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Why do people hate Mass Effect 2?


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#26
Tyrannosaurus Rex

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I do not hate it as much as I think in retroperspective that ME2 was where the trilogy was irreversibly damaged due to certain decisions made regarding the story.

#27
MattFini

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Lizardviking wrote...

I do not hate it as much as I think in retroperspective that ME2 was where the trilogy was irreversibly damaged due to certain decisions made regarding the story.


ME3 could've connected itself to the second game much better.  

I really don't think ME2 is a problem.  It's the consequences of stopping the reaper invasion. This is their "plan B" -- to stealthily harvest a reaper in our backyard while we're clueless.  I think it's an awesome sequel becuase of this.

ME3 couldn't be bothered to follow up properly.  

#28
Bourne Endeavor

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Pantanplan wrote...

NucularPikinic wrote...

 It's a giant side quest.

Most decisions from Mass Effect 2 don't even really matter in ME3. Even the supposedly biggest decision (the Human Reaper Larvae) is thrown out of the window.

Too many squadmates (Jacob is pretty lame and even in ME3 he's a jerk to romance FemShep). But the priiiiize.


Then why do you blame Mass Effect 2? It's ME3 that made ME2 pointless and a "giant side quest".


Mass Effect 2 was a sidequest before Mass Effect 3 came along. The latter merely changed it from a potential bridging sidequest to completely pointless. Either way, ME2's plot is rubbish because it does nothing to continue the story of its predecessor, in addition to having a glaring number of contrivances, albeit less than ME3. Such examples include but are not limited to:

- Everything surrounding the Lazarus Project.
- Shepard's revival is played for jokes but has no actual plot significance.
- Cerberus railroading.
- Virmire Survive is mind numbingly stupid.
- Everything about the Collector Ship.
- TIM betrays you for no reason.
- Going through the Omega 4 Relay blind.
- Baby Reaperminator.

Pretty much the entire main plot is a mess. And yet ME2 is my favorite among the three. The character missions fortunately take up a vast majority of the game, while the plot ones remain entertaining despite the narrative flaws. ME far and wide has the best story though.

#29
Tyrannosaurus Rex

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MattFini wrote...

Lizardviking wrote...

I do not hate it as much as I think in retroperspective that ME2 was where the trilogy was irreversibly damaged due to certain decisions made regarding the story.


ME3 could've connected itself to the second game much better.  

I really don't think ME2 is a problem.  It's the consequences of stopping the reaper invasion. This is their "plan B" -- to stealthily harvest a reaper in our backyard while we're clueless.  I think it's an awesome sequel becuase of this.

ME3 couldn't be bothered to follow up properly.  


Disagree.

The choice to bring in 10 new characters and make the entire squad killable was dumb. The fact that the Collectors felt like nothing more than a throwaway filler enemy. And the worst offender, the fact that they completely botched the intro.

#30
The Charnel Expanse

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Not enough riding around in a vehicle that handles like a shopping cart, staring at blasted nothing, waiting for your destination indicator to appear on your radar.
Not enough endless elevator rides.
Not enough time spent scrolling through inventory screens, looking for weapons to omni-gel.
Not enough clunky combat with shoddy controls.

People who complain about ME2 are basically people whose opinions you should ignore because they care more about narrative than gameplay, apparently having never heard of these things called books that are 100% narrative without any of that pesky gaming getting in the way.

Modifié par The Charnel Expanse, 30 août 2012 - 06:48 .


#31
mechalynx

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Hate for ME2? Are you sure you got the numbers right?

#32
MattFini

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Lizardviking wrote...

Disagree.

The choice to bring in 10 new characters and make the entire squad killable was dumb. The fact that the Collectors felt like nothing more than a throwaway filler enemy. And the worst offender, the fact that they completely botched the intro.


I was shocked by the intro myself.  I loved it.

Enjoyed having to warm up to new characters, but that they sprinkled in a few familiar faces to ease the transition more. Loved the way they flipped the story so that you're befriending people you probably would've killed in ME1.  

The "killable squad" was definitely an oversight.  It's why ME3's roster is so ... lacking.

I liked the Collectors. They were interesting villains and I enjoyed their story.  Finding out they were former protheans was an awesome reveal, as was the climactic reveal that reapers were part organic.

Sounds like certain things didn't work for you, but most of the things you pointed out really swayed me.  I love ME2 and consider it the best in the series.   

