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One Last Plea - Do the Right Thing


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#1226
robertthebard

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IamDanThaMan wrote...

Zan51 wrote...

You just gave me the biggest laugh of my day! Thank you so much for that! Hard SF? Grounded in Reality? Sure it is! ME employs EXACTLY what I do as a Science Fiction Writer - the Bull*hit Drive for starters, and races off into Scence Fiction and Fantasy from there on! I'm talking about Mass Effect fields and Eezo for starters, never mind all the biotic powers the Asari have and Humans use implants to enhance. Science Fantasy, NOT based in reality. Let's not go iinto the firearms because my A.Sc. isn't up to it but I am sure someone here is!
Go read here - http://www.hardsf.org/HSFGHsf.htm

The term "hard" science fiction is used for sf that corresponds to our currently understood science models of the universe. Nearly all of ME3 depends on suspension of disbelief in that we are willing to "accept" "future science" as fact.

OK I will give you a hard morally challenging choice. You are one of 6 stuck on a crashed pane in the Andes, 3 are injusred to various degrees, but there is not food. What do you do? Kill off the worst injured and eath them one at a time and hope for rescue eventually, or try to keep them alive and all probably die, the injured hideously with frostbite and gangrene. Real people faced that dilemma in the 70's , and they ate the dead. Several survived but were shunned as cannibals. Who was right, them or the rest of us?  Was itr MORALLY right to eat a dead person, or morally right to die? It was sensible, no doubt about that! Morally?  (http://en.wikipedia....flight_disaster I made the numbers smaller than the real 49)

Collateral damage is when you shell a terrorist camp and a village is too close. The Free Dictionary defines it as Unintended damage, injuries, or deaths caused by an action, especially
unintended civilian casualties caused by a military operation.

Key is UNINTENDED. If you know in advance ti will kill them, it is NOT unintended. Intentionally targetting civilians is a terrorist attack, and to be honest, deciding one whole race or two get wiped out to save the rest is STILL a terrorist attack. And so is infecting them intentionally with nanites to poroduce synthesis.

So hard choices? Sure, you're a Terrorist, mate.

Now read what you wrote again - "I don't like that destroy kills the geth, in fact, I disliked it so much that I didn't choose destroy, I chose synthesis besause I felt it was the best option. Did I like the idea of forcibly merging synthetic and oranic DNA? No, but that is absolutely not the point. The point is that if there was one choice that was inherently better that the rest, there may as well not be a choice."

You have just said that if there is one choice that is inherently better than the others, there is no choice. And before it you said " I chose synthesis besause I felt it was the best option." You are admitting there was only one best option.choice, therefore in your OWN words, "there may as well be no choice."

We're saying the "choices" we are given are not valid choices because all but Refuse or Destroy are morally wrong, just like eating dead people is morally wrong. It may be sensible, but good morals prevent us from doing it. (For good, practical reasons, Creutzfeldt–Jakob disease for one)


Wow, I don't even know where to begin on how bad your entire post is.

"Hard" science fiction is hardly an exact term, and your definition for it is not one that most people use. I am sure you would consider Star Trek to be an example of this, but they break several of our current "laws" of the universe. More often, it means that the fiction sets up its own internal laws and follows them. In the case of Mass Effect, the only thing they change is the introduction of Element Zero, and everything is based on its ability to manipulate gravity.

You seem to think that this means that we can throw all causality out the window and just assume that if someone is bad, bad things should happen to them, and if you work hard enough, you should be able to save everyone.

Also, for a supposed writer, you seem to have a very poor grasp of the english language. My saying that I felt that one choice was better than the others does not make that choice inherently better than the others. If I prefer Chocolate Ice cream, does that mean that is the best for everyone? If you really believe that, I have some magic beans I'd like to sell you.

Also, your analogy is stupid. Why is it that nobody has brought up the two boat thing from the dark knight yet? That would be a much better analogy than any of the garbage you geniuses keep coming up with. Except that the joker would also have explosives strapped to his body, and the inmates would have killed in self defense and they don't have a detonater, except some of them were the Joker's cronies, and the Joker is going to set off a nuke that will destroy all of Gotham if you don't make a choice,then come back after the city is re-built and do it again, and Batman Doesn't exist.

Edit: Actually, the inmates all used to work for the Joker, but only because another gang was coming to get them.

