I did say that rather than try to come up with meaty answers, the game prefers to present us with something very literal. It's also notorious for throwing out contrivances just to set conditions up for things later on or to shrink the time needed to resolve something. "Leviathans can't help too much because they are fighting for survival" is one. I'm sure if the writers really wanted the Leviathans to take a bigger part, such as if they were introduced in Mass Effect 2, they could have found a reason around that. There are many others but I can't think of them right now.3DandBeyond wrote...
Reapers have vulnerabilities-there's a codex specifically for it. As well there were many groups attempting to find unique tools to defeat them-all of that was abandoned and ignored. If they were invincible then you don't show tidbits that indicate they can be defeated. Arm everyone with Cains planetside to defeat reapers there-reapers lower their mass on planets which weaken their kinetic barriers. Kinetic barriers are also not capable of blocking toxins, temperature, or radiation. Javelin missiles can alter their mass effect fields (dark energy) to also lower their mass and weaken their kinetic barriers.Mystiq6 wrote...
Now, I must admit I'm no professional writer. I'm completely self-taught. I have problems with characterization, plotting, pacing and just about everything. I can recognize a well-written story but it's a lot harder to write one.Epique Phael767 wrote...
It feels like they didn't try very hard. The only thing headscratching to me is why they tried to make the game for as wide of an audience as possible and then gave it an "artistic" interperative ending most people wouldn't understand. For the audience they aimed for (Which I do not agree with making the target audience wider) they should have gone for the simplistic "everyone dies" or "happy " ending. doing what they did makes no sense.
BioWare ended up with the same problem that I'm learning about and running into with the main antagonist of the main plot from my story. The main villian is powerful enough to the point of being unbeatable. Nearly every antagonist has a weakness, as does the protagonist. Shepard has a weakness: he's just a human and he can easily be killed. The reapers are billions of years old and, as told to us by Sovereign, are nigh omnipotent and have no weaknesses. As is drilled into our heads throughout the games, they present such a strong threat that you have no idea how to beat them up until the last 5 minutes of the last game.
This is where I think the crux of the problem with Mass Effect comes from. Someone, anyone, stop me if you think I'm wrong.
snipped--I will read the rest, but wanted to address this.
Send the geth in to some internally--through space, to see if they can be hacked. Legion was working on something similar at the core of the derelict reaper. Or just have them try to destroy the cores-with Cains or whatever. Attempt to alter their Indoctrination signals, which are a form of QEC-EDI might be able to help.
I'm not saying this would all work, but imagination can take you far, especially if you use what has already been written. The crucible originally or always was intended as some sort of dark energy device-it could be used in concert with the Mass Relays to again manipulate the reapers (using their IFF signatures) mass effect fields to weaken their kinetic barriers so they are very vulnerable.
The problem is not only that they say constantly we can't beat the reapers, but they don't really back that up with the feeling that it's so. We hear that Thessia fell and Liara cries for 2 minutes and then, it's ok, forget about it. Everything is trivialized so as to be meaningless. And at the end where the conflict should be the greatest, the fear palpable, and life hangs in the balance, we get dreamy slow walking and conversation that is more like an epilog than war.
I also did say (in another post) that it's clear this was written by many people. You've given a few of the reasons. The reapers have certain combat weaknesses but it's obviously not enough to work en masse.
When I refer to a weakness, I mean a character weakness. A combat weakness is one thing. In Harry Potter, Lord Voldemort was a mere mortal when finally killed. That was his combat weakness. His character weakness is that he doesn't know or understand what love is. This was ultimately his downfall because he didn't believe he needed anyone to survive and fails to realize that Harry has people who care about him and was too dumb to see that he created the conditions that allowed Harry to live through the Killing Curse a second time, let alone the first.
The reapers have no such character weakness. This is stated by Sovereign. Their only weakness is a contrivance: arrogance. Arrogance has been a character weakness in several stories but with an enemy of this caiiber, I feel safe saying its a contrivance. EDI's line, "They have the upper hand, why don't they just kill us" shows BioWare knew what was going on, even pointed it out, but chose to ignore it.
Modifié par Mystiq6, 04 septembre 2012 - 02:48 .




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