Why do people hate Mass Effect 2?
#26
Posté 30 août 2012 - 06:32
#27
Posté 30 août 2012 - 06:34
Lizardviking wrote...
I do not hate it as much as I think in retroperspective that ME2 was where the trilogy was irreversibly damaged due to certain decisions made regarding the story.
ME3 could've connected itself to the second game much better.
I really don't think ME2 is a problem. It's the consequences of stopping the reaper invasion. This is their "plan B" -- to stealthily harvest a reaper in our backyard while we're clueless. I think it's an awesome sequel becuase of this.
ME3 couldn't be bothered to follow up properly.
#28
Posté 30 août 2012 - 06:41
Pantanplan wrote...
NucularPikinic wrote...
It's a giant side quest.
Most decisions from Mass Effect 2 don't even really matter in ME3. Even the supposedly biggest decision (the Human Reaper Larvae) is thrown out of the window.
Too many squadmates (Jacob is pretty lame and even in ME3 he's a jerk to romance FemShep). But the priiiiize.
Then why do you blame Mass Effect 2? It's ME3 that made ME2 pointless and a "giant side quest".
Mass Effect 2 was a sidequest before Mass Effect 3 came along. The latter merely changed it from a potential bridging sidequest to completely pointless. Either way, ME2's plot is rubbish because it does nothing to continue the story of its predecessor, in addition to having a glaring number of contrivances, albeit less than ME3. Such examples include but are not limited to:
- Everything surrounding the Lazarus Project.
- Shepard's revival is played for jokes but has no actual plot significance.
- Cerberus railroading.
- Virmire Survive is mind numbingly stupid.
- Everything about the Collector Ship.
- TIM betrays you for no reason.
- Going through the Omega 4 Relay blind.
- Baby Reaperminator.
Pretty much the entire main plot is a mess. And yet ME2 is my favorite among the three. The character missions fortunately take up a vast majority of the game, while the plot ones remain entertaining despite the narrative flaws. ME far and wide has the best story though.
#29
Posté 30 août 2012 - 06:43
MattFini wrote...
Lizardviking wrote...
I do not hate it as much as I think in retroperspective that ME2 was where the trilogy was irreversibly damaged due to certain decisions made regarding the story.
ME3 could've connected itself to the second game much better.
I really don't think ME2 is a problem. It's the consequences of stopping the reaper invasion. This is their "plan B" -- to stealthily harvest a reaper in our backyard while we're clueless. I think it's an awesome sequel becuase of this.
ME3 couldn't be bothered to follow up properly.
Disagree.
The choice to bring in 10 new characters and make the entire squad killable was dumb. The fact that the Collectors felt like nothing more than a throwaway filler enemy. And the worst offender, the fact that they completely botched the intro.
#30
Posté 30 août 2012 - 06:44
Not enough endless elevator rides.
Not enough time spent scrolling through inventory screens, looking for weapons to omni-gel.
Not enough clunky combat with shoddy controls.
People who complain about ME2 are basically people whose opinions you should ignore because they care more about narrative than gameplay, apparently having never heard of these things called books that are 100% narrative without any of that pesky gaming getting in the way.
Modifié par The Charnel Expanse, 30 août 2012 - 06:48 .
#31
Posté 30 août 2012 - 06:46
#32
Posté 30 août 2012 - 06:48
Lizardviking wrote...
Disagree.
The choice to bring in 10 new characters and make the entire squad killable was dumb. The fact that the Collectors felt like nothing more than a throwaway filler enemy. And the worst offender, the fact that they completely botched the intro.
I was shocked by the intro myself. I loved it.
Enjoyed having to warm up to new characters, but that they sprinkled in a few familiar faces to ease the transition more. Loved the way they flipped the story so that you're befriending people you probably would've killed in ME1.
The "killable squad" was definitely an oversight. It's why ME3's roster is so ... lacking.
I liked the Collectors. They were interesting villains and I enjoyed their story. Finding out they were former protheans was an awesome reveal, as was the climactic reveal that reapers were part organic.