Let's take that in context with the topic title, shall we?  In my opinion, nothing humble about it, the game should end at the beam in London when Harbinger nukes you.  There is no possible way to get a happy ending there, and it is logical to assume that the blast, or the affects of the blast on the area immediately around you, and on your armor would kill you.  So is doing the right thing cutting the rest of the ending out?  In my view, yes.  See my sig for clarification.  I have had this opinion since I first completed ME 3, and carry it still, despite people telling me that I'm in denial about how bad the ending sequence is.  You see, for me, it's not that endings are bad, they are, but the whole contrivance of getting to them is far worse.  Funny that people that view it that way are routinely shouted down with "but Shepard 'dodged' it"...  Yep, dodged the beam, all the shrapnel created by the laser ripping scars into the ground, dodged the electrical shorts in the armor/omni tool, not to mention the heat flash from it if it's that close to you.

Sorry, you are supporting a far worse contrivance than the endings by even getting to the ending sequence.  I'll take the typical BSN stance; if you don't agree, you're wrong.  Ok, not really, I'm not half as egotistical as some on BSN, although there are some that will take this stance, and defend it as if their lives depended on it.  However, adding a legend save at this point in the game would be "the right choice" as far as I'm concerned, is this what you are supporting by supporting this thread?  If not, how do you figure you're asking BioWare to do "the right thing"?  "The right thing" is going to vary wildly, and there is no way to code every possible sequence, and if somebody didn't get their "right thing", then they are going to be every bit as unhappy as they are right now.  Except for me.  I can easily accept that my game ends after getting nuked by Harbinger.  Marauder Shields kicks my ass, and I quit.  It sucks to be me, since I can't start a new game with that character, but hey, that's life in a video game.

Asking for an ending that doesn't get one's hands dirty in a war is asking for a happy ending.  The point to asking for it is that one feels they can make that choice with a clear conscience.  The oversimplified versions of the endings listed in the OP, and other places, makes this perfectly clear.  Not to mention discussion which, sorry, I spent quite a few hours prepping a new Shepard for ME 3 yesterday, so I missed a lot of it, and can't be arsed to hit it all.  Yes, I'm old and lazy and not going back to read 20 full pages.  Which brings me back to "the right thing" once again; leave Shepard dead in all possible endings.

Why, you may ask?  Go look at the DA forums:  Where's my Warden, am I going to get to play my Warden again?  Where's Hawke, am I going to get to play Hawke again?  This is the problem with a protagonist that isn't going to be central to the story any more being alive and well.  There have been threads in this forum that were started on the premise of "no Shepard means no ME universe".  So, "the right thing" would be to have Shepard dead in all possible endings, to alleviate this problem in any future games set in the ME universe.  Are you asking BioWare for this?  No?  Why not, in so far as I can see, this would be "the right thing".  After all, ME 3 is supposed to be the end of Shepard's story.

#1227
Seival

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Oransel wrote...

Seival wrote...

Oransel wrote...

Seival wrote...

OP, your position is selfish. You can't even imagine how many people liked the endings and don't wanna anything to be changed. Did you think about those people before posting this? I don't think so.

No offence, but all you are trying to do is to please one group of people by disappointing everyone else... If you want an "independence-day-style-holywoodish-happy-ending-silly-story", then you already have tons of such games available already. Just look around, and choose the one with the most bad-ass-hero-photo on the box... But please, don't try to apply those silly holywoodish standards to my favorite game.

BioWare will not remake the endings (thanks, BioWare). You have to deal with it.

/thread


No, no, you are wrong completely. We are still the majority, for starts. Second, noone is forcing anything at you. We want our ending, you may keep yours with ghost childs, eugenics as paradise and tube shooting. 


No offence, but if you want your own ending, and think that you are a professional writer, then write a fanfiction...

...I think it's a good suggestion for all haters, by the way. Write your own book, if you think you are the best writers on this planet.


It's all about broken promises, actually. Imagine last Harry Potter book ending with complete nonsense and actual main characters dying. There are a lot of talented fanfiction writers on our side which make stories for ME3 much better than what we were shown. Artistic integrity has no place in popular culture commercial art. That's it.


I don't really care about any promises, when I like the final result so much.

