Davik Kang wrote...
Bester76 wrote...
Davik Kang wrote...
Ah you mean all those people who love Mass Effect because of how well written it was? And who now have come to vilify Bioware by deciding that suddenly they went from being brilliant writers to idiots?
No, obviously foregoing peer review and rushing it out was a stroke of genius.
Yeah, quite clearly they didn't bother reviewing it, they just rushed it out and said, "Ending? Who cares? LOL!" The fact that they'd spent 5 years crafting the trilogy, listening to everything the fans said, and incorporating loads of stuff to tailor the game to the fans' tastes, and written a story so engaging that millions loved it to death...
and now you think that, after all that, they decided to rush the ending? And then when people said they didn't like the ending, instead of saying "you're right, we rushed it," they say "we're not changing the ending because we're proud of it" ? And then, they go to the actual effort of producing additional sequences to fill out the endings, but still stand by the content and format of the original ending?
And you still think that the ending is the result of laziness???? Lack of peer review??? Rushing????
WHAT??????????????????????????????????????????????????????????????????
Nothing weird in that. Scenario being: BW have spent a lot of the development time of ME3 working on DLC for ME2 (Arrival must have been worked on past the halfway point of ME3, considering it was released 11 months prior to it, AND IT WAS WRITTEN BY THE LEAD WRITER OF ME3, not some support team) and crunch time was coming on. There was a lot of pressure to make the Best Game Evah! on the devs, and suddenly they realized they had all these plans that they could not hope to realize in the time left, like 'Suicide Mission on steroids'. They ask EA for more time, but EA put their foot down and say it's gonna have to be in time for 2011 accounting. The BW brand was already hurting EA's numbers with TOR, and John Riccitiello was rumored to be worried about his job, as EA stock was way, way down. JR needed a quick winner right there and then.
So Casey Hudson and Mac Walters locked themselves in meeting room B23 and commenced a furious brainstorming/folie a deux session with nothing but notepads and lots of stimulants (caffeine of course, anything else would be wrong and illegal and likely to produce symptoms of megalomania) to come up with something to WRAP THIS BEAST UP QUICKLIKE! To their dismay, it seemed that all the cool stuff would just have to go, leaving a pretty mundane ending for what was supposed to be their Magnum Opus. Major bummer.
Now many creative types can be somewhat bipolar in their approach to their work, so despair sets in. "WTF, let's just trash this thing once and for all, so those EA guys won't be able to churn out sequels and make big $$$$ on our damn Universe! Throw out the continuity notebook and let's just IMMOLATE this SOB!" And right there, inspiration was born: "Robot DNA! HAHAHAHAHAAAA, LOVE IT, DUDEMEISTER! And let's have a holographic child played by little xxxxxxx (censored to protect the innocent) throw it at Shepard.... yeah, good luck following THAT up, EA." "Oh, and better make damn sure no one in the writing dept. sees this before it's implemented... poor bastards are still wedded to this project."
But somewhere along the line something happened. "What if... the players would somehow be made to think this **** was PROFOUND? What if we just POWER THROUGH on sheer chutzpah? Just brass ball it, make a stand that this is our Artistic Vision, not a deliberate act of vandalism at all. After all, inspiration works in mysterious ways..." And maybe they came to believe it themselves after all. Hubris is a heady drug. Or a side effect, at the very least.
Modifié par SpamBot2000, 30 septembre 2012 - 09:43 .




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