Sounds like certain things didn't work for you, but most of the things you pointed out really swayed me. I love ME2 and consider it the best in the series.
#33
Posté 30 août 2012 - 06:50
In my opinion:
Story: ME1 > ME2 > ME3
Gameplay: ME2 > ME3 > ME1
Overall: ME2 > ME1 > ME3
If someone says they prefer:
ME1 : Can't argue, I can relate, great game
ME2: Awesome, same here.
ME3: WTF? Really? You need to replay the other 2.
Modifié par xlI ReFLeX lIx, 30 août 2012 - 06:54 .
#34
Posté 30 août 2012 - 06:51
Modifié par RadicalDisconnect, 30 août 2012 - 06:55 .
#35
Posté 30 août 2012 - 06:52
ATiBotka wrote...
I love all of the games. But for me:
ME1 > ME3 > ME2
Ditto for the first, but for me: ME 3 >= ME 2 > ME 1.
#36
Posté 30 août 2012 - 06:56
Lizardviking wrote...
MattFini wrote...
Lizardviking wrote...
I do not hate it as much as I think in retroperspective that ME2 was where the trilogy was irreversibly damaged due to certain decisions made regarding the story.
ME3 could've connected itself to the second game much better.
I really don't think ME2 is a problem. It's the consequences of stopping the reaper invasion. This is their "plan B" -- to stealthily harvest a reaper in our backyard while we're clueless. I think it's an awesome sequel becuase of this.
ME3 couldn't be bothered to follow up properly.
Disagree.
The choice to bring in 10 new characters and make the entire squad killable was dumb. The fact that the Collectors felt like nothing more than a throwaway filler enemy. And the worst offender, the fact that they completely botched the intro.
Ys, the ability to kill 10 new character was dumb and yet praised so much and the reason that ME2 and the ME series as a whole got this popular. In fact, I can bet without ME2, ME3 wouldn't have got half the sales it did.
#37
Posté 30 août 2012 - 06:57
Doesn't seem like you really think ME1 is a great game. Just a great story. And I agree with that. But the actual gameplay of ME1 was woefully mediocre, bordering on just plain bad. ME3 has by far the best combat mechanics while ME2 has the best exploration/quest mechanics.In my opinion:
Story: ME1 > ME2 > ME3
Gameplay: ME2 > ME3 > ME1
ME1 : Can't argue, I can relate, great game
#38
Posté 30 août 2012 - 06:58
#39
Posté 30 août 2012 - 06:59
BatmanPWNS wrote...
Ys, the ability to kill 10 new character was dumb and yet praised so much and the reason that ME2 and the ME series as a whole got this popular. In fact, I can bet without ME2, ME3 wouldn't have got half the sales it did.
It's only "dumb" from the perspective of having to import them into the next game.
I didn't think it was dumb at all. In fact, it created A LOT of tension on the earliest playthroughs when I wasn't sure how to keep everyone alive.
#40
Guest_Rubios_*
Posté 30 août 2012 - 07:03
Guest_Rubios_*
If it were a spin-off I could actually like it, but instead it ruined the trilogy by making ME3 a rushed cluster**** just so we could spend an entire game being space Jesus and catching Pokemon.
And if that wasn't enough the PC port was almost as bad as Dark Souls.
Kill it with fire.
Modifié par Rubios, 30 août 2012 - 07:12 .
#41
Posté 30 août 2012 - 07:03
The Charnel Expanse wrote...
Doesn't seem like you really think ME1 is a great game. Just a great story. And I agree with that. But the actual gameplay of ME1 was woefully mediocre, bordering on just plain bad. ME3 has by far the best combat mechanics while ME2 has the best exploration/quest mechanics.In my opinion:
Story: ME1 > ME2 > ME3
Gameplay: ME2 > ME3 > ME1
ME1 : Can't argue, I can relate, great game
I do think ME1 is a great game, I love it. The best story in the trilogy but the gameplay was actually terrible. And while ME3 does have the best combat mechanics, ME2 still wins for gameplay IMO because gameplay is about more than combat mechanics. ME3 pretty much sucked in everything other than combat mechanics, and I mean sucked compared to the first 2 games..
