LOLN7 Lisbeth wrote...
Lunch Box1912 wrote...
Was this it, they were to afraid of the possibility’s… to overcome what could have been… so we get this?
The world must know!! Rorschach!!!
BSN. I'm not trapped in here with Bioware. Bioware is trapped in here with me!
One Last Plea - Do the Right Thing
#6401
Posté 09 octobre 2012 - 01:27
#6402
Posté 09 octobre 2012 - 02:57
N7 Lisbeth wrote...
Lunch Box1912 wrote...
Was this it, they were to afraid of the possibility’s… to overcome what could have been… so we get this?
The world must know!! Rorschach!!!
BSN. I'm not trapped in here with Bioware. Bioware is trapped in here with me!
They are bound to us for all eternity.
Seriously, the emphasis on MP is a bit disconcerting.
#6403
Posté 09 octobre 2012 - 03:02
If that happens...excuse me I have to go vomit now
#6404
Posté 09 octobre 2012 - 03:13
CrimsonNephilim wrote...
Mass Effect, the MMO/FPS
If that happens...excuse me I have to go vomit now
I agree. It's mind-numbing and boring after awhile. Kind of fun at first. I don't care what they add into it. It's exactly the opposite of why people bought ME in the first place-you know to use their brains in part. To play a story.
Modifié par 3DandBeyond, 09 octobre 2012 - 03:13 .
#6405
Posté 09 octobre 2012 - 03:23
3DandBeyond wrote...
CrimsonNephilim wrote...
Mass Effect, the MMO/FPS
If that happens...excuse me I have to go vomit now
I agree. It's mind-numbing and boring after awhile. Kind of fun at first. I don't care what they add into it. It's exactly the opposite of why people bought ME in the first place-you know to use their brains in part. To play a story.
I can see why they added MP and why long-time ME players would be on board with it.
The story is great and it should always be the top priority in my eyes but after replaying ME2 over and over I started to care less about the cutscenes (started skipping dialogue) and more about building the perfect class.
I feel like the MP gives people the chance to enjoy the gameplay aspect of the Mass Effect series without having to do replays of the same missions that usually play out pretty linearly in terms of combat.
As long as they don't add PVP or make a Mass Effect MMO, I'm content with the way Bioware is handling MP.
#6406
Posté 09 octobre 2012 - 03:25
#6407
Posté 09 octobre 2012 - 03:34
I tried MP when the beta came out and found it really fun. Even did matches with people here on BSN. I'm fine with MP, but going beyond that to make the game a multi-player is just...eh...
If BW goes the route of a MMO or FPS kind of game like CoD, I'm never touching a BW product again. The company isn't completely dead to me yet, though they are on thin ice because of the endings. Not much we can do about that though.
#6408
Posté 09 octobre 2012 - 03:36
To make things right... Well, it isnt even hard. I went for control with one single goal: Just take make a one way trip to galactic core with all the reapers and their forces onboard. Done. No blue baybys but still..
#6409
Posté 09 octobre 2012 - 04:21
wantedman dan wrote...
sH0tgUn jUliA wrote...
I am very seriously considering.
Do it.
I did- I'm just here for teh lulz now.
#6410
Posté 09 octobre 2012 - 04:42
Xilizhra wrote...
So what I'm curious about is this: what precisely do you want to have happen? Bolster Refusal? Have Destroy no longer kill anyone other than the Reapers? Have Shepard survive Control or Synthesis and then have an LI reunion? Create an entirely new ending? If so, what would it be?
I would like at least 1 ending where shep lives and it shows that He/She lives without question non of this last gasp rubish an LI reunion would also be cool or just a slide or a line of text that shows they did reunite.
Modifié par christrek1982, 09 octobre 2012 - 04:44 .
#6411
Posté 09 octobre 2012 - 04:57
Xilizhra wrote...
So what I'm curious about is this: what precisely do you want to have happen? Bolster Refusal? Have Destroy no longer kill anyone other than the Reapers? Have Shepard survive Control or Synthesis and then have an LI reunion? Create an entirely new ending? If so, what would it be?
