Mr.House wrote...
Linksys17 wrote...
Cainne Chapel wrote...
Linksys17 wrote...
Honestly the ending sucked but what killed me3 for me was stripping the few RPG elements from me2. me3 just felt like a huge demo where Bioware was showcasing their new combat
Conversation choice isnt a strictly RPG element by the by. To some it is and to some it isnt as RPGs have long existed in gamng since before choice in what to say and any given time.
But what few RPG elements did they remove? I would argue most feel ME3 has MORE Rpg elements than two did on tob of having better combat.
From ME2:
1. Well I do consider dialog choices an RPG element IMO
2. Hub worlds
3. terrible journal
4. visiting planets; ME2 at least had some planet and ship side missions, which gave me more incentive to peruse the galaxy map
ME1:
1. Inventory/loot system
2. Open world exploration
3. Customization of Squad; armor-mods, omni tool, and amps
4. conversation game mechanics; more tangible rewards for lesser decisions
The only nice RPGish element they added that I really liked was squadmates talking to each other like in DA or ME1 in those dreaded elevators
ME3 had a better power system, better selection of weapons, better leveling up system, weapon modding similar to ME and squadmates powers where better handled. Also more armor customization. Sure ME2 had a better dialog system, but in terms of rpg elements as a whole, ME2 was the black sheep. Strong dialog system, but the other elements where downright horrible.
Yes, and those RPG elements are geared towards combat, which I enjoy, but I was more focused on narrative/exploration RPG elements. Combat is fun and enjoyable but imo, wasn't nearly as important for immersion and longevity as:
1. Choosing what to say from several dialog choices
2. Tangible rewards and consequences for decisions in the form of several lines of dialog, cinematics, missions, items ect
3. Not too focused on the main quest but have side quests with more reward than a war asset
I respect peoples opinion if they like combat alot but honestly (especially in an RPG) I want combat to be initiated by and follow with dialog or cutscenes.(I'll even settle for text in the form of datapads or consoles) Because then there is more of a story telling element to the non-main quests. Would it have been so hard to add some cinematic conversations to the N7 missions?
I need more of a reason to want to spend time killing Reaper, Cerberus, and Geth fledglings besides Hacket popping on a terminal telling me to do it, then telling me it was a victory for the Alliance. The Alliance side missions in ME1 and 2 had backstories and unique characters/enemies so each side mission had a little flavor.
Remember Major Kyle, that crazy biotic girlfriend, The merc smugglers and pirates in ME2, the rogue VI in 2, The cerberus me1 missions, the exogeni scientist with the god-complex, biotic terrorists I do because they were interesting and grabbed my attention!
Also cannot stand all the retconning of 2 and 3!!!!!!!!