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One Last Plea - Do the Right Thing


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#5826
3DandBeyond

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MegaSovereign wrote...

N7 Lisbeth wrote...

MegaSovereign wrote...

Sorry, personally not too keen on playing someone other than Shepard in ME3.


The situation certainly wouldn't be unprecedented considering the fact that you got to do the same thing in ME2.


ME2 wasn't the end of the trilogy (and it took me a few moments to warm up to it -- I found the POV shifting to be very immersion-breaking -- it wasn't until Seth Green started screaming like a little girl that I started laughing and ran with it.)

The focus is on Shepard here, and should not deviate from that. We want closure, not new characters.


This isn't ending DLC. This is a compromise between: those that want the endings to be expanded on, those that want more exposition/lore, and those that want new gameplay/content.


I do love the idea of it, so don't get me wrong.  Expanding on all choices is something I have always wished they had done instead of showing stupid slide shows of out of reality happiness that is so unreal.

As I said, I suggested that this also happen since there seems to be this infernal need for balance.  Where the heck that idea ever came from (whether BW said it originally or players did it's ridiculous).  I've never played a game yet where balance was the key at the end.  In fact losing is where most are heavily weighted and winning is really hard to achieve.  That's normally the balance achieved.  One's easier and happens a lot.  The other difficult and maybe even hard to replicate consistently.  But for some reason (most likely because others want something else and some can't give up their own stubborn point that they have to be right), some adhere to this idea of balance and imbalance.  ME3 is already heavily weighted towards Dead Shepards with flesh being flung off of him/her and giving in to what many of us see as abhorrent choices for no good reason.  A Living Shepard is non-existent as far as full clarity and closure, as is a win ending.

But, I said many times throughout this thread that it's about compromise and I have no problem with anything that allows us all equal time.  The other endings where you must make a choice that many of us feel is ridiculous and where there's no payoff for it, have more than enough play.  It's only fair that there be an alternative and however that could be worked out, with Shepard as the player's avatar is great.  But, dead Shepard's are dead.  It's awful hard to have an aftermath scene for Shepard in synthesis.  Control, ok sure, but the music for it is ominous and so it might not play out as some wish it would.  So there goes balance.

Moreover the thing is those who claim they want balance are saying they don't want a living Shepard scene for what reason?  Because too many people would choose it.  Why?  If some feel that the only authentic ending is one in which Shepard must die, then why would they ever choose something else?  I think many are opposed to this just because it would make other people happy.  I really do.

I so appreciate what you've done Megasovereign and I'd love to see a thread regarding this if you take into account maybe some of what has been said-well, I'd love to see it anyway.

#5827
DWH1982

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Yeah. I don't want to play as someone other than Shepard.

Might be open to it in ME4, but only if it's a character that I get to create and work with from the start of the game. Don't understand why we can't pick up some stuff to modify the crucible and allow EDI/the geth to live somewhere else.

In fact, now that I think about it - another issue I have with "Fall of the Citadel" DLC is that, honestly, there's already enough of the Citadel in ME3. Too much, in fact. There are other places in the galaxy. So, more missions/DLC that take place entirely somewhere else. Please.

Here's an idea - how about a Battle of Palevan DLC, where you get to liberate some prothean tech that has potential crucible uses from the Hierarchy Museum of Antiquities or something? That'd get us off the damn Citadel, and we'd actually get to see Palevan, instead of just its moon.

Modifié par DWH1982, 01 octobre 2012 - 01:24 .


#5828
Xellith

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Blueprotoss wrote...

MegaSovereign wrote...

They could get literally anyone to voice those lines. They don't need expensive celebrities.

Voice acting still isn't cheap especially with the voice work that Bioware works with.  Plus there would be a lot of angry people if the voices of their favorite characters were randomly changed.


Original Mordin said "Had to be me. Someone else might have gotten it wrong".  And then in ME3 they have a completely different VO doing his voice.  >.>

Fake mordin is just annoying to listen to just because Its not the original mordin.