1) There should be an ending where SHepard definitively survives. Not "implied to survive" Not with headcanon. But actually survive. Not a reunion, necesarilly, but . But with definite survival, I can take it from there in my own head. Ideally, Shepard should also be able to survive in High EMS versions of all endings.
2) In destroy,I would like to have EDI and the geth survive. Barring that, they should have meaningful deaths, like Mordin. There should be a "goodbye" scene showing them ready to face death, Their deaths should not be regulated to "friendly fire" As it is, Grunt has a better death scene. And he doesn't have to die.
#6412
Posté 09 octobre 2012 - 05:44
#6413
Posté 09 octobre 2012 - 06:05
iakus wrote...
Xilizhra wrote...
So what I'm curious about is this: what precisely do you want to have happen? Bolster Refusal? Have Destroy no longer kill anyone other than the Reapers? Have Shepard survive Control or Synthesis and then have an LI reunion? Create an entirely new ending? If so, what would it be?
1) There should be an ending where SHepard definitively survives. Not "implied to survive" Not with headcanon. But actually survive. Not a reunion, necesarilly, but . But with definite survival, I can take it from there in my own head. Ideally, Shepard should also be able to survive in High EMS versions of all endings.
2) In destroy,I would like to have EDI and the geth survive. Barring that, they should have meaningful deaths, like Mordin. There should be a "goodbye" scene showing them ready to face death, Their deaths should not be regulated to "friendly fire" As it is, Grunt has a better death scene. And he doesn't have to die.
On #2, I wonder if a completely intact crucible would just target the reapers instead of a mostly intact crucible killing EDI and geth?
#6414
Posté 09 octobre 2012 - 06:11
Xilizhra wrote...
So what I'm curious about is this: what precisely do you want to have happen? Bolster Refusal? Have Destroy no longer kill anyone other than the Reapers? Have Shepard survive Control or Synthesis and then have an LI reunion? Create an entirely new ending? If so, what would it be?
What I want to see is a possibility to win, and not end up collaborating with the Reaper project.
And as I've said many, many times, the simplest way to implement this would be a cut from 'the best seats in the house' into the destroy cinematics, meaning the Crucible worked. EDI and the Geth would be in the epilogue, since there was no Space Ghost to demand their lives. And the torso breath scene would be taken out. Shep's not in rubble, since he never walked into an explosion. Any elaboration of Shep's survival would be welcome, though that's not the sticking point for me.
Of course, there would be many more ways to make the ending acceptable. Key point again: no co-operation with Reaper children. And no enforced genocide by Shepard. Unless you really want to count the Reapers as such.
Modifié par SpamBot2000, 09 octobre 2012 - 06:14 .
#6415
Posté 09 octobre 2012 - 06:23
Xilizhra wrote...
So what I'm curious about is this: what precisely do you want to have happen? Bolster Refusal? Have Destroy no longer kill anyone other than the Reapers? Have Shepard survive Control or Synthesis and then have an LI reunion? Create an entirely new ending? If so, what would it be?
Not feel like I surrendered to the enemy.
The ending feels like defeat, not victory. Shepard was pwned and the player trolled.
I've tried to explain this feeling before, usually I get flamed and told Shepard does achieve her objectives, you can make a choice that saves the galaxy, I don't feel it. Six months later and one EC, and it still feels like I lost the war.
I want an ending where the enemy of life does not show up, during the last ten minutes of the series, to tell me that I wasted my time building the crucible, that it is in control and dictating three choices to me, take it, or leave it and be destroyed. I have to do what it says, make one of it's choices, with the certain knowledge that these choices serve this entities purpose, and are probably not in the best interest of the galaxy.
Yes, I don't know how, but if it offers you destroy, then that too is somehow working for it.
How about you take the Citadel and your Reapers and fly into the nearest neutron star?
How about that?
Instead of feeling like I accomplished the mission I feel used.
