Lord Aesir wrote...
Chardonney wrote...
Benchpress610 wrote...
We should’ve have the chance to fight to save our friend, and depending on our actions, paragon-renegade score or EMS be successful or not in the challenge.
I just meant the scene. I do agree with you, that the way Anderson died was just despicable, not a way another hero should go down and yes, there should've been an option to save him.
...I actually thought the inability to save him gave the scene much more strength than it otherwise would have 
I may disagree with a lot of folk on these forums as the endings didn't bother me one bit save for the relay explosions (Solved as of EC), but I think I might be in a majority as far as that scene is concerned, I was sniffling and tearing up as Anderson and Shepard looked down on wartorn Earth 
The choices at the end render both Anderson and TIM's deaths meaningless, contrived, and just plain bad. Except that they point to one thing-both control and destroy end in death (yes, a metaphor, ugh) so synthesis is the choice, apparently. Anderson dies in futility (you are forced to kill a friend) advocating destroy. It's futile because the conflict will return (double ugh). TIM dies in futility (he could never assume control) advocating control. That's futile because control consumes those who try. I think there's also a reason why Shepard is forced to kill Anderson with no choice, because it's the writers saying fighting against the control of indoctrination, or the power of control is all but impossible, so doing the opposite of it means you must kill friends. No choice. But, in control it shows Shepard has a choice. Ooooh, now it's getting better. You don't even have to kill bad people. You can kill bad people, or you can let them kill themselves. Synthesis means you only have to kill yourself - and why wouldn't you do that after seeing what kind of a jerky thing you just did?
The real point is (getting beyond metaphor which I think could be there), if you choose control then the fight you and Anderson both had with TIM was totally stupid and both of them died for no reason at all. If you choose synthesis then both of them died for no reason at all-neither of them wanted that in reality (even if TIM appeared ot want it in some ways), and if you choose destroy you may tacitly be doing what Anderson would have wanted, but you are doing to the geth and EDI what you just did to Anderson, and this time you aren't even being forced to do it.
I loved the talk Anderson and Shepard had, but Shepard didn't even seem to care that s/he just killed Anderson.
And regarding all the comments about the kid. I can't stress enough how bad it is to end a story this way. Stories feature conflict or they are unemotional and uninteresting. Conflict creates emotion. Emotion creates a bond between reader/player and story. You do not stop that emotion, the action, the conflict at the very end of a story. The kid is so much more appropriate for an epilog than for a way to resolve conflict.
He would have worked far more as a way to explain the reapers and the events if he had been there AFTER the conflict was all but resolved. Say the galaxy had almost destroyed all reapers or if the galaxy was about to be destroyed by the reapers. But he should not be there to resolve the central conflict. He could have been put there to explain (say the reapers are about to be destroyed), that he has controlled them all along and created them. And then he give the reason for their creation-the choice at that point could be to destroy him in disagreeing with him or saving him, because you agree with him. Or the choices could even exist as they are, but as ways to deal with him and to prevent him trying to find solutions for a problem you either agree exists or you think does not exist.
Alternatively, again the kid could be part of a the current resolution of the conflict but only if there is clear conflict with him. And in a game there needs to be player action at the end, not a random button press every 2 minutes.
I'm not saying a contrived boss fight is the be all/end all, but it beats a contrived quasi boss conversation every day of the week and twice on Sundays.