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How much does the Firefight Pack boost my SP squaddies?


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22 réponses à ce sujet

#1
dipdunk

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 I'm probably going to break down and buy the Leviathan DLC later and was wondering if I should spring for the Firefight Pack, too.

I was wondering if any of the weapons in the pack are must-haves for my SP squadmates.

I'd assume that since my squaddies don't run out of ammo, the Harrier becomes a must, but does it outclass the Particle Rifle or Revenant?

Are the anti-Geth AR or Blood Pack SMG any good?

I should go.

edit - I accidentally a word in the title

Modifié par dipdunk, 30 août 2012 - 05:39 .


#2
capn233

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I haven't tried all of them on the squad, just the SMG and it does ok.

I doubt anything beats the Particle rifle, but I haven't done a back to back comparison. I don't usually run that weapon on them anyway though, just on Javik.

#3
godlike13

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Blood Pack SMG is good on squadies, anti-Geth AR not so much. Lot of missing.

#4
ZombieGambit

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Harrier and Punisher are really good on squadmates, the Krysae seems to be bugged and fires like a regular SR when a squadmate uses it, and the Adas has built-in tracking so when enemies are near or behind cover it's almost an automatic miss.

The Indra is good on Ashley because she has Marksman and Disruptor Ammo. The Reegar is bad because it has limited range so you'll have squadmates just shooting at nothing, and the Geth SMG isn't great either because of the wind up. Squadmates don't shoot for long enough to get much past the wind-up so they're not doing very much damage.

#5
RedCaesar97

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Not sure how good the Particle Rifle is on squadmates in terms of damage. I tend to use it on assault rifle-wielding squadmates only so I can see who they are shooting at. The Adas Anti-synthetic Rifle is a beast on Shepard, and I find it is good on squadmates as well.

The Reegar Carbine Shotgun is terrible on squadmates since it has limited range and does not fire bullets; squadmates will try to shoot enemies out of its range.

I have not tried any of the other guns on squadmates. I recommend getting the pack.

#6
Tenkawa

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Particle rifle of good on squaddies if they keep shooting.

Harrier benefit is that it does good damage from bullet 1. The major drawbacks for shep are ammo capacity and weight, neither of which matters for squaddies.

#7
All-a-Mort

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Garrus is good with the Indra. Not given the other weapons the squadmates though, but that's mostly for RP reasons, and generally I prefer having only Prothy using the PR, since James and Ashley can rock the Falcon with ammo powers quite usefully.

#8
known_hero

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Honestly, none of these weapons are "must haves" for squad mates. The game's original arsenal gives squad mates enough to work with.

However, I recommend purchasing the firefight pack simply because the weapons are fun to use.

Modifié par known_hero, 31 août 2012 - 02:18 .


#9
Locutus_of_BORG

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capn233 wrote...
I doubt anything beats the Particle rifle, but I haven't done a back to back comparison.

This.

All the Firefight guns are great, but nothing has jumped out at me as being particularly outsanding for squadmates.


RedCaesar97 wrote...

Not sure how good the Particle Rifle is on squadmates in terms of damage. I tend to use it on assault rifle-wielding squadmates only so I can see who they are shooting at. The Adas Anti-synthetic Rifle is a beast on Shepard, and I find it is good on squadmates as well.

Really? Back when I never did any power combos, adding to AR squaddies with PPRs seemed to raise my team's DPS dramatically. Then when I discovered Squad Explosive Ammo, the game started getting very easy (I discovered combo spam later and, well, the rest is just history Image IPB).  But again, I haven't done any rigorous comparisons, so I don't know what is necessarily the most efficient squad gun.

Modifié par Locutus_of_BORG, 31 août 2012 - 07:22 .


#10
Tom1029

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Squaddies suck, I gave them all the PPR and ran the Harrier and SMG, made sp a cakewalk.

#11
Massa FX

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I give out the Harrier like its candy and my squadies are trick or treaters.

I adore my Harrier. Wish I had one in RL for home protection.