Shepard: Who are you?
Starkid: I am the catalyst.
Shepard: Why are you killing everyone.
Starkid: LOL. U MAD?
I don't feel like I won. I feel cheated, manipulated, tricked, and forced to select an ending of my enemies choosing. Joke is on me. Reapers know best and they win. LOL U MAD?
Modifié par inversevideo, 09 octobre 2012 - 06:58 .
#6416
Posté 09 octobre 2012 - 07:02
I don't see why its disconcerting. MP is handled by a seperate team. MP just gets more updates because that's the nature of multiplayer. It need to be supported to keep people playing and it's much easier to support. MP in games is usually designed to be played over and over whereas single player tends to be not as replayable. Single player games get stuff much less frequently because it requires writers and voice actors in addition to all the stuff mp gets. It really bugs me how people (not saying you are) think that mp fans and sp fans are mutually exclusive. I'm a huge fan of both. Well, I was a huge fan of ME3 sp until the ending. And even its main plot has a lot of problems. Then again I feel the same way about ME2's plot. The lack of planning after ME1 is sorely obvious.3DandBeyond wrote...
They are bound to us for all eternity.
Seriously, the emphasis on MP is a bit disconcerting.
Modifié par elitehunter34, 09 octobre 2012 - 07:02 .
#6417
Posté 09 octobre 2012 - 08:45
Modifié par darkway1, 09 octobre 2012 - 09:42 .
#6418
Posté 09 octobre 2012 - 09:12
#6419
Posté 09 octobre 2012 - 09:40
ME2, without any DLC at all took me nearly 40.
#6420
Posté 09 octobre 2012 - 10:06
inversevideo wrote...
Xilizhra wrote...
So what I'm curious about is this: what precisely do you want to have happen? Bolster Refusal? Have Destroy no longer kill anyone other than the Reapers? Have Shepard survive Control or Synthesis and then have an LI reunion? Create an entirely new ending? If so, what would it be?
Not feel like I surrendered to the enemy.
The ending feels like defeat, not victory. Shepard was pwned and the player trolled.
I've tried to explain this feeling before, usually I get flamed and told Shepard does achieve her objectives, you can make a choice that saves the galaxy, I don't feel it. Six months later and one EC, and it still feels like I lost the war.
I want an ending where the enemy of life does not show up, during the last ten minutes of the series, to tell me that I wasted my time building the crucible, that it is in control and dictating three choices to me, take it, or leave it and be destroyed. I have to do what it says, make one of it's choices, with the certain knowledge that these choices serve this entities purpose, and are probably not in the best interest of the galaxy.
Yes, I don't know how, but if it offers you destroy, then that too is somehow working for it.
How about you take the Citadel and your Reapers and fly into the nearest neutron star?
How about that?
Instead of feeling like I accomplished the mission I feel used.
Shepard: Who are you?
Starkid: I am the catalyst.
Shepard: Why are you killing everyone.
Starkid: LOL. U MAD?
I don't feel like I won. I feel cheated, manipulated, tricked, and forced to select an ending of my enemies choosing. Joke is on me. Reapers know best and they win. LOL U MAD?
I played the game straight through from the very beginning when the EC came out. When I finished ME3 I still felt like I was kicked in the stomach. Why do I feel like that? The EC was supposed to fix that. It didn't.
Now only if the CONVERSATION WITH THE CATALYST HAD GONE LIKE THIS.
#6421
Posté 09 octobre 2012 - 10:14
#6422
Posté 09 octobre 2012 - 10:48
#6423
Posté 09 octobre 2012 - 10:55
darkway1 wrote...
I really don't think Bioware gives a stuff about what people think in this forum,they drew up a development plan for Mass3 and their hands are pretty much tied until it's complete.
BW's stance is fairly clear - "If you're not happy with the EC endings, then that's your problem."
It's a great attitide, and almost single-handedly explains why people are still p*ssed off with them a good six months later.
#6424
Posté 09 octobre 2012 - 12:14
christrek1982 wrote...
