One Last Plea - Do the Right Thing
#5626
Posté 29 septembre 2012 - 08:26
#5627
Posté 29 septembre 2012 - 08:28
Chardonney wrote...
Well, it seems that at least one of the writers did want exactly that:
"I wanted to see banshees attacking you,
and then have asari gunships zoom in and blow them away. I wanted to see
a wave of rachni ravagers come around a corner only to be met by a wall
of krogan roaring a battle cry. Here’s the horror the Reapers inflicted
upon each race, and here’s the army that you, Commander Shepard, made
out of every race in the galaxy to fight them."
"But holy crap, yeah, I can see how incredibly disappointing it’d be to
hear of all the different ending possibilities and have it break down to
“which color is stuff glowing?”
Too bad they didn't listen to him.
Guessing that that's PW.
#5628
Posté 29 septembre 2012 - 08:37
That sounds incredible, as do all similar thoughts about a revamped earth mission. Why in the world were these scenarios not implemented? Epicess at its apex.
Modifié par GarvakD, 29 septembre 2012 - 08:42 .
#5629
Posté 29 septembre 2012 - 08:45
#5630
Posté 29 septembre 2012 - 08:49
Bester76 wrote...
Davik Kang wrote...
My actual points get drowned out by incoherent nonsense in these KILL THE ENDING forums.
I assume you're a guy, but your profile pic makes me think you're a girl, and if you are, will you marry me? I think I'm in love.
Well I'll just let you live in wonder.
THANK YOU!!!!! This let's my story live on in a personally satisfying way! Having an answer crowbarred in my face would've spoiled the illusion, crushed the suspension of disbelief.
#5631
Posté 29 septembre 2012 - 08:51
#5632
Posté 29 septembre 2012 - 08:51
CH: Hmmmm?
PW: It goes like this. A base camp we have a mission hub area where you can do Earth based story missions that focus on a character in your squad. We tell a story that allows us writers to show the devastation of Earth in places around the globe from the Point of View of the squad mates. Thus giving Shepard and the players a chance to see and experience the damage done while Shepard was off recruiting!
CH: Hmmmmmm?
PW: And then for each misson successfully completed you unlock bonuses for the final ending! You can free up Krogan in an area to help you push forward in the final mission. You can set up signal boosters to allow geth to join the fight as a consensus making them more effective. You can meet Jack and her students having a squabble with a xenophobic Asari biotic commando unit you have to resolve to get one or the other.......... or even both!!!
CH: Hmmmmmmm hmmmmmm.
PW: ...................Whatcha doing?
CH: <scribble scribble> Can you check my spelling? I've got to hand this in for subtitles.
PW: .....The created will always rebel against their creators........ No you can't........ I am the Catalyst........... What?
CH: Good huh?
PW............ Where's the gameplay dynamic? This sounds like dialogue only............. No doors to hack? Maybe I should take this to the others.
CH: <silence, followed by force lighting> You Have Betrayed Me For The Last Time Mr Weeks!
Bester76 wrote...
Casey had his artistic vision. That's what went wrong.
#5633
Posté 29 septembre 2012 - 08:52
Davik Kang wrote...
THANK YOU!!!!! This let's my story live on in a personally satisfying way! Having an answer crowbarred in my face would've spoiled the illusion, crushed the suspension of disbelief.
Sounds f*cked up to me.
#5634
Posté 29 septembre 2012 - 08:52
CronoDragoon wrote...
Lunch Box1912 wrote...
Agreed but what you where implying was that people could not get the death ending they wanted because they would have played enough and acquired enough EMS to survive. That defeats the whole purpose of playing the game. It’s not about dying. EVEN IF YOU STILL END UP DYING AT THE END OF THE GAME.
It's not about living either, then. Either someone has a right to the type of ending they want (Shep lives vs. he dies) or they do not. Playing well should lead to both endings, depending on what the player wants. Playing well shouldn't automatically exclude one interpretation now that both interpretations have been established as viable.
That's the point. We wouldn't be having this discussion had Bioware understood that. Variety was the key. All of the choices are merely one aspect of something already dealt with in the game. I agree that a certain type of person can willingly make such choices. I disagree that a certain type of Shepard could. Therein lies the problem. A full paragon, to be in character and to be true to all the things done before should not have these choices open to him/her, because that Shepard would sooner shoot him/herself in the head than choose either of them. A renegade wouldn't make them because a renegade would, for one thing want to live to reap the benefits, and for another would want to know just exactly what will happen to him/herself in choosing destroy. None of these choices appeal to either full paragon or full renegade. In my opinion.
