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One Last Plea - Do the Right Thing


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#5651
HinduCowGirl

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Chardonney wrote...

3DandBeyond wrote...

AresKeith wrote...

MegaSovereign wrote...



I for one don't want them to push back their planned DLC schedule. So no it's not a simple win-win situation.

If the demand is high enough I can see them releasing new ending content AFTER all their planned DLC has been released.


thats what I was going for, having the planned DLCs have some effect


I agree.  I don't want something that I want to get in the way of anyone else's fun or any schedule as far as planned releases.  That's fine.  I'm willing to wait, but I do wish BW would have a heart, here.  It's not like we're asking for them to change the whole game (though sure some are), but we're asking for something that would make it playable for us.  We are asking for decent and good things, not for the galaxy to be annihilated and to show everyone screaming as they lay dying.  We're asking for something nice, something with heart and to give the game back what we feel is lost.  No, not everyone agrees that this is so, but plenty do and that was something that should have been very foreseeable.


Well said. :)


Agree :D

#5652
sH0tgUn jUliA

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I am back. I finally found a picture that expresses how I felt on March 22, 2012 at 3:20 a.m. upon completing Mass Effect 3.

Image IPB

#5653
pgcis136

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Realy? I think it was WAY worse than that. Of course, I played 1 through 3, so I was expecting somthing reasonably good.

#5654
Reever

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Chris Priestly wrote...

futurepixels wrote...
How can you say that leaving the fate of your hero "up to the individual" is not open-ended and ambigious?


If he lives, he is alive and if he dies he is not. There are 2 interpretations of that breath. Either it is Shepard's first breath after recovering, or it is Shepard's last breath before dying.



:devil:


People are just desperate for more Shepard. I don´t blame them, but sometimes, you just have to let go. And maybe they´ll even bring him/her back in the new ME game, with cloning or something (hello Ripley :P)

#5655
Chardonney

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BlueDemonX wrote...

Chris Priestly wrote...

futurepixels wrote...
How can you say that leaving the fate of your hero "up to the individual" is not open-ended and ambigious?


If he lives, he is alive and if he dies he is not. There are 2 interpretations of that breath. Either it is Shepard's first breath after recovering, or it is Shepard's last breath before dying.



:devil:


People are just desperate for more Shepard...


No, not true. I don't care if they never make another ME game with Shepard in it and - seriously - I don't think they will. All I want is a proper ending for my Shepard in this game. That's all. Nothing more, nothing less. :?

#5656
Pain87

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Chardonney wrote...

BlueDemonX wrote...

Chris Priestly wrote...

futurepixels wrote...
How can you say that leaving the fate of your hero "up to the individual" is not open-ended and ambigious?


If he lives, he is alive and if he dies he is not. There are 2 interpretations of that breath. Either it is Shepard's first breath after recovering, or it is Shepard's last breath before dying.



:devil:


People are just desperate for more Shepard...


No, not true. I don't care if they never make another ME game with Shepard in it and - seriously - I don't think they will. All I want is a proper ending for my Shepard in this game. That's all. Nothing more, nothing less. :?


/sign

#5657
V-rcingetorix

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In all fairness, Casey Hudson did decently in ME1 and ME2. Maybe the ending is his fault, maybe it's the ending his boss had a friend... Let me put it as an old joke:

The worlds greatest movie producer dies and goes to heaven. St. Peter meets the producer at the gate and says "Hey! Welcome to heaven! We have a great job for you, a movie!"

The producer says, "Well, I don't know. I did my fill back on earth..."

St. Peter responds, "Really? That's too bad,we have Mozart writing the soundtrack and Shakespeare writing the lyrics! Rembrandt agreed to paint the promo posters, Christopher Reeve is the protagonist, Ginger Rogers and Fred Astaire are choreographing..."

The producer, slightly overwhelmed says "All right then! Where do we start?"

St Peter gets a troubled look. "That's the one problem," he said. "You see, God has this friend who thinks he can write..."

#5658
sH0tgUn jUliA

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V-rcingetorix wrote...

In all fairness, Casey Hudson did decently in ME1 and ME2. Maybe the ending is his fault, maybe it's the ending his boss had a friend... Let me put it as an old joke:

The worlds greatest movie producer dies and goes to heaven. St. Peter meets the producer at the gate and says "Hey! Welcome to heaven! We have a great job for you, a movie!"

The producer says, "Well, I don't know. I did my fill back on earth..."