#5829
MegaSovereign

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DWH1982 wrote...

Yeah. I don't want to play as someone other than Shepard.

Might be open to it in ME4, but only if it's a character that I get to create and work with from the start of the game. Don't understand why we can't pick up some stuff to modify the crucible and allow EDI/the geth to live somewhere else.

In fact, now that I think about it - another issue I have with "Fall of the Citadel" DLC is that, honestly, there's already enough of the Citadel in ME3. Too much, in fact. There are other places in the galaxy. So, more missions/DLC that take place entirely somewhere else. Please.

Here's an idea - how about a Battle of Palevan DLC, where you get to liberate some prothean tech that has potential crucible uses from the Hierarchy Museum of Antiquities or something? That'd get us off the damn Citadel, and we'd actually get to see Palevan, instead of just its moon.


The Citadel is great because it's the center of the ME universe. Literally every scenario/conflict can happen on the CItadel.

If you guys wanted a new ending, guess what: It's probably going to take place on the Citadel :P.

#5830
Blueprotoss

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AresKeith wrote...

Blueprotoss wrote...

MegaSovereign wrote...

The Fall of the Citadel expansion would be a great way to also give some of the ME2 squadmates some screen time.

It could also show off some of the Citadel war assets you've collected at work. There's a lot of potential here.

There is always potenional but its always in the form of postive and negative just like how everything is judged.


there's nothing negative about seeing our War Assets, everyone wanted to see them in action

Seeing all of the war assets being "used" would be impossible esepcially when DLC keeps on adding more and negativity will always be around just like positivity.

#5831
AresKeith

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DWH1982 wrote...

Yeah. I don't want to play as someone other than Shepard.

Might be open to it in ME4, but only if it's a character that I get to create and work with from the start of the game. Don't understand why we can't pick up some stuff to modify the crucible and allow EDI/the geth to live somewhere else.

In fact, now that I think about it - another issue I have with "Fall of the Citadel" DLC is that, honestly, there's already enough of the Citadel in ME3. Too much, in fact. There are other places in the galaxy. So, more missions/DLC that take place entirely somewhere else. Please.

Here's an idea - how about a Battle of Palevan DLC, where you get to liberate some prothean tech that has potential crucible uses from the Hierarchy Museum of Antiquities or something? That'd get us off the damn Citadel, and we'd actually get to see Palevan, instead of just its moon.


you mean like this http://social.biowar.../index/13252530 Image IPB

#5832
Chardonney

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MegaSovereign wrote...

The Citadel is great because it's the center of the ME universe. Literally every scenario/conflict can happen on the CItadel.

If you guys wanted a new ending, guess what: It's probably going to take place on the Citadel :P.


I could totally live with that. No, wait, actually I would like that.

Modifié par Chardonney, 01 octobre 2012 - 01:31 .


#5833
Blueprotoss

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Xellith wrote...

Blueprotoss wrote...

MegaSovereign wrote...

They could get literally anyone to voice those lines. They don't need expensive celebrities.

Voice acting still isn't cheap especially with the voice work that Bioware works with.  Plus there would be a lot of angry people if the voices of their favorite characters were randomly changed.


Original Mordin said "Had to be me. Someone else might have gotten it wrong".  And then in ME3 they have a completely different VO doing his voice.  >.>

Fake mordin is just annoying to listen to just because Its not the original mordin.

Mordin had the same voice just like everyone did in ME3 that was a reappearing character.

#5834
DWH1982

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MegaSovereign wrote...



The Citadel is great because it's the center of the ME universe. Literally every scenario/conflict can happen on the CItadel.

If you guys wanted a new ending, guess what: It's probably going to take place on the Citadel :P.


It is the "center of the ME universe" but somehow I still remember ME2 having other hub worlds. With missions that involved not going to the Citadel at all.

