Zan51 wrote...
So we finally get a post or three from a senior Bioware person. Thanks for taking the time. Really. But how much of this have you read, or how was t summerized for you? Honestly, I hope.
A lot of us feel that you are trying to say you substitute open-ended speculation for a decent ending. That's not using the Craft of writing, that's abusing it. It's sloppy, amateurish. No professional writer does that if they are worth their salt. I know, I am one.
In the RBG or Refuse choices you gave us there is no showing of the outcome of our choices except thos vapid stills. Where are the dying Geth to make us feel the pain of that choice? The grieving Joker over the dead EDI? Not there at all, just wiped away as if they don;t exist. Sloppy writing, I say.
I could go on but I really can't be bothered. If you can't, why should I or any of us who really wanted to see the game succeed, become a bright beacon of goodness.
I and many many others play games to escape a life that is less than ideal, to be a hero when we cannot change anything much in our own lives. As writers, game designers, we hold poeple who play our games, read our books in the palm of our hands,. We can elevate them to fantastic highs of emotion, make them be the Hero for 40 hours of play/reading. Or we can do what you did - trample on all the loyalty and investments they have made in your products by giving them something that is second best.
I know it will be a long time before I buy a game like this again. Meanwhile, I will go and play a fantastic little Indie dungeon crawler that just came out, a sequel in fact, where I can really kick ass and WIN. And it cost less than half yours did. That's by how much you have disillusioned me.
This is to the point. While Chris is a Community Manager and not actually developing the games, I think what he has said shows a real misunderstanding of a lot of things that may be pervasive at BW. First of all words have actual definitions. Not meaning to be needlessly snarky, but there's no way I can help it. All choices have high levels of ambiguity and a disconnect between what is shown and what should be shown in cutesy slideshows that appear to be meant to make people feel warm and fuzzy about making such abhorrent decisions.
But even if the other choices/endings are closed and specific, the torso scene is anything but. And having any ending be either this or that by definition does not provide closure since it is an illustration of ambiguity. Using real definitions for such words-the ending is not fixed, not clear, not closed, and is ambiguous which is the opposite of what closure provides. I am not meaning this to insult. I believe he was acting on some sort of idea that if you think the torso is Shepard dying, you have closure or if you think it's Shepard somehow recovering under an unhealthy pile of rubble then that is closure. Well, no it isn't. Closure may be something we can head canon and provide for ourselves, but this is another promise BW made for the EC-that it would provide closure. Nowhere did anyone ever say that closure must exist in our heads. At some point they need to get real and actually say what they mean or mean what they say.
All one has to do is actually play the games and be honest about it and then see how bad a fit that torso scene at the very least is for these games. There's a long list of things that don't fit, but a non-win or a quasi-win through the murder of friends. The very definition of sadistic.