For people like me, ME Trilogy Ending (especially with EC and Leviathan) is much better than anything BioWare ever promised before. We don't want anything to be changed. And I'm glad BioWare understand that.

#1228
drayfish

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Seival wrote...

No offence, but if you want your own ending, and think that you are a professional writer, then write a fanfiction...

...I think it's a good suggestion for all haters, by the way. Write your own book, if you think you are the best writers on this planet.

No offence, but saying 'no offence' before going on to say something tediously reductive and insulting does not actually stop it from being offensive.

Also, why would - hypothetically - adding a new ending in any way invalidate your conclusion?  If you enjoyed it, what does in matter to you if new conclusions that will not effect yours get added?

I've never had a Shepard that pursued a Tali romance, but I'm not furious that the option is there.

Modifié par drayfish, 01 septembre 2012 - 03:05 .


#1229
Seival

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drayfish wrote...

Seival wrote...

No offence, but if you want your own ending, and think that you are a professional writer, then write a fanfiction...

...I think it's a good suggestion for all haters, by the way. Write your own book, if you think you are the best writers on this planet.

No offence, but saying 'no offence' before going on to say something tediously reductive and insulting does not actually stop it from being offensive.

Also, why would - hypothetically - adding a new ending in any way invalidate your conclusion?  If you enjoyed it, what does in matter to you if new conclusions that will not effect yours get added?

I've never had a Shepard that pursued a Tali romance, but I'm not furious that the option is there.


Making an "alternate endings set" corrupts the story as the organic whole. Developers who do that, are not good developers.

BioWare are the best game developers ever existed, and they will never corrupt their own game. I think it's clear they care about the ideas more than about the money.

#1230
3DandBeyond

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Seival wrote...

drayfish wrote...

Seival wrote...

No offence, but if you want your own ending, and think that you are a professional writer, then write a fanfiction...

...I think it's a good suggestion for all haters, by the way. Write your own book, if you think you are the best writers on this planet.

No offence, but saying 'no offence' before going on to say something tediously reductive and insulting does not actually stop it from being offensive.

Also, why would - hypothetically - adding a new ending in any way invalidate your conclusion?  If you enjoyed it, what does in matter to you if new conclusions that will not effect yours get added?

I've never had a Shepard that pursued a Tali romance, but I'm not furious that the option is there.


Making an "alternate endings set" corrupts the story as the organic whole. Developers who do that, are not good developers.

BioWare are the best game developers ever existed, and they will never corrupt their own game. I think it's clear they care about the ideas more than about the money.


This from the person who was 100% positive the Normandy crashing on the jungle planet in the original endings was a "crash test" set far into the future-so certain of this that anyone that disagreed was subjected to some real hatred. 

#1231
drayfish

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seival wrote...

Making an "alternate endings set" corrupts the story as the organic whole. Developers who do that, are not good developers.

BioWare are the best game developers ever existed, and they will never corrupt their own game. I think it's clear they care about the ideas more than about the money.


That sounds like a rather arbitrary declaration.

They have already altered their endings to include a Refuse option; they have already redrafted their conclusion so that the Normandy does not crash so unsalvagably; they have already inserted a nonsensical scene in which the Normandy evacuates squadmates while Harbinger has a brief powernap; they have released DLC such as 'Shadow Broker' to respond directly to fan requests for more content with specific characters.

They have proved themselves willing to adapt and respond to their fans - a sign perhaps of the 'there is no canon', 'you are Shepard' catch-cries that have been repeatedly advertised for years (until the negative reaction to the ending was vocalised).

Declaring that they 'will not' and 'could not' do anything is curiously presumptive when they have repeatedly done the opposite. Again: I don't think that they will change the ending - and perhaps at this point it would seem wholly disingenuous if they did - as you said they seem pretty obsessed with forcing this nihilistic ending on their fans, but 'they won't do it because it would corrupt their game' seems a pretty flimsy reasoning.

Modifié par drayfish, 01 septembre 2012 - 03:36 .


#1232
Oransel

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Seival wrote...

Making an "alternate endings set" corrupts the story as the organic whole. Developers who do that, are not good developers.

BioWare are the best game developers ever existed, and they will never corrupt their own game. I think it's clear they care about the ideas more than about the money.


I've taken you seriously until I've read this purely blatant troll post. Don't even need to argue. I understand that it is easy to troll heart-broken fans here, but you are too bad at this :)

#1233
Seival

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3DandBeyond wrote...

