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From Levi files: looks like Citadel DLC is coming after Omega


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#176
PrimeOfValor

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A0170 wrote...

IsaacShep wrote...

A0170 wrote...

"BioP_CitHot"? That doesn't like anything from Levi. Wonder what it could be?

'Cause it's not from Levi :P Wonder what it means too. 'Hot' hmmm... HOT ROMANCE CITADEL HUB! :o


Lol I figured it wasn't from Levi.

As for an upcoming "HOT ROMANCE CITADEL HUB" dlc? Ahhhh yeah... B)


It's about time for Romance Related DLC.  Image IPB

#177
devSin

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IsaacShep wrote...

Well, Leviathan already did most of it, to the point that some of the questions Shep asks the Catalyst now are simply redundant since he knows the answers already

Yeah, it was clearly written for the original ending.

Which is a little disturbing, to have the only exposition for the dumb kid come from paid DLC (obviously, that was the original plan).

#178
B.Shep

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IsaacShep wrote...

El_Chala_Legalizado wrote...
Well, my at least this doesn't discharge my Keeper theory :lol:
I doubt that shep will be running on the Citadel shooting mercs, so I'm sure that he will chase another mistery.
And we have the Keepers in that group, but it also can be something entirely new.

I would love if it focused on Keepers, visiting those mysterious Keeper tunnels! :o

The mystery of Keeper Twenty...:o
I always wondered why the old Shadow Broker was watching that keeper.

#179
TMA LIVE

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Hudathan wrote...

TMA LIVE wrote...

Citadel huh. They better have something that'll explain why the Catalyst didn't do anything during ME1.

Because, why the hell haven't they answered this yet? This isn't an impossible thing to answer. In EC, right after the Catalyst tells Shepard "No... the Citadel is part of me". All Shepard has to say back is "You mean... you've been here this entire time?" And Catalyst says "Yes, but I've been in dormant till now, in order to remain hidden". And that's it. Plothole filled.

If the reactions to Leviathan is any indication, people **** and moan for clarification calling everything a plot hole unless it's made blatantly obvious by the writers but then turn around and label such clarification as 'unnecessary' when Bioware actually takes the effort to put it in the game. Because you know, they could've just figured that stuff out on their own so why is Bioware wasting their time with it? Internet logic.


In reality, if you're a writer, you try to answer whatever you feel is right. Whatever you really think should be answered. And except that not everyone is going to like what you're doing. You shouldn't try to write to please everyone, otherwise it just becomes a mess, or not interesting at all because you're not doing anything to stand out. You're playing it safe.

#180
B.Shep

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I believe they did that with Leviathan and the origins of the Reapers.
I think i remember some writer saying something about that(talk about the reapers) a long time ago....

#181
Versus Omnibus

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Hudathan wrote...

TMA LIVE wrote...

Citadel huh. They better have something that'll explain why the Catalyst didn't do anything during ME1.

Because, why the hell haven't they answered this yet? This isn't an impossible thing to answer. In EC, right after the Catalyst tells Shepard "No... the Citadel is part of me". All Shepard has to say back is "You mean... you've been here this entire time?" And Catalyst says "Yes, but I've been in dormant till now, in order to remain hidden". And that's it. Plothole filled.

If the reactions to Leviathan is any indication, people **** and moan for clarification calling everything a plot hole unless it's made blatantly obvious by the writers but then turn around and label such clarification as 'unnecessary' when Bioware actually takes the effort to put it in the game. Because you know, they could've just figured that stuff out on their own so why is Bioware wasting their time with it? Internet logic.


Agreed.

I want Bioware to move on from the endings; because it's obvious at this point people will not be satisfied regardless of what Bioware does.

#182
TMA LIVE

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IsaacShep wrote...

TMA LIVE wrote...

I'm just worried that if it's another Catalyst thing, it's just going to keep ruining a lot of the point of the ending. The Catalyst appears at the end as a surprise. It's suppose to be a surprise and a discovery. But if they make a DLC where characters are like "Clearly there's an AI somewhere on the Citadel", it's like spelling out your plot twist before it happens in a very bad way. "Hmmm, Intelligence... Hmm... AI on Citadel... wonder why no one at C-Sec is considering this seriously until it's too late?"