St. Peter responds, "Really? That's too bad,we have Mozart writing the soundtrack and Shakespeare writing the lyrics! Rembrandt agreed to paint the promo posters, Christopher Reeve is the protagonist, Ginger Rogers and Fred Astaire are choreographing..."

The producer, slightly overwhelmed says "All right then! Where do we start?"

St Peter gets a troubled look. "That's the one problem," he said. "You see, God has this friend who thinks he can write..."


We heard one similar to that around the music conservatory about the symphony orchestra in heaven. God was conducting. St. Peter said "He's okay except every now and then he thinks he's von Karajan."

#5659
V-rcingetorix

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^lol

#5660
GarvakD

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BlueDemonX wrote...

Chris Priestly wrote...

futurepixels wrote...
How can you say that leaving the fate of your hero "up to the individual" is not open-ended and ambigious?


If he lives, he is alive and if he dies he is not. There are 2 interpretations of that breath. Either it is Shepard's first breath after recovering, or it is Shepard's last breath before dying.



:devil:


People are just desperate for more Shepard. I don´t blame them, but sometimes, you just have to let go. And maybe they´ll even bring him/her back in the new ME game, with cloning or something (hello Ripley :P)

No.  I just want Shepard's story properly completed.  A two hour (at most.  one hour is adequate) reunion DLC.  They can leave Shep out of ME4 afterwards.  

#5661
Iakus

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Chardonney wrote...

BlueDemonX wrote...

Chris Priestly wrote...

futurepixels wrote...
How can you say that leaving the fate of your hero "up to the individual" is not open-ended and ambigious?


If he lives, he is alive and if he dies he is not. There are 2 interpretations of that breath. Either it is Shepard's first breath after recovering, or it is Shepard's last breath before dying.



:devil:


People are just desperate for more Shepard...


No, not true. I don't care if they never make another ME game with Shepard in it and - seriously - I don't think they will. All I want is a proper ending for my Shepard in this game. That's all. Nothing more, nothing less. :?


+1

#5662
V-rcingetorix

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I agree GarvakD. I definitely do not wish anyone to go all: "SHEPARD HAZ 2 KOM BAK 'CAUSE WE WANTS TO BLOW STUFFS UP!!!!!#$%^$#@!"

Maybe an hour, maybe 2, reunion DLC, and I'm good. If other DLC takes care of loose ends, the Reunion could be even shorter.

EDIT: emphasis added

Modifié par V-rcingetorix, 30 septembre 2012 - 02:05 .


#5663
CaIIisto

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Agree with Chardonney, GarvakD, and iakus.

#5664
MegaSovereign

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Fall of the Citadel DLC idea:

You get to play as an N7-class character (that you get to customize just like the MP) with Bailey in your squad along with someone else (maybe Aria since the hidden files show that she's still going to be on the Citadel even if she gets Omega back).

While the Reapers are trying to take the Citadel, you discover that the defense systems were shut down/manipulated by an inside source. You and your squad try to find the source (along the way you get greeted by a bunch of Reaper forces) . You then stumble upon a hidden archive left by the Protheans who had starved on the Citadel while they found a way to sabotage the Keeper signal (see ME1). Going through the archives, you learn about the Catalyst/Reaper intelligence that resides on the Citadel and you find out that the Crucible plans originated from the Reapers. The Reapers created the plans so that one day a good-enough cycle could complete and successfully deploy it in order to ensure that the organics are "ready" for synthesis. The classical definition of the word "Crucible" is a "severe test or trial." The Protheans were working on a way to modify these plans to include the Destroy functionality (and it goes without saying, the indoctrinated factions added the Control functionality).

At the end of the DLC, you get intel that could upgrade the Crucible:

1) So that way it exclusively targets the Reapers in the Destroy ending.

2) Make it to where the relays don't get damaged in the Control/Synthesis ending. (I added this part to keep the endings balanced. You can't boost one without balancing the other two, right?)


This is just a rough draft ofcourse and some of the details would need to be worked out, but this is one way that Bioware could make a DLC that address all 3 audiences:


1) The audience that wants "new" DLC content (not exclusively ending related).

2) The audience that wants an ending that wouldn't push moral boundaries. ("Destroy+" ending).

3) The audience that wants more exposition on the Crucible's origins/functionality. (They could maybe even add a codex as to how Synthesis works for example.)


EDIT:

The ending dialogue with the Catalyst and Shepard would still be the same. Shepard obviously wouldn't know much about the team that found the Prothean archives on the Citadel, but the Catalyst would not be aware of the Prothean upgrades that were added to the Crucible design. As a result, the Catalyst would still assume that the Destroy ending targets all synthetics even when it doesn't.