A new ending can take place on the Citadel. Fine by me. But I don't understand why picking up the tech (or whatever) that leads to that new ending can't take place somewhere else.

EDIT: ME3 relies on the Citadel too much already, with no other hub worlds and so many side quests and a major combat mission (the coup attempt) taking place there. Even sizeable chunks of Leviathan take place there, since it's where Bryson's lab is.

It makes the ME universe feel awfully small. The Citadel may be its center, but there are other parts.

Modifié par DWH1982, 01 octobre 2012 - 01:34 .


#5835
AresKeith

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Blueprotoss wrote...

Seeing all of the war assets being "used" would be impossible esepcially when DLC keeps on adding more and negativity will always be around just like positivity.


not really http://social.biowar.../index/13941929

#5836
MegaSovereign

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DWH1982 wrote...

MegaSovereign wrote...



The Citadel is great because it's the center of the ME universe. Literally every scenario/conflict can happen on the CItadel.

If you guys wanted a new ending, guess what: It's probably going to take place on the Citadel :P.


It is the "center of the ME universe" but somehow I still remember ME2 having other hub worlds. With missions that involved not going to the Citadel at all.

A new ending can take place on the Citadel. Fine by me. But I don't understand why picking up the tech (or whatever) that leads to that new ending can't take place somewhere else.

EDIT: ME3 relies on the Citadel too much already, with no other hub worlds and so many side quests and a major combat mission (the coup attempt) taking place there. Even sizeable chunks of Leviathan take place there, since it's where Bryson's lab is.

It makes the ME universe feel awfully small. The Citadel may be its center, but there are other parts.


It doesn't have to. I certainly want to see other main hubs as well.

Having it take place during the fall of the Citadel would be a lot more convenient though and it would offer ways to expand on things other than the endings.

#5837
3DandBeyond

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MegaSovereign wrote...

DWH1982 wrote...

Yeah. I don't want to play as someone other than Shepard.

Might be open to it in ME4, but only if it's a character that I get to create and work with from the start of the game. Don't understand why we can't pick up some stuff to modify the crucible and allow EDI/the geth to live somewhere else.

In fact, now that I think about it - another issue I have with "Fall of the Citadel" DLC is that, honestly, there's already enough of the Citadel in ME3. Too much, in fact. There are other places in the galaxy. So, more missions/DLC that take place entirely somewhere else. Please.

Here's an idea - how about a Battle of Palevan DLC, where you get to liberate some prothean tech that has potential crucible uses from the Hierarchy Museum of Antiquities or something? That'd get us off the damn Citadel, and we'd actually get to see Palevan, instead of just its moon.


The Citadel is great because it's the center of the ME universe. Literally every scenario/conflict can happen on the CItadel.

If you guys wanted a new ending, guess what: It's probably going to take place on the Citadel :P.



This would make a whole lot of sense if the torso is on the citadel.  But I still would like the descriptions of the choices to make a bit more sense, to have exposition.

#5838
DWH1982

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AresKeith wrote...

you mean like this http://social.biowar.../index/13252530 Image IPB


That may be where I got the idea... Image IPB

I actually quite like the idea of doing something with the Miracle on Palevan. It bugs me that we never actually get to land on the turian homeworld itself. And I have to imagine that the turians would have something like a Hierarchy Museum of Antiquities, so using it as an opportunity to pick up extra Prothean tech for the crucible - that could modify the destroy ending - would work, at least in my opinion.

#5839
AresKeith

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MegaSovereign wrote...

DWH1982 wrote...

MegaSovereign wrote...



The Citadel is great because it's the center of the ME universe. Literally every scenario/conflict can happen on the CItadel.

If you guys wanted a new ending, guess what: It's probably going to take place on the Citadel :P.


It is the "center of the ME universe" but somehow I still remember ME2 having other hub worlds. With missions that involved not going to the Citadel at all.