Seival wrote...

drayfish wrote...

Seival wrote...

No offence, but if you want your own ending, and think that you are a professional writer, then write a fanfiction...

...I think it's a good suggestion for all haters, by the way. Write your own book, if you think you are the best writers on this planet.

No offence, but saying 'no offence' before going on to say something tediously reductive and insulting does not actually stop it from being offensive.

Also, why would - hypothetically - adding a new ending in any way invalidate your conclusion?  If you enjoyed it, what does in matter to you if new conclusions that will not effect yours get added?

I've never had a Shepard that pursued a Tali romance, but I'm not furious that the option is there.


Making an "alternate endings set" corrupts the story as the organic whole. Developers who do that, are not good developers.

BioWare are the best game developers ever existed, and they will never corrupt their own game. I think it's clear they care about the ideas more than about the money.


This from the person who was 100% positive the Normandy crashing on the jungle planet in the original endings was a "crash test" set far into the future-so certain of this that anyone that disagreed was subjected to some real hatred. 


And BioWare explained the Crash Scene even better than I ever expected. I told you they will not remove it. And they didn't. I told you that Mass Relays will not be destroyed forever, and they were not destroyed. We discussed all of these in the thread you told about, remember?

I was positive about the Crash Scene before EC, and I'm even more positive about this now. Moreover, I think that

Posted Image

Modifié par Seival, 01 septembre 2012 - 03:43 .


#1234
darkway1

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Seival wrote...

drayfish wrote...

Seival wrote...

No offence, but if you want your own ending, and think that you are a professional writer, then write a fanfiction...

...I think it's a good suggestion for all haters, by the way. Write your own book, if you think you are the best writers on this planet.

No offence, but saying 'no offence' before going on to say something tediously reductive and insulting does not actually stop it from being offensive.

Also, why would - hypothetically - adding a new ending in any way invalidate your conclusion?  If you enjoyed it, what does in matter to you if new conclusions that will not effect yours get added?

I've never had a Shepard that pursued a Tali romance, but I'm not furious that the option is there.


Making an "alternate endings set" corrupts the story as the organic whole. Developers who do that, are not good developers.

BioWare are the best game developers ever existed, and they will never corrupt their own game. I think it's clear they care about the ideas more than about the money.


If Bioware is so perfect why did Mass3 have such a crap ending??........why was it not finished? 

#1235
Seival

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darkway1 wrote...

Seival wrote...

drayfish wrote...

Seival wrote...

No offence, but if you want your own ending, and think that you are a professional writer, then write a fanfiction...

...I think it's a good suggestion for all haters, by the way. Write your own book, if you think you are the best writers on this planet.

No offence, but saying 'no offence' before going on to say something tediously reductive and insulting does not actually stop it from being offensive.

Also, why would - hypothetically - adding a new ending in any way invalidate your conclusion?  If you enjoyed it, what does in matter to you if new conclusions that will not effect yours get added?

I've never had a Shepard that pursued a Tali romance, but I'm not furious that the option is there.


Making an "alternate endings set" corrupts the story as the organic whole. Developers who do that, are not good developers.

BioWare are the best game developers ever existed, and they will never corrupt their own game. I think it's clear they care about the ideas more than about the money.


If Bioware is so perfect why did Mass3 have such a crap ending??........why was it not finished? 


Posted Image




/thread

Modifié par Seival, 01 septembre 2012 - 03:45 .


#1236
darkway1

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LOL.....they released an extended cut because.....it was perfect?

#1237
darkway1

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DA2 reused locations because.....???

#1238
dreman9999

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Moirai wrote...

dreman9999 wrote...

Moirai wrote...

Okay, I'm going to throw my opinion into the mix on this, coming in from a slightly different angle.

My main issue with the ending was that I was forced to choose any of the StarChild/Intelligence's choices at all. Why? Because the reasons for doing so are based on faulty in-game logic and zero evidence.

StarChild states that the core reason for the 'harvesting' is due to the fact that the created will always turn on their creators. And yet, as the main character/player, you are never once presented with any evidence whatsoever to even hint at this possibility. Not ever.

No ancient records from previous cycles. No evidence in current cycle.

