Oh how they care about us. Those who care so deeply for the Mass Effect Universe.
Modifié par Xellith, 31 août 2012 - 03:54 .
Modifié par Xellith, 31 août 2012 - 03:54 .
And your still missing the point here.3DandBeyond wrote...
Kel Riever wrote...
@Conniving_EAgle: It really is about the ego, and sadly, it is probably a flawed perception that it will cost too much money to be worthwhile. The second is so ludicrious it defies logic, yet is the entrenched viewpoint for a lot of corporate paper pushers. Namely because its like saying, "If we don't try our best to accomodate all our fans, then that will cost us money. And look, we tried before and failed."
Right, so if your past failures dictated your inability to turn something around, we could argue that making Mass Effect 3 in the first place was a mistake. Because, you know ME2 didn't outsell Halo: Reach (or whatever). And you know, we don't know how to make our fanbase happy and sell stuff, because you know, we actually did that in the past.
These guys, apparently, think that Alan Moore has all the right cards when it comes to 'Artistic Integrity.' Which is funny for two reasons. 1 ) Alan Moore is hardly a success from a financial standpoint compared to what he could be, and 2 ) At least Alan Moore is a f*cking good writer.
And that's the point. I'm merely asking them to take another unvarnished look at the whole thing and to try to detach themselves from all the rhetoric (theirs and ours). It's a huge thing to try to do, but even that would do much to redeem them in light of how they are perceived by many. Yes, perceptions can be wrong, but they exist so if you want your business to succeed you do what it takes to squash the misconceptions about you. I am extending a hand of friendship and an olive branch. I am asking them to meet me and anyone that thinks the same, halfway. I'm asking them to move forward from this point: we have what we have and many are unhappy with it. Bioware, can you please take another look at all of this and remember that it is only because of the great product you made that a lot of feelings have run hot and cold. That's what I'm asking and I'm doing this as one human being to other human beings.
LadyWench wrote...
Wow. I...I don't usually read entries this long due to tl;dr syndrome (maybe skim it), but your heartfelt plea had me reading until the end. You have encapsulated exactly what is wrong emotionally with the ending, which explains exactly why, no matter how much you dress it up or add new fights or more lore background DLC, it STILL won't feel satisfying and why so many people still can't (not even won't) bring themselves to play it through again.
I still go back and play DA:O, and before that I played the hell outta NWN, for all the reasons you described here. Character and heart ARE what has always set BW games apart from their competitors. Why they are trying to jump in with the status quo to become more like the other games at the cost of what made their own unique story delivery so compelling, unique, and just all-around awesome is sad and confusing, particularly to their loyal fanbase.
I don't know why there is so much hate by the devs for an ending that has the galaxy doing exactly what the game was gearing up to do before we even heard about the plot-convenient Crucible, which was taking a conventional fight (seems to be a dirty word now) to the Reapers. I don't know why dark has to equal deep.
I DO get that war is horrible and that you don't always get the "happy" ending, but you're absoluely right. Who plays these games to have the depressing realities of the world shoved down their throats? Games are an escape from reality and people like for the hero to triumph.
Anyway, I think you've detailed very eloquently the same arguement so many others have tried to make and, I think you're right, no matter how well it is outlined, those who disagree still don't seem to fundamentally understand the arguments of us who were not entirely content with how the series wrapped up. I'm not even expecting an ME4 (they always said ME was to be a trilogy and I would be perfectly happy if they moved into to creater another OS), but if they DO want to further expand the ME universe, I am afraid that it will continue to be, as you said, more CoD like and not what made BW so amazing in the first place. And that is just as depressing as the ME3 endings. :/
Xellith wrote...
Its true.. Bioware have said several times that if you dont like the way they do business then dont let the door hit you on the way out. (I wish I was exaggerating this but what I just said is dangerously close to what has actually been said by numerous Bioware employees).
Oh how they care about us. Those who care so deeply for the Mass Effect Universe.
Photonkun wrote...
