MegaSovereign wrote...
N7 Lisbeth wrote...
MegaSovereign wrote...
Sorry, personally not too keen on playing someone other than Shepard in ME3.
The situation certainly wouldn't be unprecedented considering the fact that you got to do the same thing in ME2.
ME2 wasn't the end of the trilogy (and it took me a few moments to warm up to it -- I found the POV shifting to be very immersion-breaking -- it wasn't until Seth Green started screaming like a little girl that I started laughing and ran with it.)
The focus is on Shepard here, and should not deviate from that. We want closure, not new characters.
This isn't ending DLC. This is a compromise between: those that want the endings to be expanded on, those that want more exposition/lore, and those that want new gameplay/content.
I do love the idea of it, so don't get me wrong. Expanding on all choices is something I have always wished they had done instead of showing stupid slide shows of out of reality happiness that is so unreal.
As I said, I suggested that this also happen since there seems to be this infernal need for balance. Where the heck that idea ever came from (whether BW said it originally or players did it's ridiculous). I've never played a game yet where balance was the key at the end. In fact losing is where most are heavily weighted and winning is really hard to achieve. That's normally the balance achieved. One's easier and happens a lot. The other difficult and maybe even hard to replicate consistently. But for some reason (most likely because others want something else and some can't give up their own stubborn point that they have to be right), some adhere to this idea of balance and imbalance. ME3 is already heavily weighted towards Dead Shepards with flesh being flung off of him/her and giving in to what many of us see as abhorrent choices for no good reason. A Living Shepard is non-existent as far as full clarity and closure, as is a win ending.
But, I said many times throughout this thread that it's about compromise and I have no problem with anything that allows us all equal time. The other endings where you must make a choice that many of us feel is ridiculous and where there's no payoff for it, have more than enough play. It's only fair that there be an alternative and however that could be worked out, with Shepard as the player's avatar is great. But, dead Shepard's are dead. It's awful hard to have an aftermath scene for Shepard in synthesis. Control, ok sure, but the music for it is ominous and so it might not play out as some wish it would. So there goes balance.
Moreover the thing is those who claim they want balance are saying they don't want a living Shepard scene for what reason? Because too many people would choose it. Why? If some feel that the only authentic ending is one in which Shepard must die, then why would they ever choose something else? I think many are opposed to this just because it would make other people happy. I really do.
I so appreciate what you've done Megasovereign and I'd love to see a thread regarding this if you take into account maybe some of what has been said-well, I'd love to see it anyway.




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