dreman9999 wrote...
That's not the meaning of moral delema at all.
Morality delama is simply you morals vs the reality for the situation in hand.
Let's say you morals is to save an innocent person, and you in a hostage situation to save peole held hostage for a terrorist cell. The only way to save the hostages is to let the terrist go, but by doing that you leave open the chance of other innocent people die. And you can't go in and systematicly take down the terrist because they have bombs setup in the building they are holding the hostages.
The delama his is ether to save people now but risk the death of more people, or kill the terrist now, risking and ending the lives of the hostages but save more live later on.
Sure , a person in the situation can have a completly differnt morality but they still go through some form of moral conflict anyway.
What you talking about is moral change or evolution. That's not the same thing but can because by moral conflict.
Going back quite a way, but I have to call out this comment and the thinking it presents, because I believe that this is a dangerous misconception:
You are talking about moral compromise, and testing moral boundaries, but the problem with that premise is that the only people that this ending will effect in that way are
those with morals. See your premise that this is meant to be an ingenious, deep moment of reflection where players take time to consider their deepest ethical beliefs falls down entirely when one considers that for some people none of these options will look sick and depraved. Some people will not find
anything unnerving about what is asked of them at the endgame:
Genetically alter everyone in the universe against their will? Cool. Sure. Exterminate a race of allies? With pleasure. Mind control a species and use them as puppets to rule the universe? Ab-so-tutely.
There are people who quite happily think that synthetics are not a legitimate form of life, and so they will gladly blow them all to hell. ...Those players don't have to face a moral compromise. There are people who believe that they are important enough to mutate everyone's body without their consent – not because it's necessary, but because they can. ...Those players don't have to face a moral compromise. There are people who would
love to take control of a race of immortal, unstoppable aliens and rule the galaxy mercilessly. ...Those people most certainly do not have to compromise any of their beliefs. Their beliefs get a big happy smile...
(And I want to make this clear: I am not saying that if a person likes the ending then they are a racist; what I am saying is that a hypothetical racist megalomaniac would have absolutely no problem with anything that is presented in the final scenes.)
Any of those people – the players who don't give a flying crap about morals, ethics or basic human rights – do not have to sacrifice or consider anything in this narrative. In fact, while they sit back glowing with contentment at a job well done, the game goes out of its way to call them a 'hero' and pat them on the back for doing the 'right thing'.
The end of this game overtly
celebrates not
questions moral corruption.
It tells you that the only thing that will end war is denying people their most basic freedoms – and the only people who will find that objectionable are those who have morals to hurt.
A fiction that actively endorses amoral actions and war crimes is a travesty. Bioware chose to end a franchise that had previously celebrated diversity and unity with a gigantic, heartbreaking statement that the only way peace can be achieved is though violating other people's most basic freedoms. Yes, those players who cherish human rights will feel compromised; but those who believe that people should have no rights in the first place will punch the air with glee.
The only thing that Bioware is teaching is that it's easier to not care about others in the first place. A
wonderful legacy for their narrative to leave.