Well, Leviathan already did most of it, to the point that some of the questions Shep asks the Catalyst now are simply redundant since he knows the answers already


Exactly, which is another issue I have with Leviathan. Maybe I'd have less issue with it, if EC never came out, and those questions were answered in Leviathan. Because after I played that, and rewatched EC, I just felt like info repeat. That I was just getting the same info, but from the Catalyst's perspective.

The other issue I had is that I don't like meeting the creators of the Catalyst face to face, and learning that the reason why everything happened was because the catalyst was made by lazy dicks, with evil objectives. Because it makes everything comes down to just a screw up, then because there was a real issue going on in the galaxy. And such a thing doesn't really help being forced to pick options to solve these problems, if the issue never really existed. I mean, if you're going to force me to make a choice that solves a problem, you try to convince me that the problem needs to be solved. Not make me believe I shouldn't make these choices because the problem didn't have much weight since the beginning, even though I'm forced to.

Modifié par TMA LIVE, 31 août 2012 - 01:28 .


#183
Tazzmission

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maybe the citadel hot is regarding shepards breath scene?

#184
shepskisaac

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TMA LIVE wrote...

Because after I played that, and rewatched EC, I just felt like info repeat. That I was just getting the same info, but from the Catalyst's perspective.

Yeah, they should've modified the Catalyst dialogue more if you played Levi. Wouldn't even be hard.

TMA LIVE wrote...

The other issue I had is that I don't like meeting the creators of the Catalyst face to face, and learning that the reason why everything happened was because the catalyst was made by lazy dicks, with evil objectives. Because it makes everything comes down to just a screw up, then because there was a real issue going on in the galaxy. And such a thing doesn't really help being forced to pick options to solve these problems, if the issue never really existed. I mean, if you're going to force me to make a choice that solves a problem, you try to convince me that the problem needs to be solved. Not make me believe I shouldn't make these choices because the problem didn't have much weight since the beginning, even though I'm forced to.

I don't really agree with this, but it's subjective. Personally, I don't feel forced to agree with the Catalyst that there's need for any solution. I just use the Crucible since I wanted to do it from the start anyway, I was working the entire game to use it. And I like that Leviathans are only a tad less of d*cks than Reapers. It makes much more sense why the Reapers are how they are (massive ego and all)

Modifié par IsaacShep, 31 août 2012 - 01:35 .


#185
Versus Omnibus

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IsaacShep wrote...

I don't really agree with this, but it's subjective. Personally, I don't feel forced to agree with the Catalyst that there's need for any solution. I just use the Crucible since I wanted to do it from the start anyway, I was working the entire game to use it. And I like that Leviathans are only a tad less of d*cks than Reapers. It makes much more sense why the Reapers are how they are (massive ego and all)


I never thought I was being forced into solving the Catalyst's problem either; I actually felt like I was given a choice to stop the Reaper threat forever, but it would have a heavy price on the galaxy (which is really the point.)

#186
skate4tacos96

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Wait! I just remembered something! When you go to the refugee camps on the Citadel, as soon as you walk out of the elevator there's a Turian C-Sec member standing behind a desk in an area that's inaccessible. But, there are two doors behind him. One leads out of the room he is in and into a hallway, and the other leads to a room from that hallway. I recently found out that these doors are somehow able to open when I walked really close to one of them there was an interact marker that popped up on the door. So maybe this new DLC makes that area accessible.

#187
TMA LIVE

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IsaacShep wrote...

TMA LIVE wrote...

Because after I played that, and rewatched EC, I just felt like info repeat. That I was just getting the same info, but from the Catalyst's perspective.

Yeah, they should've modified the Catalyst dialogue more if you played Levi. Wouldn't even be hard.

TMA LIVE wrote...