A new ending can take place on the Citadel. Fine by me. But I don't understand why picking up the tech (or whatever) that leads to that new ending can't take place somewhere else.

EDIT: ME3 relies on the Citadel too much already, with no other hub worlds and so many side quests and a major combat mission (the coup attempt) taking place there. Even sizeable chunks of Leviathan take place there, since it's where Bryson's lab is.

It makes the ME universe feel awfully small. The Citadel may be its center, but there are other parts.


It doesn't have to. I certainly want to see other main hubs as well.

Having it take place during the fall of the Citadel would be a lot more convenient though and it would offer ways to expand on things other than the endings.


dude, I could name 3 places that could have been hubs, 4 if Noveria could work lol Image IPB

#5840
MegaSovereign

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3DandBeyond wrote...

MegaSovereign wrote...

DWH1982 wrote...

Yeah. I don't want to play as someone other than Shepard.

Might be open to it in ME4, but only if it's a character that I get to create and work with from the start of the game. Don't understand why we can't pick up some stuff to modify the crucible and allow EDI/the geth to live somewhere else.

In fact, now that I think about it - another issue I have with "Fall of the Citadel" DLC is that, honestly, there's already enough of the Citadel in ME3. Too much, in fact. There are other places in the galaxy. So, more missions/DLC that take place entirely somewhere else. Please.

Here's an idea - how about a Battle of Palevan DLC, where you get to liberate some prothean tech that has potential crucible uses from the Hierarchy Museum of Antiquities or something? That'd get us off the damn Citadel, and we'd actually get to see Palevan, instead of just its moon.


The Citadel is great because it's the center of the ME universe. Literally every scenario/conflict can happen on the CItadel.

If you guys wanted a new ending, guess what: It's probably going to take place on the Citadel :P.



This would make a whole lot of sense if the torso is on the citadel.  But I still would like the descriptions of the choices to make a bit more sense, to have exposition.


This is where the hidden Prothean archives on the Citadel comes in. It'll give more exposition on the Crucible.

I mean the Protheans who sabotaged the Citadel were among the smartest of their race. If anyone would know anything about the Crucible's functionality it would have to be them.

Modifié par MegaSovereign, 01 octobre 2012 - 01:40 .


#5841
AresKeith

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DWH1982 wrote...

AresKeith wrote...

you mean like this http://social.biowar.../index/13252530 Image IPB


That may be where I got the idea... Image IPB

I actually quite like the idea of doing something with the Miracle on Palevan. It bugs me that we never actually get to land on the turian homeworld itself. And I have to imagine that the turians would have something like a Hierarchy Museum of Antiquities, so using it as an opportunity to pick up extra Prothean tech for the crucible - that could modify the destroy ending - would work, at least in my opinion.


I had an idea for aquiring a new Reaper IFF instead lol

#5842
CoolHanc101

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give up. They are not gonna do anything.

#5843
Xellith

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Blueprotoss wrote...

Xellith wrote...

Blueprotoss wrote...

MegaSovereign wrote...

They could get literally anyone to voice those lines. They don't need expensive celebrities.

Voice acting still isn't cheap especially with the voice work that Bioware works with.  Plus there would be a lot of angry people if the voices of their favorite characters were randomly changed.


Original Mordin said "Had to be me. Someone else might have gotten it wrong".  And then in ME3 they have a completely different VO doing his voice.  >.>

Fake mordin is just annoying to listen to just because Its not the original mordin.

Mordin had the same voice just like everyone did in ME3 that was a reappearing character.


They just got someone else who sounded like original mordin.  Its similar but the second he started speaking I could smell a rat.

Changing VO is bad imo after experiencing Mordin.

#5844
DWH1982

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I'd love a DLC on Noveria, too. Get to see Giana Parasini again.

What I imagine they could do, actually, is combine tech that you find over several DLCs - Omega, then, say Noveria, then Miracle on Palevan, etc - in the crucible, and together have it lead to a better destroy ending.

