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One Last Plea - Do the Right Thing


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#651
AlanC9

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AresKeith wrote...

MegaSovereign wrote...

Maybe I'm assuming too much but I thought the blast also vaporized other planets?


thats what Mac wanted, for the Galaxy to be a wasteland


Anyone got a link to the leaked script? Or did that wasteland business come later?

#652
Xellith

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AlanC9 wrote...

AresKeith wrote...

MegaSovereign wrote...

Maybe I'm assuming too much but I thought the blast also vaporized other planets?


thats what Mac wanted, for the Galaxy to be a wasteland


Anyone got a link to the leaked script? Or did that wasteland business come later?


He said that wasteland thing in an interview.
http://www.youtube.c...m3Vnt5zxI#t=77s

#653
LiarasShield

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3dand I loved your post

#654
Xellith

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I'm suprised we havent had Chris Priestly pop in and say something along the lines of "listen. We have already said NUMEROUS times that we are not going to change the endings. They are done. If you arnt happy with what we have made then the door is right there" or something to that extent.

#655
thefallen2far

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To the original poster, I wish your plea didn't fall on deaf ears. That was moving. Thank you for stating that.

#656
Grand Admiral Cheesecake

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This needs to be said;

dreman you are incredibly annoying.

I could forgive the idiotic arguments and your knack for making absolutely no sense.

But your ****** poor spelling is unforgivable.

#657
darthoptimus003

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LadyWench wrote...

dreman9999 wrote...

@LadyWench

Again, It was never staed that bioware had to give you the choices you want. That not what the series is about.
And I don't think it's all black and white ether...It isgrey ..That's why I'm ok with the improved endings. The issue hereis not that you want a convention ending but you want an ending with no compremises...That was never what BW stated the game was about...
 

"lots of choices, none of them easy."

That is what they advertized.

Do you even know what the orignal planned ending was? It was way more harsh than the ending we got.

With the orignal dark energy plot, the reaper were try to story the end of the galexy because it was losing dark energy and organic were making it drain faster.
The reaper found that humanity was a way to solve this and had to reaper to save the galexy.
You origanal choices were to let them reaper all of humanity including you or destroy the reapers and doom the galexy....


Yes, I know. And here is the link to what I said this waaay back at the beginning of this thread, if you are so inclined: Conventional victory does not mean victory without cost. If anything, it means even more risk and loss. But it's damn more satisfying.

I never said anyone had to GIVE me anything that I personally want. I just said there is enough interest in the BW fanbase for this option. That's really all. No demanding or whining. Just observing.

um dreman9999 if your going to quoat something make sure it came from the right game
that quote came from the first game nice try though
and where was this hint that you speak of in lotsb wait its not nice try again
no one is asking to change anything that is what people have been try ing to say to you but u are not listeng
ADD to the refusal option
lady wench i agree with u
op sums up how i and probly a hellva lot of others as well  VERY NICE thread

#658
Shinobu

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@OP Thank you for your heartfelt petition. May it be heard.

Leviathan's sales or lack thereof will probably affect the outcome.

Modifié par Shinobu, 31 août 2012 - 01:55 .


#659
chadesh

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for me I didnt hate the endings. Mainly because 2 of them control and destroy kinda fit the paragon/renegade path, but I think it's rather crappy that shepard dies, but mostly everyone else(his crew/LI) live.

As far as I am concerned all endings are bad endings.I want a good ending where shepard lives and not that BS of someone taking a deep breath.

As we all know if they think making a new ending would make them money they may do it. depends on the bean counters.

#660
Killdren88

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Heartfelt response, I truly hope Bioware shall at least look at this. For This I shall bump. I shall do my part keep the hope alive.

#661
Moirai

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Shinobu wrote...

@OP Thank you for your heartfelt petition. May it be heard.

Leviathan's sales or lack thereof will probably affect the outcome.