The other issue I had is that I don't like meeting the creators of the Catalyst face to face, and learning that the reason why everything happened was because the catalyst was made by lazy dicks, with evil objectives. Because it makes everything comes down to just a screw up, then because there was a real issue going on in the galaxy. And such a thing doesn't really help being forced to pick options to solve these problems, if the issue never really existed. I mean, if you're going to force me to make a choice that solves a problem, you try to convince me that the problem needs to be solved. Not make me believe I shouldn't make these choices because the problem didn't have much weight since the beginning, even though I'm forced to.

I don't really agree with this, but it's subjective. Personally, I don't feel forced to agree with the Catalyst that there's need for any solution. I just use the Crucible since I wanted to do it from the start anyway, I was working the entire game to use it. And I like that Leviathans are only a tad less of d*cks than Reapers. It makes much more sense why the Reapers are how they are (massive ego and all)


Yeah, but you built the thing to stop the Reapers. Not Control them, or kill the Geth/Edi, or change all life. I mean, if you're going to pick synthesis, shouldn't you believe it should be done for the reasons the Catalyst is giving, instead of possibly thinking maybe the Leviathan's came up with this, because they want to turn us into better tool they could use to control? Or that you're forcing an unneeded change that's based off flawed logic? Stuff like that.

I can still believe humanity/organics can and possibly will one day make machines that could wipe us out. But I should be given more faith that something like Synthesis should solve that. Or is the right method to solve that. And isn't just another evil method created by evil forces, based on lazy planning. You get what I'm saying?

Modifié par TMA LIVE, 31 août 2012 - 01:44 .


#188
shepskisaac

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TMA LIVE wrote...

Yeah, but you built the thing to stop the Reapers. Not Control them

Why not? Controlling them is a way to stop them as well. And killing Geth/EDI is a side-effect, regardless if Catalyst existed or not. It's not Catalyst fault the Crucible is how it is.

TMA LIVE wrote...

, or kill the Geth/Edi, or change all life. I mean, if you're going to pick synthesis, shouldn you believe it should be done for the reasons the Catalyst is giving, instead of possibly thinking maybe the Leviathan's came up with this, because they want to turn us into better tool they could use to control? Or that you're forcing an unneeded change that's based off flawed logic? Stuff like that.

I can still believe humanity/organics can and possibly will one day make machines that could wipe us out. But I should be given more faith that something like Synthesis should solve that. Or is the right method to solve that. And isn't just another evil method created by evil forces, based on lazy planning.

Yeah, Synthesis is pretty much doing what Catalyst wants, but that's just one of 3 choices, you don't have to pick it.

Anyway, I don't wanna turn this thread into another "ending" debate. This is about upcoming DLCs ;)

Modifié par IsaacShep, 31 août 2012 - 01:47 .


#189
TMA LIVE

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IsaacShep wrote...
Yeah, Synthesis is pretty much doing what Catalyst wants, but that's just one of 3 choices, you don't have to pick it.

Anyway, I don't wanna turn this thread into another "ending" debate. This is about upcoming DLCs ;)


I know you don't have to pick it. I'm just saying, I don't like Leviathan making synthesis and the Catalyst's reasons less necessary or valid.

#190
Hudathan

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I took Destroy precisely because I felt that the Catalyst is serving a flawed purpose and should no longer exist. I wanted to wipe the slate clean and return the galaxy to a more natural state before hubris turned it into a slaughterhouse.

Losing the Geth and EDI was a very unfortunate consequence of releasing enough energy to destroy the Reapers, but their contributions will be honoured and the galaxy will never look at synthetic life the same way again. In fact there is no reason why the Geth can't somehow be recovered and even rebuilt the same way as any technology.

How touching would it be if after 300 years of research into destroying the Geth, the Quarians took that knowledge in an attempt to bring them back? That's what I think of my ending anyway.

Modifié par Hudathan, 31 août 2012 - 01:52 .


#191
TMA LIVE

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Hudathan wrote...

I took Destroy precisely because I felt that the Catalyst is serving a flawed purpose and should no longer exist. I wanted to wipe the slate clean and return the galaxy to a more natural state before hubris turned it into a slaughterhouse.