And no, the Geth attacking Eden Prime, etc and so on, is not evidence of this. StarChild clearly implies that this created/creator conflict is a natural evolution of events that cannot be avoided, cycle after cycle. That isn't the same as the Geth. That was a forced 'evolution', caused directly by Reaper involvement. As shown in ME3, the Geth never had any desire or want to rebel against their creators. Completely the opposite of what StarChild states.

And yet, at the end of three games, we are now forced to choose from three unpalatable options (yes, refuse, exists as an 'option' but isn't technically the same in context of the in-game situation), when we have been provided with absolutely no evidence to support the notion that any of those options are valid or necessary. In fact, if you saved the Geth and Quarians, you have substantive evidence to the contrary.

And yet it means nothing.

And, back in March, when finishing the game, I sat there, thinking, 'Why the hell is the game forcing me to pick from these crappy options, when my Shepard and everyone in the ME universe deserves none of them? Why is there no other option that allows me to prove to the StarChild that it is wrong and just get him to stop? Why, after all that these characters have gone through, are they being punished this way?'

More to the point; why did Bioware not allow us, through exploration, mission success and dialogue choice, to attain an ending which was fair to all involved?

And no, these aren't realistically tough decisions that make sense within the context of what you know (like Virmire). These are the cheap contrived versions that come out of left field, at the last moment, just when you expect to be given a shot at victory over the bast*rds you've been fighting all this time, and after all that you've done and all the resources you collected together...and socks you right on the f**king jaw, leaving you thinking, 'WTF...?'.

That is cheap. Real cheap.

StarChild has no evidence to support his standpoint. You, on the other hand, can have evidence to strongly counter it. And yet, you can't argue with him because Bioware wants to enforce a set of unreasonable end game scenarios on you based on completely unsubstantiated events that have never been mentioned before.

So, yes. I think the story deserves another attainable ending, and one that pays tribute to the time and effort that the player (and characters) have gone through to reach that spot in front of StarChild.

I think we've earned the right to be given a chance at that.

And besides, at its core, this is just a game. Is it so bad to leave your customers finishing it and punching the air and wearing a big soppy grin on their faces?

Is that really so bad..?

Bioware..?

Control and destory is not based on the catalyst logic nor control by him. He just telling you what the crucible does.


I understand what you're saying, but it's not directly pertinent to the point I was making. Which was, Bioware effectively yanking the rug out from under the player at the last moment in the worst possible way, based on flaky evidence which the game had already shown was not the case. That's not good story-telling. That's just cheap story-telling...in my personal opinion.

The catalyst issues have nothing to do with your choice. It's just telling you how it started. It's beleif have no real ground on your choice to control it or destroy it. If you don't belieive it, destory it.

But on it's points, their 2 ancient alien being that did say the conflicts happend...Javik and the Leviathens.

#1239
Seival

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darkway1 wrote...

LOL.....they released an extended cut because.....it was perfect?


Because most people had to spend several weeks or months to understand the original endings. So, some explanations were obviously required.

Modifié par Seival, 01 septembre 2012 - 03:54 .


#1240
darkway1

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Why not have a happy,Shepard lives ending.......we have a Shepard becomes a reaper one.....organics and synthetics are merged one......wiped out one......destroy reaper one.....each ending completely changes the universe.......so why can't there be a Shepard lives one????

#1241
Guest_alleyd_*

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Seival wrote...

Making an "alternate endings set" corrupts the story as the organic whole. Developers who do that, are not good developers.

BioWare are the best game developers ever existed, and they will never corrupt their own game. I think it's clear they care about the ideas more than about the money.


Organic refers to organisms or organs, not stories as far as I was aware. 

Bioware already thrashed many of the themes of the series, or left them unexplained. This is not good story telling or good game development 

The main Enemy of ME3 is Cerberus. In ME2 it clearly states that they are small, cell based terrorist organisation. In the novel Deception, they suffer major losses to their network. Then ME3 has them growing to a pan galactic force in approx 6 months. That is a major part of the Cerberus story and is left completely unexplained. Where did the suddenly get the finance and capability to build the huge support fleets of the indoctrinated legions?

The original release was so unpopular they made the step of EC. So something was seriously wrong somewhere for that to happen

Care about ideas not money? How ridiculous when you have micro transactions in MultiPlayer and the comment of "Buy More DLC" as the sign off message of the original game. 