I watched a playthrough of Leviathan on Youtube. Gameplay looked like the standard fun, with some nicely atmospheric set pieces. Story-wise, it was just plain depressing, given the in-story main 'character's' rank stupidity behind the plot 'revelation/reason for everything'. More so, when you realise that nothing you do has any effect at all on the endings. Seriously, if I'd actually paid 'n' played to find out that plot nonsense, I would have been gutted...

YMMV

*back on topic...*

#662
Ithurael

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Xellith wrote...

He said that wasteland thing in an interview.
http://www.youtube.c...m3Vnt5zxI#t=77s


look at all the comments...yeah it is a vocal minority that hates the endings...

#663
plfranke

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Ithurael wrote...

Xellith wrote...

He said that wasteland thing in an interview.
http://www.youtube.c...m3Vnt5zxI#t=77s


look at all the comments...yeah it is a vocal minority that hates the endings...

and nearly everyone uses youtube.

#664
KENNY4753

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Ithurael wrote...

Xellith wrote...

He said that wasteland thing in an interview.
http://www.youtube.c...m3Vnt5zxI#t=77s


look at all the comments...yeah it is a vocal minority that hates the endings...

Those comments are hilarious 

#665
xlI ReFLeX lIx

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3DandBeyond wrote...

I want to appeal to Bioware, one last time to please reconsider all this.  The endings as they are ask many of us to do things we cannot in all good conscience do and so they ruin what has been the favorite game of all time for many of us.  Many of us have said this repeatedly-the endings are genocide, totalitarianism, and forced eugenics, along with suicide.

I mean this from the heart and I'm just asking, not demanding and merely stating my opinions and preferences.  I mean no insult to anyone, but though I am stating my opinions, I think many others share them.

What caused me to write is this: I have quite a few friends on my friend's list here (not saying this to be arrogant, just pointing something out), and no 2 people come from the same backgrounds or experiences or even very similar ones.  I am so lucky.  But, what it reminds me of is the lack of understanding and appreciation for the fans that Bioware somehow managed to get to love their games.  This is important.  It transcends many other things.  There are people from all over the globe and of all ages and of all political, religious, ethnic, racial, and sexual orientation and alignment.  There are people who have had trouble in life who love(d) these games.  And there are people that have loved a good story, writers, literary critics, literary professors, and just plain folks who have loved these games.  What Bioware had was gold.  I'd say it's due to the heart that the games had.  It was the idea that no matter how bad things got in the game, there was a way to overcome it.  The games reinforced what people would like to be in their real lives-the hero and even the superhero.  This has been squandered for a CoD-like experience. 

Well, I'll repeat what I've said before, if I wanted a CoD-type SP and MP game, I'd play CoD games.  If I want a huge story based game with not so fully developed characters, I'd play Bethesda games.  But, if I want a story that allows me to be in it and to show my character has a heart or is a ruthless renegade, I'd go for ME every time.  And, more than anything, even given all the other unfinished games I have, I'd pick ME and a new Shepard every time over them.

But these endings made me hate ME, not because the games are bad and not because ME3 is bad.  It has some of the, no it has the most poignant moments of any game I've ever played and some of the most of any movie or book I've ever read.  Tuchanka and Mordin get me every time.  But, as someone whose lived a lot of life so far and whose parents served in the Canadian military in WWII, whose uncle was under age and lied about it to fight against the things that this game's endings force me to decide between, I don't feel the heart of ME at the end of ME3.  I'm sorry, but it does come down to being forced into genocide, totalitarianism, or forced eugenics on an uninformed galaxy.  It's a game.  This isn't uplifting or fun.  Why can't you talk about this and let us in on what you were going for, if not this?  If you were trying to make a political statement or a religious one, why do it here?  Let us play and finish the game.