Games are about winning. Like it or not, they are. Books are not and yet even writers and publishers and editors and fans know you need a good GD reason for not bringing a hero out alive. If the hero dies for something other than a good, a really good reason, then it is gratuitous and arbitrary. It's like it's thrown in there, just because.
At the end of ME3, what's the really good reason for Shepard dying for either of the choices? What was the goal of 3 games? Destroying, defeating, stopping the reapers? Parse it however you will. The endings do not achieve that unequivocally. In fact, nothing to do with the endings is without equivocation at all.
But we live with reality. The chuckle from an employee here indicates just about all I need to know. I fear there may never have been any earnest attempt to understand or care about players' feelings and wishes. I fear that what they have done is what they will continue to do and then just chuckle when others are not happy about it. They've lumped everyone that dislikes the endings into one category and are going for the least common denominator-what is the worst product they can sell for the most amount of money. Well, real writers want to make a name for themselves. They want to appeal to a large audience but they also want to release quality work. I'm not sure BW is looking to do either. I'm hoping that's not true and that they will see just how off the endings are. Some may like them but there are few that act as white knights for BW that scare me with their attitudes and opinions and their interpretations. If those are the fans BW is appealing to, then goodbye.
Sure this is over the top, but it rubs me the wrong way that we've all been seemingly lumped into a category with those that really wished BW harm, when that's not so. We've wanted them to do well and for them to remember the quality they might aspire to and the heart of their games. These endings have no heart at all, but again if they'd rather appeal to those that don't care about a story and don't care about real emotions, well great. They then will have lost what made them unique.
#5635
Posté 29 septembre 2012 - 08:55
Redbelle wrote...
I'm tempted to delete this from my favourates since I'm trying to move on........... but then I read the last poster I'm replying to and it it would seem the time is not yet right,
www.gamesthirst.com/2012/03/22/mass-effect-3-writer-distance-himself-from-game-ending-blames-casey-hudson/
Thank you for re-posting that. I'd heard of its existence, but I've never seen the link prior to now. Good to see even the writers thought the same as we do.
Your move, Chris.
#5636
Posté 29 septembre 2012 - 08:58
Redbelle wrote...
PW: Casey! Casey! I've had a new and brilliant idea for an epic showdown between Shepard and the Reapers!
CH: Hmmmm?
PW: It goes like this. A base camp we have a mission hub area where you can do Earth based story missions that focus on a character in your squad. We tell a story that allows us writers to show the devastation of Earth in places around the globe from the Point of View of the squad mates. Thus giving Shepard and the players a chance to see and experience the damage done while Shepard was off recruiting!
CH: Hmmmmmm?
PW: And then for each misson successfully completed you unlock bonuses for the final ending! You can free up Krogan in an area to help you push forward in the final mission. You can set up signal boosters to allow geth to join the fight as a consensus making them more effective. You can meet Jack and her students having a squabble with a xenophobic Asari biotic commando unit you have to resolve to get one or the other.......... or even both!!!
CH: Hmmmmmmm hmmmmmm.
PW: ...................Whatcha doing?
CH: <scribble scribble> Can you check my spelling? I've got to hand this in for subtitles.
PW: .....The created will always rebel against their creators........ No you can't........ I am the Catalyst........... What?
CH: Good huh?
PW............ Where's the gameplay dynamic? This sounds like dialogue only............. No doors to hack? Maybe I should take this to the others.
CH: <silence, followed by force lighting> You Have Betrayed Me For The Last Time Mr Weeks!Bester76 wrote...
Casey had his artistic vision. That's what went wrong.
#5637
Posté 29 septembre 2012 - 09:02
MegaSovereign wrote...
KENNY4753 wrote...
Davik Kang wrote...
AresKeith wrote...
wanting to have an option where the hero can actually live and fully see it in a game thats built around choices, BLASPHEMY
Demanding to change the ending to a multi-millions-selling video game franchise that other people liked because you didn't like it. CLEAR RATIONAL THINKING
So then make it an optional dlc. That way you keep your angry fans and still have the one's who are happy. Nobody is demanding that people who like the endings lose them.
I love Mass Effect. I will always love it but ME3 left a sour taste in many fans mouths.