Modifié par MegaSovereign, 30 septembre 2012 - 03:00 .


#5665
3DandBeyond

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Chardonney wrote...

BlueDemonX wrote...

Chris Priestly wrote...

futurepixels wrote...
How can you say that leaving the fate of your hero "up to the individual" is not open-ended and ambigious?


If he lives, he is alive and if he dies he is not. There are 2 interpretations of that breath. Either it is Shepard's first breath after recovering, or it is Shepard's last breath before dying.



:devil:


People are just desperate for more Shepard...


No, not true. I don't care if they never make another ME game with Shepard in it and - seriously - I don't think they will. All I want is a proper ending for my Shepard in this game. That's all. Nothing more, nothing less. :?


Absolutely.  Most of us fully realized they said this would be the end of Shepard's story.  If they decided it would not be, ok, but if it is then a great send off was needed.  This was not it.

#5666
3DandBeyond

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sH0tgUn jUliA wrote...

V-rcingetorix wrote...

In all fairness, Casey Hudson did decently in ME1 and ME2. Maybe the ending is his fault, maybe it's the ending his boss had a friend... Let me put it as an old joke:

The worlds greatest movie producer dies and goes to heaven. St. Peter meets the producer at the gate and says "Hey! Welcome to heaven! We have a great job for you, a movie!"

The producer says, "Well, I don't know. I did my fill back on earth..."

St. Peter responds, "Really? That's too bad,we have Mozart writing the soundtrack and Shakespeare writing the lyrics! Rembrandt agreed to paint the promo posters, Christopher Reeve is the protagonist, Ginger Rogers and Fred Astaire are choreographing..."

The producer, slightly overwhelmed says "All right then! Where do we start?"

St Peter gets a troubled look. "That's the one problem," he said. "You see, God has this friend who thinks he can write..."


We heard one similar to that around the music conservatory about the symphony orchestra in heaven. God was conducting. St. Peter said "He's okay except every now and then he thinks he's von Karajan."


Ha ha to you both.  I also get the idea that someone needed a part for their kid to play. 

#5667
3DandBeyond

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pgcis136 wrote...

Realy? I think it was WAY worse than that. Of course, I played 1 through 3, so I was expecting somthing reasonably good.


I agree SJ's picture there was too happy for what I felt. 

#5668
Dragoonlordz

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MegaSovereign wrote...

Fall of the Citadel DLC idea:

You get to play as an N7-class character (that you get to customize just like the MP) with Bailey in your squad along with someone else (maybe Aria since the hidden files show that she's still going to be on the Citadel even if she gets Omega back).

While the Reapers are trying to take the Citadel, you discover that the defense systems were shut down/manipulated by an inside source. You and your squad try to find the source (along the way you get greeted by a bunch of Reaper forces) . You then stumble upon a hidden archive left by the Protheans who had starved on the Citadel while they found a way to sabotage the Keeper signal (see ME1). Going through the archives, you learn about the Catalyst/Reaper intelligence that resides on the Citadel and you find out that the Crucible plans originated from the Reapers. The Reapers created the plans so that one day a good-enough cycle could complete and successfully deploy it in order to ensure that the organics are "ready" for synthesis. The classical definition of the word "Crucible" is a "severe test or trial." The Protheans were working on a way to modify these plans to include the Destroy functionality (and it goes without saying, the indoctrinated factions added the Control functionality).

At the end of the DLC, you get intel that could upgrade the Crucible:

1) So that way it exclusively targets the Reapers in the Destroy ending.

2) Make it to where the relays don't get damaged in the Control/Synthesis ending. (I added this part to keep the endings balanced. You can't boost one without balancing the other two, right?)


This is just a rough draft ofcourse and some of the details would need to be worked out, but this is one way that Bioware could make a DLC that address all 3 audiences:


1) The audience that wants "new" DLC content (not exclusively ending related).

2) The audience that wants an ending that wouldn't push moral boundaries. ("Destroy+" ending).

3) The audience that wants more exposition on the Crucible's origins/functionality. (They could maybe even add a codex as to how Synthesis works for example.)


EDIT:

The ending dialogue with the Catalyst and Shepard would still be the same. Shepard obviously wouldn't know much about the team that found the Prothean archives on the Citadel, but the Catalyst would not be aware of the Prothean upgrades that were added to the Crucible design. As a result, the Catalyst would still assume that the Destroy ending targets all synthetics even when it doesn't.


Your idea is fine by me. I also have no problem if add reunion slides to it.