The devs do stop by every now and again.
twitter.com/GambleMike/status/241025204359413760
And they do know that people are still angry
twitter.com/EricKaluger/status/241026590069358592
LOL Mr. Gamble can't still face the uproar of the fans after 5 months of the game released.
Modifié par Moirai, 31 août 2012 - 04:05 .
Conniving_Eagle wrote...
"We're more like the co-creators of Mass Effect." -Casey Hudson
MegaSovereign wrote...
Xellith wrote...
Its true.. Bioware have said several times that if you dont like the way they do business then dont let the door hit you on the way out. (I wish I was exaggerating this but what I just said is dangerously close to what has actually been said by numerous Bioware employees).
Oh how they care about us. Those who care so deeply for the Mass Effect Universe.
You're getting too sentimental about it. They're a business.
As long as their game is still selling then they don't have a reason to change anything.
Modifié par Xellith, 31 août 2012 - 04:05 .
Conniving_Eagle wrote...
"We're more like the co-creators of Mass Effect." -Casey Hudson
Xellith wrote...
MegaSovereign wrote...
Xellith wrote...
Its true.. Bioware have said several times that if you dont like the way they do business then dont let the door hit you on the way out. (I wish I was exaggerating this but what I just said is dangerously close to what has actually been said by numerous Bioware employees).
Oh how they care about us. Those who care so deeply for the Mass Effect Universe.
You're getting too sentimental about it. They're a business.
As long as their game is still selling then they don't have a reason to change anything.
I was being slightly sarcastic with the last line. Its fairly obvious they are a business and dont "care" about us. I just wish they would stop lying to our face and pretending that they do.
MegaSovereign wrote...
Xellith wrote...
Its true.. Bioware have said several times that if you dont like the way they do business then dont let the door hit you on the way out. (I wish I was exaggerating this but what I just said is dangerously close to what has actually been said by numerous Bioware employees).
Oh how they care about us. Those who care so deeply for the Mass Effect Universe.
You're getting too sentimental about it. They're a business.
As long as their game is still selling then they don't have a reason to change anything.
Modifié par 3DandBeyond, 31 août 2012 - 04:14 .
dreman9999 wrote...
Ithurael wrote...
Point 1:
Technically killing off synthetic life IS an option for it otherwise we wouldn't have destroy
The preservation of organic and synthetic life is a RESULT/SOLUTION of the conflict it proposes: "The created will always destroy their creators"
It wants to preserve life, but synthetics will destroy life via this conflict it is trying to solve. Keep life alive as long as you can and kill the synthetics so they don't kill off the organics.
Point 2:
To the point of changing organice- synthesis - which is lame.
To the point that organics are the cause of synthetics rebelling - incorrect. Starkid states "Organics create synthetics to improve their own exsitstance. But those improvements have limits. To exceed those limits synthetics must be allowed to evolve. They must by definition be allowed to surpass their creators. The result is conflict, destruction, chaos"
These "limits" are open to interpretation but what isn't open is that it is the syntetics trying to exceed the limits - surpassing their creators- and the resulting chaos.
And my point was missed by you.
I stated that the options come from the starkid's view and his journey - not shepard.
1.No, the catalyst did not design or control the destroy choice. It has no power over it. It just offers it.
It itself can't kill off synthetics. That's why it's asking you to choose.
2.Did you play leviathen or even pay attention to rennoch? Organics do cause synthetics to rebel. Sure we make them to help us, but we see them as tools and forcethem to be tools. This forces the aynthestic to think in absolute and go to the extremes to do orders or blindly fallow there programing to the point it causesthe death of their makes.(This is your interpretation and opinion - not factually stated in the game)
Look at every conflict with syntheitcs in ME as series. You'll find that every conflict is caused by organics.
Why should he? Plenty of people are happy with the game, so why waste his time on few angry fans on a forum?Photonkun wrote...
The devs do stop by every now and again.
twitter.com/GambleMike/status/241025204359413760
And they do know that people are still angry
twitter.com/EricKaluger/status/241026590069358592
LOL Mr. Gamble can't still face the uproar of the fans after 5 months of the game released.