I for one don't want them to push back their planned DLC schedule. So no it's not a simple win-win situation.
If the demand is high enough I can see them releasing new ending content AFTER all their planned DLC has been released.
thats what I was going for, having the planned DLCs have some effect
#5638
Posté 29 septembre 2012 - 09:05
How come I missed the full quote before?N7 Lisbeth wrote...
Redbelle wrote...
I'm tempted to delete this from my favourates since I'm trying to move on........... but then I read the last poster I'm replying to and it it would seem the time is not yet right,
www.gamesthirst.com/2012/03/22/mass-effect-3-writer-distance-himself-from-game-ending-blames-casey-hudson/
Thank you for re-posting that. I'd heard of its existence, but I've never seen the link prior to now. Good to see even the writers thought the same as we do.
Your move, Chris.
#5639
Posté 29 septembre 2012 - 09:06
N7 Lisbeth wrote...
Redbelle wrote...
I'm tempted to delete this from my favourates since I'm trying to move on........... but then I read the last poster I'm replying to and it it would seem the time is not yet right,
www.gamesthirst.com/2012/03/22/mass-effect-3-writer-distance-himself-from-game-ending-blames-casey-hudson/
Thank you for re-posting that. I'd heard of its existence, but I've never seen the link prior to now. Good to see even the writers thought the same as we do.
Your move, Chris.
Trying to call out or provoke Chris will not end the way you hope.
#5640
Posté 29 septembre 2012 - 09:07
AresKeith wrote...
MegaSovereign wrote...
I for one don't want them to push back their planned DLC schedule. So no it's not a simple win-win situation.
If the demand is high enough I can see them releasing new ending content AFTER all their planned DLC has been released.
thats what I was going for, having the planned DLCs have some effect
I agree. I don't want something that I want to get in the way of anyone else's fun or any schedule as far as planned releases. That's fine. I'm willing to wait, but I do wish BW would have a heart, here. It's not like we're asking for them to change the whole game (though sure some are), but we're asking for something that would make it playable for us. We are asking for decent and good things, not for the galaxy to be annihilated and to show everyone screaming as they lay dying. We're asking for something nice, something with heart and to give the game back what we feel is lost. No, not everyone agrees that this is so, but plenty do and that was something that should have been very foreseeable.
#5641
Posté 29 septembre 2012 - 09:15
3DandBeyond wrote...
AresKeith wrote...
MegaSovereign wrote...
I for one don't want them to push back their planned DLC schedule. So no it's not a simple win-win situation.
If the demand is high enough I can see them releasing new ending content AFTER all their planned DLC has been released.
thats what I was going for, having the planned DLCs have some effect
I agree. I don't want something that I want to get in the way of anyone else's fun or any schedule as far as planned releases. That's fine. I'm willing to wait, but I do wish BW would have a heart, here. It's not like we're asking for them to change the whole game (though sure some are), but we're asking for something that would make it playable for us. We are asking for decent and good things, not for the galaxy to be annihilated and to show everyone screaming as they lay dying. We're asking for something nice, something with heart and to give the game back what we feel is lost. No, not everyone agrees that this is so, but plenty do and that was something that should have been very foreseeable.
Well said.
#5642
Posté 29 septembre 2012 - 09:16
Dragoonlordz wrote...
N7 Lisbeth wrote...
Redbelle wrote...
I'm tempted to delete this from my favourates since I'm trying to move on........... but then I read the last poster I'm replying to and it it would seem the time is not yet right,
www.gamesthirst.com/2012/03/22/mass-effect-3-writer-distance-himself-from-game-ending-blames-casey-hudson/
Thank you for re-posting that. I'd heard of its existence, but I've never seen the link prior to now. Good to see even the writers thought the same as we do.
Your move, Chris.
Trying to call out or provoke Chris will not end the way you hope.
End? It rarely even starts..........
That said, To reduce the chances of things escalating, (can't think why it would but you never know) be mindful of BW's zero tolerance policy.
Oh and Dragoon? The imagination of Mr Weeks and the members of this board seem to be on a similar wavelength of epic awesomeness in providing concepts for set pieces. Mass Effect Developers could do alot worse than use the ideas generated to launch their thought processes to even higher heights of epic game content.,
After all, BW want us to talk to them.
#5643
Posté 29 septembre 2012 - 09:21
Redbelle wrote...