It is a vastly better idea to me than the others have been in this thread.

Modifié par Dragoonlordz, 30 septembre 2012 - 03:07 .


#5669
AresKeith

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Dragoonlordz wrote...

MegaSovereign wrote...

Fall of the Citadel DLC idea:

You get to play as an N7-class character (that you get to customize just like the MP) with Bailey in your squad along with someone else (maybe Aria since the hidden files show that she's still going to be on the Citadel even if she gets Omega back).

While the Reapers are trying to take the Citadel, you discover that the defense systems were shut down/manipulated by an inside source. You and your squad try to find the source (along the way you get greeted by a bunch of Reaper forces) . You then stumble upon a hidden archive left by the Protheans who had starved on the Citadel while they found a way to sabotage the Keeper signal (see ME1). Going through the archives, you learn about the Catalyst/Reaper intelligence that resides on the Citadel and you find out that the Crucible plans originated from the Reapers. The Reapers created the plans so that one day a good-enough cycle could complete and successfully deploy it in order to ensure that the organics are "ready" for synthesis. The classical definition of the word "Crucible" is a "severe test or trial." The Protheans were working on a way to modify these plans to include the Destroy functionality (and it goes without saying, the indoctrinated factions added the Control functionality).

At the end of the DLC, you get intel that could upgrade the Crucible:

1) So that way it exclusively targets the Reapers in the Destroy ending.

2) Make it to where the relays don't get damaged in the Control/Synthesis ending. (I added this part to keep the endings balanced. You can't boost one without balancing the other two, right?)


This is just a rough draft ofcourse and some of the details would need to be worked out, but this is one way that Bioware could make a DLC that address all 3 audiences:


1) The audience that wants "new" DLC content (not exclusively ending related).

2) The audience that wants an ending that wouldn't push moral boundaries. ("Destroy+" ending).

3) The audience that wants more exposition on the Crucible's origins/functionality. (They could maybe even add a codex as to how Synthesis works for example.)


EDIT:

The ending dialogue with the Catalyst and Shepard would still be the same. Shepard obviously wouldn't know much about the team that found the Prothean archives on the Citadel, but the Catalyst would not be aware of the Prothean upgrades that were added to the Crucible design. As a result, the Catalyst would still assume that the Destroy ending targets all synthetics even when it doesn't.


Your idea is fine by me. I also have no problem if add reunion slides to it.

It is a vastly better idea to me than the others have been in this thread.


umm, some of us has actually said that with Destroy

#5670
GarvakD

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MegaSovereign wrote...

Fall of the Citadel DLC idea:

You get to play as an N7-class character (that you get to customize just like the MP) with Bailey in your squad along with someone else (maybe Aria since the hidden files show that she's still going to be on the Citadel even if she gets Omega back).

While the Reapers are trying to take the Citadel, you discover that the defense systems were shut down/manipulated by an inside source. You and your squad try to find the source (along the way you get greeted by a bunch of Reaper forces) . You then stumble upon a hidden archive left by the Protheans who had starved on the Citadel while they found a way to sabotage the Keeper signal (see ME1). Going through the archives, you learn about the Catalyst/Reaper intelligence that resides on the Citadel and you find out that the Crucible plans originated from the Reapers. The Reapers created the plans so that one day a good-enough cycle could complete and successfully deploy it in order to ensure that the organics are "ready" for synthesis. The classical definition of the word "Crucible" is a "severe test or trial." The Protheans were working on a way to modify these plans to include the Destroy functionality (and it goes without saying, the indoctrinated factions added the Control functionality).

At the end of the DLC, you get intel that could upgrade the Crucible:

1) So that way it exclusively targets the Reapers in the Destroy ending.

2) Make it to where the relays don't get damaged in the Control/Synthesis ending. (I added this part to keep the endings balanced. You can't boost one without balancing the other two, right?)


This is just a rough draft ofcourse and some of the details would need to be worked out, but this is one way that Bioware could make a DLC that address all 3 audiences:


1) The audience that wants "new" DLC content (not exclusively ending related).

2) The audience that wants an ending that wouldn't push moral boundaries. ("Destroy+" ending).

3) The audience that wants more exposition on the Crucible's origins/functionality. (They could maybe even add a codex as to how Synthesis works for example.)


EDIT:

The ending dialogue with the Catalyst and Shepard would still be the same. Shepard obviously wouldn't know much about the team that found the Prothean archives on the Citadel, but the Catalyst would not be aware of the Prothean upgrades that were added to the Crucible design. As a result, the Catalyst would still assume that the Destroy ending targets all synthetics even when it doesn't.