Just an idea, though I think there would be people upset by having to pay for a modified ending.

#5845
AresKeith

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DWH1982 wrote...

I'd love a DLC on Noveria, too. Get to see Giana Parasini again.

What I imagine they could do, actually, is combine tech that you find over several DLCs - Omega, then, say Noveria, then Miracle on Palevan, etc - in the crucible, and together have it lead to a better destroy ending.

Just an idea, though I think there would be people upset by having to pay for a modified ending.


Yea I really wanted to see Palaven, and I also brought back Kal'Reegar for the people who kept him alive in ME2 and made him a temp squadmate

but at this point people would pay for a modified ending

#5846
Warrior Craess

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Chris Priestly wrote...

futurepixels wrote...
How can you say that leaving the fate of your hero "up to the individual" is not open-ended and ambigious?


If he lives, he is alive and if he dies he is not. There are 2 interpretations of that breath. Either it is Shepard's first breath after recovering, or it is Shepard's last breath before dying.



:devil:


Any ending that is open to interpretation is by definintion ambiguous. pulled from Meriam-webster dictionary.

am·big·u·ous adjective[/i] \\am-ˈbi-gyə-wəs\\1a[/i] : doubtful or uncertain especially from obscurity or indistinctness <eyes of an ambiguous color>b[/i] : inexplicable2: capable of being understood in two or more possible senses or ways <an ambiguous smile> <an ambiguous term>

Of note here is the second meaning. If the breath can be understood to be either last or first then it's ambigous. Or open to interpretation. Which coupled with the fact that it requires the most EMS makes people wonder.

I fully expected Shepard to have to die at the end (Which kinda spoils the point of game IMO, most hero's die IRL, I don't need to be reminded of that in a game), but to leave it at first or last breath....Either you do have something further planned for him, or it's rather poor writing. The end of a trilogy should be definative, and sad to say but mostly definitive isn't definitive. 

Modifié par Warrior Craess, 01 octobre 2012 - 02:00 .


#5847
GarvakD

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Noveria huh? I've always admired and supported improvement of crucible across several DLCs (which is happening, but will it affect ending in the final DLC?). What would we expect to find on Noveria? More corporate corruption, conspiracies, and secrets? Their vast wealth and power could have allowed them to acquire certain Reaper assets.

By the way, has anyone seen this yet?  

Modifié par GarvakD, 01 octobre 2012 - 02:07 .


#5848
DWH1982

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I think Noveria would be a good place for a few missions with Miranda, as well as bringing Giana Parasini back. So maybe something that ties into her father's plot? He's a corporate exec, maybe he has labs on Noveria.

Not sure how to do it without spoiling Miranda's story arc, or what little of it there is, anyway.

#5849
GarvakD

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Edit:  Miranda?  It would be nice to have her as a temp. squadmate again, despite the fact that I only took her on two or three missions in ME2.  
Miranda's father's relation with Noveria could tie in with his research and experiments on Sanctuary regarding Indoctrination. 

Modifié par GarvakD, 01 octobre 2012 - 02:17 .


#5850
3DandBeyond

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MegaSovereign wrote...


This is where the hidden Prothean archives on the Citadel comes in. It'll give more exposition on the Crucible.

I mean the Protheans who sabotaged the Citadel were among the smartest of their race. If anyone would know anything about the Crucible's functionality it would have to be them.


It would also tie together a lot of things, since I think the citadel has always been the key.  And something is missing from the crucible.  I think Omega could shed more light on the collectors, since it seems they must have been the indoctrinated protheans that wanted control.  And it appears likely that there are other collectors out there than just those on the base.  Harbinger reliquished control so maybe they have info.  I also have always wondered what the Rachni might know.  They were around and advanced by the protheans and the queen would have ancestral or genetic memory of what happened and might have some info to offer since besides Javik and the collectors, they are the only known race to survive after being advanced.