The ending was forced and broke so many established rules of story telling it still motivates fans of the series to take to the forums and debate the game 6 months afterwards. 

#1242
darkway1

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Seival wrote...

darkway1 wrote...

LOL.....they released an extended cut because.....it was perfect?


Because most people had to spend several weeks or months to understand the original endings. So, some explanations were obviously required.


You are wrong....people did not understand the origional ending because it did not explain the ending very well......people were forced to speculate.......facts were not present.

#1243
Seival

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darkway1 wrote...

Why not have a happy,Shepard lives ending.......we have a Shepard becomes a reaper one.....organics and synthetics are merged one......wiped out one......destroy reaper one.....each ending completely changes the universe.......so why can't there be a Shepard lives one????


If you care about your Shepard's survival that much, then choose Destroy.

Modifié par Seival, 01 septembre 2012 - 03:58 .


#1244
Seival

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darkway1 wrote...

Seival wrote...

darkway1 wrote...

LOL.....they released an extended cut because.....it was perfect?


Because most people had to spend several weeks or months to understand the original endings. So, some explanations were obviously required.


You are wrong....people did not understand the origional ending because it did not explain the ending very well......people were forced to speculate.......facts were not present.


And how this reply explains that "I'm wrong?"

You just confirmed what I said actually. Thanks.

#1245
Oransel

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obvious troll is obvious :)

#1246
darkway1

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Seival wrote...

darkway1 wrote...

Why not have a happy,Shepard lives ending.......we have a Shepard becomes a reaper one.....organics and synthetics are merged one......wiped out one......destroy reaper one.....each ending completely changes the universe.......so why can't there be a Shepard lives one????


If you care about your Shepard's survival that much, then choose Destroy.


Actually I fought tooth and nail to get answers in this forum,the extended cut made me very happy........I picked the synthisis ending by the way............as each ending creates such a different universe,I'm wondering what would be the harm in having a Shepard wins ending????

#1247
Seival

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darkway1 wrote...

Seival wrote...

darkway1 wrote...

Why not have a happy,Shepard lives ending.......we have a Shepard becomes a reaper one.....organics and synthetics are merged one......wiped out one......destroy reaper one.....each ending completely changes the universe.......so why can't there be a Shepard lives one????


If you care about your Shepard's survival that much, then choose Destroy.


Actually I fought tooth and nail to get answers in this forum,the extended cut made me very happy........I picked the synthisis ending by the way............as each ending creates such a different universe,I'm wondering what would be the harm in having a Shepard wins ending????


Shepard already wins in any ending except Refusal.

Modifié par Seival, 01 septembre 2012 - 04:09 .


#1248
dreman9999

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alleyd wrote...

Seival wrote...

Making an "alternate endings set" corrupts the story as the organic whole. Developers who do that, are not good developers.

BioWare are the best game developers ever existed, and they will never corrupt their own game. I think it's clear they care about the ideas more than about the money.


Organic refers to organisms or organs, not stories as far as I was aware. 

Bioware already thrashed many of the themes of the series, or left them unexplained. This is not good story telling or good game development 

The main Enemy of ME3 is Cerberus. In ME2 it clearly states that they are small, cell based terrorist organisation. In the novel Deception, they suffer major losses to their network. Then ME3 has them growing to a pan galactic force in approx 6 months. That is a major part of the Cerberus story and is left completely unexplained. Where did the suddenly get the finance and capability to build the huge support fleets of the indoctrinated legions?

The original release was so unpopular they made the step of EC. So something was seriously wrong somewhere for that to happen

Care about ideas not money? How ridiculous when you have micro transactions in MultiPlayer and the comment of "Buy More DLC" as the sign off message of the original game. 

The ending was forced and broke so many established rules of story telling it still motivates fans of the series to take to the forums and debate the game 6 months afterwards. 


1. How cerberus grow in power is explain . It not bad writng having that change how they do things.
2.On thissue on the name orgianc...Nick picking.
3.You still have stated how the new endings broke establishe rules of the story.

#1249
darkway1

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LOL....ok you win,everything is perfect.

#1250
Seival

Seival
  • Members
  • 5 294 messages

darkway1 wrote...

LOL....ok you win,everything is perfect.


Glad to help :)

And I hope this image will help you to calm down (if you really chose Synthesis):

Posted Image