ME2 then. What did it's end game have that ME3 didn't? If anything? discuss.
Seriously? Well:
- Mass Effect 2 didn't introduce the "twist" of a new character and concept in the last 10 minutes of the game. The twist of the collectors being Protheans happened halfway through the game.
- Mass Effect
- The whole plot of Mass Effect 2 was building up to the suicide mission and then the ending was the suicide mission. Mass Effect 3 was about uniting the galaxy for a front. Combining forces to affront the Reapers creating peace between warring factions that become pointless at the end because all you did was walk onto a platform, meet a ghost and make an unrelated forced choice that dooms the galaxy in some way.... which is completely disconnected from the rest of the plot.
- You never build the Cruicible, you have no idea what it does, it's built away from you, but it's the center of the resolution. That's why people are calling it Deus Ex Machina even though it's not. The ending and resolution is so far away from the buildup that they're disconnected. If the rest of the game did have that it would have been more boring, but the boring ending would match boring game. With Mass Effect 2 it was consistent with the plot throughtout the game.... all the plots.... even the ones that were character based... never detracted or distracted from the main plot. towards resolution.
- The ending of Mass Effect 2 didn't unresolve conflict so that it became the main theme for resolution.
- Your companions were there at the end with you in 2
- Everyone throughout the whole game said it was a suiciide mission, but if you put in a lot of effort, you could win with no casualties in 2. 3 , it doesn't matter what you do, the end's the same for all of them.
- Defiance of set absolutes themes concepts and ideas
#5644
Posté 29 septembre 2012 - 09:22
I was sad to read this. But thanks for posting the link, it is always good to see the other side expressed well.Redbelle wrote...
I'm tempted to delete this from my favourates since I'm trying to move on........... but then I read the last poster I'm replying to and it it would seem the time is not yet right,
www.gamesthirst.com/2012/03/22/mass-effect-3-writer-distance-himself-from-game-ending-blames-casey-hudson/
#5645
Posté 29 septembre 2012 - 09:22
3DandBeyond wrote...
AresKeith wrote...
MegaSovereign wrote...
I for one don't want them to push back their planned DLC schedule. So no it's not a simple win-win situation.
If the demand is high enough I can see them releasing new ending content AFTER all their planned DLC has been released.
thats what I was going for, having the planned DLCs have some effect
I agree. I don't want something that I want to get in the way of anyone else's fun or any schedule as far as planned releases. That's fine. I'm willing to wait, but I do wish BW would have a heart, here. It's not like we're asking for them to change the whole game (though sure some are), but we're asking for something that would make it playable for us. We are asking for decent and good things, not for the galaxy to be annihilated and to show everyone screaming as they lay dying. We're asking for something nice, something with heart and to give the game back what we feel is lost. No, not everyone agrees that this is so, but plenty do and that was something that should have been very foreseeable.
well alot of people wants Bioware to add more to the Earth mission lol
#5646
Posté 29 septembre 2012 - 09:29
Chardonney wrote...
Davik Kang wrote...
Chardonney wrote...
Just look at one of my most favorite book series, "The Lost Fleet" by Jack Campbell (reminds me of the Quarian flotilla, actually). Here we have this big time war hero from the past, brought back to life from an suspended animation escape pod and who ends up leading the whole fleet against the enemy. He succeeds, falls in love while getting there and - this is my main point - has a happy ending with his LI. Now why couldn't BioWare do the same???
Yeah!!!! Why the hell didn't Bioware just copy this ending?? Fools tried to write their own one. What were they thinking.
Copy an ending... Oh, for the love of... Do you even read the posts? It should've been one of the options. An option! Everything in this game is about choices and the ending should've been the same. Not all die-die-breath/rubble scenario. There should've been a happy ending option for those who desired it. <_<
Or maybe he'd like a list of all the other endings that BW already copied from in making this game's ending. Babylon 5-chaos and order, the Matrix, Deus ex, and more. There were even a couple of cartoons (a Transformers Beastmasters or whatever they were-with a synthesis choice lookalike) that were used for these endings. They weren't used for inspiration, but were copied. Babylon 5's speech by Sheridan is echoed eerily by Shepard in refuse. And chaos and order was a debate between two factions in trying to get people to pick a side, but at least there they got to refuse and the Sheridan makes his refusal speech and people take back their own futures and fates, instead of just dying.