#42
Posté 30 août 2012 - 07:07
Agreed. It was only a bad idea because it gave them too much work to do to treat the characters properly in ME3.MattFini wrote...
BatmanPWNS wrote...
Ys, the ability to kill 10 new character was dumb and yet praised so much and the reason that ME2 and the ME series as a whole got this popular. In fact, I can bet without ME2, ME3 wouldn't have got half the sales it did.
It's only "dumb" from the perspective of having to import them into the next game.
I didn't think it was dumb at all. In fact, it created A LOT of tension on the earliest playthroughs when I wasn't sure how to keep everyone alive.
#43
Posté 30 août 2012 - 07:09
#44
Posté 30 août 2012 - 07:12
MattFini wrote...
Lizardviking wrote...
Disagree.
The choice to bring in 10 new characters and make the entire squad killable was dumb. The fact that the Collectors felt like nothing more than a throwaway filler enemy. And the worst offender, the fact that they completely botched the intro.
I was shocked by the intro myself. I loved it.
Enjoyed having to warm up to new characters, but that they sprinkled in a few familiar faces to ease the transition more. Loved the way they flipped the story so that you're befriending people you probably would've killed in ME1.
The "killable squad" was definitely an oversight. It's why ME3's roster is so ... lacking.
I liked the Collectors. They were interesting villains and I enjoyed their story. Finding out they were former protheans was an awesome reveal, as was the climactic reveal that reapers were part organic.
Sounds like certain things didn't work for you, but most of the things you pointed out really swayed me. I love ME2 and consider it the best in the series.
I had high hopes for the intro, but Bioware quickly showed their incompetence with it when they just treated it as a running joke.
Had Bioware actually used Shepard's death to explore him or her as a character or give us a moment of self reflection, I might have loved it as well. As it is, the ME2 intro and ME3's ending are actually quite close to each other in terms of quality IMO.
And while a new squad was nice, the large amount was simply a poor move, had we only got 8 squadmembers or something. ME3 might have been able to give them better screentime despite their killable nature.
BatmanPWNS wrote...
Ys, the ability to kill 10 new character
was dumb and yet praised so much and the reason that ME2 and the ME
series as a whole got this popular. In fact, I can bet without ME2, ME3
wouldn't have got half the sales it did.
You misunderstand me.
ME2 really came off as Bioware's own little writing playground, where did they did what they wanted, added whatever they wanted to the story. and while that might make for a good game, it makes a poor sequel and second chapter.
- Seboist et DragonNerd aiment ceci
#45
Posté 30 août 2012 - 07:14
#46
Posté 30 août 2012 - 07:14
Modifié par NovaBlastMarketing, 30 août 2012 - 07:18 .
#47
Posté 30 août 2012 - 07:15
#48
Posté 30 août 2012 - 07:19
Lizardviking wrote...
Had Bioware actually used Shepard's death to explore him or her as a character or give us a moment of self reflection, I might have loved it as well. As it is, the ME2 intro and ME3's ending are actually quite close to each other in terms of quality IMO.
To me, the death of Shepard was a really bold way of establishing to the player that ME2 was going to turn the universe on its ear.
By killing "you" in the intro, you're taken out of the world of the Alliance and seperated from everyone you knew and cared about.
Then you're "reborn" into the enemy's hands, and you're not even sure you can trust this terrorist group that has resurrected you.
I think it works really well to estabish the ME2 experience.
ME3's intro? Just underwhelming, rushed trash. A desperate attempt to get to the action asap.
There's no comparison in my mind.
#49
Posté 30 août 2012 - 07:20
#50
Posté 30 août 2012 - 07:27
Modifié par Cerbrus operative, 30 août 2012 - 07:28 .





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