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From Levi files: looks like Citadel DLC is coming after Omega


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#476
Mcfly616

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Herky wrote...

Has there been any indication that this is the final DLC?

No

#477
A_Pissed_Iguana

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Logically, it just doesn't make sense for citadel DLC to both matter and be anywhere but the end of the game.
If the DLC does indeed take place on the citadel or involve the citadel, it will almost have to deal with one of the scenarios below. The scenarios mean different things for Bioware versus for fans. Let me explain.
Here are the scenerios in order from most likely to least likely:

FOR THE FANS:wizard:

(Red points being reasons it would suck as DLC, Green points being reasons it would be good DLC).

The Keepers
  • 60% of the content will be for background/informational purposes in regards to the keepers
  • 40% of the content will be gameplay
  • Would most likely be boring as hell.
  • Would most likely take away some of the mystery of the series much [/b]like the Leviathan DLC.
  • When completed, the DLC would have to leave no affects on the ending, like the other DLCs, to preserve the "artistic integrity" of the ending. Therefore, will be somewhat pointless to play.
A Random Extension to the Cerberus Attack
  • Would be completely pointless.
  • Would make no sense in the extended story at all.
  • Adds up to little more than adding pointless extensions of a part of the story that was already covered very thoroughly and wrapped up nicely.
  • When completed, the DLC would have to leave no affects on the ending, like the other DLCs, to preserve the "artistic integrity" of the ending. Therefore, will be somewhat pointless to play.
The Indoctrination of A Council Member?
  • Would have to be after the confrontation with Ashley/Kaiden.
  • Would have to be before the assault on the Cerberus Base.
  • When completed, the DLC would have to leave no affects on the ending, like the other DLCs, to preserve the "artistic integrity" of the ending. Therefore, will be somewhat pointless to play.
The Arrival of the Illusive Man At The Citadel (some people have been saying this is what the DLC entails)
  • Would have to take place after the mission on Thessia.
  • Would have to take place before the assault on the Assault on the Cerberus base.
  • Would make almost no sense and would conflict with a few different things.
  • When completed, the DLC would have to leave no affects on the ending, like the other DLCs, to preserve the "artistic integrity" of the ending. Therefore, will be somewhat pointless to play.
An Extension of the "Shepard Survives" Destroy Ending
  • Would be easy to implement.
  • Would help personalize the ending a bit more and add a bit more closure.
  • Would have almost no gameplay at all.
  • Would require the destroy choice in order to play.
  • When completed, the DLC would have to leave no affects on the ending, like the other DLCs, to preserve the "artistic integrity" of the ending. Therefore, it is almost impossible that it will happen.
An Extension of the Refuse Ending (Successful Refuse)
  • Would be easy to implement.
  • Would help personalize the ending a bit more and add a bit more closure.
  • Would have the potential for lots of gameplay and very cool possibilities.
  • Would require the refuse choice in order to play.
  • When completed, the DLC would have to leave no affects on the ending, like the other DLCs, to preserve the "artistic integrity" of the ending. Therefore, it is almost impossible that it will happen.

These DLCs have different implications for Bioware/EA. in terms of ease, resources, and amount of effort. All the same reasons apply, but are almost opposite for Bioware/EA.
FOR BIOWARE/EA:police:

(Red points being reasons it would not be beneficial for them to make the DLC, Green points being reasons it would be beneficial for them to make the DLC).