An interesting proposition and one I certainly support.  Well, more so than keeping the ending how it is at least (there are still others I prefer).  

Modifié par GarvakD, 30 septembre 2012 - 03:29 .


#5671
d1ta

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GarvakD wrote...

BlueDemonX wrote...

Chris Priestly wrote...

futurepixels wrote...
How can you say that leaving the fate of your hero "up to the individual" is not open-ended and ambigious?


If he lives, he is alive and if he dies he is not. There are 2 interpretations of that breath. Either it is Shepard's first breath after recovering, or it is Shepard's last breath before dying.



:devil:


People are just desperate for more Shepard. I don´t blame them, but sometimes, you just have to let go. And maybe they´ll even bring him/her back in the new ME game, with cloning or something (hello Ripley :P)

No.  I just want Shepard's story properly completed.  A two hour (at most.  one hour is adequate) reunion DLC.  They can leave Shep out of ME4 afterwards.  


Yeah. pretty much this and I also agree with what iakus said. Although at this point I'd even settle for a reunion slide X_x
After that wouldn't even care whether Shep will return or not in ME4 (preferably not), or synthesis will happen no matter what ending that I choose or what ever. I just want to retire my Shep in a 'happier' note. S/he worked so hard through out the entire series already, I think s/he deserves that much.

#5672
AresKeith

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MegaSovereign wrote...

Fall of the Citadel DLC idea:

You get to play as an N7-class character (that you get to customize just like the MP) with Bailey in your squad along with someone else (maybe Aria since the hidden files show that she's still going to be on the Citadel even if she gets Omega back).

While the Reapers are trying to take the Citadel, you discover that the defense systems were shut down/manipulated by an inside source. You and your squad try to find the source (along the way you get greeted by a bunch of Reaper forces) . You then stumble upon a hidden archive left by the Protheans who had starved on the Citadel while they found a way to sabotage the Keeper signal (see ME1). Going through the archives, you learn about the Catalyst/Reaper intelligence that resides on the Citadel and you find out that the Crucible plans originated from the Reapers. The Reapers created the plans so that one day a good-enough cycle could complete and successfully deploy it in order to ensure that the organics are "ready" for synthesis. The classical definition of the word "Crucible" is a "severe test or trial." The Protheans were working on a way to modify these plans to include the Destroy functionality (and it goes without saying, the indoctrinated factions added the Control functionality).

At the end of the DLC, you get intel that could upgrade the Crucible:

1) So that way it exclusively targets the Reapers in the Destroy ending.

2) Make it to where the relays don't get damaged in the Control/Synthesis ending. (I added this part to keep the endings balanced. You can't boost one without balancing the other two, right?)


This is just a rough draft ofcourse and some of the details would need to be worked out, but this is one way that Bioware could make a DLC that address all 3 audiences:


1) The audience that wants "new" DLC content (not exclusively ending related).

2) The audience that wants an ending that wouldn't push moral boundaries. ("Destroy+" ending).

3) The audience that wants more exposition on the Crucible's origins/functionality. (They could maybe even add a codex as to how Synthesis works for example.)


EDIT:

The ending dialogue with the Catalyst and Shepard would still be the same. Shepard obviously wouldn't know much about the team that found the Prothean archives on the Citadel, but the Catalyst would not be aware of the Prothean upgrades that were added to the Crucible design. As a result, the Catalyst would still assume that the Destroy ending targets all synthetics even when it doesn't.


this is really good too, MegaSovereign

#5673
MegaSovereign

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I'll flesh out the idea more on a separate thread later.

#5674
Reptilian Rob

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Pain87 wrote...

Chardonney wrote...

BlueDemonX wrote...

Chris Priestly wrote...

futurepixels wrote...
How can you say that leaving the fate of your hero "up to the individual" is not open-ended and ambigious?


If he lives, he is alive and if he dies he is not. There are 2 interpretations of that breath. Either it is Shepard's first breath after recovering, or it is Shepard's last breath before dying.



:devil:


People are just desperate for more Shepard...


No, not true. I don't care if they never make another ME game with Shepard in it and - seriously - I don't think they will. All I want is a proper ending for my Shepard in this game. That's all. Nothing more, nothing less. :?


/sign

In relation to Chris' comment.

How does one "recover" when they are trapped under what is possibly six to seven tons of rubble? There is really only one possible way to take that scene. And that my friend, is with confusion. 

#5675
MegaSovereign

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My Shepard can lift, Reptilian Bob.