Chris Priestly wrote...
futurepixels wrote...
How can you say that leaving the fate of your hero "up to the individual" is not open-ended and ambigious?
If he lives, he is alive and if he dies he is not. There are 2 interpretations of that breath. Either it is Shepard's first breath after recovering, or it is Shepard's last breath before dying.

The ending allows us to unambiguously conclude that Shepard may live… or probably die… or that it may not be Shepard at all, as the only thing we actually see is a torso, and therefore we know nothing for certain of Shepard’s fate…
The only unambiguous thing about this ending is that it was meant to be ambiguous. And that it does not provide either clarity or closure, unlike what was promised, I believe.
Now, it would have been easy to provide more clarity and closure.
Don’t want to redo the torso scene?
Allow it to fade to black, and return a second later with a few seconds mini-scene of Shepard being rescued, or awakening in a hospital bed, or a “several months later” mini-scene, (with an ailing Shepard near the memorial wall of the Normandy, her LI/best friend, by her side), or any other possible such scene.
It wouldn’t even be necessary to include words… but how much more clarity and closure would be gained with such a simple scene, of just a few seconds?
How many players such a simple scene would have gained back for ME, I wonder?
NOTE: Edited for clarity, (the irony)
Modifié par vallore, 04 octobre 2012 - 12:00 .