The Keepers
  • 60% of the content will be for background/informational purposes in regards to the keepers
  • 40% of the content will be gameplay
  • Would most likely be boring as hell.
  • Would most likely take away some of the mystery of the series much like the Leviathan DLC.
  • When completed, the DLC could be left having no affects on the ending, like the other DLCs, and will "preserve the 'artistic integrity' of the ending". Therefore, making a cheap, and low-effort story injection for the middle of the game.
A Random Extension to the Cerberus Attack
  • Would be completely pointless.
  • Would make no sense in the extended story at all.
  • Adds up to little more than adding pointless extensions of a part of the story that was already covered very thoroughly and wrapped up nicely.
  • When completed, the DLC could be left having no affects on the ending, like the other DLCs, and will "preserve the 'artistic integrity' of the ending". Therefore, making a cheap, and low-effort story injection for the middle of the game.
The Indoctrination of A Council Member?
  • Would have to be after the confrontation with Ashley/Kaiden.
  • Would have to be before the assault on the Cerberus Base.
  • When completed, the DLC could be left having no affects on the ending, like the other DLCs, and will "preserve the 'artistic integrity' of the ending". Therefore, making a cheap, and low-effort story injection for the middle of the game.
The Arrival of the Illusive Man At The Citadel
  • Would have to take place after the mission on Thessia.
  • Would have to take place before the assault on the Assault on the Cerberus base.
  • Would make almost no sense and would conflict with a few different things.
  • When completed, the DLC could be left having no affects on the ending, like the other DLCs, and will "preserve the 'artistic integrity' of the ending". Therefore, making a cheap, and low-effort story injection for the middle of the game.
An Extension of the "Shepard Survives" Destroy Ending
  • Would be easy to implement.
  • Would help personalize the ending a bit more and add a bit more closure.
  • Would have almost no gameplay at all.
  • Would require the destroy choice in order to play, so they would only have to make it for one ending.
  • When completed, the DLC would have to leave an affect on the ending, and would NOT "preserve the 'artistic integrity' of the ending". Therefore, it is almost impossible that it will happen.
An Extension of the Refuse Ending (Successful Refuse)
  • Would be easy to implement.
  • Would help personalize the ending a bit more and add a bit more closure.
  • Would have the potential for lots of gameplay and very cool possibilities.
  • Would require the refuse choice in order to play, so they would only have to make it for one ending.
  • When completed, the DLC would have to leave an affect on the ending, and would NOT "preserve the 'artistic integrity' of the ending". Therefore, it is almost impossible that it will happen.
Hopefully this somewhat explains what I mean.
This is just my take on it, looking at it objectively. I just don't see how they could stretch a whole DLC out of anything pertaining to the citadel game assets. If they did, it would most likely be one of the above, in my opinion. I mean hell, most of my reasoning for the DLC not working out if it is before the ending all rides on the assumption that Bioware will see reason and common sense, which they obviously didn't with the original ending to the game. For example, just because it would be boring as hell and pointless in the long-term story, doesn't mean that Bioware will not make the Keeper DLC to get some more income... I mean, Leviathan was exactly the same. Barely had combat, and was mostly informational. The whole single-player DLC idea is just stupid if it doesn't affect the end anyways because then what is the point to doing it? If Mass Effect 2's Arrival DLC were advertised to just be an add-on that won't affect the ending, would anyone play it? No. Oh but wait...it didn't affect the ending of the series...at all.
I guess my message here that I don't see how they could make introduce a citadel-based DLC to the game without it being at the end of the game. Also, that it is not possible to add a section to the middle of a story, in whic the addition is supposed to have some emotional substance and weight, and also have zero affect on the ending of the story.
Can anyone else see another way the Citadel DLC could work out?

Modifié par A_Pissed_Iguana, 26 janvier 2013 - 04:43 .


#478
Shaleist

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"If the DLC does indeed take place on the citadel or involve the
citadel, it will almost have to deal with one of the scenarios below."

=]

The Hell you say!?

Could be a lot of things.

Modifié par Shaleist, 26 janvier 2013 - 02:31 .


#479
A_Pissed_Iguana

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sorry the formatting got so messed up, stupid forum auto format. anyways, personally I just don't see what else they could do...

#480
A_Pissed_Iguana

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and like I said, it won't matter either way. It doesn't reflect on the end of the story, so the conflict that arrises and is subsequently dealt with (if it is not an ending dlc), so I am pretty sure I will not play it.