#33
xlI ReFLeX lIx

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Hate ME2? It's the best of the series all things considered.

In my opinion:

Story: ME1 > ME2 > ME3

Gameplay: ME2 > ME3 > ME1

Overall: ME2 > ME1 > ME3

If someone says they prefer:

ME1 : Can't argue, I can relate, great game

ME2: Awesome, same here. 

ME3: WTF? Really? You need to replay the other 2.

Modifié par xlI ReFLeX lIx, 30 août 2012 - 06:54 .


#34
RadicalDisconnect

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I thought ME2 did pretty good on the characters, but the plot is honestly pretty damn lame. Seriously. ME2 was pretty disconnected from ME1. If you look at the plot as a whole from a trilogy standpoint, ME2 is pretty much unnecessary.

Modifié par RadicalDisconnect, 30 août 2012 - 06:55 .


#35
Humakt83

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ATiBotka wrote...

I love all of the games. But for me:

ME1 > ME3 > ME2


Ditto for the first, but for me: ME 3 >= ME 2 > ME 1.

#36
BatmanPWNS

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Lizardviking wrote...

MattFini wrote...

Lizardviking wrote...

I do not hate it as much as I think in retroperspective that ME2 was where the trilogy was irreversibly damaged due to certain decisions made regarding the story.


ME3 could've connected itself to the second game much better.  

I really don't think ME2 is a problem.  It's the consequences of stopping the reaper invasion. This is their "plan B" -- to stealthily harvest a reaper in our backyard while we're clueless.  I think it's an awesome sequel becuase of this.

ME3 couldn't be bothered to follow up properly.  


Disagree.

The choice to bring in 10 new characters and make the entire squad killable was dumb. The fact that the Collectors felt like nothing more than a throwaway filler enemy. And the worst offender, the fact that they completely botched the intro.


Ys, the ability to kill 10 new character was dumb and yet praised so much and the reason that ME2 and the ME series as a whole got this popular. In fact, I can bet without ME2, ME3 wouldn't have got half the sales it did.

#37
The Charnel Expanse

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In my opinion:

Story: ME1 > ME2 > ME3

Gameplay: ME2 > ME3 > ME1
ME1 : Can't argue, I can relate, great game

Doesn't seem like you really think ME1 is a great game. Just a great story. And I agree with that. But the actual gameplay of ME1 was woefully mediocre, bordering on just plain bad. ME3 has by far the best combat mechanics while ME2 has the best exploration/quest mechanics.

#38
Teddie Sage

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I actually love it better than Mass Effect 3 and I entered the franchise there.

#39
MattFini

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BatmanPWNS wrote...

Ys, the ability to kill 10 new character was dumb and yet praised so much and the reason that ME2 and the ME series as a whole got this popular. In fact, I can bet without ME2, ME3 wouldn't have got half the sales it did.


It's only "dumb" from the perspective of having to import them into the next game.

I didn't think it was dumb at all. In fact, it created A LOT of tension on the earliest playthroughs when I wasn't sure how to keep everyone alive.  

#40
Guest_Rubios_*

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Because it turned the best sci-fi ARPG ever made into a "talky shooter" with boring copycat mechanics while adding absolutely nothing to the main arc of the story (you can actually skip from ME to ME3).

If it were a spin-off I could actually like it, but instead it ruined the trilogy by making ME3 a rushed cluster**** just so we could spend an entire game being space Jesus and catching Pokemon.

And if that wasn't enough the PC port was almost as bad as Dark Souls.

Kill it with fire.

Modifié par Rubios, 30 août 2012 - 07:12 .


#41
xlI ReFLeX lIx

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The Charnel Expanse wrote...

In my opinion:

Story: ME1 > ME2 > ME3

Gameplay: ME2 > ME3 > ME1
ME1 : Can't argue, I can relate, great game

Doesn't seem like you really think ME1 is a great game. Just a great story. And I agree with that. But the actual gameplay of ME1 was woefully mediocre, bordering on just plain bad. ME3 has by far the best combat mechanics while ME2 has the best exploration/quest mechanics.


I do think ME1 is a great game, I love it. The best story in the trilogy but the gameplay was actually terrible. And while ME3 does have the best combat mechanics, ME2 still wins for gameplay IMO because gameplay is about more than combat mechanics. ME3 pretty much sucked in everything other than combat mechanics, and I mean sucked compared to the first 2 games..

#42
Reorte

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MattFini wrote...

