Xellith wrote...
PuppiesOfDeath2 wrote...
Conan Doyle proclaimed he would never change the ending after he penned Holmes' death at Reichenbach Falls. Then he did. After his fans demanded it.
HOW DARE THOSE FANS QUESTION HIS ART!
It sets a dangerous precedent, no wait paid reviewers said changing the ending of ME3 would do that, some 100plus years after Conan Doyle and others, such as Dickens proved it was better to be flexible (with reach, perhaps).
Conan Doyle said he wanted to kill off Sherlock Holmes because it distracted him from more important things. He apparently had some feeling that Holmes and these books were not "serious" business.
From Wikipedia:
"I must save my mind for better things," he wrote to his mother at the
time, "even if it means I must bury my pocketbook with him."
I think this really makes the point. It is very much a part of what seems to have happened here with ME3. The devs and Bioware employees, prior to release, made it known they wanted ME3 to be the breakout game, to even be the Star Wars of its time and in this format. They wanted a blockbuster similar to what Star Wars had been. But, it seems clear that partway through its creation they began to fear that creating some Star Wars-esque ending would mean they wouldn't be taken seriously. This is my take on this, my opinion. It doesn't make them bad people, but I think they misunderstood (maybe got tired) what they'd done before, what would and wouldn't work. The ending was staring them in the face, but they wanted to be taken seriously. They started out going for Star Wars and then figured maybe they needed to go for Blade Runner or something more lofty.
The ending is not like 2001, but there seems to have been an eye to create what Kubrick wanted 2001 to do. Clarke wanted to explain it to people, so he was writing the book while the movie was being made. Kubrick didn't want it explained; he wanted people to, wait for it, speculate. He had real disdain for Clarke wanting people to understand it and wanted it to speak for itself.
I think Bioware wanted this to be the game that made the ME franchise and they wanted it to be considered art - it's just they changed ideas of what it would be midstream. They may well have run out of time and resources for the thing as well. And, horror of horrors, it was not loved and respected. I can imagine the shock of that. I can imagine the hurt.
As I said, this is my speculation, but from everything I've read, it's clear they started out with the idea that it would be their "Star Wars" and then they wanted something more serious, but they got caught with that same dilemma that hit Conan Doyle-the pocketbook and the fans or the art, the serious "thing". You decide which is most important. Conan Doyle did. He realized that killing off Holmes would put him in a place of mediocrity. Instead, he gave him immortality. He never died and still lives on well past Conan Doyle's own mortality. Had he been left dead, every movie ever done about him might never have happened becausle Holmes was the larger than life, quirky, flawed "superhero" that even helped spawn CSI and many detective stories that came along in the interim.
I see Shepard like this. Allowing Shepard to live creates this undefinable something that would exist long after we are done playing these games. Again, I don't mean one easy to get Shepard lives ending, but a way to get there-hurdles to overcome, pitfalls to avoid and even death if unsuccessful. But, one way in which we can resurrect Shepard just as Conan Doyle did Holmes. And just look at how well that worked out for him.
Do what you do best, Bioware-go with the character that was the heart of 3 stories, books, and so on. Shepard never failed you before.