The Mass Effect story presented in the games could have been a lot longer. I can't offer any reasons I think as to why. BioWare knows what they're doing but something about Mass Effect screams missed opportunity. It's as if the story in the games got too big and they needed ways to shrink it, didn't realize what some things meant from a game play perspective or went too far in their attempts to appeal to a new audience.
- War assets shouldn't have been cut down to a numbers game. I was expecting to have to place assets, a la the Suicide Mission. This would have made the game a lot longer but would have been much more satisfying. I felt the same disappointment when upgrading the Normandy in Mass Effect 2 and found out that it had no effect on game play. War assets have no affect on game play, only outcomes, and their purpose isn't even clear in-game.
- Priority: Earth should have shown a lot more of what was going on around Earth. I would have liked to have seen the other races doing their part.
- Earth should have been a bigger part of the game. Simply being a human myself just doesn't cut it somehow, and I don't care about Earth in-game. This also would have added at least 3-4 hours onto the game, but it would have easily paid off.
- The story of the Leviathans should have been present throughout the game, which would have foreshadowed the Catalyst and given the reapers more screen time, especially when believe people Cerberus got way too much in comparison.
- The ending of the game could have easily been 10x longer. Of course, that would mean snuffing the current endings as we have them. It's the end to a massive, epic sci-fi series, after all.
It's easy to see that a lot of different writers worked on these games. It's good in pieces but once you look at the whole picture, some things just don't mesh well. BioWare is in the unique position of being one of the developers where the story means a lot more than the game play and gamers are going to be just as critical of the story in BioWare games as they are the game play in Blizzard games: vicious.
I thought Leviathan was a fantastic piece of storytelling but it could have meant a lot more to the outcome of the game and a lot more to the ending (ways in which the ending could have been different from what we have) had the story contained Leviathan right from the beginning. I highly suspect Leviathan might have existed in some form in someone's head a long time ago.
Leviathan being there from the start could have easily given us a completely different ending had their existence been given time to gestate in the story proper. As it is, the ending is already given so Leviathan's story has to fit into it, rather than letting Leviathan affect the ending -- as it so easily could have. I felt that their reluctance to fight, and the reason given for it, was just an easy way out for it to stand as just a sizable war asset.
Modifié par Mystiq6, 04 septembre 2012 - 01:25 .