BatmanPWNS wrote...

Ys, the ability to kill 10 new character was dumb and yet praised so much and the reason that ME2 and the ME series as a whole got this popular. In fact, I can bet without ME2, ME3 wouldn't have got half the sales it did.


It's only "dumb" from the perspective of having to import them into the next game.

I didn't think it was dumb at all. In fact, it created A LOT of tension on the earliest playthroughs when I wasn't sure how to keep everyone alive.

Agreed. It was only a bad idea because it gave them too much work to do to treat the characters properly in ME3.

#43
BaladasDemnevanni

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ME2 was by far my favorite of the trilogy.

#44
Tyrannosaurus Rex

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MattFini wrote...

Lizardviking wrote...

Disagree.

The choice to bring in 10 new characters and make the entire squad killable was dumb. The fact that the Collectors felt like nothing more than a throwaway filler enemy. And the worst offender, the fact that they completely botched the intro.


I was shocked by the intro myself.  I loved it.

Enjoyed having to warm up to new characters, but that they sprinkled in a few familiar faces to ease the transition more. Loved the way they flipped the story so that you're befriending people you probably would've killed in ME1.  

The "killable squad" was definitely an oversight.  It's why ME3's roster is so ... lacking.

I liked the Collectors. They were interesting villains and I enjoyed their story.  Finding out they were former protheans was an awesome reveal, as was the climactic reveal that reapers were part organic.

Sounds like certain things didn't work for you, but most of the things you pointed out really swayed me.  I love ME2 and consider it the best in the series.  


I had high hopes for the intro, but Bioware quickly showed their incompetence with it when they just treated it as a running joke.

Had Bioware actually used Shepard's death to explore him or her as a character or give us a moment of self reflection, I might have loved it as well. As it is, the ME2 intro and ME3's ending are actually quite close to each other in terms of quality IMO.

And while a new squad was nice, the large amount was simply a poor move, had we only got 8 squadmembers or something. ME3 might have been able to give them better screentime despite their killable nature.

BatmanPWNS wrote...
Ys, the ability to kill 10 new character
was dumb and yet praised so much and the reason that ME2 and the ME
series as a whole got this popular. In fact, I can bet without ME2, ME3
wouldn't have got half the sales it did.


You misunderstand me.

ME2 really came off as Bioware's own little writing playground, where did they did what they wanted, added whatever they wanted to the story. and while that might make for a good game, it makes a poor sequel and second chapter.
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#45
iSousek

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Because it fells like a filler episode. It's characters are made irrelevant by ME 3 as much as it's story.

#46
NovaBlastMarketing

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i like mass effect 2 almost as much as 1 as a "game"  i personally have conviced myself that  the whole searise is stand alone now though since none of the  decissons you make actually matter with the crappy endings

Modifié par NovaBlastMarketing, 30 août 2012 - 07:18 .


#47
SteamPunkJin

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I'll tell me why I didn't care for ME2's over all plot progress (I liked the individual stories even though they lessened the impact of the overarching plot). There was never a threat, it never felt like someone else couldn't have stopped the Collectors. There was a big to do in game about the Collector Ship being big enough to harvest all of Earth, and that Earth must be their destination. Ok...and? The ONE ship shows up at Earth and then what? The Alliance Blows it up. End of story. Why was -Shepard- needed? She wasn't.

#48
MattFini

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Lizardviking wrote...

Had Bioware actually used Shepard's death to explore him or her as a character or give us a moment of self reflection, I might have loved it as well. As it is, the ME2 intro and ME3's ending are actually quite close to each other in terms of quality IMO.


To me, the death of Shepard was a really bold way of establishing to the player that ME2 was going to turn the universe on its ear. 

By killing "you" in the intro, you're taken out of the world of the Alliance and seperated from everyone you knew and cared about.  

Then you're "reborn" into the enemy's hands, and you're not even sure you can trust this terrorist group that has resurrected you.

I think it works really well to estabish the ME2 experience.

ME3's intro?  Just underwhelming, rushed trash.  A desperate attempt to get to the action asap.  

There's no comparison in my mind. 

#49
Seboist

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People hate ME2 because it set the stage for everything that's wrong in 3.

#50
Cerbrus operative

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The funny thing is that during ME2 time from January 2010 to ME3 release on March 2012, I don't remember anybody other than Sumdboy complaining and hating on ME2.

Modifié par Cerbrus operative, 30 août 2012 - 07:28 .