comes down to is this. You can't beat the gods without help from another god..... child....... who'll want something in return. Unless you go destroy and kill some of your friends......... Urggghhhh.
ME2's concept was simple. Your going to die. It's a suicide mission so of course your going to die! The whole point of ME2 was that your actions would maybe help prevent you from dying because nothing is written in stone until you actually do it.
ME3's concept was 'This Is The Reaper War!!!' Um, ok. Then I shall go around and use diplomacy and a gun to get everyone together to fight this thing. Every species in the galaxy on Team Shepard! Yeeeahhhh! Only instead of taking actions in game and showing consequences in game, we got a score? And nothing else? Hands up who thinks running along side a battalion of Krogan as they head smash through husks and Brutes would be just a bit too cool for words?
And there is the problem. ME is a brilliant series of games. But they could not pull off something like orchestrating a setpiece like the one described above. This calls into question the developers imagination, the number of ppl they had available to code, and perhaps most importantly........ a question that's been niggling me when I read an interview where a developer said they had pushed the technology as far as they could so all they had to do was focus on the story............
Gimme gunships and Rachni with a Quarian laser targetting pointer strapped to it's beak while an army of biotics repel a Reaper beam and send a literal wave of biotic energy sending Reaper ground troops through the air to land several miles away. This was supposed to be the end war. Didn't feel the end.
Modifié par Redbelle, 29 septembre 2012 - 08:17 .