#12
Nitrocuban

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The PPR is pretty much instant death to all enemies when you give it to Vega with incendiary ammo full speced for damage.
Garrus can make good use of the Harrier with AP ammo, unfortunately the Krysae seems to be bugged and no squade mate can handle the Reegar´s low range.
Oh and NEVER give the Adas to a squadmate if you wanna snipe. If the projectiles hit a wall near you the screen is shaking so bad you can´t hit s***.

#13
-Tentei-

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I found the Anti-Synthetic rifle does well but if they shoot to close to you your screen shakes.

#14
JaegerBane

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-Tentei- wrote...

I found the Anti-Synthetic rifle does well but if they shoot to close to you your screen shakes.


I avoid giving squaddies projectile weapons... they seem to have a pathological hatred for walls (and anything else that gets in the way).

As good as the Firefight pack is, I'll go with Capn and Locutus and say that there really isn't anything there that works well on squaddies. Krysae's bugged, they don't know how to use the Reegar, Adas and Harrier, the geth cockroach smg does so little DPS that its just not worth it and the Indra is... well, its a very nice assault rifle that sits in the SR slot, but since all your squaddies who carry Sniper Rifles also carry Assault rifles, you're not gaining anything there.

In theory the Punisher should be good on them.

#15
Ares Caesar

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Here's my findings on some of the weapons;

1) Adas Assault Rifle - Ties the Particle Rifle for the best squadmate weapon in the game. Why? 2x damage modifier against shields (which there is LOTS of in single player), "area of effect" blast radius which can hit multiple enemies in close proximity. Squadmates also actually will fire the gun continuously at its maximum RoF (something they dont do with a lot of weapons). Negatives = Massive screen shake when close to squadmates, not recommended when using scoped weapons, deals only HALF damage vs armor making it weak against Brutes and Banshees. 

Weapon Mods = Extended Barrel + Extended Clip + Inferno, Warp, or Armor Piercing ammo (NOTE: The AP mod does NOT work on this gun and has no extra effect towards armor - the ammo powers however will increase the damage towards armor)

2) Blood Pack SMG - Easily the best squadmate SMG, and for all the squadmates that cant use Shotguns or Assault Rifles, this should be the gun to use. Highest damage per bullet for all the SMGs and the highest DPS for all SMGs as well. Your squadmates are very accurate with this gun as well. It also applies ammo effects very well, so any Squad Ammo power works good.

Weapon Mods = High Velocity or High Caliber Barrels + Extended Mags + AP, Warp, or Inferno ammo - if you use AP ammo, switch to High Caliber Barrel

3) Indra Sniper Rifle = Fairly good on squadmates because of the high rate of fire and the fact that squadmates will generally fire most of its clip each time. HOWEVER, that said the problem is virtually every squadmate that can use Sniper Rifles can use Assault Rifles, and unforunately none of the Sniper Rifles beat out the Particle Rifle or Adas Anti Synthetic.

Weapon Mods = AP mod + Extended Barrel + ANY ammo power(they all work really well.)

4) Cerberus Harrier Assault Rifle - Theoretically speaking this gun SHOULD be the best squadmate weapon, realistically however it falls short of that lofty expectation. The problem is your squadmates wont fire the entire clip on full auto each burst like they do with the Adas and Particle Rifle. It still does decent damage however, and its a bit "safer" for squadmates because it doesnt require the exposure time that the Particle Rifle and Adas do. It also can pierce cover and doesnt shake your screen unlike the Adas. Again, the DPS of this weapon means it SHOULD be the best weapon for squadmates in the game, but they just dont shoot it enough to exploit its insane potential.

Weapon Mods = AP mod + Extended Barrel + Any ammo power 



---Rest of the weapons are garbage on squadmates ---

Krysae - They only fire 1 shot instead of all 3 (most of the time), and are very poor at aiming with it, so it has very pathetic damage on squadmates.

Reegar - the short range "flame thrower" nature of the weapon makes your squadmates stupid with this gun... shotguns for squadmates should always be the Geth Plasma, Graal, or Claymore.

Geth SMG - Squadmates dont fire continuously enough with the gun to make it worthwhile, and the damage per bullet is so pathetically low that squadmates are better off just staying in cover so you have their powers.



*TL;DR* - Adas and Particle Rifle are easily the best squadmate weapons in the game... easily. The Blood Pack SMG makes the SMG weilding squadmates decent damage dealers now, especially with ammo powers included.