My appeal is this: pay attention to the DLC people are begging you to create and sense the theme there.  Sure, you're free to run your company as you wish, but you asked for all this.  You made us care and then you dropped us like radioactive sludge.  Funny thing is, you misunderstand us still.  You don't get it that we still do care.  We still are asking for an ME4 but can't see it if you do nothing to fix this ME.  People are asking you for reunion DLC and ME2 squadmates' DLC and more romance DLC.  Go back and look at youtube vids prior to the ME3 ending debacle.  Most of them centered on the characters and all that they were doing.  There weren't a lot of "look at my new cool gun" videos-they were "full dialogue and romance between Liara and Shepard" and "romancing Tali" and "Garrus, my bro".  It was more about Mordin's sacrifice than it was about coolness.  And the requests for Omega DLC-what are people asking for with that?  More time with Aria.  Why do people care about Omega?  It's not because it's beautiful-it was Bladerunner dark.  It's because of Aria and Patriarch and so on.  Please understand this.

In making Shepard choose those current endings and not giving people one truly satisfying ending that is the result of people truly uniting and lifting themselves up, you have ruined Shepard for many of us.  In leaving Shepard in a heap in the only possible way for Shepard to live, after committing an unconscionable act, you are seeming to show disdain for fans and for Shepard.  In adding refuse, which has the true Shepard back again, you are proving that people are just plainly incompetent and will fail.  Please share with us what you mean by all this.  It's not fun.

I don't hate you, but I've been called a hater, a whiner, a complainer, and worse.  I'm a human being with feelings and ME appealed to my feelings.  I loved it and loved you for creating it.  I do hate what you did to it.  I hate what you seem to be saying about the aspirations, goals, and the ideals of people.  You seem to be saying that people will always only ever choose the easy way out, even if this includes ruining all that they hold dear to get it.  I truly wish you had chosen someone without depression issues to write ME3's ending.

What I wish you would do is use DLC to add onto the endings to make one ending that will achieve the goal of destroying the reapers, viable and attainable.  Along with that, I wish you would make it possible for Shepard to be alive in the end and have a true, even if quick reunion with friends and LI, and cutscenes, an epilogue of Shepard helping in the unity needed for rebuilding and for the galaxy to get its heart and soul back again after the reapers nearly destroyed all that.  I wish you would consider an ME4, not connected to ME3 with characters and story and such, but one that would refer to the events of ME3 and reapers and Shepard from time to time.  In short, I wish you would consider continuing to make these kinds of games and not go for Call of Duty:ME or just single games-you have a unique type of game and what I think you need is to better balance action and story.  Don't abandon the truly wonderful thing you have created, but don't underestimate the strength of the simpler story and resolution.  You don't have to try to be Kubrick or to look for "art", you had it in the game itself in the stories and in the characters.  You needed to work more with that and not throw everything into the ending and call it art.

I wish you would further consider those requests for post-ME3 DLC for those who want it (and I think there would be many) for reunions and the like.  Consider it.  I think you are missing out on the cash cow that you could have had by not adhering to the world you created.  Play your own games and see what they say and talk to people here.

I know this is all water under the bridge, but Bioware still does have a chance with DLC.  And to stave off complaints from those who would get made about having to pay for it, maybe they could release one last patch for free that wouldn't contain the story content of the DLC, but that would allow those that want it to get the additional dialogue, cutscenes, and EMS to get the "final" endings.  I'd either like to see the Puzzle Theory or my own similar theory be correct, but just anything that results in a possible win ending that would make the game fun again.

I understand this would mean you'd have to change your minds again, but I consider it "doing the right thing".  It wouldn't have to be something everyone would be forced into playing or having, but it would just exist for those that want it.  Games and stories that have always shown people trying to rise above and do better, should have endings that reflect that and reward that.  Please.


Ditto

#666
Killdren88

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Ithurael wrote...

Xellith wrote...

He said that wasteland thing in an interview.
http://www.youtube.c...m3Vnt5zxI#t=77s


look at all the comments...yeah it is a vocal minority that hates the endings...



Hopeful response, It is as the Turian said. "Yell loud enough and someone will come around to see what is up."

#667
zambot

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Fans to Bioware: Next time it's 4th and goal, just kick the field goal.