It would probably have been nice if someone at BW had tried to actually write their own, then maybe it would have fit with the stories that came before. Seriously, the choices appear to have been written by someone directly copying Deus ex and then Human Revolution, and then trying to wedge that all in with a crowbar. You want artistic integrity, well how about respecting other writers' IPs and making your own-endings that actually go with what's written before in all 3 games and that don't forget the things you already decided upon that would invalidate making any of these choices. How about actually letting players play the freaking ending instead of watching a half hour's worth of commentary and occasionally pushing a button.
Perhaps you think making a choice at the end of a game which was supposedly about your choices having consequences - cause and effect reactions, was a super de dooper coolest thing ever way to end the game. How many sporting events end with a choice? By contrast, how many games end with you deciding the outcome by how you actually play the game and play during the ending? How many end with a long drawn out nappy time conversation with the dullest, stupidest AI ever in existence? How many stories feature protagonists and antagonists that are both equally neutered at the end in deference to some character manufactured in the last few minutes? How many instead maintain the flow of the story by keeping true to its heart and spirit and by having the hero/player actually win and save it all-even if losing also happens frequently?
I've played more games than I care to remember, far more than those one regular nasty poster has listed in his tagline. I've played everything from early text adventures to some real tough action RPGs and FPSs, simulations, strategy games, from Infocom to Cinemaware to early EA (not games, but applications) to Sierra to early Origin to early Activision, Starcraft, xwing, Joust, and so on. As yet no other game has so disconnected the hero/player from actually creating the ending (winning the outcome) until now. And why don't other games even after all these years go with the player losing or some big talkfest rather than actually playing the game, at the end of their games? Because they aren't stupid. People like to play the end of games. In ME3, playing the game stops long before you get to the conduit. Most of London and especially the conduit is at a pace and of the manner of one big epilog, not a fight to save the galaxy. Why don't most game devs do things like this? Because they want to keep selling games.
Babylon 5 order vs. chaos
Babylon 5 get the hell out of our galaxy
Modifié par 3DandBeyond, 29 septembre 2012 - 09:38 .
#5647
Posté 29 septembre 2012 - 09:42
3DandBeyond wrote...
-snip-
I've played more games than I care to remember, far more than those one regular nasty poster has listed in his tagline. I've played everything from early text adventures to some real tough action RPGs and FPSs, simulations, strategy games, from Infocom to Cinemaware to early EA (not games, but applications) to Sierra to early Origin to early Activision, Starcraft, xwing, Joust, and so on. As yet no other game has so disconnected the hero/player from actually creating the ending (winning the outcome) until now. And why don't other games even after all these years go with the player losing or some big talkfest rather than actually playing the game, at the end of their games? Because they aren't stupid. People like to play the end of games. In ME3, playing the game stops long before you get to the conduit. Most of London and especially the conduit is at a pace and of the manner of one big epilog, not a fight to save the galaxy. Why don't most game devs do things like this? Because they want to keep selling games.
Babylon 5 order vs. chaos
You keep refering to me as nasty poster as way to discredit my opinions, it does not work. Just like if I brand you a troll does not make what you say is trolling. It is just a method you are trying to use to discredit any reasonable and logical opposing opinions. By the way I have played all those types of games too that I bolded in your reply. Over three decades full of games on most systems ever released and all genres, do not confuse my list in my signature to be all the games I have played, clearly written right at the top it says lists only the ones that are presently mentioned on the IGN site I used as a reference material. My actual history of gaming is probably well over triple or quadruple the number that complied with what IGN has listed.
"There are bound to be some that I forgot about that have not yet made it to the list but I hope I will remember them over time. The statistics I have seen so far where I compiled the original list (IGN) is as follows..." was stated right at the top.
Modifié par Dragoonlordz, 29 septembre 2012 - 09:45 .
#5648
Posté 29 septembre 2012 - 09:49
Dragoonlordz wrote...
3DandBeyond wrote...
-snip-
I've played more games than I care to remember, far more than those one regular nasty poster has listed in his tagline. I've played everything from early text adventures to some real tough action RPGs and FPSs, simulations, strategy games, from Infocom to Cinemaware to early EA (not games, but applications) to Sierra to early Origin to early Activision, Starcraft, xwing, Joust, and so on. As yet no other game has so disconnected the hero/player from actually creating the ending (winning the outcome) until now. And why don't other games even after all these years go with the player losing or some big talkfest rather than actually playing the game, at the end of their games? Because they aren't stupid. People like to play the end of games. In ME3, playing the game stops long before you get to the conduit. Most of London and especially the conduit is at a pace and of the manner of one big epilog, not a fight to save the galaxy. Why don't most game devs do things like this? Because they want to keep selling games.