I would like at least 1 ending where shep lives and it shows that He/She lives without question non of this last gasp rubish an LI reunion would also be cool or just a slide or a line of text that shows they did reunite.
Yes. As the Destroy ending stands, we can at least hope for Project Lazarus II. Also, there's a hint of a possible reunion between Shep and the LI in the final scene on the Normandy if you examine it closely.
Modifié par Snypy, 09 octobre 2012 - 12:30 .
#6425
Posté 09 octobre 2012 - 12:52
Zooter wrote...
iakus wrote...
Xilizhra wrote...
So what I'm curious about is this: what precisely do you want to have happen? Bolster Refusal? Have Destroy no longer kill anyone other than the Reapers? Have Shepard survive Control or Synthesis and then have an LI reunion? Create an entirely new ending? If so, what would it be?
1) There should be an ending where SHepard definitively survives. Not "implied to survive" Not with headcanon. But actually survive. Not a reunion, necesarilly, but . But with definite survival, I can take it from there in my own head. Ideally, Shepard should also be able to survive in High EMS versions of all endings.
2) In destroy,I would like to have EDI and the geth survive. Barring that, they should have meaningful deaths, like Mordin. There should be a "goodbye" scene showing them ready to face death, Their deaths should not be regulated to "friendly fire" As it is, Grunt has a better death scene. And he doesn't have to die.
On #2, I wonder if a completely intact crucible would just target the reapers instead of a mostly intact crucible killing EDI and geth?
This is exactly one of the things I've considered people look at. The crucible is largely intact, the kid says and then goes on to explain destroy. So, naturally the conclusion is it impacts destroy. But why only destroy? It should be something that only targets reapers, but why not so in all the choices. If it's fully intact (either it's missing a component or something needed to protect it isn't there so it gets damaged), then what if destroy only destroys reapers, control and synthesis are more complete versions as well. What if they only reason Shepard is needed is because s/he takes the place of a missing component? For control, Shepard must seize control because the kid as a manifestation of the crucible's power (it changed him but it was not complete so it messed up), what if the kid is "perfected" and realizes that he's completely messed up, and then sends the reapers into the sun or nearest star. Or the crucible targets the reapers and the organics inside them seize control and destroy them. For synthesis, perhaps the organics within the reapers can merge with the reaper machines and decide to leave.
What I'm saying is that in each choice Shepard could live and the reapers only are affected.
What if the crucible is meant to power the kid or to fix his programming and to power the choices which were also created to deal with the reapers, but they are imperfect as they are because the crucible is not intact?
I said this before that the kid may have gone off track, his programming warped because he sees synthetics as both the problem and the perfect solution. But what if he was created for a specific purpose, to solve a specific problem with synthetics that had been bent on killing the Leviathans, his creators. It fits in with Klencory and the beings of light created to stop the Machine Devils. What if the kid was a being of light meant to stop the pre-reaper machines. And his creators messed up with his programming and he lacks the ability to differentiate between killer synthetics (the pre-reaper machines) and other synthetics. His solution has been to attempt synthesis in order to achieve what he sees as the final balance and way to achieve peace between the two-organics and synthetics.
So, he puts his creators into the machines and creates reapers, but all this does is reinforce the problem and ensures it will be inevitable, every 50k years for the galaxy's organics as well as the internal struggle between organics and synthetics within the reapers. The reapers are 2 "species" continually at war-organic vs. synthetic. What if the idea was to either allow organics to control the reapers from within, or to merge and become something new, or if all else failed to destroy the reapers. But the crucible is meant to fix the kid's flawed programming.
What if Omega is used to find some missing piece of tech Cerberus was working on and then the Citadel (possible DLC) was used to find information from say the keepers, that could be used to finish the crucible. Probably won't happen, but I truly think this could be interesting and I still think it would be great if there was some grand finale to tie all of this together.
Modifié par 3DandBeyond, 09 octobre 2012 - 01:03 .




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