#668
Moirai

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Ithurael wrote...

Xellith wrote...

He said that wasteland thing in an interview.
http://www.youtube.c...m3Vnt5zxI#t=77s


look at all the comments...yeah it is a vocal minority that hates the endings...



Indeed. Mr Walters seems to be acquiring an impressive amount of support and admiration for his ideas there. Clearly, he's an 'in touch with the fans' kinda guy...

Modifié par Moirai, 31 août 2012 - 02:47 .


#669
I_eat_unicorns

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 Here's a recent gamesradar article on why Bioware should release dlc that alters the ending: 

http://www.gamesrada...-mass-effect-3/ 

We love this universe, we don't want it to go in a cliche/horrible direction.

#670
elitehunter34

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3DandBeyond I have in general agreed with your sentiments many times. I'm mostly in agreement with your OP. However, I'm just wondering, if what you want is simply the option for another choice, (such as high EMS destroy not killing the Geth/EDI) I really don't see how that is fixing much. Sure I would pick it, and I'm sure many many others would, but it wouldn't remove the Catalyst and the contrived choices. Unless Bioware chooses to continue the series, such a new ending would be utterly superfluous.

The endings as they are now simply can't be reconciled in a future release in any meaningful way. They are just way too disparate and would effectively require 3 wholly different settings. That just isn't feasible to implement. So Bioware is either going to have to somehow do that or focus on prequels and sidequels forever.  I don't think they are going to do either of those.  So they are going to have to make one of the endings the only one that the next games are based off of to continue the series. So basically someone is going to be disappointed no matter what Bioware does.

So, if Bioware has any intention of continuing the series, I argue that there needs to be a new ending (preferably based on high EMS destroy with some changes) Yes, it would be inherently superior, but it would only be accessible through making the correct choices and having an extremely high EMS.

Please, please spare me the rhetoric about how there should be no "easy" ending. This wouldn't be an "easy" ending to get. I hate the endings in their current form for many reasons, but one of the biggest is that the consequences of the choices are contrived. Forced sacrifice is not deep or meaningful. It doesn't make the game better. All it does is it shows that the writers thought that the ending needed even more sacrifice for completely arbitrary reasons.

Why would an ending with forced, arbitrary sacrifice better than an ending where you must work to get the best ending.   An ending where your choices really matter?  An ending much like Mass Effect 2?

Would Rannoch been better if the game forced you to choose between the Geth and the Quarians? Even though forging peace requires you to play the game smart and put the effort in? Even though there is no good reason to force us to choose?

Why? If someone here believes that superior options that must be earned are inherently bad please explain why. Please. I've heard this tired old argument that the ending needs sacrifice a million times. It just keeps going and going in circles because people seem to have this notion that if there has to be a sacrifice it automatically makes something better.

I'm not saying games should never have hard choices or never had sacrifice. Mass Effect has had both of those, and it was either avoidable for a good reason (such as Wrex on Virmire or the Rannoch choice) or it was a there for a good reason (such as on Legion's loyalty mission or the fleet sacrifice in ME1). But the ending to me screams forced sacrifice. I could go on about why, but just to wrap up this already long post I feel its because the Crucible is a device with enormous power worked on by the brightest minds in the galaxy. It was essentially a blank slate for the writers to base the choices on. Therefore there is no reason why it has to do x or y. So I feel the destruction of the Geth and EDI were contrived. I feel that the existence of control is contrived. I feel that the effects of Synthesis are contrived.

Modifié par elitehunter34, 31 août 2012 - 02:46 .


#671
plfranke

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elitehunter34 wrote...

3DandBeyond I have in general agreed with your sentiments many times. I'm mostly in agreement with your OP. However, I'm just wondering, if what you want is simply the option for another choice, (such as high EMS destroy not killing the Geth/EDI) I really don't see how that is fixing much. Sure I would pick it, and I'm sure many many others would, but it wouldn't remove the Catalyst and the contrived choices. Unless Bioware chooses to continue the series, such a new ending would be utterly superfluous.