Guest_alleyd_*
dreman9999 wrote...
The issue here is what direction the creators wants the story to go. Adding this changes it. If there is a way to get out of the hard choice with out lose of life or compromise of morality, then the very thing bw is trying to do with the ending is pointless. The very thing bw is doing in the end is have the player go through moral conflict. If a get out of jail free choice comes up, the point of trying to place the player in moral conflict is lost.
You not getting it that what you want is not what BW wants the stroy to go.
3DandBeyond wrote...
saracen16 wrote...
3DandBeyond, you seek to deprive BioWare's freedom of expression by forcing them to do "the right thing", just like those radical Iranian muftis forced Salman Rushdie to end what was dubbed "blasphemous".
LOL. Ok this has to be a joke. If you ask someone to please do something is that forcing them to do it and is that the same thing as wanting to kill them if they don't?
BW can explore their freedom of expression all they want. If they are in business to make money and I assume they are, then it just might be that things I and others have suggested will help them do that. If their "art" was untouchable then there'd be no EC and no need for EC.
Brovikk Rasputin wrote...
Why should he? Plenty of people are happy with the game, so why waste his time on few angry fans on a forum?Photonkun wrote...
The devs do stop by every now and again.
twitter.com/GambleMike/status/241025204359413760
And they do know that people are still angry
twitter.com/EricKaluger/status/241026590069358592
LOL Mr. Gamble can't still face the uproar of the fans after 5 months of the game released.
Brovikk Rasputin wrote...
Why should he? Plenty of people are happy with the game, so why waste his time on few angry fans on a forum?Photonkun wrote...
The devs do stop by every now and again.
twitter.com/GambleMike/status/241025204359413760
And they do know that people are still angry
twitter.com/EricKaluger/status/241026590069358592
LOL Mr. Gamble can't still face the uproar of the fans after 5 months of the game released.
1. Because the catalyst is a shakled AI and it's programing and situation is forcing it to say the truth.Ithurael wrote...
dreman9999 wrote...
Ithurael wrote...
Point 1:
Technically killing off synthetic life IS an option for it otherwise we wouldn't have destroy
The preservation of organic and synthetic life is a RESULT/SOLUTION of the conflict it proposes: "The created will always destroy their creators"
It wants to preserve life, but synthetics will destroy life via this conflict it is trying to solve. Keep life alive as long as you can and kill the synthetics so they don't kill off the organics.
Point 2:
To the point of changing organice- synthesis - which is lame.
To the point that organics are the cause of synthetics rebelling - incorrect. Starkid states "Organics create synthetics to improve their own exsitstance. But those improvements have limits. To exceed those limits synthetics must be allowed to evolve. They must by definition be allowed to surpass their creators. The result is conflict, destruction, chaos"
These "limits" are open to interpretation but what isn't open is that it is the syntetics trying to exceed the limits - surpassing their creators- and the resulting chaos.
And my point was missed by you.
I stated that the options come from the starkid's view and his journey - not shepard.
1.No, the catalyst did not design or control the destroy choice. It has no power over it. It just offers it.
It itself can't kill off synthetics. That's why it's asking you to choose.
2.Did you play leviathen or even pay attention to rennoch? Organics do cause synthetics to rebel. Sure we make them to help us, but we see them as tools and forcethem to be tools. This forces the aynthestic to think in absolute and go to the extremes to do orders or blindly fallow there programing to the point it causesthe death of their makes.(This is your interpretation and opinion - not factually stated in the game)
Look at every conflict with syntheitcs in ME as series. You'll find that every conflict is caused by organics.
1 - fair enough. How does it know that synthesis will work when shep jumps in the beam? How does it know that Control works when shep grabs the rods? How does he know how destroy works? If starkid didn't design these options how does he know they will work? I agree that he cannot choose and his original solution was the reapers. The options seem to really solve the Organic vs Synthetic problem well IMO. How did the war assets design this? Though I do wonder if you are on the citadel vs the crucible but IDK - I think shep is in the crucible. Frankly the decision chamber itself is ridiculously designed.