Babylon 5 order vs. chaos
You keep refering to me as nasty poster as way to discredit my opinions, it does not work. Just like if I brand you a troll does not make what you say is trolling. It is just a method you are trying to use to discredit any reasonable and logical opposing opinions. By the way I have played all those types of games too that I bolded in your reply. Over three decades full of games on most systems ever released and all genres, do not confuse my list in my signature to be all the games I have played, clearly written right at the top it says lists only the ones that are presently mentioned on the IGN site I used as a reference material. My actual history of gaming is probably well over triple or quadruple the number that complied with what IGN has listed.
You've been incredibly nasty here. You discredit your own opinions. I need not do that for you. I created a thread asking for some things and you have called me names, yet when someone calls you something far less significant you report that and then start posting as if you are now some innocent friendly person. I don't care what you think of me, but you've chosen to try to start getting people booted for doing things you've been guilty of yourself, merely because they had the audacity to disagree with you.
You've continually adopted an air of hostility and citing IGN really is impressive. If you've actually played any of those games then you should realize that ME3's endings are far off base-the choices are as well. You can look at the video links I posted to see what they used for some "inspiration". Videos of someone getting it right.
#5649
Posté 29 septembre 2012 - 09:58
3DandBeyond wrote...
Dragoonlordz wrote...
3DandBeyond wrote...
-snip-
I've played more games than I care to remember, far more than those one regular nasty poster has listed in his tagline. I've played everything from early text adventures to some real tough action RPGs and FPSs, simulations, strategy games, from Infocom to Cinemaware to early EA (not games, but applications) to Sierra to early Origin to early Activision, Starcraft, xwing, Joust, and so on. As yet no other game has so disconnected the hero/player from actually creating the ending (winning the outcome) until now. And why don't other games even after all these years go with the player losing or some big talkfest rather than actually playing the game, at the end of their games? Because they aren't stupid. People like to play the end of games. In ME3, playing the game stops long before you get to the conduit. Most of London and especially the conduit is at a pace and of the manner of one big epilog, not a fight to save the galaxy. Why don't most game devs do things like this? Because they want to keep selling games.
Babylon 5 order vs. chaos
You keep refering to me as nasty poster as way to discredit my opinions, it does not work. Just like if I brand you a troll does not make what you say is trolling. It is just a method you are trying to use to discredit any reasonable and logical opposing opinions. By the way I have played all those types of games too that I bolded in your reply. Over three decades full of games on most systems ever released and all genres, do not confuse my list in my signature to be all the games I have played, clearly written right at the top it says lists only the ones that are presently mentioned on the IGN site I used as a reference material. My actual history of gaming is probably well over triple or quadruple the number that complied with what IGN has listed.
You've been incredibly nasty here. You discredit your own opinions. I need not do that for you. I created a thread asking for some things and you have called me names, yet when someone calls you something far less significant you report that and then start posting as if you are now some innocent friendly person. I don't care what you think of me, but you've chosen to try to start getting people booted for doing things you've been guilty of yourself, merely because they had the audacity to disagree with you.
You've continually adopted an air of hostility and citing IGN really is impressive. If you've actually played any of those games then you should realize that ME3's endings are far off base-the choices are as well. You can look at the video links I posted to see what they used for some "inspiration". Videos of someone getting it right.
I have not been incredibly nasty at all. I have also not been calling you names the worst thing I ever said in this thread was I considered personally that trying to get DLC (x) instead of DLC (y) a selfish (action) regardless of which side is asking for it due to the nature of which I explained many times there is a limited time frame of when DLC is created between new games. So time making one DLC is time taken away from making another. If that is the meanest thing I have said then how am I incredibly nasty? It is common sense personal desire from group A vs personal desire from group B. Limited time frame equals one group not getting what they want. That is what kicked off your constant claims of me insulting and trolling plus being a "nasty" person. You even tried to imply I sent a hate message when I did not.
Modifié par Dragoonlordz, 29 septembre 2012 - 10:00 .
#5650
Posté 29 septembre 2012 - 09:58




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