#16
Quething

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JaegerBane wrote...

the Indra is... well, its a very nice assault rifle that sits in the SR slot, but since all your squaddies who carry Sniper Rifles also carry Assault rifles, you're not gaining anything there.


Not true. You're gaining the ability to carry a proper AR and a Falcon at the same time, or to apply Garrus' higher passive SR bonus to his primary weapon. Minor advantages at best, sure, but they do exist.

That said, it's hard for me to think of the Indra as a meaningful advantage of the Firefight Pack, since it's been available to everyone for free since launch.

#17
swk3000

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Quething wrote...
That said, it's hard for me to think of the Indra as a meaningful advantage of the Firefight Pack, since it's been available to everyone for free since launch.


Not true. It's been available to PC players since launch, true, but it wasn't available to PS3 or 360 players until the release of the DLC. For those of you on PC, it's redundant, but for those of us on consoles, it's a welcome addition.

#18
Kit-103

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swk3000 wrote...Not true. It's been available to PC players since launch, true, but it wasn't available to PS3 or 360 players until the release of the DLC. For those of you on PC, it's redundant, but for those of us on consoles, it's a welcome addition.


...unless you used Gibbed of course, seeing as how both the Raider and Indra were already on the disc.

Though I don't think PS3 users can use it, though I might be terribly mistaken.

Massa FX wrote...
I adore my Harrier. Wish I had one in RL for home protection.


This. Hell, I adore anything that's Mattock or Mattock related, which includes the Harrier and Argus.

On-topic...I really don't know which weapons would be good with squadies. My beloved Harrier makes mince meat out of anything, so they're pretty damn useless to me ha ha.

#19
hukbum

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Hmm ... what I'm writing now is not based on stats more on feeling that things got even more easy on insanaty. Seeing Garrus "solo" a brute on insanaty with the Adas is quite cool. The brutewave on earth are really easy now. And Banshee barriers just don't exist anymore. Now I don't die because of lack of damage, but because of trying to do stupid things aka "tactics" ^^
The downside is, that if an enemy is behind cover near you, you can't see anything 'cause of the splashthingy Garrus is pumping into that cover.

So Garrus + Adas is really fun to see. Max his AR-damagebonus and AP-ammo and you can order him to take care of something and he will actually do it.
But I replaced the extended clip with the Omiblade. Why? 'Cause it looks cool and sometimes I really want him to reload, 'cause, you know, this coversplashpumpingthing ;)

#20
JaegerBane

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Quething wrote...
Not true. You're gaining the ability to carry a proper AR and a Falcon at the same time, or to apply Garrus' higher passive SR bonus to his primary weapon. Minor advantages at best, sure, but they do exist.


Theoretically, yes, but the Falcon is available so late in the game that in practice, this isn't really an advantage.

As for his bonuses... to be honest, there's so many variables at work there that I'm not even sure you'd see it in game.

Don't get me wrong, I think the Indra is one of the most underrated guns in the game... its just there are equally good assault rifles for squaddies and Garrus/Ash snipe much better with a high-end slower-firing sniper rifle.

#21
capn233

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Indra is a good gun on Shepard with the right class. On squad members I think it loses it's appeal after Mars. It is a good weapon for Ash with her Disruptor ammo, but latter in the game I think their are better choices. Typically I like Garrus to run a single shot rifle just to keep him safer and to do a lot of damage when he hits the target. Ash usually ends up with the Revenant, or now the Harrier. But I suppose Indra and Chakram or Falcon would be ok... I tend not to have the squad switch between guns during the mission though, as I have seen little benefit in doing so. And Jaegar's point about Falcon not being acquired until the second to last mission is good one.

Oh and I am on PC and had an Alienware code, so I have had the Indra since launch :)  And since I have Gibbed I have had some other guns since launch too... but none of those were in Firepower.  Some were in Leviathan.

Modifié par capn233, 04 septembre 2012 - 11:09 .


#22
tholloway93

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i enjoy using the cerberus harrier for myself; as for squaddies the smg is better than others available

#23
Slackjaw10

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The Punisher pretty much makes the other SMGs obsolete, except for maybe the Locust if you're terrible at compensating for recoil.