2 - Starkid rebelled not because it felt like a tool (levys saw it as a tool) SC rebelled due to seeing this conflict and then taking steps to solve it - which is what it was programmed to do. We only saw one occurance of organics subdueing the synthetics that led to war -geth/quarian. What caused the metacon war? One instance does not == a trend. Where else did you see in the game that organics were subdoing synthetics and this caused them to rebel? Maybe the citadel AI - but that is reaching.
However, both of these two conversation points are null as you have never really addressed my primary point: All of the three options - that somehow come from the crucible - are solutions starkids primary problem and his purpose: "The created will always destroy the creators". They do not arise from shepards jouney (syntheis being the most outlandish and destoy being the closest)
Your headcannon is your headcannon as is your interpretation. My shepard never fought in Mass Effect 1 -3 to synthesize all life in the galaxy in order to save it.
Brovikk Rasputin wrote...
Why should he? Plenty of people are happy with the game, so why waste his time on few angry fans on a forum?
Ithurael wrote...
dreman9999 wrote...
Ithurael wrote...
1 - fair enough. How does it know that synthesis will work when shep jumps in the beam? How does it know that Control works when shep grabs the rods? How does he know how destroy works? If starkid didn't design these options how does he know they will work? I agree that he cannot choose and his original solution was the reapers. The options seem to really solve the Organic vs Synthetic problem well IMO. How did the war assets design this? Though I do wonder if you are on the citadel vs the crucible but IDK - I think shep is in the crucible. Frankly the decision chamber itself is ridiculously designed.
2 - Starkid rebelled not because it felt like a tool (levys saw it as a tool) SC rebelled due to seeing this conflict and then taking steps to solve it - which is what it was programmed to do. We only saw one occurance of organics subdueing the synthetics that led to war -geth/quarian. What caused the metacon war? One instance does not == a trend. Where else did you see in the game that organics were subdoing synthetics and this caused them to rebel? Maybe the citadel AI - but that is reaching.
However, both of these two conversation points are null as you have never really addressed my primary point: All of the three options - that somehow come from the crucible - are solutions starkids primary problem and his purpose: "The created will always destroy the creators". They do not arise from shepards jouney (syntheis being the most outlandish and destoy being the closest)
Your headcannon is your headcannon as is your interpretation. My shepard never fought in Mass Effect 1 -3 to synthesize all life in the galaxy in order to save it.
Modifié par GhostShadow115, 31 août 2012 - 04:33 .
That your morality then. You morality has no issue with the options on hand. Morality is relitive. Not everyone will have probelems with the choices on hand.alleyd wrote...
dreman9999 wrote...
The issue here is what direction the creators wants the story to go. Adding this changes it. If there is a way to get out of the hard choice with out lose of life or compromise of morality, then the very thing bw is trying to do with the ending is pointless. The very thing bw is doing in the end is have the player go through moral conflict. If a get out of jail free choice comes up, the point of trying to place the player in moral conflict is lost.
You not getting it that what you want is not what BW wants the stroy to go.
I agree with this and wouldn't debate the endings if B/W hadn't came out with the EC. Personally I prefered the original darker endings and the DLC message because it felt more honest than the fixes in the EC. The Normandy calling a time out to pick up the crew and the ending slideshows were just silly and showed a bit of selectiveness in Bioware's approach. Also the thank you message did not appear honest at all, I worked in PR and marketing and have learnt to recognise that type of spin.
Also I experienced no moral conflict whatsoever with the game. It was down to simple survival and the addition of a forced moral choice feels out of place and an attempt at pretentiousness that has failed to engage with me.
saracen16 wrote...
They care more about their fans than they do about business. EC was done gratis, and Leviathan exceeded most people's expectations.
Modifié par Xellith, 31 août 2012 - 04:35 .