luaggy wrote...
It's been a few months since i touched ME3 or looked at these forums after my disappointment of the infamous endings, my original anger at me3's conculsion was really more a sense of feeling that i hadn't truly won. The starkid, the destruction of the relays etc i was okay with or at least i could accept. Personnally when i watch an epic movie or play a game of ME calibur i hope for an outcome that has both emotional content (which ME3 did well) and a final scene where the hero/heroine is rewarded in some form. the end of the original star wars for quick example with the medal ceromony. A simple scene after the destroy ending when shepard takes the breath an arm reaches down and takes shepards camera moves to show the LI, a few words like "you didn't think you were really alone shepard" For me something along those lines would of been enough and at small expense on biowares part to leave me with a sense of reward. Although a reuion dlc or a extra endings cut i would see as very doutful
See, that could have been so easy to do, and wouldn't require writing dozens of different ending slides. All people want is closure in their game, not ambiguity to save Bioware the work of getting themselves out of the corner they had painted themselves into. Though I think people would like to know what happened to the rest of the crew, such as "Joker became a wandering drunk after EDI's death," etc, I think most would have been satisfied knowing that Shep was rescued and reunited with LI. I can't wrap my head around why they're so hell bent on preserving a horrible ending now that they know how many people are unsatisfied.
But no, instead we got a massive middle finger. Because when it comes down to it, that's all the die endings are. I've stated before I wonder because of the reaction, especially from the good doctors, if they play their games anymore, or play any games? If the answer is no, I challange Bioware employees to do that, starting with ME1, and then tell me that the ending of the trilogy didn't feel like a middle finger directed at the players.
The other day that old Chevy Chase movie
Vacation was on, and it got me thinking what if the family finally got to Wally World, and finding it closed, the final credits rolled. No happy ending, game over. No, Bioware, it's the destination, not just the journey. The journey is simply what happens along the way. The destination is the whole point. Without that arrival at the destination, the journey is pointless. I challenge them to give us real closure and see how their DLC sales pick up, because at least then, we would have a reason to make those stops on the journey. As it stands now, what is the point if more DLC doesn't get us there? We're not 14 year old boys squeeling, "Ooh, guns! Swords! Boobies!" And if the people in charge can't see that, maybe they need to hire people who do understand their demographics and respect their customers.