The endings as they are now simply can't be reconciled in a future release in any meaningful way. They are just way too disparate and would effectively require 3 wholly different settings. That just isn't feasible to implement. So Bioware is either going to have to do that or focus on prequels and sidequels forever or have to make one of the endings the only possible one that you can have to continue the series. So basically someone is going to be disappointed no matter what Bioware does.

So, if Bioware has any intention of continuing the series, I argue that there needs to be a new ending (preferably based on high EMS destroy with some changes) Yes, it would be inherently superior, but it would only be accessible through making the correct choices and having an extremely high EMS.

Please, please spare me the rhetoric about how there should be no "easy" ending. This wouldn't be an "easy" ending to get. I hate the endings in their current form for many reasons, but one of the biggest is that the consequences of the choices are contrived. Forced sacrifice is not deep or meaningful. It doesn't make the game better. All it does is it shows that the writers thought that the ending needed even more sacrifice for completely arbitrary reasons.

Why would an ending with forced, arbitrary sacrifice better than an ending where you must work to get the best ending. An ending where your choices really matter? An ending much like Mass Effect 2?

Would Rannoch been better if the game forced you to choose between the Geth and the Quarians? Even though forging peace requires you to play the game smart and put the effort in? Even though there is no good reason to force us to choose?

Why? If someone here believes that superior options that must be earned are inherently bad please explain why. Please. I've heard this tired old argument that the ending needs sacrifice a million times. It just keeps going and going in circles because people seem to have this notion that if there has to be a sacrifice it automatically makes something better.

I'm not saying games should never have hard choices or never had sacrifice. Mass Effect has had both of those, and it was either avoidable for a good reason (such as Wrex on Virmire or the Rannoch choice) or it was a there for a good reason (such as on Legion's loyalty mission or the fleet sacrifice in ME1). But the ending to me screams forced sacrifice. I could go on about why, but just to wrap up this already long post I feel its because the Crucible is a device with enormous power worked on by the brightest minds in the galaxy. It was essentially a blank slate for the writers to base the choices on. Therefore there is no reason why it has to do x or y. So I feel the destruction of the Geth and EDI were contrived. I feel that the existence of control is contrived. I feel that the effects of Synthesis are contrived.



I agree with this I'm kind of at a loss to come up with a better way to end things without a total retcon which probably won't happen.

#672
SeptimusMagistos

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I'll tell you what: as long as the 'conventional victory' DLC is guaranteed to kill at least twice as many people as high-EMS Destroy I won't feel it destroys the balance of the current endings.

They don't have to be people you personally like or care about. Just random soldiers somewhere in allied fleets and armies.

#673
Yelloheadx

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There have been many articulate posts here, as there were after with the original endings, and following the EC DLC.

To get a clear understanding of my feelings on the whole situation, EA can monitor my origin account, check out how much time I have logged in to play ME3. They should compare this to time logged playing ME2, I am not sure what they can extract as far as ME data.

More importantly, they should compare and contrast the dollars spent on DLC purchases between those 3 titles.

#674
AlanC9

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Xellith wrote...

AlanC9 wrote...

AresKeith wrote..
thats what Mac wanted, for the Galaxy to be a wasteland


Anyone got a link to the leaked script? Or did that wasteland business come later?


He said that wasteland thing in an interview.
http://www.youtube.c...m3Vnt5zxI#t=77s


Yeah, I remember. I'm wondering at what point in the development process the wasteland idea came up, though.

Modifié par AlanC9, 31 août 2012 - 03:08 .


#675
schwarzaj

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I agree with the OP completely. What's worse is that a DLC like Leviathan could have changed everything. I'll try not to spoil here, but the entire argument for a conventional military victory over the reapers jumps from statistically plausible to a sure fire option with in the span of about a minute. Simply put, Bioware has once again stumbled by refusing to change the endings and will now suffer the consequences with dismal DLC sales.

Good one, rEApers!