Losing the Geth and EDI was a very unfortunate consequence of releasing enough energy to destroy the Reapers, but their contributions will be honoured and the galaxy will never look at synthetic life the same way again. In fact there is no reason why the Geth can't somehow be recovered and even rebuilt the same way as any technology.

How touching would it be if after 300 years of research into destroying the Geth, the Quarians took that knowledge in an attempt to bring them back? That's what I think of my ending anyway.


That works for you, but what about people who want to pick synthesis? Are they now lefted picking it because they think the end results are cool? I mean, you wouldn't want future DLC to make your ending less of a good choice right? Like you wouldn't want a DLC explaining how the reason Shepard is still alive in Destroy is because he might be possessed by the Catalyst, right?

Anyways, I guess the real thing I'm getting at is that I don't want Bioware to keep going into more detail with the endings in future DLC, unless they're answering actual plotholes or lore errors.

#192
mongoosephantom

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Rip504 wrote...

Maybe we will receive DLC that allows us to build a house on the Citadel. How exciting. Maybe we can adopt a kid to help Shepard get through his/her depression.

Yes including new activities such as fishing, farming and beekeeping. It also makes Shepard the Reaperkiin with access to more than 30 Reaper shouts and adds a Vampire class to the game.

#193
RenegadeXV

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skate4tacos96 wrote...

Wait! I just remembered something! When you go to the refugee camps on the Citadel, as soon as you walk out of the elevator there's a Turian C-Sec member standing behind a desk in an area that's inaccessible. But, there are two doors behind him. One leads out of the room he is in and into a hallway, and the other leads to a room from that hallway. I recently found out that these doors are somehow able to open when I walked really close to one of them there was an interact marker that popped up on the door. So maybe this new DLC makes that area accessible.


I noticed this too. I don't recall it happening before I installed Leviathan. To clarify, you are talking about the door to the left (When you exit the elevator)?

Modifié par COGNiTiON 1, 31 août 2012 - 02:16 .


#194
Savage Baird

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COGNiTiON 1 wrote...

skate4tacos96 wrote...

Wait! I just remembered something! When you go to the refugee camps on the Citadel, as soon as you walk out of the elevator there's a Turian C-Sec member standing behind a desk in an area that's inaccessible. But, there are two doors behind him. One leads out of the room he is in and into a hallway, and the other leads to a room from that hallway. I recently found out that these doors are somehow able to open when I walked really close to one of them there was an interact marker that popped up on the door. So maybe this new DLC makes that area accessible.


I noticed this too. I don't recall it happening before I installed Leviathan. To clarify, you are talking about the door to the left (When you exit the elevator)?

Just noticed that while doing Kasumi's little side mission! The one door closest to you is able to be opened!

Yes it's the one to the left after exiting the elevator to the refugee camp.

Modifié par Savage Baird, 31 août 2012 - 02:18 .


#195
AnubisOnly

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So Omega DLC will be out in October and The Citadel DLC (I wish that was Illium...) in December this year? ;-P

Great find IsaacShep! ;-)

#196
Nicktendo

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^^
Omega in october? We would be lucky it even hits december.

#197
AnubisOnly

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^^ Why U so pesimistic? :happy:

Extended Cut was released in June, and Leviathan in August...
So who knows...

P.S. I want a new squadmate ;-/ (I know, not an option :()

Modifié par Lucas1987Dion, 31 août 2012 - 03:07 .


#198
TMA LIVE

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Well, in the old days, single player DLC took about 3 months to make. The time between Kasumi, Overlord, and Shadow Broker were roughly 3 months apart.

#199
Nicktendo

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Lucas1987Dion wrote...

^^ Why U so pesimistic? :happy:

Extended Cut was released in June, and Leviathan in August...
So who knows...

P.S. I want a new squadmate ;-/ (I know, not an option :()


The extended cut doesn't really count. It's just a bunch of cutscenes and additional dialogues..

#200
Endgame22

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Well i am very excited for this, and i also would like to see an TIM DLC too, their are unlimited possibilities for DLC too.